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I saw "Rideable demons" and thought that this was worth finding my Doom3 discs for.
Bolter texture looks pretty bad actually. Very flat, all wrong contrasts, no material definitions. Don't use this one please.
I like this a lot. Such a tool should have existed back in 2005 already.
Looking very nice.
The terraria comparison is ******** and you know it.
Keep at it with the game. I'd love a simpler, more accessible DwarfFortress.
It works on Vista and 7, at least the version on GamersGate.
I advise you to get either that one, or the Steam version.
GamersGate just installs the game, doesn't ask you to run a service to start it.
Hope you're doing ok.
Just checking in on you.
Be cool and keep that mod alive.
You should do something more with the texture.
Now it looks very flat, too light and too colorful.
Are you using normalmaps and specularmaps?
You do realize that Wallworm is for 3dsmax?
Will these be getting a graphical update?
Great to see progress from you guys.
Are you in need of animators?
Of course I have. You are already using sculpts for normalmap projection for your characters, why not do the same for environment art? It is just as important.
Let me guess, it's a walker or mech? ;)
This looks really off, guys. The environment art quality in this image is way below anything in the rest of the media update.
Get some better reference, sculpt some stalagtites in zbrush, and decorate.
Don't forget to use sharp edges, your caves look very rounded and slick.
This is nice. Hopefully a better languange for programming than UnrealScript. That thing scares programmers away.
Well then, if GW allows you to make something simple, why not.
Marines vs CSM, almost symmetrical teams? Demons and planetary bombardment powerups. A lot can be done there.
Do you animate too?
Keep models in your portfolio, they look awesome there.
Is GW allowing anything now then? Even a 40k-ut3-mod?
Look at what else exists, mods or freeware games, and see what kind of stuff you would like to make that is different, that is better, that might land you a job. The other 40k mod and game teams might also be interested in your skills.
Sort of Lietuvis.
Swedes don't use M16.
A suggestion would be to reskin that to the Ak5, since the cops here do use it.
Sup Geodav! The SpaceMarine Landspeeder is very cool and fun to drive.
Will you be adding close combat weapons? Pistol+Sword combos? Would be wicked.
Ammo boxes is a solid idea.
Agree upon that. Don't just give unmodded infantry Thompson SMGs to jetpack-borne troops.
Nice work guys!
Will this be a SpaceMarine?
This is very nice. Will you guys be polishing up the animations for walking/running, especially for those beasties?
There is a freudian joke in there somewhere.
Is that a mermaid?
Let's play, muchachos.
This is good.
Please don't do a StarWars Holiday Special update.
More AT-AT is fine!
Who the hell cares what the community thinks.
Do what YOU think is right. This community will love you anyway.
That guy has very strange face topology. Are there any wireframe pictures?
I like your lighting, but the textures and geometry of the castles needs a lot of overhauling.
This is so cute
Looking real cool. Downloading.
Thanks chaps! Will join.
No he means a pistol.
Great news! Downloading and installing.
This is very nice.
Hell yes, Tex Mechs!
Those are REAL big ammo boxes.
What happens if I don't split my texture into the suggested Epic layout?
Somewhat like David Hasselhoff in that show from the 1980-ies. With slow motion and bodypart jiggling.
Looks good :)
This means you guys aren't dead.
Good work guys.
Very much enjoyed the secondary animations.
There were ones that were kind of hard to place,
but they will probably make sense in-game.
I'm just wondering, are you getting any Lovecraft Mythos mods done?
I have a story and some concepts, and some other pre-production for one, and would love to cooperate.
I don't mean to be this unsensitive, but could you throw together some documentation on custom rigs in UT3, and animation, to fill that gap in information for others?
Looks interesting, but what game is this related to? Or is this just based on the Doom3 engine and the game is indie?
Really nice guys.
Love seeing progress from you.
Wait a second, this is a Doom3 Hellknight!
Love this shot. Looks moody and interesting. Contrasts well with the bleak grey walls you otherwise show off. More colored light!
I like what you are doing here. Looking forward to the finished game.
Such a nice shovel. Too bad it will end up in someone's head.
That has gotta be the clingiest leather coat ever. Nice work guys.
Saw this earlier on conceptart.org
Did not know it was for a mod.
Video is missing :/ maybe you did something wrong?
Please upload/fix. We all want to see this!
This is a great game, and it deserves attention!
Maybe a high-definition texture/model pack or something similar.
Good luck :)
Lets see some cool maps made with that MDK!
You sure mean millimeters?
The model is nice, but if its just 142 millimeters long, its a pretty short knife ;)
Hope you guys can do the Multiplayer.
Always wanted to get my dirty fingers on such an engine.
The trailer does not work :/
would be helpful to put the description in ENGLISH, kthnxbye
And i hoped that you would make him looking like Kurt Russel in the movie..
aha now we get it richard :)
Great idea boys. Hope you get approved and downloaded!
Put up some downloads.
That was grand ;)
sorry man, no more anime stuff for me. thanx for calling me "experienced" tho ;)
Hah! Sounds like a lot of fun :d
What you MUST have is a good animator, to make this chap come alive!
woo ill modwatch you :p
good mod idea guys. you might need several concept artists to make this tho. one for buildings, one for creatures and so on.
