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Comment History  (0 - 30 of 105)
Zanklev
Zanklev - - 105 comments @ Sorting Plus (Anomaly 1.5.1/1.5.2)

Was the right click to favorite items removed? Since updating today the context for favoriting an item from right click on them is gone, I can only use the K shortcut now.

Good karma+1 vote
Zanklev
Zanklev - - 105 comments @ P.A.T.R.O.N. Ammo Icons 1.1.1 [DLTX]

Sweet, thank you for the fast BaS patch

Good karma+4 votes
Zanklev
Zanklev - - 105 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

Is there a patch or version that makes the traders and stalkers buy and sell for the same prices? I love this mod so far but I would prefer to be able to just sell all my stuff to a trader instead of searching for the rare stalker that will talk to me and actually trade with a good amount of rubles.

Good karma+1 vote
Zanklev
Zanklev - - 105 comments @ P.A.T.R.O.N. Ammo Icons 1.1.1 [DLTX]

I too would like a BaS patch please

Good karma+2 votes
Zanklev
Zanklev - - 105 comments @ Banjaji's Task givers demise v2.5

It was a clear mutants dynamic quest for a Duty sergeant in garbage, that's all I can remember of it.

Heres my list

#Mod_Priority,#Mod_Name
"0000","01. MCM1.6.4+Anomaly AI Upscaled Weapons"
"0001","EFT Main"
"0002","02. High Res PDA Maps+HighResMutantsV1.1.2+SvarogHD"
"0003","03. 2.1.0 Groks Masks and Reflections+Droplets"
"0004","JSRS - Main+Cracks+Tracers+JSRSProjectReality"
"0005","AWAR"
"0006","EFT + AWAR"
"0007","BlindsidesReanimationPackLoner"
"0008","EFT + Blindside Reanimation Vanilla Stats"
"0009","BlindsidesReanimationpackJSRS_patch"
"0010","Boomsticks and Sharpsticks+Dec Patch"
"0011","EFT + BaS"
"0012","EFT + BaS - JSRS"
"0013","04. Better Weapon & Outfit Condition On Drop v5"
"0014","05. FDDA"
"0015","06. DeathAnim+NewItemHiLight+ModHeadlamp+ItemStacking+KnifeableContainers"
"0016","07. SCO3 Addon - Anomaly Sounds+Footsteps+Object"
"0017","Classic_Clouds"
"0018","08. SCO3 Addon - Stereo Thunder (non directional)"
"0019","Classic_Clouds Soundscape Patch"
"0020","09. SCO3 Real Mutant Sounds+Outdoor+Underground"
"0021","10. SCO3 Dead Zone (No Animal Sounds)"
"0022","13. T.H.A.P. Rework 2.0.2"
"0023","14. Tactical Scopes (BaS)"
"0024","s.k.i.n"
"0025","19. HollywoodFX v2.0.11 (Real)+CinematicVFX+JSRS+BaS"
"0026","RMB Rebalanced Squad Loadouts"
"0027","22. No drug limit+Instant tooltip+FireModeSound+CraftFix+PDA Rarity(BaS)"
"0028","23. Visible PDA MAP Icons V4+PDA To Previous Weapon"
"0029","24. Void's Inventory and Other Sounds+Quieter Wood Breaking"
"0030","29. OUTFITS AFFECT MOVESPEED"
"0031","31. Fluid Aim v1.2.3"
"0032","33. Stutter fix"
"0033","34. ArszisMutantBleeding 2.0.1"
"0034","35. ArszisBurer+ControllerOverhaul+SCO3 fix"
"0035","36. Arszis Radiation Overhaul V2.1"
"0036","37. ARSZI'S RADIATION FDDA patch"
"0037","38. RANDOM SPAWNS FOR ANOMALY(NG)"
"0038","39. TBs 475 New Stashes Locations v1.4(NG)"
"0039","40. TB Coordinate Based Safe Zones v1.5"
"0040","44. Anomaly HD Models"
"0041","45. T.H.A.P. Rework 2.0.2 HD Models PATCH"
"0042","Cr3pis Icons"
"0043","Skies Redux"
"0044","ShaderScopes"
"0045","Beefs_NVGs"
"0046","1.1.1_Groks_Better_Sound_for_Anomaly_"
"0047","Textures Overhaul"
"0048","Grok's Stash Overhaul v2.2.0"
"0049","Grok's Stash Overhaul BaS Patch"
"0050","1.2.2_Crooks_Faction_Identification_UI"
"0051","CozyCampfires"
"0052","Dynamic_Anomalies_Overhaul"
"0053","Dynamic_Anomalies_Overhaul Radiation Patch"
"0054","No Dropping Weapons for Beef's Shader Based NVGs"
"0055","Stealth_2.0"
"0056","Stealth + Death Anim Patch"
"0057","Sleeping_Ironman"
"0058","REMADE_ANIMATIONS"
"0059","Auto-Zoomed_Out_Scope_Draw"
"0060","Quieter_Rain"
"0061","Weapon_Sway"
"0062","Hax_Bolt_Reanimation"
"0063","Animated Movements"
"0064","EFT_Aim_Rattle"
"0065","Increased_Companion_Distance"
"0066","NoMoreAsthma"
"0067","EFT Binoculars"
"0068","Tougher Important NPCs and Companions"
"0069","KillTracker"
"0070","Companion Unstuck"
"0071","Companion Unstuck Patch"
"0072","Weapons_Drop_on_Bodies"
"0073","SquareDOV"
"0074","SidHUD"
"0075","AltIcons"
"0076","CrispyHUD_Addon"
"0077","Backpack QOL"
"0078","Camera_Reanimation_Project"
"0079","HIP"
"0080","EFT_Grenade_Backpack_Icon"
"0081","Trader Overhaul"
"0082","Better_Rainfx"
"0083","Modular Miscellaneous Tweaks"
"0084","Psuedodog Nerf+SCO3 Patch"
"0085","Better_Stats_Bars"
"0086","Anomaly Magazines Redux"
"0087","SortingPlus"
"0088","Enhanced_Shaders_Color_Grading_"
"0089","46. ScreenSpaceShaders 5.1 + Beefs NVGs"
"0090","CompanionFriendlyFire"
"0091","Mini_Map_toggle"
"0092","Artefacts_Variationizer_DLTX"
"0093","Perk_Based_Artefacts"
"0094","ARX"
"0095","25. HDMutants+New mutant icon parts v2.0"
"0096","Nitpicker's Modpack"
"0097","RemoveMostFetchQuests"
"0098","BountySquadsExpanded"
"0099","Jabbers_Ironman_Roguelite"
"0100","Bullet Icons and Descriptions DLTX"
"0101","Bullet Icons and Descriptions DLTX BaS"
"0102","Simple Autumn Retexture No Leaves"
"0103","FightMyFoes"
"0104","DialogueExpanded"
"0105","AnomalyOpenBackpack"
"0106","Item Devices Patch"
"0107","AnomalyOpenBackpack FDDA Patch"
"0108","MichikosBackpackWorkshop"
"0109","AnomalyOpenBackpack Workshop Patch"
"0110","Persistant Weather"
"0111","StartingLoadoutRebalanced"
"0112","Modern_UI"
"0113","CrispyMM_Addon"
"0114","USEC_voice_lines_replace_for_Mercs"
"0115","1.5.1_Banjajis_Task_givers_demise"
"0116","Anomaly_Sky_Bloom_Fix"

