Recon Compatiblity Patch for Misery!
PatchAllows the Misery version of OGR to work correctly with the Recon class.
This is my vision of original COP guns reanimation. It is similar project to KingFriday's COP SRP. Animations are more dynamic and accurate, however they are not intended to be realistic. So I don't want to read a complains about realism. All models are re-rigged and re-smoothed, they are also much smaller than in original game. Weapons configs are unchanged, except hud related things. New sounds generally were taken from Dice's BF3, some of them made Navarro. Enjoy!
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Allows the Misery version of OGR to work correctly with the Recon class.
Compatibility patch for Misery 2.1.1 It contains OGR merge and some new anims for custom weapons. Generally I didn't change original Misery weapons models...
Installation: 1. unpack archive with 7zip 2. backup xrGame.dll from your "bin" folder in COP main directory 3. paste "gamedata" and "bin" folders from...
Is it just me or are the weapon sounds too quiet in this one?
make a version for clear sky,clear sky desperetaly needs a mod like this that isnt over 1gb and makes the game take longer to load plus your animations and the gun sounds are great.
Very beautiful mod! , I hope to see this mod appear in SOC (+w+)
Is there a version of this for Shadow of Chernobyl? I really like this.
Hello! I was wondering if you would be able to point out where you found the vanilla files to re-animate as I would like to test re-animating a few of the weapons myself in 3DS Max or Blender
Hello. I have a problem. When I tried to replace the Lost Alpha DC original knife animation to OGR, it's not working, as expected.
Animations list in w_knife.ltx looks like this:
anim_show = knife_draw
anim_show_empty = knife_draw
anim_hide = knife_holster
anim_idle = knife_idle
anim_idle_aim = knife_idle
anim_shoot1_start = knife_kick1
anim_shoot1_end = knife_kick1 ;--remove me
anim_shoot2_start = knife_kick2
anim_shoot2_end = knife_kick2 ;--remove me
anim_idle_moving = knife_idle_moving
anim_idle_sprint = knife_idle_sprint
anim_bore = knife_bore
If I removing anim_shoot1_end and anim_shoot2_end, game crashing
FATAL ERROR
[error]Expression : anm
[error]Function : attachable_hud_item::anim_play
[error]File : player_hud.cpp
[error]Line : 324
[error]Description : model [wpn_knife_hud] has no motion alias defined [anim_shoot1_end]
What I done wrong?
Hey, can you please make a version for Lost Alpha developers cut? They added new weapon system from call of pripyat so making a compatible version for it like you did for misery should't be too hard.
This mod seems to be having some clashes in Misery. It's causing all classes to have the assaulter's weaponry skills.
I am 100% certain that I've played this mod on Call of Chernobyl. Was it removed because it was outdated? All weapon mods on CoC are crap and this is the only one that I like..
the arsenal overhaul mod is pretty snazzy if you ask me