I make computer games, mostly small ones, in Java. My favorite games to play are probably Armageddon Empires, Minecraft and Master of Orion II.
An idea for how to make the armour damage in Airships look much better. Plus: awesome fan art!
Dynamic lighting is pretty, but directional lighting is prettier. Especially with fire. Here's how it works.
Concepts and a prettier UI for Airships + some excellent gameplay videos.
Over the past few days, I've spent a lot of time going over Airships and improving it in terms of AI, speed, and bugs.
This week, I started working on dynamic lighting, which is one of the major planned features in the next release. The idea is that explosions, fires...
Airships v5.1 is out, fixing a whole bunch of minor bugs. I also discuss what's coming in the next version.
I am pleased to announce that Airships early access version 5 is out. This release introduces boarding combat, ramming prows, and new ship modules such...
Airships v5 is coming next Tuesday - Here's details on the new kinds of crew available, and some embarrassing bug stories...
In the first three boarding posts, I've detailed how I built up the new boarding feature, adding the concept of crew existing outside of ships, and building...
In the last two installments on boarding, I covered all the phases of boarding except for how to get your crew across from your ship to the enemy's. The...
I'm continuing work on boarding combat, which will be the major addition in the next release of Airships, according to the development plan.
I'm now getting started on airship-to-airship boarding, which is the major new feature in the next development release. With boarding, you can send air...
An interim report on Airships' Steam Greenlight progress.
Ramming is already an important part of airship battles, which tend to be quite physical. In early access version 5, one of the major goals is adding...
Airships version 4.1 is out, bringing graphical improvements, paintable ships, and a bunch of bug and balance fixes.
Help me come up with more things for the airship crew to shout?
There's plenty of room for improvement in Airships' graphics, from much-needed animation to graphical effects. Here's are my plans for it.
Airships: Conquer the Skies has now entered the Steam Greenlight process - and needs your votes to get through.
Airships Early Access 4 is out, introducing destructible terrain, new weapons.
Let me get down to laying out my future plans for Airships. Includes dragons.
The major visual and game design influences on Airships: mad science and explosions!
My dieselpunk RTS has its first proper trailer, and a whole bunch of people spoke and wrote about it!
Now you can try out Airships and un-buy it if you don't like it.
A new Airships early access version is out with lots of stability, UI, and performance improvements.
Airships' soundtrack is going to be created by Curtis Schweitzer of Starbound fame. And the game's on Desura now!
Future plans and details of what you get through early access.
The second version of Airships brings new modules and a better multi/singleplayer experience.
I'm pleased to announce that Airships early access is now available.
How I programmed combat AI & kind of a release announcement.
My computer is being difficult, but progress is happening: playtesting and graphical updates.