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Comment History  (0 - 30 of 642)
zombieOnion Nov 25 2014, 2:48am says:

I saw "Rideable demons" and thought that this was worth finding my Doom3 discs for.

+1 vote   article: Mars City Security WIP Update 13
zombieOnion Oct 26 2012, 9:27am says:

Bolter texture looks pretty bad actually. Very flat, all wrong contrasts, no material definitions. Don't use this one please.

+2 votes   media: Bolter ingame
zombieOnion Jun 19 2012, 2:14pm says:

I like this a lot. Such a tool should have existed back in 2005 already.

+2 votes   media: Mod Maker
zombieOnion Mar 16 2012, 7:00am says:

Looking very nice.
The terraria comparison is ******** and you know it.
Keep at it with the game. I'd love a simpler, more accessible DwarfFortress.

+2 votes   article: Survivors of Ragnarök - Ragno Rage
zombieOnion Feb 23 2012, 6:09am replied:

It works on Vista and 7, at least the version on GamersGate.
I advise you to get either that one, or the Steam version.
GamersGate just installs the game, doesn't ask you to run a service to start it.

+1 vote   article: Crusader Kings Complete
zombieOnion Feb 19 2012, 8:24am says:

Hope you're doing ok.
Just checking in on you.
Be cool and keep that mod alive.

+4 votes   mod: Cthulhu 2: The Yellow Sign
zombieOnion Jan 8 2012, 7:55pm says:

You should do something more with the texture.
Now it looks very flat, too light and too colorful.
Are you using normalmaps and specularmaps?

+2 votes   media: CH_Tau_XV25
zombieOnion Dec 15 2011, 12:02am replied:

You do realize that Wallworm is for 3dsmax?

+1 vote   article: Maya 2011 and 2012 to Source (Outdated)
zombieOnion Dec 14 2011, 11:35pm says:

Will these be getting a graphical update?

+2 votes   media: Riekling Variations
zombieOnion Sep 20 2011, 4:16am says:

Great to see progress from you guys.
Are you in need of animators?

+2 votes   mod: Cthulhu 2: The Yellow Sign
zombieOnion Jun 19 2011, 2:12am replied:

Of course I have. You are already using sculpts for normalmap projection for your characters, why not do the same for environment art? It is just as important.

+1 vote   media: More Cave
zombieOnion Jun 18 2011, 5:36am replied:

Let me guess, it's a walker or mech? ;)

+2 votes   mod: UT40K: The Chosen
zombieOnion Jun 13 2011, 3:10am says:

This looks really off, guys. The environment art quality in this image is way below anything in the rest of the media update.
Get some better reference, sculpt some stalagtites in zbrush, and decorate.
Don't forget to use sharp edges, your caves look very rounded and slick.

+1 vote   media: More Cave
zombieOnion Apr 28 2011, 5:38am says:

This is nice. Hopefully a better languange for programming than UnrealScript. That thing scares programmers away.

+1 vote   article: Be Free... Be Creative... Be the Developer
zombieOnion Apr 25 2011, 6:15pm replied:

Well then, if GW allows you to make something simple, why not.
Marines vs CSM, almost symmetrical teams? Demons and planetary bombardment powerups. A lot can be done there.
Do you animate too?

+1 vote   article: Recent activity - community redirection?
zombieOnion Apr 25 2011, 12:56pm says:

Keep models in your portfolio, they look awesome there.
Is GW allowing anything now then? Even a 40k-ut3-mod?
Look at what else exists, mods or freeware games, and see what kind of stuff you would like to make that is different, that is better, that might land you a job. The other 40k mod and game teams might also be interested in your skills.

+1 vote   article: Recent activity - community redirection?
zombieOnion Apr 7 2011, 5:04am replied:

Sort of Lietuvis.

+2 votes   member: zombieOnion
zombieOnion Mar 3 2011, 7:11am says:

Swedes don't use M16.
A suggestion would be to reskin that to the Ak5, since the cops here do use it.

-2 votes   media: Another co-op screenshot!
zombieOnion Feb 16 2011, 4:36pm says:

Sup Geodav! The SpaceMarine Landspeeder is very cool and fun to drive.
Will you be adding close combat weapons? Pistol+Sword combos? Would be wicked.

+1 vote   mod: UT40K: The Chosen
zombieOnion Feb 13 2011, 3:10pm says:

Ammo boxes is a solid idea.

