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Comment History  (0 - 30 of 643)
zombieOnion
zombieOnion Feb 15 2015, 6:46am says:

That character model looks great, wish more character models were included with this mod, since Stalker isn't really known for good looking characters. Great work yall

+2 votes   mod: In Spite Of The Death
zombieOnion
zombieOnion Nov 25 2014, 2:48am says:

I saw "Rideable demons" and thought that this was worth finding my Doom3 discs for.

+1 vote   article: Mars City Security WIP Update 13
zombieOnion
zombieOnion Oct 26 2012, 9:27am says:

Bolter texture looks pretty bad actually. Very flat, all wrong contrasts, no material definitions. Don't use this one please.

+2 votes   media: Bolter ingame
zombieOnion
zombieOnion Jun 19 2012, 2:14pm says:

I like this a lot. Such a tool should have existed back in 2005 already.

+2 votes   media: Mod Maker
zombieOnion
zombieOnion Mar 16 2012, 7:00am says:

Looking very nice.
The terraria comparison is ******** and you know it.
Keep at it with the game. I'd love a simpler, more accessible DwarfFortress.

+2 votes   article: Survivors of Ragnarök - Ragno Rage
zombieOnion
zombieOnion Feb 23 2012, 6:09am replied:

It works on Vista and 7, at least the version on GamersGate.
I advise you to get either that one, or the Steam version.
GamersGate just installs the game, doesn't ask you to run a service to start it.

+1 vote   article: Crusader Kings Complete
zombieOnion
zombieOnion Feb 19 2012, 8:24am says:

Hello.
Hope you're doing ok.
Just checking in on you.
Be cool and keep that mod alive.

+4 votes   mod: Cthulhu 2: The Yellow Sign
zombieOnion
zombieOnion Jan 8 2012, 7:55pm says:

You should do something more with the texture.
Now it looks very flat, too light and too colorful.
Are you using normalmaps and specularmaps?

+2 votes   media: CH_Tau_XV25
zombieOnion
zombieOnion Dec 15 2011, 12:02am replied:

You do realize that Wallworm is for 3dsmax?

+1 vote   article: Maya 2011 and 2012 to Source (Outdated)
zombieOnion
zombieOnion Dec 14 2011, 11:35pm says:

Will these be getting a graphical update?

+2 votes   media: Riekling Variations
zombieOnion
zombieOnion Sep 20 2011, 4:16am says:

Great to see progress from you guys.
Are you in need of animators?

+2 votes   mod: Cthulhu 2: The Yellow Sign
zombieOnion
zombieOnion Jun 19 2011, 2:12am replied:

Of course I have. You are already using sculpts for normalmap projection for your characters, why not do the same for environment art? It is just as important.

+1 vote   media: More Cave
zombieOnion
zombieOnion Jun 18 2011, 5:36am replied:

Let me guess, it's a walker or mech? ;)

+2 votes   mod: UT40K: The Chosen
zombieOnion
zombieOnion Jun 13 2011, 3:10am says:

This looks really off, guys. The environment art quality in this image is way below anything in the rest of the media update.
Get some better reference, sculpt some stalagtites in zbrush, and decorate.
Don't forget to use sharp edges, your caves look very rounded and slick.

+1 vote   media: More Cave
zombieOnion
zombieOnion Apr 28 2011, 5:38am says:

This is nice. Hopefully a better languange for programming than UnrealScript. That thing scares programmers away.

+1 vote   article: Be Free... Be Creative... Be the Developer
zombieOnion
zombieOnion Apr 25 2011, 6:15pm replied:

Well then, if GW allows you to make something simple, why not.
Marines vs CSM, almost symmetrical teams? Demons and planetary bombardment powerups. A lot can be done there.
Do you animate too?

+1 vote   article: Recent activity - community redirection?
zombieOnion
zombieOnion Apr 25 2011, 12:56pm says:

Keep models in your portfolio, they look awesome there.
Is GW allowing anything now then? Even a 40k-ut3-mod?
Look at what else exists, mods or freeware games, and see what kind of stuff you would like to make that is different, that is better, that might land you a job. The other 40k mod and game teams might also be interested in your skills.

