I make computer games, mostly small ones, in Java. My favorite games to play are probably Armageddon Empires, Minecraft and Master of Orion II.
Mightier explosions make for more visceral gameplay. Plus: developing a menagerie of monsters.
Hot on the heels of v7.1, this bugfix release stops certain crashes and bad behaviours.
Spider-soldiers, module searching, bugfixes! Version 7.1 is here.
Upcoming fixes and features - monsters and better modding & Steam integration.
v7, featuring landships and more, is now available.
Making boarding crew smarter and moving towards the dev7 release. Plus: a new heraldic charge.
Tracked landships: Compared to ones with legs, they’re faster, sturdier, but less able to deal with rugged terrain.
Ongoing coding on legs, particles, and squashing airsailors.
Now streaming airships dev on Twitch. Teaching landships how to move their legs.
Timmy wants spectacle, Johnny cleverness, Spike victory. Here's how Airships caters to them.
Additional visual spectacle: bullet trails and module fragments.
Making modules break apart majestically in the service of better visual spectacle.
New ways of decorating your airship and their real-world background. Plus: plans for polish.
Version 6.3 is out, bringing many improvements to graphics and many bug fixes.
The game's now buyable with bitcoin et al, I will be at AMAZE Festival and there's some huge new modules coming in 6.3.
...a giant orange hovering duck shouting "Yes! Yes! Yes!" while occasionally emitting smaller ducks that turn into acid-spitting zombies upon death.
Working on making smoke, explosions and backgrounds look much nicer. Plus, the game now has an official wiki.
Nice new smoke effects, a redrawn spritesheet, and more.
First steps in animating wheels and legs for the new landships.
Having covered the kind of stompy war machines I want to make in the last blog post, let's get into how to implement them.
First post about introducing giant stompy tanks, where I delve into the fiction and history of landships.
Talking to graphic cards, or how I sped up Airships' graphics by a factor of four.
Wherein I explain and fix a bug where the entire ground would sometimes fall away...
Background research and implementation of a new weapon: flak cannon.
Airships v6 is out on Steam! New lighting, guns, heraldry, and weather. So what's next?
New weapons and better movement controls coming in dev6.
Introducing weather effects that influence gameplay - sun, rain, fog, etc.
Airships v6 will be out on February 25, on Steam and elsewhere. Meanwhile, I do some worldbuilding.
Join the Airships Steam integration beta, or just try out the new achievement system.
Late last night, I checked Airships' Greenlight page one last time and found to my great delight that it had been greenlit.