+2 votes   article: In all things balance
zombieOnion Feb 6 2011, 4:17am replied:

Agree upon that. Don't just give unmodded infantry Thompson SMGs to jetpack-borne troops.

+1 vote   media: Cinematic + Gameplay Trailer
zombieOnion Feb 6 2011, 4:11am says:

Nice work guys!

+2 votes   article: Silence from the Imperium
zombieOnion Jan 30 2011, 8:48am says:

Will this be a SpaceMarine?

+1 vote   media: Male Character base
zombieOnion Jan 18 2011, 7:36pm says:

This is very nice. Will you guys be polishing up the animations for walking/running, especially for those beasties?

+1 vote   media: Kingdoms Collide 1.0 Trailer
zombieOnion Jan 10 2011, 6:35am replied:

There is a freudian joke in there somewhere.

+2 votes   media: Survival Night
zombieOnion Jan 7 2011, 12:49pm says:

Is that a mermaid?

+1 vote   article: First ever weapon render
zombieOnion Jan 7 2011, 7:36am says:

Let's play, muchachos.

+1 vote   article: Nations in Conflict First Strike Event
zombieOnion Dec 27 2010, 2:38pm says:

This is good.
Please don't do a StarWars Holiday Special update.
More AT-AT is fine!

+1 vote   article: Merry Christmas from all at First Strike
zombieOnion Dec 25 2010, 3:44am says:

Who the hell cares what the community thinks.
Do what YOU think is right. This community will love you anyway.

+1 vote   article: Decisions, decisions...
zombieOnion Dec 25 2010, 3:04am says:

That guy has very strange face topology. Are there any wireframe pictures?

+2 votes   media: MerryXmas
zombieOnion Dec 24 2010, 6:38am says:

I like your lighting, but the textures and geometry of the castles needs a lot of overhauling.

+2 votes   media: kc_dirt2 WIP
zombieOnion Dec 4 2010, 6:47am says:

This is so cute

+3 votes   media: "Dacula's" Castle
zombieOnion Nov 29 2010, 5:19am says:

Looking real cool. Downloading.

+1 vote   media: Call of pripyat Reloaded - Teaser #1
zombieOnion Oct 22 2010, 6:10am says:

Thanks chaps! Will join.

+1 vote   article: Community Games Reminder
zombieOnion Oct 8 2010, 3:16am replied:

No he means a pistol.

+1 vote   media: Dragon LB50c Concept
zombieOnion Jul 27 2010, 2:22am says:

Great news! Downloading and installing.

+1 vote   article: There is Another Map...
zombieOnion May 18 2010, 4:22pm says:

This is very nice.

+2 votes   media: Eldar Falcon
zombieOnion Dec 11 2009, 8:26am says:


+1 vote   download: UT40k : The Chosen UDK Test 2
zombieOnion Dec 11 2009, 8:13am says:

Hell yes, Tex Mechs!

+1 vote   media: Juan
zombieOnion Jul 8 2009, 5:54pm says:

Those are REAL big ammo boxes.

+1 vote   media: d3 demonwars map "am_docks_dw"
zombieOnion May 31 2009, 5:43am says:

What happens if I don't split my texture into the suggested Epic layout?

+1 vote   article: UT3 Character Tutorial, Part 1 3ds max setup
zombieOnion Mar 22 2009, 5:07am says:

Somewhat like David Hasselhoff in that show from the 1980-ies. With slow motion and bodypart jiggling.
Great concept.

0 votes   media: 2 new characters
zombieOnion Mar 21 2009, 10:37am says:

Looks good :)

+1 vote   media: ui update
zombieOnion Mar 8 2009, 11:25am says:

This means you guys aren't dead.

+2 votes   article: Unofficial (Official) concept art and updates
zombieOnion Feb 20 2009, 7:21am says:

Good work guys.
Very much enjoyed the secondary animations.
There were ones that were kind of hard to place,
but they will probably make sense in-game.

+1 vote   article: Friday Update #41
zombieOnion Feb 1 2009, 1:09pm says:

I'm just wondering, are you getting any Lovecraft Mythos mods done?
I have a story and some concepts, and some other pre-production for one, and would love to cooperate.

+1 vote   group: Esoteric Studios
zombieOnion Nov 27 2008, 6:05am says:

I don't mean to be this unsensitive, but could you throw together some documentation on custom rigs in UT3, and animation, to fill that gap in information for others?