+1 vote   article: Recent activity - community redirection?
zombieOnion
zombieOnion Apr 7 2011, 5:04am replied:

Sort of Lietuvis.

+2 votes   member: zombieOnion
zombieOnion
zombieOnion Mar 3 2011, 7:11am says:

Swedes don't use M16.
A suggestion would be to reskin that to the Ak5, since the cops here do use it.

-2 votes   media: Another co-op screenshot!
zombieOnion
zombieOnion Feb 16 2011, 4:36pm says:

Sup Geodav! The SpaceMarine Landspeeder is very cool and fun to drive.
Will you be adding close combat weapons? Pistol+Sword combos? Would be wicked.

+1 vote   mod: UT40K: The Chosen
zombieOnion
zombieOnion Feb 13 2011, 3:10pm says:

Ammo boxes is a solid idea.

+2 votes   article: In all things balance
zombieOnion
zombieOnion Feb 6 2011, 4:17am replied:

Agree upon that. Don't just give unmodded infantry Thompson SMGs to jetpack-borne troops.

+1 vote   media: Cinematic + Gameplay Trailer
zombieOnion
zombieOnion Feb 6 2011, 4:11am says:

Nice work guys!

+2 votes   article: Silence from the Imperium
zombieOnion
zombieOnion Jan 30 2011, 8:48am says:

Will this be a SpaceMarine?

+1 vote   media: Male Character base
zombieOnion
zombieOnion Jan 18 2011, 7:36pm says:

This is very nice. Will you guys be polishing up the animations for walking/running, especially for those beasties?

+1 vote   media: Kingdoms Collide 1.0 Trailer
zombieOnion
zombieOnion Jan 10 2011, 6:35am replied:

There is a freudian joke in there somewhere.

+2 votes   media: Survival Night
zombieOnion
zombieOnion Jan 7 2011, 12:49pm says:

Is that a mermaid?

+1 vote   article: First ever weapon render
zombieOnion
zombieOnion Jan 7 2011, 7:36am says:

Let's play, muchachos.

+1 vote   article: Nations in Conflict First Strike Event
zombieOnion
zombieOnion Dec 27 2010, 2:38pm says:

This is good.
Please don't do a StarWars Holiday Special update.
More AT-AT is fine!

+1 vote   article: Merry Christmas from all at First Strike
zombieOnion
zombieOnion Dec 25 2010, 3:44am says:

Who the hell cares what the community thinks.
Do what YOU think is right. This community will love you anyway.

+1 vote   article: Decisions, decisions...
zombieOnion
zombieOnion Dec 14 2010, 7:45pm replied:

It does not.

-1 votes   media: Siege weapons WIP
zombieOnion
zombieOnion Dec 13 2010, 3:49am says:

Guys if anything, those capes need to be reanimated. And the character movement. It is still not good. Very nice progress on other stuff tho.

0 votes   media: Siege weapons WIP
zombieOnion
zombieOnion Dec 11 2010, 10:49am replied:

Yes. Since the existing factions are made to work in woodland/desert/urban environments. Snow maps would be cool as well, but I notice you saying that it will be a lot of work, but not impossible.

+1 vote   article: Project Reality: BF2 Progress Update (Part 2)
zombieOnion
zombieOnion Dec 10 2010, 1:32pm replied:

As a follow-up question, would it be possible to make some pure-winter factions for use in PR?
Like Finland, Sweden, Canada, some variant upon Russian?

+2 votes   article: Project Reality: BF2 Progress Update (Part 2)
zombieOnion
zombieOnion Oct 20 2010, 7:58am replied:

Poseidon look at me!

+3 votes   media: Thanatos
zombieOnion
zombieOnion Sep 29 2010, 7:54am says:

Them arms are from Crysis too, right?

0 votes   media: New Functions
zombieOnion
zombieOnion Jun 7 2010, 5:24am replied:

Chainsaw to the neck, and you're golden.

+1 vote   media: The Hunted: Paroxysm Infectious Update
zombieOnion
zombieOnion May 2 2010, 2:55pm says:

That is some very strange anatomy on that man.

