At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.
I started out with some historical research: what did ships' rams actually look like? There isn't that much visual material available, but it turns out that a common pattern for ancient Greek and Roman vessels was a bronze ram with three projections, as seen above.
One of the cool things I discovered during my trawl is that there is a full-size, fully functional reconstruction of an ancient Athenian trireme, called the Olympias. The ram on it is really quite prominent, and you can see how it could be used to good effect to hole enemy ships.
Another interesting detail is that some ancient warships had two rams - a main one to hole the ship, and a smaller, spiky one, to break the enemies' oars.
More modern naval rams look more boring, as they are basically projections of the metal hull of the ship. So in the interest of fun, I decided to pattern the ones in the game on the more ancient type. This is what I came up with for the basic ram:
And then this is what you get as an option if you pick the Ram as your heraldic animal:
Which lets you do this:
I am quite pleased with this outcome.
Next up, I'll be writing about some other new external modules, such as sails and tanks of suspendium dust. If you want to try the game out, have a look at the early access version, or upvote it on Greenlight.
Latest tweets from @zarkonnen_com
(Fixed link now.)
9hours 37mins ago
In unrelated news, have you upvoted Airships on Greenlight yet? T.co
9hours 38mins ago
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@JinSaotome Oh FFS this is hearsay from an angry ex plus an Internet mob who has it in for her. Cover games, not gossip, will you.
12hours 9mins ago
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Hmm, no updates on T.co for a year. Are they still around?
Aug 21 2014, 7:00am