Ony fight system? OMFG! This will be good xD
Adding to modwatch
You guys know russian? or it will be really hard to make the roadsigns and stuff ;)
the maps for this are only "betas" to try out the gameplay. nothing fancy yet.
there is an MDK out (map development kit)
and you are welcome to use it. documentation is found on Exterminatus website: www.40ksource.com
You might consider having more detailed meshes to make sprites of.
Holy grail of ultimate pwnage xD When does this release?
awesome model :)
wow this is awesome. thats really a good concepter you got. would love to work with him
holy crap that is awesome art!
looking forward to this mod ;)
Im adding to modwatch! This is awesome :)
You must have been pretty bored. Is it fun to play?
So this is just a green reskin of the guy? Looks good :)
What the HELL is it? Looks awesome!
but, when taking screenshots,
remove the hud, and remove the "netgraph" thingies. we don't care about your FPS.
Woa xD nice idea for people :)
i presume this is a zombie mod?
I was under the impression that you HAD a coder, but lacked player animators. Damn it! Would love to help, but i dont know any coders. And am one of those non-coding people myself.
you guys are amazing.
Awesome :) I want to play this!
wow. awesome mod you guys.
pizdec! looking classy ;)
ambitious ;) hook up with a modeler and animator, and you can make magic.
does this really work?
you guys are french, right? the idea is good, and the media looks good. keep it up ;)
Wow! this is really coming out as something amazing :)
nice concepts guys :)
What is the aim? Basic story? Is the player the Anti-Citizen??
that trailer was pretty pointless :/
Are the buttons all made with brushes? What r_speeds do you get on this map? Most of those things should really be custom-made models.
still, i would like to see a better texture on this baddie. the belt has stretched textures, and the face looks plain. otherwise, i hope i get to play as one of these soon :)
how will the maps created by this little thing work?
This looks great to me. Any media updates anytime soon?
i love that you guys are making progress.
although, i was a little surprised with the conventional weaponry.
since you are making a mod about firefights, why not design your own weapons with
more pronounced qualities and just a little resembelance to conventional firearms. making everything realistic is hard, i imagine.
Story is great, allows twists and intrigues.
What kind of gameplay features are you planning to implement?
First or Third person?
looks fun :)
how dangerous will it be on a 1-10 scale? lets say 1 is headcrab and 10 is the strider?
is this the Metal Gear that is gonna be used in game?
Nescafe? nu vy znajete... oni prosto vezde!
wow! amazing guys :)
see that you are really ambitious about this :)
have i told you how much i love HL2 extension mods? good luck with the mod guys :)
i may just say, i LOVE Half-Life 1.5-ish projects :)
mix some more stuff in from HL1 into it. Like removing the Assault Rifle, and adding in the Gauss/Gluon guns?
im waiting for more! this is going to be awesome :)
i love you guys :)
about stealthmod, i think you should close it. or dump it on WhiteRider.
cannot really imagine the TCU team having fun playing it.
what's the deal with stealing models from other games and mods?
Too bad :/
I did not want this one to fail.
sounds great :) i am in a similar project to this. i know i willl download your mod when its done :)
zenarion <3 poopyhead
well the barrel doesnt have an exit hole. otherwise i think it looks really shooty ;)
why is the ship russian?
the one with the red goggles looks best ;)
Why cannot i add animations? If i make them myself in 3dsmax/XSI/Maya and declare them in the QC file.. that should allow them to be called in-game?
why do i still think that this guy's feet are too big?
is that what your snake model will look like ingame? im impressed :)
i am really impressed by your concepts :)
the gun barrels on the sentry gun could use some detail, cuz now they look pretty boring. otherwise, i think you managed to model RA2 units really good :)
this is weird, 2 mods of different games but with the same theme have posted news one after an other!
could use some smoothing on the arms, or texture replacement. otherwise its great :)
i love the main character :) they shud always be with flaws ;)
can you animate player models? and/or view models?
the yellow scarf, will it be static or something? cuz i have no idea of HL2 supporting soft fabric...
that was a really good tutorial you made for HL2 displacement maps :D thanx :P and i thought i would be doing all the soft ground in some kind of terrain generator :P
by the way, the image got kinda compressed. color loss due to JPG compressing
hey, im a concept artist for Stealth Mod. if you want to talk models, add me on msn or send email to : email@example.com
thats a really neat idea. ure on my mod watch list from now on :)
i suggest you remove the NNC letter from the hud. if that is part of the hud that is. cuz thats disturbing.
want me to make "blueprints" of that?
the model looks great. but how will it fight??
umm.. light is weird.
isnt this friggin Christopher Walken??
just tell me what to draw.
the rocket launcher could use some tweaking. looks like its made of drywall right now. cmon ppl, its the source engine, you can push it very far :D
the possibilities are so huge! im in to make concept art, wise remarks and hopefully models and maps
model looks really cool. just not that dynamic. a bit more dynamic pose would be great
sounds fun to me :D
ur mod page said it needed a concept artist. send me a message if u want to revive the mod a bit. and for heavens sake, put up some descriotions
how the hell did i miss this thing happening right under my nose?
dont get CnD'd.