+1 vote   article: The Hunted April Update !
zombieOnion
zombieOnion Jul 22 2009, 4:24am says:

Awesome.

+1 vote   media: Ledge Climbing
zombieOnion
zombieOnion May 30 2009, 3:44pm replied:

That depends wholly on what kind of experience you are after.
Open-world, uncohesive thing, like Fallout3, where the devs sacrifice immersion for the open-world-freedom. In Half-Life 2, the developers railroad you through the very linear story. What do you like most?
I like the railroad, as long as the ride is good.

+4 votes   article: Guiding the Player's Eye
zombieOnion
zombieOnion May 25 2009, 6:29am says:

Snyggt.
Ser bra ut, hoppas det känns bra med.
Glöm inte att slänga ut de fula UT3 crosshairsen.

+1 vote   media: Sanctum - Swedish Game Awards Trailer
zombieOnion
zombieOnion Mar 8 2009, 11:29am says:

I think your models need work. Models and textures.

0 votes   article: Blog 65 & 66
zombieOnion
zombieOnion Sep 20 2008, 6:09am says:

Really cool trailer guys, loving what you do.

+1 vote   media: The Dark Mod Teaser
zombieOnion
zombieOnion Jul 26 2008, 1:35pm says:

Cool gimmick for the preacher.

+1 vote   media: Heaven and Hell Pistols
zombieOnion
zombieOnion Jul 25 2008, 3:19pm says:

I think you could put an emissive map into the lantern materials, so they look like they are glowing. Right now, they don't look like they emit light.
Good mapping, and moody screens you got there :)

+1 vote   media: Dark Tunnel
zombieOnion
zombieOnion Jul 11 2008, 4:31am says:

You have some cool looking stuff there. Keep up the good work.

+1 vote   media: Temple
zombieOnion
zombieOnion Apr 5 2008, 5:37pm says:

Map month. Now that sounds like a good idea. You are doing great for the community, don't stop doing it. I am waiting for people with skills over here ;)

+1 vote   article: Rantings of Programmerman #4
zombieOnion
zombieOnion Jan 13 2008, 5:00pm says:

Very nice work. Like the style a lot.

+1 vote   media: The City
zombieOnion
zombieOnion Dec 14 2007, 8:30am says:

Awesome ship. Love the work you guys produce.

+1 vote   media: Bellerophon
zombieOnion
zombieOnion Dec 1 2007, 3:17pm says:

Great concept art you guys.
The community trembles every time you release something.

+1 vote   media: Exploring Space Ruins
zombieOnion
zombieOnion Nov 28 2007, 12:05pm says:

Looks very very interesting.
Will be watching you.

+1 vote   mod: Vegetoids
zombieOnion
zombieOnion Nov 28 2007, 12:03pm says:

Very nice!
So this guy is a fruit of some kind?

+1 vote   media: Wip - Level Design
zombieOnion
zombieOnion Nov 27 2007, 4:02pm replied:

Lets not start flaming each other here, mister!

+2 votes   article: Games As Art? Are We There Yet? Part 1
zombieOnion
zombieOnion Oct 1 2007, 11:39am says:

really nice. is this for a trailer/movie?

+1 vote   media: High Poly Marine Concept
zombieOnion
zombieOnion Oct 7 2007, 5:28pm says:

Nice sprite work? I hope those are WIPs. Since those are clearly voxels smacked together from Red alert2 Yuri's Revenge and Starcraft.
For the sake of your mod being alive, dont steal art assets from games.
If you are modding Starcraft, fine, use sprites from Starcraft. But don't bring in sprites or any other assets from any other game.

+1 vote   mod: Galactic Unrest (Project Revival)
zombieOnion
zombieOnion Mar 26 2007, 1:16am says:

Neato :)
Too bad the heavy bolter view_model isn't really visible in-game.