Mod list was originally built off of "Black Mod 1.8.0" I've removed several mods and updated/tweaked and patched tons of other ones that I added.

Thank you for taking the time to look at this even if we can't find a fix.

Good karma+2 votes
Zanklev
Zanklev - - 105 comments @ Banjaji's Task givers demise v2.5

After playing around with enabling and disabling a bit, it the remove fetch quests doesn't seem to have an issue with this mod. Disabling fetch quests and leaving this on didn't fix the crash. I had this mod enabled my whole play through so I didn't install it after accepting a quest or anything. I'm not sure what could be having an issue with it.

Good karma+2 votes
Zanklev
Zanklev - - 105 comments @ Banjaji's Task givers demise v2.5

This isn't compatible with remove most fetch quests, at least the non dltx version. Aside from that I keep getting this CTD

intro_start game_loaded
* [x-ray]: Handled Necessary Textures Destruction
* MEMORY USAGE: 1707938 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
! [ERROR] --- Failed to load script ironman_manager
Time continual is:28887
DRX SL task ended: simulation_task_41
DRX SL: drx_sl_task_giver_28047 unregistered (0 outstanding)
pick_section_from_condlist xr_effects fail! obj=actor functor=%
! [SCRIPT ERROR]: d:/stalker anomaly/bin/..\gamedata\scripts\xr_logic.script:491: attempt to call a nil value

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: d:/stalker anomaly/bin/..\gamedata\scripts\xr_logic.script:491: attempt to call a nil value

stack trace:

Disabling your mod fixes the crash, its driving me up the wall because I really do want to use this mod. After disabling your mod I discovered it keeps crashing when someone I recently accepted a quest from dies.

(https://www.moddb.com/mods/stalker-anomaly/addons/remove-most-fetch-quests-unofficial-151)

Good karma+2 votes
Zanklev
Zanklev - - 105 comments @ Monster Unstucker (UPDATE 2)

A patch to stop the timer when they are bleeding from arszis bleeding mutants would be greatly appreciated, thank you.

Good karma+1 vote
Zanklev
Zanklev - - 105 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Hey I don't know if this is suppose to be the case but in 2.1 vodka, kalium and some other anti rad consumables only have a duration of 1 second. Kalium is the one that really surprised me since its a dedicated anti rad item that remove 21 rads a second for 30 seconds in 2.0.3 yet now its only 1 second duration. Was this suppose to happen? Am I safe to just take the item files from 2.0.3 and port them to 2.1?

