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Comment History
Xyius
Xyius - - 29 comments @ 2007 Mod of the Year Awards

Vote for Helix mod!!
Moddb.com

Good karma+12 votes
Xyius
Xyius - - 29 comments @ 2007 Mod of the Year Awards

Hey all! Please check out Helix! We are aiming for the best looking most fun Souce mod of all!

Moddb.com

Good karma0 votes
Xyius
Xyius - - 29 comments @ Helix - New map Completed! More Screens!

The RGB fot my lighting is 255 210 210. I did at one build make it much more red. But it didn't accentuate the shadow effects I wanted. It made all the shadows have a reddish look to then, which in my opinion looked horrible. So I toned down the redness of the lighting to get those cool shadow effects. They are not "bad excuses" I think of everything when it comes to lighting. Your thoughts are just opinions from someone who has radically different(and bad) opinions on lighting and validate them as "the correct way to light."

Good karma+2 votes
Xyius
Xyius - - 29 comments @ Helix - New map Completed! More Screens!

Thanks for the feedback guys!

About the lighting comments. I did infact use env_cubemaps, and I was going for a dull lighting atmosphere because the base is old and decrepid. I didn't want to overlight and I thought fog wouldn't look realistic on Mars.

:)

Good karma+1 vote
Xyius
Xyius - - 29 comments @ v4 is here. Your opinion is:

Gay, a new skin wasn't needed. I couldnt find my mod Helix, I really hope I dont have to put it up AGAIN.

Good karma+3 votes
Xyius
Xyius - - 29 comments @ Exclusive Skin Renders

Looks Awesome!

Good karma+1 vote
Xyius
Xyius - - 29 comments @ Helix

The way I did our train level (Rootcanal) Is by using a combination of scrolling textures, func_tracktrain\'s and trigger_push / hurts to create the Illusion of constant movement.

Good karma+1 vote
Xyius
Xyius - - 29 comments @ Map-Altar

yes of course :) You dont adjust lightmaps til the very end since compile time goes way up :)

Good karma+1 vote
Xyius
Xyius - - 29 comments @ Character Model - Front

Ya, the texture you see now is a base for the model. Details and rust around edges will be added.

We will be adding something for the head. Some sort of visor, or viewing area like a ballistic helmet or something related :)

Good karma+1 vote
Xyius
Xyius - - 29 comments @ Assault Rifle Side View

Im trying to show as much progress on the mod as possible. Xyos finished it and had some time, so he took some screens, and put them up.

Removing the blocky look will takes minutes, but some parts are supposed to have hard edges.

Remember that everything is WIP. Mostly everything posted is because we want feedback either because we dont like how it turned out and want suggestions, or just generic opinions. Alot of the work you wont see is models/textures we completed and will not be displayed until the maps they reside in are complete.

Thanks for the comments, and keep them coming :)

Good karma+1 vote
Xyius
Xyius - - 29 comments @ Helix

Neither me nor Xyos has ever played Killzone. We are more of Xbox people. Any similarities are mearly Coincidence. But thanks for the positive comments. :)

Good karma+1 vote
Xyius
Xyius - - 29 comments @ Assault Rifle Side View

This is the world model, not the V_model. Bevelling edges and raising the poly-count does not bid well for a World model. As for the shinyness and concrete look, its because of the envmapcontrast vmt line. Its been removed and adjusted.

As for the weapon itself, the v_model version will look alot better obviously, but the generic shape will remain the same.

Good karma+1 vote
Xyius
Xyius - - 29 comments @ Helix

Thanks for the support guys! Not sure about the iron sights. But you never know. :p

Good karma+1 vote
Xyius
Xyius - - 29 comments @ Media Update 2

That kind of brushwork has to be very expensive to the engine, and it probably makes vis take forever in the compile. When you go that much detail you should use model. But it looks really nice none the less.

Good karma+1 vote
Xyius
Xyius - - 29 comments @ Helix

I think I might change the Lighting in "Undertaker" I will see what it looks like. :)

As for doing the coding first, we thought about that and decided it would be alot easier to do all the content first and THEN code. And I used those games to explain this as examples, It isn't going to be like those two games slapped together, alot of thought will go into the game play. :p

And we use XSI mod tool 4.2 to do the modeling. You can get it for free. :D

Good karma+1 vote
Xyius
Xyius - - 29 comments @ New Mod! Helix

I am aware the site isn't as good as it should be. I was planning to revamp it later on, which I will do within the next week.

Good karma+1 vote
Xyius
Xyius - - 29 comments @ Star Trek: Enterprise - M.A.C.O.

Cant wait for this mod! I ABSOLUTELY LOVE Star-Trek Enterprise!

Good karma+1 vote
Xyius
Xyius - - 29 comments @ Refit Dock 1

Holy CRAP!!!! Enough Said?

And Obviously it is model! Such detail could not be achieved with Brushwork.

Good karma+1 vote
Xyius
Xyius - - 29 comments @ TPol

Duh! Star Trek are the ones who CREATED the WHOLE pointed Ear Concept! GOD I HATE IGNORANCE!

Good karma0 votes
Xyius
Xyius - - 29 comments @ Helix

Thanks you guys! And no this isn't based on the book "Helix" I never even knew there was a book called Helix. :p

As for the HDR, I think it makes the ENTIRE map look next-gen. And This mod will be focused towards looking aweosme, and running fine. Keep in mind, we are keeping the FPS in mind. :p

Good karma+1 vote
Xyius
Xyius - - 29 comments @ Map-Rootcanal

It is an old cargo train. It is supposed to be dilapidated.

Good karma+1 vote
Xyius
Xyius - - 29 comments @ Helix

The reason why Undertaker is yellowish is because the sun is setting.

Good karma+1 vote
Xyius
Xyius - - 29 comments @ New Mod! Helix

And all weapons will be balanced so any gun is good to use.

Good karma+1 vote
Xyius
Xyius - - 29 comments @ New Mod! Helix

THere will be NO auto aim. I only say Halo because the HEALTH of the players will be like halo. It takes alot to kill. Also we might have CTF.

Good karma+1 vote
Xyius
Xyius - - 29 comments @ What would you like to see in the future for ModDB?

It would be cool to have a huge store.

Good karma+1 vote
Xyius
Xyius - - 29 comments @ Feudal Japan Mod

I would like to see this mod! Don't give up!

Good karma+1 vote
Xyius
Xyius - - 29 comments @ Decloak : Source

Sounds like an awesome mod! I just looked at about 100 different mods and all of them sounded bad and unoriginal. But I like this one! Unfortunately my Harddrive only have like 3 Gigs left and I need to buy another one, but if I had alot of room I would SO download this!

Good karma+1 vote
Xyius
Xyius - - 29 comments @ Making a working multiplayer weapon

Awesome tutorial! Easy to follow and read. Nicely done! This will help me alot!

Good karma+1 vote
Xyius
Xyius - - 29 comments @ Changing The Sounds In Your MOD

Nice tutorial! Simple, easy to follow and read. Great job!

Good karma+1 vote