+1 vote   article: Sounds Promising
zombieOnion
zombieOnion Mar 21 2007, 5:17am says:

Hooray for Aaron!
Good work team ;)

+1 vote   article: Dark Source News Update Prt2
zombieOnion
zombieOnion Feb 26 2007, 1:58am says:

No idea about tutorials for that. Look for tutorials in the dedicated section of Moddb, and/or 3d modeling sites as 3dtotal.com
Im not you "go-to" guy when it comes to modding.
Also, if you dont have a coder for this, you are done for. Find one immediately if you want to get anywhere. Or learn to code yourself.

+1 vote   member: uber_jedi
zombieOnion
zombieOnion Feb 7 2007, 3:02pm says:

nu nahuj! Izvinite za slova, no inache vyrazitsia ne mogu.
Ozvuchka klassnaja ;)

+2 votes   article: Ispitatel 4: Classic - new screens & teaser
zombieOnion
zombieOnion Jan 31 2007, 1:09pm says:

wow the water shader ;)

+1 vote   media: Swiss Inspired Cablecar Design
zombieOnion
zombieOnion Jan 16 2007, 11:42am says:

sounds like fun :D can i summon demons?

+1 vote   mod: Commander Doom
zombieOnion
zombieOnion Dec 16 2006, 8:58am says:

Hey i love the idea! Sounds a bit like Science and Industry.
You got some cool gameplay modes! Adding to modwatch ;)

+1 vote   mod: Sc.R.a.P.
zombieOnion
zombieOnion Dec 14 2006, 5:24pm says:

yeah! how about translating to english? more people could download and/or help you out :)

+2 votes   mod: Logistique
zombieOnion
zombieOnion Dec 14 2006, 5:03pm says:

yeah im inpressed. modwatching :>

+1 vote   mod: Last Resort
zombieOnion
zombieOnion Nov 24 2006, 10:17am says:

I dont think the guy with the avatar image of a Predator is in ANY positions to speak about miniguns being used by a single soldier. Get the movie reference? GET TO THE CHOPPA!

+2 votes   media: Minigun
zombieOnion
zombieOnion Nov 8 2006, 4:45pm says:

Fucken hell :D thats a good model ;)

+1 vote   media: Solid Snake 1
zombieOnion
zombieOnion Oct 5 2006, 11:04am says:

So what. Map does not have to suck due to "generic" textures.

+1 vote   download: ex_Portaball
zombieOnion
zombieOnion Oct 2 2006, 2:48am says:

Cool mod guys. Although, i think you are forgetting what the source engine can do. Add props to the maps, stuff that will fly around and break. Physics engines are made to be used, not to be forgotten :P

+1 vote   article: Goldeneye source Trailer for next release
zombieOnion
zombieOnion Sep 17 2006, 5:38pm says:

WHEEE! :D faan gandalf

+1 vote   media: hi
zombieOnion
zombieOnion Aug 29 2006, 10:04am says:

i must ask, are you inspired by Runescape?

+1 vote   mod: Mid Age
zombieOnion
zombieOnion Aug 24 2006, 7:22am says:

Good idea for the MP3 player. I plan to have something like that too :)

+1 vote   mod: Forbidden Elements
zombieOnion
zombieOnion Jul 12 2006, 10:51am says:

These are sexy renders :) Good work guys!
What kind of SpaceMarine chapter are you aiming for?

+1 vote   article: Imperium strikes back! - Only War 2
zombieOnion
zombieOnion May 31 2006, 7:22am says:

i thought it could be used more as an axe, but ok. ill go with the bayonette design. some other gun will get the axe.

+1 vote   media: Which one?
zombieOnion
zombieOnion May 21 2006, 4:41pm says:

looks amazing :D

+1 vote   media: vt_outpost
zombieOnion
zombieOnion May 18 2006, 5:39pm says:

looks nasty! what is it? is he going to be dangerous?

+1 vote   media: Assail Minion
zombieOnion
zombieOnion May 12 2006, 10:07am says:

I haven't played the AVP maps for svencoop. Please explain their content a bit more in the mod description, up there ^.