+1 vote   article: Explanations for the Slowness
zombieOnion Nov 15 2008, 8:45am says:

Looks interesting, but what game is this related to? Or is this just based on the Doom3 engine and the game is indie?

+1 vote   article: Back from the Shadows
zombieOnion Jul 20 2008, 11:35am says:

Really nice guys.
Love seeing progress from you.

+1 vote   media: Revolver WIP
zombieOnion Jun 20 2008, 7:48am says:

Wait a second, this is a Doom3 Hellknight!

+3 votes   media: SMOD OUTBREAK
zombieOnion May 27 2008, 9:29am says:

Love this shot. Looks moody and interesting. Contrasts well with the bleak grey walls you otherwise show off. More colored light!

+1 vote   media: Cathedral
zombieOnion Apr 19 2008, 7:24am says:

I like what you are doing here. Looking forward to the finished game.

+1 vote   media: (Work in Progress) Searching Barrels
zombieOnion Jan 13 2008, 4:57pm says:

Such a nice shovel. Too bad it will end up in someone's head.

+2 votes   media: Shovel
zombieOnion Dec 18 2007, 3:59am says:

That has gotta be the clingiest leather coat ever. Nice work guys.

+1 vote   media: WIP High Poly Render Outlaw Class 1
zombieOnion Nov 28 2007, 12:02pm says:

Saw this earlier on
Did not know it was for a mod.
Good luck.

+1 vote   media: Alien
zombieOnion Nov 28 2007, 6:55am says:

Video is missing :/ maybe you did something wrong?
Please upload/fix. We all want to see this!

+1 vote   media: Mind - Gameplay W.I.P.
zombieOnion Nov 21 2007, 1:18pm says:

This is a great game, and it deserves attention!
Maybe a high-definition texture/model pack or something similar.
Good luck :)

+1 vote   group: Rebel Act Studios
zombieOnion Nov 20 2007, 8:41pm says:

Go guys!
Lets see some cool maps made with that MDK!

+1 vote   article: Fire in the Hole! Exterminatus news for November
zombieOnion Nov 20 2007, 12:27pm says:

You sure mean millimeters?
The model is nice, but if its just 142 millimeters long, its a pretty short knife ;)

+1 vote   media: Facere Mortis
zombieOnion Nov 18 2007, 2:16pm says:

Hope you guys can do the Multiplayer.
Always wanted to get my dirty fingers on such an engine.

+1 vote   article: Glest 3.0.0 alpha 1 released - With experimental multiplayer
zombieOnion Nov 17 2007, 1:41pm says:

The trailer does not work :/

0 votes   media: Star Wars: The New Era - Teaser #1
zombieOnion Sep 25 2007, 4:39pm says:

would be helpful to put the description in ENGLISH, kthnxbye

+1 vote   mod: Warhammer Fantasy Total War
zombieOnion Sep 10 2007, 11:22am says:

And i hoped that you would make him looking like Kurt Russel in the movie..

+1 vote   media: WIP SGTC O'Neill model
zombieOnion May 28 2007, 9:56am says:

aha now we get it richard :)

+1 vote   media: Map Concept
zombieOnion Apr 30 2007, 5:28am says:

Great idea boys. Hope you get approved and downloaded!
Put up some downloads.

+2 votes   mod: GrappleMod
zombieOnion Apr 20 2007, 5:34pm says:

That was grand ;)

+1 vote   article: Dreamscape Trailer
zombieOnion Feb 25 2007, 12:32pm says:

sorry man, no more anime stuff for me. thanx for calling me "experienced" tho ;)

+1 vote   member: uber_jedi
zombieOnion Feb 11 2007, 7:48am says:

Hah! Sounds like a lot of fun :d

+1 vote   mod: Entity Hunter
zombieOnion Feb 11 2007, 7:41am says:

What you MUST have is a good animator, to make this chap come alive!

+1 vote   media: Ninja Concept Art
zombieOnion Feb 1 2007, 11:01am says:

woo ill modwatch you :p

+1 vote   mod: Hard Ball
zombieOnion Jan 31 2007, 2:46am says:

good mod idea guys. you might need several concept artists to make this tho. one for buildings, one for creatures and so on.

+2 votes   mod: Legends of Algora
zombieOnion Jan 14 2007, 8:29am says:

Ony fight system? OMFG! This will be good xD
Adding to modwatch

+1 vote   game: Saviour of Strength
zombieOnion Dec 25 2006, 6:13am says:

Love it!

