"When Alice Meets Silent Hill" -- Devil behind the Canvas is an ambitious action adventure game. The project was started in late 2006 by Yuan Cui, who is the original story creator as well as art director. In the game you play as Amy, a traumatized girl whose mother was killed. Amy's father is a dark artist. Amy needs to travel between the worlds of her father's paintings in order to survive and find out the truth behind her mother's death. The project features an atmospheric theme and a unique "traumatized" gameplay, also a special "Canvas" system allows you see a real-time paranormal world. ----Devil behind the Canvas is looking for a leading animator and programmers for the moment.

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The biggest feature of the game is the sanity system. Sanity will play a huge part of your survival, and the unique level structure will contain multiple "parallel worlds" in every map of the game. Amy has to take pills to keep her sanity, or she will constantly lose her mind and see things differently. Being attacked by monsters will also result in loss of sanity. When the sanity meter is down to a certain point, Amy will see things differently and enter a "parallel world" (hallucination).

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"When Alice Meets Silent Hill" -- Devil behind the Canvas is an ambitious action adventure game. The project was started in late 2006 by Yuan Cui, who is the original story creator as well as art director. In the game you play as Amy, a traumatized girl whose mother was killed. Amy's father is a dark artist. Amy needs to travel between the worlds of her father's paintings in order to survive and find out the truth behind her mother's death. The project features an atmospheric theme and unique art style, as well as a special "traumatized" gameplay.

Devil behind the Canvas is a survival horror game with stealth game elements and "traumatized" gameplay. In the game you play as Amy, a traumatized girl whose mother was killed. Amy's father is a dark artist. Amy needs to travel between the worlds of her father's paintings in order to survive and find out the truth behind her mother's death.
The project features an atmospheric theme and unique art style, as well as a special "traumatized" gameplay. The biggest feature of the game is the sanity system. Sanity will play a huge part of your survival, and the unique level structure will contain multiple "parallel worlds" in every map of the game. Amy has to take pills to keep her sanity or she will constantly lose her mind and see things differently. Being attacked by monsters will also result in loss of sanity. When the sanity meter is down to a certain point, Amy will see things differently and enter a "parallel world" (hallucination). The parallel world has a harder difficulty setting and the environment is more dangerous. Amy has to find pills to cure herself in order to return to the real world. Each level will have more areas to explore in their parallel worlds. If players want to find secret areas or rewards, they can risk taking fewer pills to remain in the hallucination mode. We also have a lot of scary moments based on the switching between the parallel worlds. The project is currently looking for 3D character/environment artists, to create enough material for us to build the first a few levels. If you are interested in the project, please send an email to guesscui@msn.com

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