A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.

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Purchase includes future versions up to 1.0!


At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.

You can command fleets of airships both against the computer and against other players across the Internet.

In addition, there is a single-player strategic mode, where you use your fleet to conquer city after city, unlocking new modules and bonuses with each of them.

The game has an authentic-ish system of heraldry where you can create your own coat of arms, and register it with the game forums as unique to you.

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Airships 6.3 Airships 6.3 Airships 6.3
Blog RSS Feed Report abuse Latest News: Decals, Roundels and Future Plans

0 comments by Zarkonnen on Apr 30th, 2015

Airships 6.3 adds lots of new decals to apply to your ships. The decal system's been around for a long time, but after the initial set of options for putting your coat of arms onto your ships, it got neglected for a while. As part of the push for increased prettyness, I added a whole bunch more, mostly inspired by real-life aerial decorations.

Eyes and teeth: These were in fashion for decorating fighter planes in WW2 and ancient Greek triremes.

Gold leaf, because sometimes you want your airships to look fancy. None of the decals cost any money, which is a bit weird in the case of gold leaf, but roll with it.

Roundels, which turn out to be a fascinating side-branch of heraldry / vexillology (the study of flags). Much as with flags, there are a number of classic styles of roundels, which many countries follow, some variant styles that are popular, and some truly weird stuff where the designers clearly didn't get the memo of "maybe make your war plane unambiguously identifiable".

In flags, the most classic layout is probably the tricolor, a field evenly divided into three, horizontally or vertically. It's a design associated with European nations. The roundel equivalent is a roundel made of three concentric circles of a solid color - pretty much the tricolor in polar coordinates!


European roundels: France, UK, Germany. All insignia images are public domain and sourced from Wikipedia.

Not that there's a perfect match: the UK uses a classic tricolor roundel design but doesn't have a tricolor flag, whereas Germany uses a kind of worrying throwback design instead of their tricolor.


Variations: Bangladesh, Equatorial Guinea, Switzerland

Fairly popular variations include different numbers of concentric circles. Bangladesh has two, Equatorial Guinea has four. Another popular option is putting a symbol into the center of the roundel. Switzerland's got it pretty easy there.


Bad ideas: Belize, Syria, Yemen

And then there's Belize, who just use their overcomplicated flag, and Syria, who picked a design near-indistinguishable from Yemen's. Good job!

In Airships, I've stuck to two basic designs: a bi/tricolor roundel with colours extracted from your coat of arms, and one containing your main heraldic charge.

So, what's next? I spent much of last week at A MAZE Berlin, showing around my game, and returned with my head full of ideas for improving the way it feels. Thing is, I may be a decent programmer and creator of game mechanics, but I have to observe people playing the game to notice all the rough edges in what I make. And other developers are way better at figuring out what makes a game feel fun. So now I have a long list of small things I can do to make the game subtly feel better, and it's a list I urgently want to get to.

This means that rather than going straight to version 7 with its landships, there's going to be a v6.4 and 6.5 incorporating these improvements. I know you're all looking forward to your war stompers and spider mechs, but smoother UI and more satisfying screams and explosions are going to be a pretty nice thing to tide you over until they arrive.

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Post comment Comments  (0 - 10 of 60)
martyra2j
martyra2j Mar 14 2015, 10:40pm says:

I did a Let's Play/First impressions on this game! Come check it out if ya like!
Big thanks to the developer for this great game!
Hope you enjoy.
Youtu.be

+2 votes     reply to comment
SkyBreack
SkyBreack Feb 3 2015, 7:26am says:

Wow! what a nice and original idea. Looks very fun! follow! =D

+1 vote     reply to comment
Zillvr
Zillvr Feb 2 2015, 8:22am says:

Looks like a whole lot of fun...and chaos. Definitely tracking this!

+2 votes     reply to comment
TheManWhoFlewAway Jan 4 2015, 11:52am says:

Great idea - keeping an eye on this :)

+1 vote     reply to comment
DonleyTimeFoundation
DonleyTimeFoundation Nov 23 2014, 6:19pm says:

I love this game soooo much! HAHAHAH!

-Tim

+3 votes     reply to comment
Propagandawar
Propagandawar Oct 31 2014, 5:33pm says:

Are you planning on adding a map for Multiplayer? I have friends getting the game. Although it looks like they are waiting for another option besides paypal to pay with. .

+1 vote     reply to comment
Zarkonnen Creator
Zarkonnen Nov 3 2014, 9:59am replied:

The issue with making a MP map is that combats and strategy work at different timescales, so you'd spend a lot of time waiting for other peoples' fights. Not sure how to fix that.

Re: PayPal - what kind of payment method would they like? I totally understand that it's not exactly everyone's first choice. Am up for anything, including stuffing money into an envelope. :P

+4 votes   reply to comment
Propagandawar
Propagandawar Oct 27 2014, 1:19pm says:

I purchased the game this weekend (Plan to get it for a friend as well beings he is having paypal issues). The games a blast. Having tons of fun with it. I did go to register in hopes that it opens Multiplayer and auto-updates but it was giving me issues entering my email last night.

Can you add a kitchen? It seems like something the ship should have in it to feed your air sailors.

Thank you for such a fun game.

+1 vote     reply to comment
jroi_bautista
jroi_bautista Oct 6 2014, 3:16pm says:

nice updates! Wow its been a while since i checked this game. Wonder how do you guys made it. Do you go to a college of video game developing or did you figured this one out on your own? Someday im gonna be a great developer! hahahaha

+1 vote     reply to comment
Zarkonnen Creator
Zarkonnen Oct 10 2014, 2:43am replied:

I studied computer science at uni, so not game development specifically. :) If you're interested, have a look at an early version of the game's code here: Github.com

+2 votes   reply to comment
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Airships
Platforms
Windows, Mac, Linux
Developed By
Zarkonnen
Engine
Custom Built
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Zarkonnen.com
Release Date
Released Mar 24, 2014
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Highest Rated (2 agree) 10/10

Great game. I've been playing since Dev2 and it gets better each time. It's a steal for only $5. Reminds me of the Total War games with it's campaign map.

Apr 24 2014, 4:50pm by CanofSodaGames

Style
Genre
Real Time Strategy
Theme
Fantasy
Players
Single & Multiplayer
Project
Indie
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