A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.
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Purchase includes future versions up to 1.0!


At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.

You can command fleets of airships both against the computer and against other players across the Internet.

In addition, there is a single-player strategic mode, where you use your fleet to conquer city after city, unlocking new modules and bonuses with each of them.

The game has an authentic-ish system of heraldry where you can create your own coat of arms, and register it with the game forums as unique to you.

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Version 9.2

News

After a record number of beta iterations, Airships v9.2 is out! It introduces small flying units and troops:


Air Hussars, small one-person airships launched from a Hussar Bay. They're strong against light- to mid armoured ships that lack anti-unit weapons (see above) but are very vulnerable to anti-unit weapons and planes.


Triplanes, fast-moving heavier than air flying machines. Strong against light-armoured ships, and a bit better at dodging anti-unit weapons.


Biplanes, light planes that move very fast and are excellent at shooting down other small units like Air Hussars, Triplanes or boarders. Quite hard to hit, but their guns are pretty harmless against decent armour.


Bombers, heavy planes suitable for attacking ships and buildings. Vulnerable to flak fire and smaller fliers.


Air Dragoons, boarding troops equipped with a Suspendium-based float harness. Unlike Marines and Grenadiers, no careful positioning is needed to board enemy ships, as they can just fly over, but they're fairly expensive for their boarding strength.

To compensate for these new threats, small ship-based weapons like rifles and gatling guns are now able to directly shoot down small flying units and troops. This also allows ships to better defend themselves against existing boarding troops like marines.


9.2 also introduces two new monster types using the same code as the dragoons: clockwork wasps and giant bees. You can read about them in the new bestiary pages:

In an ongoing effort to make it easier for people to find others to fight against in multiplayer, 9.2 introduces regular multiplayer hours, one-hour global time segments where people are encouraged to go into the MP lobby and find someone to fight against. I will be present in those times as much as possible, so if nothing else, you can fight against me.

Other improvements include various bugfixes and balance changes, massive performance and pathing improvements for boarding troops, and a rewritten audio system.

What's next? I'm planning on two more 9.x releases. The first one will tackle some of long-running user experience issues and finally make explosions behave more realistically. The second one will round out the bestiary of monsters, finally making use of the Sky Kraken and introducing some other menaces like cultists.

Then it's on to version 10, the final major development cycle before the release! Version 10 will focus on improvements to strategic conquest mode. And then - to victory!

Flyers

Flyers

News 1 comment

Airships 9.2 will add triplanes, air hussars, giant bees and more. Here's the dev blog on how.

Cleverer Boarders

Cleverer Boarders

News 2 comments

Airships currently struggles with hundreds of boarding troops moving at once - but soon, it will not.

The new module search

The new module search

News 1 comment

In Airships 9.1, I've improved the search system, allowing you to get the exact module you want with very few keystrokes.

A Story: The HMS Sojourner

A Story: The HMS Sojourner

News 2 comments

The HMS Sojourner was an experimental airship from some years back. A huge Suspendium crystal had been found in a deep mine, and the kingdom’s best...

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Comments  (0 - 10 of 63)
ouchies12
ouchies12

hey guys sorry... im new here...so....
how do you run the game?

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Guest
Guest

somebody should make a lets play where its one city defence get money and build defences only i want to see how that will play out.

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Guest
Guest

Great game

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martyra2j
martyra2j

I did a Let's Play/First impressions on this game! Come check it out if ya like!
Big thanks to the developer for this great game!
Hope you enjoy.

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SkyBreack
SkyBreack

Wow! what a nice and original idea. Looks very fun! follow! =D

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Zillvr
Zillvr

Looks like a whole lot of fun...and chaos. Definitely tracking this!

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TheManWhoFlewAway

Great idea - keeping an eye on this :)

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DonleyTimeFoundation
DonleyTimeFoundation

I love this game soooo much! HAHAHAH!

-Tim

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Propagandawar
Propagandawar

Are you planning on adding a map for Multiplayer? I have friends getting the game. Although it looks like they are waiting for another option besides paypal to pay with. .

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Zarkonnen Creator
Zarkonnen

The issue with making a MP map is that combats and strategy work at different timescales, so you'd spend a lot of time waiting for other peoples' fights. Not sure how to fix that.

Re: PayPal - what kind of payment method would they like? I totally understand that it's not exactly everyone's first choice. Am up for anything, including stuffing money into an envelope. :P

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Airships: Conquer the Skies
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Zarkonnen
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Highest Rated (2 agree) 10/10

Great game. I've been playing since Dev2 and it gets better each time. It's a steal for only $5. Reminds me of the Total War games with it's campaign map.

Apr 24 2014 by CanofSodaGames

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