A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.


Purchase includes future versions up to 1.0!

At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.

You can command fleets of airships both against the computer and against other players across the Internet.

In addition, there is a single-player strategic mode, where you use your fleet to conquer city after city, unlocking new modules and bonuses with each of them.

The game has an authentic-ish system of heraldry where you can create your own coat of arms, and register it with the game forums as unique to you.

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Blog RSS Feed Report abuse Latest News: A graphics cleanup

2 comments by Zarkonnen on Mar 30th, 2015

We interrupt our scheduled posting about landships to bring you some info about upcoming graphics improvements. Like a lot of software, Airships development runs on two rails: major changes and minor improvements. So while I'm working on adding landships for version 7, I'm also taking time to fix bugs and add polish to version 6.

Specifically, I realized it was really time for a graphics cleanup. Airships' spritesheet has grown organically, with me adding sprites as they were needed, adapting colors and elements from previous work. At this point in its development, it was time to clean things up to get a more consistent style and colour values, in the service of prettyness. Because, as it stands, Airships is a nice niche success, but I'd like it to become a broad success, which means visuals very much matter.

So last week I redrew the entire sprite sheet on top of the originals, sticking to a palette of about 16 colours. In the process, I finally cleanly separated shading from colour value. What does this mean? Well, most brightness variations in what you can see are due to lighting, and there's now a lighting engine to handle this. Before the redraw, you would have light and dark patches on armour sprites that got applied a second time by the lighting system, resulting in a messy high-contrast look. Now, a lot of the sprites look really simple - light wood armour is literally just a brown square - with the texture coming from the lighting.

The downside is that the graphics now look awful without lighting applied, which is why the game now ships with variant spritesheets where the lighting has been pre-applied. This means you get a lot of the nice new graphics even if you've got high quality graphics turned off.

Along the way, I also updated the particle system, making smoke clouds support dynamic lighting, resulting in some pretty neat dramatic lighting.

Right now, I'm working on birds, clouds and backgrounds. There will be a 6.3 update soon which will deliver all these graphical improvements as well as the usual array of bug fixes.

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Post comment Comments  (0 - 10 of 60)
martyra2j Mar 14 2015, 10:40pm says:

I did a Let's Play/First impressions on this game! Come check it out if ya like!
Big thanks to the developer for this great game!
Hope you enjoy.

+2 votes     reply to comment
SkyBreack Feb 3 2015, 7:26am says:

Wow! what a nice and original idea. Looks very fun! follow! =D

+1 vote     reply to comment
Zillvr Feb 2 2015, 8:22am says:

Looks like a whole lot of fun...and chaos. Definitely tracking this!

+2 votes     reply to comment
TheManWhoFlewAway Jan 4 2015, 11:52am says:

Great idea - keeping an eye on this :)

+1 vote     reply to comment
DonleyTimeFoundation Nov 23 2014, 6:19pm says:

I love this game soooo much! HAHAHAH!


+3 votes     reply to comment
Propagandawar Oct 31 2014, 5:33pm says:

Are you planning on adding a map for Multiplayer? I have friends getting the game. Although it looks like they are waiting for another option besides paypal to pay with. .

+1 vote     reply to comment
Zarkonnen Creator
Zarkonnen Nov 3 2014, 9:59am replied:

The issue with making a MP map is that combats and strategy work at different timescales, so you'd spend a lot of time waiting for other peoples' fights. Not sure how to fix that.

Re: PayPal - what kind of payment method would they like? I totally understand that it's not exactly everyone's first choice. Am up for anything, including stuffing money into an envelope. :P

+4 votes   reply to comment
Propagandawar Oct 27 2014, 1:19pm says:

I purchased the game this weekend (Plan to get it for a friend as well beings he is having paypal issues). The games a blast. Having tons of fun with it. I did go to register in hopes that it opens Multiplayer and auto-updates but it was giving me issues entering my email last night.

Can you add a kitchen? It seems like something the ship should have in it to feed your air sailors.

Thank you for such a fun game.

+1 vote     reply to comment
jroi_bautista Oct 6 2014, 3:16pm says:

nice updates! Wow its been a while since i checked this game. Wonder how do you guys made it. Do you go to a college of video game developing or did you figured this one out on your own? Someday im gonna be a great developer! hahahaha

+1 vote     reply to comment
Zarkonnen Creator
Zarkonnen Oct 10 2014, 2:43am replied:

I studied computer science at uni, so not game development specifically. :) If you're interested, have a look at an early version of the game's code here: Github.com

+2 votes   reply to comment
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Released Mar 24, 2014
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Real Time Strategy
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