I make computer games, mostly small ones, in Java. My favorite games to play are probably Armageddon Empires, Minecraft and Master of Orion II.

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Posted | Game Title | Author
Greenlight Airships!
Airships

Greenlight Airships!

Jul 27, 2014 Airships 2 comments

Airships: Conquer the Skies has now entered the Steam Greenlight process - and needs your votes to get through.

Version Four
Airships

Version Four

Jul 25, 2014 Airships 1 comment

Airships Early Access 4 is out, introducing destructible terrain, new weapons.

The Plan
Airships

The Plan

Jul 7, 2014 Airships 1 comment

Let me get down to laying out my future plans for Airships. Includes dragons.

Influences
Airships

Influences

Jul 1, 2014 Airships 0 comments

The major visual and game design influences on Airships: mad science and explosions!

Airships: Trailer & News Roundup
Airships

Airships: Trailer & News Roundup

Jun 11, 2014 Airships 0 comments

My dieselpunk RTS has its first proper trailer, and a whole bunch of people spoke and wrote about it!

Instead of a Demo, a Money-Back Guarantee
Airships

Instead of a Demo, a Money-Back Guarantee

May 27, 2014 Airships 2 comments

Now you can try out Airships and un-buy it if you don't like it.

Third Early Access Release!
Airships

Third Early Access Release!

Apr 29, 2014 Airships 5 comments

A new Airships early access version is out with lots of stability, UI, and performance improvements.

Soundtrack by Curtis Schweitzer; Desura
Airships

Soundtrack by Curtis Schweitzer; Desura

Apr 18, 2014 Airships 0 comments

Airships' soundtrack is going to be created by Curtis Schweitzer of Starbound fame. And the game's on Desura now!

Post early access release status update
Airships

Post early access release status update

Apr 3, 2014 Airships 0 comments

Future plans and details of what you get through early access.

Airships early access v2 released!
Airships

Airships early access v2 released!

Mar 31, 2014 Airships 0 comments

The second version of Airships brings new modules and a better multi/singleplayer experience.

Early Access Release!
Airships

Early Access Release!

Mar 25, 2014 Airships 3 comments

I'm pleased to announce that Airships early access is now available.

Dev Blog: Combat AI
Airships

Dev Blog: Combat AI

Mar 18, 2014 Airships 2 comments

How I programmed combat AI & kind of a release announcement.

Dev Blog: Computer woes, testing, and graphical updates
Airships

Dev Blog: Computer woes, testing, and graphical updates

Mar 7, 2014 Airships 2 comments

My computer is being difficult, but progress is happening: playtesting and graphical updates.

Dev Blog: Performance Optimization
Airships

Dev Blog: Performance Optimization

Feb 25, 2014 Airships 1 comment

A few days ago, I got feedback from my testers that combat ran slowly with many ships. This is how I dealt with it.

Early access, custom heraldry and an interview
Airships

Early access, custom heraldry and an interview

Feb 16, 2014 Airships 1 comment

The game is now complete enough so I can start offering an "early access" version. I'm currently building the infrastructure for this, and the game will...

Dev Blog: Three recent bugs, how I discovered and fixed them
Airships

Dev Blog: Three recent bugs, how I discovered and fixed them

Feb 7, 2014 Airships 4 comments

Getting ready for the first alpha release of Airships, and hunting down bugs. In this in-depth article I cover three I caught and fixed recently.

Strategic Mode
Airships

Strategic Mode

Jan 7, 2014 Airships 1 comment

Apart from individual airship fights, there is also a strategic game where you seek to unify a number of cities under your rule...

Incrementing Airships
Airships

Incrementing Airships

Dec 12, 2013 Airships 1 comment

Before the next big step, which is going to be the single-player campaign, I've once again done a bunch of smaller tasks to improve the game, hopefully...

Boring dialogs and fun ship names
Airships

Boring dialogs and fun ship names

Nov 18, 2013 Airships 5 comments

An update on file dialogs - and a request for ship name ideas.

Ramming, crashing, avoiding proper physics like the plague
Airships

Ramming, crashing, avoiding proper physics like the plague

Nov 10, 2013 Airships 2 comments

As part of the general mayhem of the game, it's very important that airships can crash into each other, and into the ground. Having modeled what happens...

Combat
Airships

Combat

Oct 27, 2013 Airships 0 comments

At long last, actual fighting is happening in the game.

Dev Diary: Shooting!
Airships

Dev Diary: Shooting!

Oct 18, 2013 Airships 0 comments

The code reorg I mentioned in the last development update is now pretty much complete: the editor has been relegated to a sub-module, and work on the...

Open Sourced.
Patent Blaster

Open Sourced.

Oct 1, 2013 Patent Blaster 0 comments

A quick announcement: Patent Blaster is now open source.

Encounters Interface
Space Exploration: Serpens Sector

Encounters Interface

Jul 19, 2013 Space Exploration: Serpens Sector 0 comments

I've finished the new star map to my satisfaction, and have started building the encounter interface.

Map Matters
Space Exploration: Serpens Sector

Map Matters

Jul 11, 2013 Space Exploration: Serpens Sector 0 comments

As I've repeatedly pointed out, I really don't want to commit to a development schedule or release data for this game just now, so updates are liable...

Patent Blaster is 80% off this week
Patent Blaster

Patent Blaster is 80% off this week

Jun 18, 2013 Patent Blaster 0 comments

To celebrate the IndieDB announcement of my next game, Space Exploration: Serpens Sector, Patent Blaster is 80% off this week - $1 instead of $5.

It aten't dead
Space Exploration: Serpens Sector

It aten't dead

Jun 17, 2013 Space Exploration: Serpens Sector 0 comments

After a lot of time, I'm finally ready to announce that yes, I am still working on SE:SS.

House Update!
Patent Blaster

House Update!

May 30, 2013 Patent Blaster 0 comments

Acid leaks. Exploding barrels. Jars of mysterious substances. Books that whisper obscenities. Torn wallpaper patched up with patent applications. The...

House Update: Progress Report
Patent Blaster

House Update: Progress Report

Apr 11, 2013 Patent Blaster 0 comments

I've been hard at work at the House Update, introducing shelves of musty old books, torches, tasteless china dogs, and many more weapons.

Patent Blaster 1.0.1: The Bugfix Update
Patent Blaster

Patent Blaster 1.0.1: The Bugfix Update

Mar 21, 2013 Patent Blaster 0 comments

The Bugfix update improves a bunch of small graphics and performance things. Next: the House Update, with More Stuff!

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