I make computer games, mostly small ones, in Java. My favorite games to play are probably Armageddon Empires, Minecraft and Master of Orion II.

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Posted | Game Title | Author
Decals, Roundels and Future Plans
Airships

Decals, Roundels and Future Plans

Apr 30, 2015 Airships 0 comments

New ways of decorating your airship and their real-world background. Plus: plans for polish.

Version 6.3
Airships

Version 6.3

Apr 15, 2015 Airships 0 comments

Version 6.3 is out, bringing many improvements to graphics and many bug fixes.

Some announcements and new modules
Airships

Some announcements and new modules

Apr 12, 2015 Airships 2 comments

The game's now buyable with bitcoin et al, I will be at AMAZE Festival and there's some huge new modules coming in 6.3.

Patent Blaster: A Retrospective
Patent Blaster

Patent Blaster: A Retrospective

Apr 8, 2015 Patent Blaster 0 comments

...a giant orange hovering duck shouting "Yes! Yes! Yes!" while occasionally emitting smaller ducks that turn into acid-spitting zombies upon death.

Particles, backgrounds and a wiki
Airships

Particles, backgrounds and a wiki

Apr 3, 2015 Airships 0 comments

Working on making smoke, explosions and backgrounds look much nicer. Plus, the game now has an official wiki.

A graphics cleanup
Airships

A graphics cleanup

Mar 30, 2015 Airships 2 comments

Nice new smoke effects, a redrawn spritesheet, and more.

Landships Dev Blog 2: Ministry of Silly Walks
Airships

Landships Dev Blog 2: Ministry of Silly Walks

Mar 21, 2015 Airships 4 comments

First steps in animating wheels and legs for the new landships.

Landships Dev Blog 1: Sproing!
Airships

Landships Dev Blog 1: Sproing!

Mar 18, 2015 Airships 4 comments

Having covered the kind of stompy war machines I want to make in the last blog post, let's get into how to implement them.

Landships: Inspiration, Fiction and History
Airships

Landships: Inspiration, Fiction and History

Mar 16, 2015 Airships 3 comments

First post about introducing giant stompy tanks, where I delve into the fiction and history of landships.

Dev Blog: Making ship drawing really fast
Airships

Dev Blog: Making ship drawing really fast

Mar 10, 2015 Airships 1 comment

Talking to graphic cards, or how I sped up Airships' graphics by a factor of four.

Dev Blog: The Ground is Falling!
Airships

Dev Blog: The Ground is Falling!

Mar 5, 2015 Airships 0 comments

Wherein I explain and fix a bug where the entire ground would sometimes fall away...

Dev Blog: Flak Cannon
Airships

Dev Blog: Flak Cannon

Mar 4, 2015 Airships 1 comment

Background research and implementation of a new weapon: flak cannon.

Airships Version 6
Airships

Airships Version 6

Feb 25, 2015 Airships 1 comment

Airships v6 is out on Steam! New lighting, guns, heraldry, and weather. So what's next?

Collision Avoidance, Bombs, Turrets
Airships

Collision Avoidance, Bombs, Turrets

Feb 24, 2015 Airships 2 comments

New weapons and better movement controls coming in dev6.

Weather and Times of Day
Airships

Weather and Times of Day

Feb 13, 2015 Airships 2 comments

Introducing weather effects that influence gameplay - sun, rain, fog, etc.

Heraldry, Letters and a Steam Release Date
Airships

Heraldry, Letters and a Steam Release Date

Feb 6, 2015 Airships 1 comment

Airships v6 will be out on February 25, on Steam and elsewhere. Meanwhile, I do some worldbuilding.

Airships 5.3, Steam Beta, Achievements
Airships

Airships 5.3, Steam Beta, Achievements

Jan 20, 2015 Airships 4 comments

Join the Airships Steam integration beta, or just try out the new achievement system.

Greenlit!
Airships

Greenlit!

Jan 8, 2015 Airships 4 comments

Late last night, I checked Airships' Greenlight page one last time and found to my great delight that it had been greenlit.

Translations
Airships

Translations

Jan 6, 2015 Airships 5 comments

The next version will be available in English, German, and hopefully French, Spanish and others too - with your help.

Improving Heraldry
Airships

Improving Heraldry

Jan 3, 2015 Airships 0 comments

In Airships, you can create your own coat of arms - and next version, you'll get lots more choices and prettiness.

Airships in 2014
Airships

Airships in 2014

Dec 29, 2014 Airships 2 comments

Looking back at Airships' development in 2014, and plans for how to finish it in 2015.

Idea: Armour Damage Maps
Airships

Idea: Armour Damage Maps

Dec 10, 2014 Airships 3 comments

An idea for how to make the armour damage in Airships look much better. Plus: awesome fan art!

Dev Blog: Directional Lighting
Airships

Dev Blog: Directional Lighting

Dec 8, 2014 Airships 1 comment

Dynamic lighting is pretty, but directional lighting is prettier. Especially with fire. Here's how it works.

Concepts and Videos
Airships

Concepts and Videos

Dec 1, 2014 Airships 1 comment

Concepts and a prettier UI for Airships + some excellent gameplay videos.

Version 5.2
Airships

Version 5.2

Nov 11, 2014 Airships 1 comment

Over the past few days, I've spent a lot of time going over Airships and improving it in terms of AI, speed, and bugs.

Dev Blog: Adding dynamic lighting, part 1
Airships

Dev Blog: Adding dynamic lighting, part 1

Nov 4, 2014 Airships 1 comment

This week, I started working on dynamic lighting, which is one of the major planned features in the next release. The idea is that explosions, fires...

Version 5.1
Airships

Version 5.1

Oct 31, 2014 Airships 0 comments

Airships v5.1 is out, fixing a whole bunch of minor bugs. I also discuss what's coming in the next version.

Early Access 5.0
Airships

Early Access 5.0

Oct 21, 2014 Airships 3 comments

I am pleased to announce that Airships early access version 5 is out. This release introduces boarding combat, ramming prows, and new ship modules such...

Bugs and Boarders
Airships

Bugs and Boarders

Oct 17, 2014 Airships 1 comment

Airships v5 is coming next Tuesday - Here's details on the new kinds of crew available, and some embarrassing bug stories...

Dev Blog: Grappling Hooks!
Airships

Dev Blog: Grappling Hooks!

Oct 11, 2014 Airships 0 comments

In the first three boarding posts, I've detailed how I built up the new boarding feature, adding the concept of crew existing outside of ships, and building...

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