+1 vote   media: Team Unknown - Player Model
zombieOnion Dec 24 2006, 8:16am says:

You guys know russian? or it will be really hard to make the roadsigns and stuff ;)

+1 vote   mod: Peirama
zombieOnion Dec 18 2006, 1:04pm says:

the maps for this are only "betas" to try out the gameplay. nothing fancy yet.
there is an MDK out (map development kit)
and you are welcome to use it. documentation is found on Exterminatus website:

+1 vote   article: Call that a knife? This! Is a knife.
zombieOnion Dec 16 2006, 9:01am says:

You might consider having more detailed meshes to make sprites of.

+1 vote   mod: Iron Wars
zombieOnion Dec 2 2006, 6:34am says:

Holy grail of ultimate pwnage xD When does this release?

+1 vote   media: Camo sneaking
zombieOnion Nov 17 2006, 8:31am says:

awesome model :)

+1 vote   media: Varia Suit
zombieOnion Nov 7 2006, 9:58am says:

wow this is awesome. thats really a good concepter you got. would love to work with him

+1 vote   media: Concept
zombieOnion Nov 4 2006, 11:30am says:

holy crap that is awesome art!
looking forward to this mod ;)

+1 vote   article: Concept Art
zombieOnion Nov 2 2006, 9:25am says:

Im adding to modwatch! This is awesome :)

+1 vote   mod: True Fear
zombieOnion Oct 16 2006, 2:18pm says:

You must have been pretty bored. Is it fun to play?

+1 vote   download: ms_shotguns
zombieOnion Oct 13 2006, 8:14am says:

So this is just a green reskin of the guy? Looks good :)

+1 vote  
zombieOnion Sep 19 2006, 12:34pm says:

What the HELL is it? Looks awesome!

+1 vote   media: Codename: "EXAMO"
zombieOnion Sep 12 2006, 11:12am says:

good going
but, when taking screenshots,
remove the hud, and remove the "netgraph" thingies. we don't care about your FPS.

+1 vote   article: X-COM UFO for HL2 is around the corner
zombieOnion Jul 28 2006, 10:46am says:

Woa xD nice idea for people :)

+1 vote   media: Collaborator
zombieOnion Aug 24 2006, 7:20am says:

i presume this is a zombie mod?

+1 vote   mod: Mutated
zombieOnion Jul 24 2006, 2:36pm says:

I was under the impression that you HAD a coder, but lacked player animators. Damn it! Would love to help, but i dont know any coders. And am one of those non-coding people myself.

+1 vote   article: Dont Let Brawl "DIE"
zombieOnion Jul 21 2006, 10:48am says:

you guys are amazing.

+1 vote   media: Infinity art16
zombieOnion Jul 12 2006, 10:47am says:

:> Cuteh

+1 vote   media: Necron Lord
zombieOnion Jul 11 2006, 11:08am says:

Awesome :) I want to play this!

+1 vote   article: Energy Drink working.
zombieOnion Jun 29 2006, 2:43pm says:

wow. awesome mod you guys.

+2 votes   article: Dog vs. Strider
zombieOnion Feb 6 2007, 4:57am says:

pizdec! looking classy ;)

+2 votes   media: White dreams
zombieOnion Jun 11 2006, 6:56pm says:

ambitious ;) hook up with a modeler and animator, and you can make magic.

+1 vote   mod: Project Morrowind: Alternate
zombieOnion Jun 11 2006, 6:54pm says:

does this really work?

+1 vote   mod: Quake 1 In 3D (RED-BLUE)
zombieOnion Jun 6 2006, 8:59am says:

you guys are french, right? the idea is good, and the media looks good. keep it up ;)

+1 vote   mod: Goblin s Invasion
zombieOnion Jun 2 2006, 3:43am says:

Wow! this is really coming out as something amazing :)

+1 vote   media: vt_shadow 01
zombieOnion May 30 2006, 3:07pm says:

nice concepts guys :)

+1 vote   media: Sniper concept art.
zombieOnion May 24 2006, 9:47am says:

What is the aim? Basic story? Is the player the Anti-Citizen??

