This is my vision of original COP guns reanimation. It is similar project to KingFriday's COP SRP. Animations are more dynamic and accurate, however they are not intended to be realistic. So I don't want to read a complains about realism. All models are re-rigged and re-smoothed, they are also much smaller than in original game. Weapons configs are unchanged, except hud related things. New sounds generally were taken from Dice's BF3, some of them made Navarro. Enjoy!

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Recon Compatiblity Patch for Misery!

Recon Compatiblity Patch for Misery!

Patch 4 comments

Allows the Misery version of OGR to work correctly with the Recon class.

Misery 2.1.1 Compatibility Patch

Misery 2.1.1 Compatibility Patch

Patch 17 comments

Compatibility patch for Misery 2.1.1 It contains OGR merge and some new anims for custom weapons. Generally I didn't change original Misery weapons models...

OGR

OGR

Full Version 2 comments

Installation: 1. unpack archive with 7zip 2. backup xrGame.dll from your "bin" folder in COP main directory 3. paste "gamedata" and "bin" folders from...

Comments  (0 - 10 of 25)
KentuckyFriedSpy
KentuckyFriedSpy

Hello! I was wondering if you would be able to point out where you found the vanilla files to re-animate as I would like to test re-animating a few of the weapons myself in 3DS Max or Blender

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Aleksey321.
Aleksey321.

Hello. I have a problem. When I tried to replace the Lost Alpha DC original knife animation to OGR, it's not working, as expected.

Youtube.com

Animations list in w_knife.ltx looks like this:

anim_show = knife_draw
anim_show_empty = knife_draw
anim_hide = knife_holster
anim_idle = knife_idle
anim_idle_aim = knife_idle
anim_shoot1_start = knife_kick1
anim_shoot1_end = knife_kick1 ;--remove me
anim_shoot2_start = knife_kick2
anim_shoot2_end = knife_kick2 ;--remove me
anim_idle_moving = knife_idle_moving
anim_idle_sprint = knife_idle_sprint
anim_bore = knife_bore

If I removing anim_shoot1_end and anim_shoot2_end, game crashing

FATAL ERROR

[error]Expression : anm
[error]Function : attachable_hud_item::anim_play
[error]File : player_hud.cpp
[error]Line : 324
[error]Description : model [wpn_knife_hud] has no motion alias defined [anim_shoot1_end]

What I done wrong?

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woktto
woktto

Make this mod for Lost Alpha :)

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CheekiTheBreeki
CheekiTheBreeki

Hey, can you please make a version for Lost Alpha developers cut? They added new weapon system from call of pripyat so making a compatible version for it like you did for misery should't be too hard.

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KoreanCorn
KoreanCorn

This mod seems to be having some clashes in Misery. It's causing all classes to have the assaulter's weaponry skills.

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Daemorth
Daemorth

I am 100% certain that I've played this mod on Call of Chernobyl. Was it removed because it was outdated? All weapon mods on CoC are crap and this is the only one that I like..

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RockemSocom
RockemSocom

the arsenal overhaul mod is pretty snazzy if you ask me

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LoLed
LoLed

If you interested and have time, can you make please compability with the Call of Misery? It's a new mod on mod :D for Call of Chernobyl. (Freeplay Misery) Ap-pro.ru

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bloodshot12
bloodshot12

Call of Chernobyl support maybe?

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mrthreedot
mrthreedot

could you make more weapons like this for misery? the mod is amazing...the reload animations for fn fal and stg and sig55 are not satisfying in my opinnion...too unreal...but the other animations...man i gotta tell you the mod is amazing...thank you so much for this...please add more weapons to the mod if you can...and by the way the mod changes the efficency for classes!!!
i love the word mod!!!
i am a sniper and i would be good with snipers but i am not...i am good with rifles however...do something about that too if you would...thanks!

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