+1 vote   mod: AVP for Source
zombieOnion
zombieOnion May 9 2006, 5:29pm says:

I might say that youve got impressive concepts. Whoever made them, should look into player modeling. And texturing. Good luck with the mod :)

+1 vote   mod: 2030 Mod
zombieOnion
zombieOnion May 1 2006, 10:56am says:

holy god O_O

+1 vote   media: Brilliant Dynamites Neon gun
zombieOnion
zombieOnion Apr 2 2006, 8:48am says:

aprils fool ;)

+1 vote   article: Switching Engines
zombieOnion
zombieOnion Mar 26 2006, 8:44am says:

that looks so awesome, i would have had a heart attack if i saw one of them. just... MASSIVE!

+1 vote   media: Infinity33
zombieOnion
zombieOnion Mar 4 2006, 6:29am says:

i think that you need to have more CONTRAST in the textures, to make them sin city-like. otherwise, nice idea.

+1 vote   mod: Sin City MP2
zombieOnion
zombieOnion Feb 26 2006, 9:08am says:

i have seen more of this mod. and it is awesome! did you get influenced by 40k when creating this? looks really great :D

+2 votes   game: E.Y.E: Divine Cybermancy
zombieOnion
zombieOnion Feb 21 2006, 7:33am says:

can i have kids with the one who drew this? i dont care if its a he.

+2 votes   media: Dead City 1
zombieOnion
zombieOnion Jan 30 2006, 6:52am says:

i need some comments on this!

+1 vote   media: Defender Raider
zombieOnion
zombieOnion Jan 20 2006, 3:14pm says:

ive got problems with the mod NOT GETTING AUTHORIZED! what am i doing wrong here? any hints?
also, good news:
1. i found a great concept artist, X-Peri-Mental, who is situated in Australia.
2. i may have found a coder, but that is not for sure.

+1 vote   mod: Ground Infantry/National Conflict
zombieOnion
zombieOnion Dec 3 2005, 4:52am says:

why not :D sounds fun :P

+1 vote   mod: Xen Assault
zombieOnion
zombieOnion Nov 27 2005, 1:02pm says:

what is the point of showing off skills in frontline force?

+1 vote   article: Gobble It Up...
zombieOnion
zombieOnion Oct 26 2005, 4:51pm says:

halo?

+1 vote   media: Gladiator Vehicle.
zombieOnion
zombieOnion Oct 9 2005, 6:21am says:

this is just a map?

+1 vote   mod: The Toilet
zombieOnion
zombieOnion Sep 13 2005, 9:06am says:

eager to see the russian mob :)

+1 vote   mod: The Mob
zombieOnion
zombieOnion May 20 2005, 5:09pm says:

this might be the team leader. thats why he doesnt have a helmet. the others wont be that distinguished. wait for a 3d render of the helmet :)

+1 vote   media: Heavy Team soldier
zombieOnion
zombieOnion May 20 2005, 2:51am says:

why cant we get a modeller with the same sense of quality??

+1 vote   media: Church (WIP)
zombieOnion
zombieOnion Apr 23 2005, 12:22pm says:

i thought u guys were dead O_O im gonna get max payne 2 just to play your mod :P
always wanted to be a cleric ;)

+1 vote   media: Gun Kata
zombieOnion
zombieOnion Apr 22 2005, 12:14pm says:

can you make more guns work that way? i loved that function in Halo :P

+1 vote   media: Hit people in the face
zombieOnion
zombieOnion Apr 8 2005, 4:50pm says:

alrite. what do you want me to draw for ya? real people or just npc with no personalities??

+1 vote   member: NewbGaming
zombieOnion
zombieOnion Mar 27 2005, 6:52am says:

omg this is one of the best ideas ever :D i hope you guys succeed in with your project ;)

+1 vote   mod: Patriarch of the Chimeras
zombieOnion
zombieOnion Mar 5 2005, 5:25pm says:

hey mate, ive made a 1st drawing for a spear wielding samuraj. Img.photobucket.com check it. sent u email about it too.

+1 vote   member: Gredinus
zombieOnion
zombieOnion Jan 11 2006, 4:58pm says:

when are you going to be finished with it? i want to see the Source version! the HL1 version was awesome :D

+1 vote   mod: Jaykin Bacon: Source
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