The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

HELIX is a First person shooter source modification created by my brother Xyius (aka Exos212, akA Mr.Data :P), and me, Xyos212. Its emphysis on originality graphically is advanced source mapping, modeling, and texture art. Our goal is to make this look as realistic as possible, but still run at least at 40 FPS on an average machine. (HDR disabled will compensate alot of FPS problems for the low end machines) The gameplay is still being drawn up as we create content. The setting, story, and weapons are all done (in concept) and ready for mapping/modeling, etc. So far gameplay will be as follows: Round based, decent HP so it takes a bit to take an enemy down, Unique movement abilities to vary gameplay, and more little tweaks to the way you recover HP, deal damage, and destroy the enemy. TO SEE THE STORY LINE VISIT OUR WEBSITE AND CLICK "STORY" This is an abstract gameplay explination, and will be updated as we go along. Right now its a bit cumbersome to post progress on a continious...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Map-Altar
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
arkythesharky
arkythesharky - - 98 comments

I hope to god that that's a fast compile. The lighting and lightmaps look horrendous. D:

Reply Good karma Bad karma+1 vote
twincannon
twincannon - - 38 comments

The architecture and props are nice, but DEAR GOD, that spotlight!

Reply Good karma Bad karma+1 vote
Eegah
Eegah - - 139 comments

You're commenting on screenshots, DEAR GAWD! AAHAHA -- I'm commenting on your commenting! Vicious circle.

Reply Good karma Bad karma+1 vote
Xyius Creator
Xyius - - 29 comments

yes of course :) You dont adjust lightmaps til the very end since compile time goes way up :)

Reply Good karma+1 vote
Ankhsethamon
Ankhsethamon - - 128 comments

to correct the highlighting pillar, just reload the map ("reload" command) < I supose you took the screenshot just after building the cubemaps...:P >

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: