I make computer games, mostly small ones, in Java. My favorite games to play are probably Armageddon Empires, Minecraft and Master of Orion II.
Wherein I explain and fix a bug where the entire ground would sometimes fall away...
Background research and implementation of a new weapon: flak cannon.
Airships v6 is out on Steam! New lighting, guns, heraldry, and weather. So what's next?
New weapons and better movement controls coming in dev6.
Introducing weather effects that influence gameplay - sun, rain, fog, etc.
Airships v6 will be out on February 25, on Steam and elsewhere. Meanwhile, I do some worldbuilding.
Join the Airships Steam integration beta, or just try out the new achievement system.
Late last night, I checked Airships' Greenlight page one last time and found to my great delight that it had been greenlit.
The next version will be available in English, German, and hopefully French, Spanish and others too - with your help.
In Airships, you can create your own coat of arms - and next version, you'll get lots more choices and prettiness.
Looking back at Airships' development in 2014, and plans for how to finish it in 2015.
An idea for how to make the armour damage in Airships look much better. Plus: awesome fan art!
Dynamic lighting is pretty, but directional lighting is prettier. Especially with fire. Here's how it works.
Concepts and a prettier UI for Airships + some excellent gameplay videos.
Over the past few days, I've spent a lot of time going over Airships and improving it in terms of AI, speed, and bugs.
This week, I started working on dynamic lighting, which is one of the major planned features in the next release. The idea is that explosions, fires...
Airships v5.1 is out, fixing a whole bunch of minor bugs. I also discuss what's coming in the next version.
I am pleased to announce that Airships early access version 5 is out. This release introduces boarding combat, ramming prows, and new ship modules such...
Airships v5 is coming next Tuesday - Here's details on the new kinds of crew available, and some embarrassing bug stories...
In the first three boarding posts, I've detailed how I built up the new boarding feature, adding the concept of crew existing outside of ships, and building...
In the last two installments on boarding, I covered all the phases of boarding except for how to get your crew across from your ship to the enemy's. The...
I'm continuing work on boarding combat, which will be the major addition in the next release of Airships, according to the development plan.
I'm now getting started on airship-to-airship boarding, which is the major new feature in the next development release. With boarding, you can send air...
An interim report on Airships' Steam Greenlight progress.
Ramming is already an important part of airship battles, which tend to be quite physical. In early access version 5, one of the major goals is adding...
Airships version 4.1 is out, bringing graphical improvements, paintable ships, and a bunch of bug and balance fixes.
Help me come up with more things for the airship crew to shout?
There's plenty of room for improvement in Airships' graphics, from much-needed animation to graphical effects. Here's are my plans for it.
Airships: Conquer the Skies has now entered the Steam Greenlight process - and needs your votes to get through.
Airships Early Access 4 is out, introducing destructible terrain, new weapons.