I make computer games, mostly small ones, in Java. My favorite games to play are probably Armageddon Empires, Minecraft and Master of Orion II.
New ways of decorating your airship and their real-world background. Plus: plans for polish.
Version 6.3 is out, bringing many improvements to graphics and many bug fixes.
The game's now buyable with bitcoin et al, I will be at AMAZE Festival and there's some huge new modules coming in 6.3.
...a giant orange hovering duck shouting "Yes! Yes! Yes!" while occasionally emitting smaller ducks that turn into acid-spitting zombies upon death.
Working on making smoke, explosions and backgrounds look much nicer. Plus, the game now has an official wiki.
Nice new smoke effects, a redrawn spritesheet, and more.
First steps in animating wheels and legs for the new landships.
Having covered the kind of stompy war machines I want to make in the last blog post, let's get into how to implement them.
First post about introducing giant stompy tanks, where I delve into the fiction and history of landships.
Talking to graphic cards, or how I sped up Airships' graphics by a factor of four.
Wherein I explain and fix a bug where the entire ground would sometimes fall away...
Background research and implementation of a new weapon: flak cannon.
Airships v6 is out on Steam! New lighting, guns, heraldry, and weather. So what's next?
New weapons and better movement controls coming in dev6.
Introducing weather effects that influence gameplay - sun, rain, fog, etc.
Airships v6 will be out on February 25, on Steam and elsewhere. Meanwhile, I do some worldbuilding.
Join the Airships Steam integration beta, or just try out the new achievement system.
Late last night, I checked Airships' Greenlight page one last time and found to my great delight that it had been greenlit.
The next version will be available in English, German, and hopefully French, Spanish and others too - with your help.
In Airships, you can create your own coat of arms - and next version, you'll get lots more choices and prettiness.
Looking back at Airships' development in 2014, and plans for how to finish it in 2015.
An idea for how to make the armour damage in Airships look much better. Plus: awesome fan art!
Dynamic lighting is pretty, but directional lighting is prettier. Especially with fire. Here's how it works.
Concepts and a prettier UI for Airships + some excellent gameplay videos.
Over the past few days, I've spent a lot of time going over Airships and improving it in terms of AI, speed, and bugs.
This week, I started working on dynamic lighting, which is one of the major planned features in the next release. The idea is that explosions, fires...
Airships v5.1 is out, fixing a whole bunch of minor bugs. I also discuss what's coming in the next version.
I am pleased to announce that Airships early access version 5 is out. This release introduces boarding combat, ramming prows, and new ship modules such...
Airships v5 is coming next Tuesday - Here's details on the new kinds of crew available, and some embarrassing bug stories...
In the first three boarding posts, I've detailed how I built up the new boarding feature, adding the concept of crew existing outside of ships, and building...