I make computer games, mostly small ones, in Java. My favorite games to play are probably Armageddon Empires, Minecraft and Master of Orion II.

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Zarkonnen
Zarkonnen Jul 9 2014, 11:57am replied:

These are excellent suggestions. TBH, I am currently holding back on working on the strategic parts because I don't want to get sucked into it too deep. Otherwise I'll re-emerge six months later babbling about what a wonderful world sim I've made. :P

+1 vote     game: Airships
Zarkonnen
Zarkonnen Jun 18 2014, 12:38pm says:

Sounds a lot like a more involved Republia Times. :)

+2 votes     article: Welcome to Westport!
Zarkonnen
Zarkonnen May 28 2014, 9:07am replied:

Have a look at Indiedb.com :)

+1 vote     game: Airships
Zarkonnen
Zarkonnen May 28 2014, 9:07am replied:

Have a look at Indiedb.com :)

+1 vote     game: Airships
Zarkonnen
Zarkonnen May 28 2014, 9:05am replied:

See Indiedb.com for what I ended up doing re: demos. :)

+1 vote     game: Airships
Zarkonnen
Zarkonnen May 28 2014, 9:03am replied:

I quite agree - see Indiedb.com for my solution. :)

+1 vote     game: Airships
Zarkonnen
Zarkonnen May 28 2014, 9:03am replied:

Yeah, as Phil Scuderi writes at Reddoorbluekey.com , this is kind of a return to what it used to be like, and what I grew up with. :)

+2 votes     article: Instead of a Demo, a Money-Back Guarantee
Zarkonnen
Zarkonnen May 12 2014, 3:58am replied:

I totally understand - how would you feel about a money back guarantee instead of a demo? A lot easier to do for me.

+1 vote     article: Third Early Access Release!
Zarkonnen
Zarkonnen May 9 2014, 10:55am replied:

The custom heraldry is basically a small thank-you for the extra support. So you can choose what heraldic symbol you would like, and I draw it for you. :)

+1 vote     game: Airships
Zarkonnen
Zarkonnen Apr 16 2014, 3:15pm replied:

Or to give it its full name, "the horrors of Java memory management, and which goats to sacrifice to appease the garbage collector"...

+3 votes     article: The Making of the Airships Logo
Zarkonnen
Zarkonnen Apr 7 2014, 4:11pm replied:

Badly drawn hammocks. :D Yeah, that bit of art needs going-over.

+2 votes     game: Airships
Zarkonnen
Zarkonnen Apr 4 2014, 4:47am replied:

FTL is definitely an inspiration, yeah.

+1 vote     game: Airships
Zarkonnen
Zarkonnen Apr 4 2014, 4:47am replied:

That standalone editor is scheduled to appear with Early Access v3 BTW. :)

+1 vote     game: Airships
Zarkonnen
Zarkonnen Mar 30 2014, 8:25am replied:

Yep, that's what it's doing. Basically, yellow shouts are really loud important shouts. The original reason for this feature was to make it more obvious to players what was going wrong. One of the most frequent causes of Sudden Airship Death is running out of coal for your suspendium chambers, so I wanted to have a warning for that.

+1 vote     media: Airship crew shouting
Zarkonnen
Zarkonnen Mar 27 2014, 10:24am replied:

NB the game is now out. :)

+1 vote     game: Airships
Zarkonnen
Zarkonnen Mar 27 2014, 5:26am replied:

I am totally in favour of demos and have been thinking about how to do this. How about a standalone ship editor?

+2 votes     game: Airships
Zarkonnen
Zarkonnen Mar 25 2014, 8:59am replied:

Please do! Obviously the more people buy it at this (admittedly unfinished) stage, the more I can justify to myself putting more work into it.

+1 vote     article: Early Access Release!
Zarkonnen
Zarkonnen Mar 25 2014, 7:40am replied:

The early release version is now officially out! :)

+1 vote     media: Airships Strategy Demo
Zarkonnen
Zarkonnen Mar 25 2014, 5:39am says:

Let me know if there are any issues buying through itch.io!

+1 vote     article: Early Access Release!
Zarkonnen
Zarkonnen Mar 21 2014, 11:50am replied:

As many as it can carry, and you can man, and supply with ammo. This ship is kind of under-armed, actually. But very tough.

+1 vote     media: Airships release candidate screens
Zarkonnen
Zarkonnen Mar 16 2014, 4:27pm replied:

Release has been delayed a bunch due to computer woes, but will be this month most likely. As of this writing, I have 5 items left on my TODO list before I can do the early access release, which you'll be able to get from itch.io at a minimum, and maybe also from other places. :)

+2 votes     game: Airships
Zarkonnen
Zarkonnen Mar 16 2014, 4:18am replied:

Yay! :D

+2 votes     game: Airships
Zarkonnen
Zarkonnen Feb 21 2014, 6:08am replied:

Thank you for your support. It means a lot to me. :)

+3 votes     game: Airships
Zarkonnen
Zarkonnen Feb 12 2014, 6:04am replied:

Oh, I like that. One definite item on the todo list is to have non-flat ground for your ships to crash into. So having a narrow twisty cave would be quite "fun".

+1 vote     media: Backgrounds
Zarkonnen
Zarkonnen Feb 10 2014, 8:50am replied:

Ah, right. Looking forward to it. :)

+1 vote     game: SubLight
Zarkonnen
Zarkonnen Feb 9 2014, 8:48am says:

I'm really liking the idea of this (and the music), but I haven't yet figured out how to make a ship that can actually go anywhere. What's a configuration that can survive going from one star to another?

+1 vote     game: SubLight
Zarkonnen
Zarkonnen Feb 7 2014, 6:38pm replied:

As of right now, 15698 lines of code and 3902 lines of comments. :)

+2 votes     article: Dev Blog: Three recent bugs, how I discovered and fixed them
Zarkonnen
Zarkonnen Jan 24 2014, 1:41am replied:

Fair point, it's just Courier at the moment. Will hafta experiment. :)

+1 vote     media: New ship editor layout
Zarkonnen
Zarkonnen Jan 23 2014, 9:41am replied:

The list of default ship names is... less than pleasant. :D

+1 vote     media: Taking over the first Airships conquest ever
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