I make computer games, mostly small ones, in Java. My favorite games to play are probably Armageddon Empires, Minecraft and Master of Orion II.

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Posted | Game Title | Author
Better Explosions
Airships

Better Explosions

Aug 30, 2015 Airships 0 comments

Mightier explosions make for more visceral gameplay. Plus: developing a menagerie of monsters.

Version 7.1.1
Airships

Version 7.1.1

Aug 20, 2015 Airships 0 comments

Hot on the heels of v7.1, this bugfix release stops certain crashes and bad behaviours.

Version 7.1
Airships

Version 7.1

Aug 17, 2015 Airships 0 comments

Spider-soldiers, module searching, bugfixes! Version 7.1 is here.

7.1 is the plan the plan is 8.0
Airships

7.1 is the plan the plan is 8.0

Aug 10, 2015 Airships 2 comments

Upcoming fixes and features - monsters and better modding & Steam integration.

Version 7
Airships

Version 7

Aug 6, 2015 Airships 2 comments

v7, featuring landships and more, is now available.

Airsoldiers and Wolves Passant
Airships

Airsoldiers and Wolves Passant

Jul 21, 2015 Airships 2 comments

Making boarding crew smarter and moving towards the dev7 release. Plus: a new heraldic charge.

Landcruisers and Boar Heads
Airships

Landcruisers and Boar Heads

Jul 13, 2015 Airships 1 comment

Tracked landships: Compared to ones with legs, they’re faster, sturdier, but less able to deal with rugged terrain.

Tromple and Mointainspalk
Airships

Tromple and Mointainspalk

Jun 22, 2015 Airships 1 comment

Ongoing coding on legs, particles, and squashing airsailors.

Streaming Development
Airships

Streaming Development

Jun 3, 2015 Airships 0 comments

Now streaming airships dev on Twitch. Teaching landships how to move their legs.

Timmy, Johnny, Spike
Airships

Timmy, Johnny, Spike

May 24, 2015 Airships 4 comments

Timmy wants spectacle, Johnny cleverness, Spike victory. Here's how Airships caters to them.

Airships 6.4
Airships

Airships 6.4

May 20, 2015 Airships 0 comments

Additional visual spectacle: bullet trails and module fragments.

Module Fragments
Airships

Module Fragments

May 10, 2015 Airships 2 comments

Making modules break apart majestically in the service of better visual spectacle.

Decals, Roundels and Future Plans
Airships

Decals, Roundels and Future Plans

Apr 30, 2015 Airships 0 comments

New ways of decorating your airship and their real-world background. Plus: plans for polish.

Version 6.3
Airships

Version 6.3

Apr 15, 2015 Airships 0 comments

Version 6.3 is out, bringing many improvements to graphics and many bug fixes.

Some announcements and new modules
Airships

Some announcements and new modules

Apr 12, 2015 Airships 2 comments

The game's now buyable with bitcoin et al, I will be at AMAZE Festival and there's some huge new modules coming in 6.3.

Patent Blaster: A Retrospective
Patent Blaster

Patent Blaster: A Retrospective

Apr 8, 2015 Patent Blaster 0 comments

...a giant orange hovering duck shouting "Yes! Yes! Yes!" while occasionally emitting smaller ducks that turn into acid-spitting zombies upon death.

Particles, backgrounds and a wiki
Airships

Particles, backgrounds and a wiki

Apr 3, 2015 Airships 0 comments

Working on making smoke, explosions and backgrounds look much nicer. Plus, the game now has an official wiki.

A graphics cleanup
Airships

A graphics cleanup

Mar 30, 2015 Airships 2 comments

Nice new smoke effects, a redrawn spritesheet, and more.

Landships Dev Blog 2: Ministry of Silly Walks
Airships

Landships Dev Blog 2: Ministry of Silly Walks

Mar 21, 2015 Airships 4 comments

First steps in animating wheels and legs for the new landships.

Landships Dev Blog 1: Sproing!
Airships

Landships Dev Blog 1: Sproing!

Mar 18, 2015 Airships 4 comments

Having covered the kind of stompy war machines I want to make in the last blog post, let's get into how to implement them.

Landships: Inspiration, Fiction and History
Airships

Landships: Inspiration, Fiction and History

Mar 16, 2015 Airships 3 comments

First post about introducing giant stompy tanks, where I delve into the fiction and history of landships.

Dev Blog: Making ship drawing really fast
Airships

Dev Blog: Making ship drawing really fast

Mar 10, 2015 Airships 1 comment

Talking to graphic cards, or how I sped up Airships' graphics by a factor of four.

Dev Blog: The Ground is Falling!
Airships

Dev Blog: The Ground is Falling!

Mar 5, 2015 Airships 0 comments

Wherein I explain and fix a bug where the entire ground would sometimes fall away...

Dev Blog: Flak Cannon
Airships

Dev Blog: Flak Cannon

Mar 4, 2015 Airships 1 comment

Background research and implementation of a new weapon: flak cannon.

Airships Version 6
Airships

Airships Version 6

Feb 25, 2015 Airships 1 comment

Airships v6 is out on Steam! New lighting, guns, heraldry, and weather. So what's next?

Collision Avoidance, Bombs, Turrets
Airships

Collision Avoidance, Bombs, Turrets

Feb 24, 2015 Airships 2 comments

New weapons and better movement controls coming in dev6.

Weather and Times of Day
Airships

Weather and Times of Day

Feb 13, 2015 Airships 2 comments

Introducing weather effects that influence gameplay - sun, rain, fog, etc.

Heraldry, Letters and a Steam Release Date
Airships

Heraldry, Letters and a Steam Release Date

Feb 6, 2015 Airships 1 comment

Airships v6 will be out on February 25, on Steam and elsewhere. Meanwhile, I do some worldbuilding.

Airships 5.3, Steam Beta, Achievements
Airships

Airships 5.3, Steam Beta, Achievements

Jan 20, 2015 Airships 4 comments

Join the Airships Steam integration beta, or just try out the new achievement system.

Greenlit!
Airships

Greenlit!

Jan 8, 2015 Airships 4 comments

Late last night, I checked Airships' Greenlight page one last time and found to my great delight that it had been greenlit.

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