Good karma+2 votes
Zanklev
Zanklev - - 105 comments @ [1.5.1/1.5.2] KillTracker

How did you do that?

*Edit*

Nvm I figured it out

Good karma+1 vote
Zanklev
Zanklev - - 105 comments @ Screen Effects [2.4 - 3.0]

Didn't get to really test it, it removed the frames from the companion hud. So I could see their images but not the frames or distance from me.

*Edit*

Fixed it by putting it to the top of my load order so everything after overwrites anything it does, I am also now using modern ui so that could have fixed it too. Good effects, radiation is a bit much and the stamina blur is annoying so I removed the lines for stamina, not sure how to reduce the radiation effect.

Good karma+1 vote
Zanklev
Zanklev - - 105 comments @ Zombie Master: Reborn

I am overjoyed you guys are still working on this, I absolutely loved this mod. I hope it can go standalone one day on steam.

Good karma+2 votes
Zanklev
Zanklev - - 105 comments @ RPG-7V - Render

THANK GOODNESS IT LIVES

Good karma+3 votes
Zanklev
Zanklev - - 105 comments @ Unsung 3.0b Released !

(buried)

Love how all the realism fan boys came in and down voted me.

Good karma-8 votes
Zanklev
Zanklev - - 105 comments @ Unsung 3.0b Released !

(buried)

Oh yay, another mod for ******** who think they are high and mighty to boss you around in.

"Sir, can I shoot this enemy"

"NO, NO YOU CAN'T!"

Good karma-10 votes
Zanklev
Zanklev - - 105 comments @ Remake (New Version)

Wait is this the official release or a sort of test version?

Good karma+4 votes
Zanklev
Zanklev - - 105 comments @ MIRE

"Radiation can't be taken lightly anymore" the radiation in this isn't deadly, just extremely annoying. I step into water for 0.1 seconds and suddenly my health is going down slowly. So YET again, gotta drink vodka or some bs then go to sleep or else I'm drunk forever. The radiation needs some rebalancing because exposure for such a short time should not kill you. I found MISERY did it well with low amounts not harming you in any way but more exposure would kill you, so you couldn't just go diving into rads. And they provided more ways for you to kill it before it became a problem. Here it's just really annoying.

Good karma+1 vote
Zanklev
Zanklev - - 105 comments @ Rotten Water

GAH I WANT IT NOW

Good karma+1 vote
Zanklev
Zanklev - - 105 comments @ Original Guns Reanimated

Does this work with MISERY? I'd imagine so since they use default animations on the vanilla guns.

Good karma+1 vote
Zanklev
Zanklev - - 105 comments @ GUNSLINGER mod

Please, please don't die. I need this...

Good karma+4 votes
Zanklev
Zanklev - - 105 comments @ Battlefield 2142 Offline Play Fix

If you can get the fix that would be pretty awesome

Good karma+1 vote
Zanklev
Zanklev - - 105 comments @ Remington 870 Animations

Please make the Winchester just like it was in the original BrainBread: Source trailer. No special tricks or anything, just being realistic.

Good karma+2 votes
Zanklev
Zanklev - - 105 comments @ Battlefeel 3.5.1

This doesn't work is FA: Forever, it causes the UEF and Cybran faction to have darn well no resources at the start so everyone else gets a massive head start while the cybran and uef are stuck building the first factory with -5 mass and power

Good karma+1 vote
Zanklev
Zanklev - - 105 comments @ Remake

And also, is there any way to replace the clear sky gloves with fingerless ones?

Good karma+1 vote
Zanklev
Zanklev - - 105 comments @ Remake

Is it possible to use the STALKER reanimation project on this? I prefer the animations from there.

Good karma+1 vote
Zanklev
Zanklev - - 105 comments @ The Great War 1918

Can you add an infantry only mode? I love playing this but at some point I just end up getting tank spammed, I also just prefer infantry battles without the use of vehicles.

Good karma+4 votes
Zanklev
Zanklev - - 105 comments @ Dynamic Zombie Sandbox

Why is it dead D:>

Good karma+1 vote
Zanklev
Zanklev - - 105 comments @ Europe at War

The infantry mode isn't working. I spawned in as american, had no way to get vehicles, but then suddenly the germans had a king tiger and a massive array of other tanks.

Good karma+1 vote
Zanklev
Zanklev - - 105 comments @ Dynamic Zombie Sandbox V1.25

No you don't. There is a lot of dry grass around him, either use matches or create a fire with a fire starter kit or just do it yourself. You don't need technology or fuel for everything.

Good karma+1 vote
Zanklev
Zanklev - - 105 comments @ Hunter

Oh **** indeed

Good karma+7 votes