+1 vote   mod: Half-Life 2: Anti-Citizen
zombieOnion Feb 5 2007, 1:31am says:

that trailer was pretty pointless :/

+1 vote   download: Peirama Trailer
zombieOnion Apr 18 2006, 1:09pm says:

Are the buttons all made with brushes? What r_speeds do you get on this map? Most of those things should really be custom-made models.

+1 vote   media: Enterprise : Warp 5 - Engineering Beta
zombieOnion Apr 18 2006, 12:59pm says:

still, i would like to see a better texture on this baddie. the belt has stretched textures, and the face looks plain. otherwise, i hope i get to play as one of these soon :)

+1 vote   media: Undead Player model
zombieOnion Apr 15 2006, 7:28am says:

sweet :D
how will the maps created by this little thing work?

+1 vote   article: Easter update!
zombieOnion Apr 10 2006, 10:40am says:

This looks great to me. Any media updates anytime soon?

+1 vote   article: Maps and scripts
zombieOnion Apr 10 2006, 6:37am says:

woho :)
i love that you guys are making progress.
although, i was a little surprised with the conventional weaponry.
since you are making a mod about firefights, why not design your own weapons with
more pronounced qualities and just a little resembelance to conventional firearms. making everything realistic is hard, i imagine.

+1 vote   article: Works In Progress Section
zombieOnion Apr 9 2006, 2:50pm says:


+1 vote   article: Grappling hook: The Beginning :D
zombieOnion Apr 3 2006, 3:13pm says:

Story is great, allows twists and intrigues.
What kind of gameplay features are you planning to implement?
First or Third person?

+1 vote   mod: City-Machine
zombieOnion Mar 21 2006, 3:24pm says:

looks fun :)
how dangerous will it be on a 1-10 scale? lets say 1 is headcrab and 10 is the strider?

+1 vote   media: Snow Beast
zombieOnion Jan 31 2006, 6:48am says:

is this the Metal Gear that is gonna be used in game?

+1 vote   media: Metal Gear D Wallpaper
zombieOnion Mar 13 2007, 3:44am says:

Nescafe? nu vy znajete... oni prosto vezde!

+1 vote   media: Chukotka
zombieOnion Feb 20 2006, 8:53am says:

wow! amazing guys :)
see that you are really ambitious about this :)

+1 vote   media: GUI alteration - new stat
zombieOnion Jan 21 2006, 7:49am says:

have i told you how much i love HL2 extension mods? good luck with the mod guys :)

+2 votes   mod: Fugitive
zombieOnion Jan 4 2006, 11:28am says:

i may just say, i LOVE Half-Life 1.5-ish projects :)
mix some more stuff in from HL1 into it. Like removing the Assault Rifle, and adding in the Gauss/Gluon guns?

+1 vote   mod: DAVSub Source
zombieOnion Dec 25 2005, 11:47am says:

im waiting for more! this is going to be awesome :)

+1 vote   article: Modest Christmas Present
zombieOnion Dec 25 2005, 11:44am says:

i love you guys :)

+1 vote   article: Scary mod to Half-Life is complete!
zombieOnion Jan 9 2006, 3:08pm says:

about stealthmod, i think you should close it. or dump it on WhiteRider.
cannot really imagine the TCU team having fun playing it.

+2 votes   member: Sebastos
zombieOnion Dec 9 2005, 8:54am says:

what's the deal with stealing models from other games and mods?

0 votes   member: FLB
zombieOnion Apr 13 2007, 8:48am says:

Too bad :/
I did not want this one to fail.

+1 vote   article: Dark Corners
zombieOnion Nov 29 2005, 3:04pm says:

sweet :)

+1 vote   media: In-game Shot
zombieOnion Nov 28 2005, 2:22pm says:

sounds great :) i am in a similar project to this. i know i willl download your mod when its done :)

+1 vote   mod: Traps
zombieOnion Nov 15 2005, 9:14am says:

zenarion <3 poopyhead

+1 vote   media: Old Picture of Guns
zombieOnion Nov 15 2005, 8:50am says:

well the barrel doesnt have an exit hole. otherwise i think it looks really shooty ;)

+1 vote   media: Rebel Sniper Rifle
zombieOnion Nov 13 2005, 3:12pm says:

why is the ship russian?

+1 vote   media: Way Out
zombieOnion Nov 13 2005, 3:06pm says:

the one with the red goggles looks best ;)

+1 vote   media: Merc Skin Ideas
zombieOnion Nov 29 2006, 8:13am says:

Why cannot i add animations? If i make them myself in 3dsmax/XSI/Maya and declare them in the QC file.. that should allow them to be called in-game?

+2 votes   article: HL2 NPC Replacement
zombieOnion Oct 30 2005, 8:54am says:

why do i still think that this guy's feet are too big?

+1 vote   article: Beta Release
zombieOnion Oct 28 2005, 6:24am says:

is that what your snake model will look like ingame? im impressed :)

+1 vote   media: Solid Snake Concept Art
zombieOnion Jan 27 2006, 3:08pm says:

i am really impressed by your concepts :)
good luck

+1 vote   mod: Copperhead - Element
zombieOnion Oct 20 2005, 1:10am says:

the gun barrels on the sentry gun could use some detail, cuz now they look pretty boring. otherwise, i think you managed to model RA2 units really good :)

+1 vote   media: Sentry Gun (WIP)
zombieOnion Oct 20 2005, 1:07am says:

this is weird, 2 mods of different games but with the same theme have posted news one after an other!

+1 vote   article: Clash of the Titans! We can do it!
zombieOnion Oct 18 2005, 10:58am says:

could use some smoothing on the arms, or texture replacement. otherwise its great :)

+1 vote   media: Punk
zombieOnion Oct 2 2005, 9:23am says:

i love the main character :) they shud always be with flaws ;)

+1 vote   game: Until I'm gone
zombieOnion Nov 1 2005, 4:18am says:

can you animate player models? and/or view models?

+1 vote   member: Latex
zombieOnion Aug 21 2005, 4:12am says:

the yellow scarf, will it be static or something? cuz i have no idea of HL2 supporting soft fabric...

-1 votes   media: Protoman-preview
zombieOnion Aug 19 2005, 11:02am says:

that was a really good tutorial you made for HL2 displacement maps :D thanx :P and i thought i would be doing all the soft ground in some kind of terrain generator :P

+1 vote   member: deleter
zombieOnion May 21 2005, 1:53pm says:

by the way, the image got kinda compressed. color loss due to JPG compressing

+1 vote   media: The Stealth Suit
zombieOnion May 20 2005, 5:33pm says:

hey, im a concept artist for Stealth Mod. if you want to talk models, add me on msn or send email to :

+1 vote   member: -=[17th]=-Gamble
zombieOnion May 15 2005, 4:53pm says:

thats a really neat idea. ure on my mod watch list from now on :)

+1 vote   mod: Firefight Project
zombieOnion May 7 2005, 2:58pm says:

i suggest you remove the NNC letter from the hud. if that is part of the hud that is. cuz thats disturbing.

+1 vote  
zombieOnion May 7 2005, 12:47am says:

want me to make "blueprints" of that?

+1 vote   media: Soldier Rifle
zombieOnion Apr 24 2005, 11:46am says:

the model looks great. but how will it fight??

+1 vote   media: Super Soldier - 1
zombieOnion Apr 23 2005, 1:13pm says:

umm.. light is weird.

+1 vote   media: TrainHub Part 1
zombieOnion Apr 10 2005, 4:05pm says:

isnt this friggin Christopher Walken??

+1 vote   media: Human model concept
zombieOnion Apr 8 2005, 6:22am says:

just tell me what to draw.

+1 vote   member: NewbGaming
zombieOnion Mar 22 2005, 4:22am says:

the rocket launcher could use some tweaking. looks like its made of drywall right now. cmon ppl, its the source engine, you can push it very far :D

+1 vote   media: qs_jump 02
zombieOnion Mar 9 2005, 2:27pm says:

the possibilities are so huge! im in to make concept art, wise remarks and hopefully models and maps

+1 vote   mod: The Night Shade
zombieOnion Mar 8 2005, 2:18pm says:

model looks really cool. just not that dynamic. a bit more dynamic pose would be great

+1 vote   media: Player Model: Light Corporate Operative
zombieOnion Nov 6 2005, 2:20pm says:

sounds fun to me :D

+1 vote   mod: Starhero Ted
zombieOnion Feb 20 2005, 4:41pm says:

ur mod page said it needed a concept artist. send me a message if u want to revive the mod a bit. and for heavens sake, put up some descriotions

+1 vote   member: Shojinsu
zombieOnion Aug 24 2007, 5:16am says:

how the hell did i miss this thing happening right under my nose?
thumbs up.
dont get CnD'd.

+1 vote   mod: Star Wars: The New Era
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