Probably not a month. Lost motivation? We placed well, barely missing second place. We have so much content being created that we are more focused on that than providing updates at this moment. When the assets start coming together you'll see some great stuff.
That all makes sense to me, but damage to the glass does not. Someone else mentioned above that it would essentially be like being shot in the eye. This is what I was really referring too. It's far too disorienting and very unrealistic for it to be damaged like that.
I am all for realism, but I couldn't even ******* see what was going on. You need to find that balance of fun and realism. The overlay of the gas mask... it is beyond intrusive. Please reconsider this design or at least include it as an optional thing.
We'll admit that melee has been on the back burner for awhile. With this new system, hitting zombies will no longer be a pain in the ***. It will also help dismemberment be more efficient for our new gibs.
Thank you. We would not be successful in the slightest without our amazing fans. A lot of the team has moved on to industry jobs or have already been in the industry for years. Yet they still work on it because you guys are so awesome.
We're toying around with better ways to do Survival mode. We have some ideas in the works and felt that survivors shouldn't lose just because a bunch of zombies were in a zone. We have yet to fully flesh out our ideas though, but I assure you there is a purpose :)
Do you even realize the significance in a custom built engine? You have 100% control over it. You know exactly how it was made and how to get the best out of it. You can make the changes you need to make a better game. Then you can even sell the engine if you want to. If they were to use the Source engine (and be glad they didn't), they would essentially have to make Source into an engine that will support the type of game they want to make. Will they even be able to include a feature they want in their game with Source? They won't know until they try. To lay down money for a license on something that might not work for them at all is ludicrous. They had the ability to make an engine and they did. How is that hurting them?
You don't know what you are talking about, yet I see a giant wall of text.
On topic with Chivalry, the price is reasonable. Their $50 instant access thing is a little blunt, but probably just for the extremely hardcore fans who want to support the developers even more. With AAA developers under a publisher they hope for high sales immediately. For indie developers they want a steady income and enough excess to expand the company and make their next game. This game will go down in Steam sales like any other game and it will sell well during those times. It might not sell like a AAA title, but to expect an indie game to do that is hoping.
Probably not a month. Lost motivation? We placed well, barely missing second place. We have so much content being created that we are more focused on that than providing updates at this moment. When the assets start coming together you'll see some great stuff.
Don't let the reviews play the game for you. Try it yourself and see if you like it or not.
That all makes sense to me, but damage to the glass does not. Someone else mentioned above that it would essentially be like being shot in the eye. This is what I was really referring too. It's far too disorienting and very unrealistic for it to be damaged like that.
I am all for realism, but I couldn't even ******* see what was going on. You need to find that balance of fun and realism. The overlay of the gas mask... it is beyond intrusive. Please reconsider this design or at least include it as an optional thing.
This is a glitch that tends to happen to a lot of mods sometimes. It's hl2.exe
Pants will not be included in the Steam release, sorry.
I bet he won't be in the house, ever.
We'll admit that melee has been on the back burner for awhile. With this new system, hitting zombies will no longer be a pain in the ***. It will also help dismemberment be more efficient for our new gibs.
Thank you. We would not be successful in the slightest without our amazing fans. A lot of the team has moved on to industry jobs or have already been in the industry for years. Yet they still work on it because you guys are so awesome.
There are no Molotovs in the game.
Yet.
We are throwing around ideas for a voice command that will attract zombies.
It's about right, realistic. You were just, you know, not in cover.
**** yeah, Janga.
We can't always have happy endings in the zombie apocalypse, silly!
We're toying around with better ways to do Survival mode. We have some ideas in the works and felt that survivors shouldn't lose just because a bunch of zombies were in a zone. We have yet to fully flesh out our ideas though, but I assure you there is a purpose :)
"GO **** YOURSELF" - Cleric
We are still looking for an ornithologist.
Do you even realize the significance in a custom built engine? You have 100% control over it. You know exactly how it was made and how to get the best out of it. You can make the changes you need to make a better game. Then you can even sell the engine if you want to. If they were to use the Source engine (and be glad they didn't), they would essentially have to make Source into an engine that will support the type of game they want to make. Will they even be able to include a feature they want in their game with Source? They won't know until they try. To lay down money for a license on something that might not work for them at all is ludicrous. They had the ability to make an engine and they did. How is that hurting them?
You don't know what you are talking about, yet I see a giant wall of text.
On topic with Chivalry, the price is reasonable. Their $50 instant access thing is a little blunt, but probably just for the extremely hardcore fans who want to support the developers even more. With AAA developers under a publisher they hope for high sales immediately. For indie developers they want a steady income and enough excess to expand the company and make their next game. This game will go down in Steam sales like any other game and it will sell well during those times. It might not sell like a AAA title, but to expect an indie game to do that is hoping.
I didn't do it.
This is for sure a piano. No ordinary piano. It's a space piano. SPACE. PIANO.
I'll look into updating this, but Steam is coming out with so many new features and almost all are still in beta that I cannot promise anything. :(
Thank you, good sir.
And all the other good sirs who have voted!
Shut up, Riley.
Yaaaaaaaa!!!
We (NMRiH Dev Team) decided to officially release it for people to use in GMod.
I fixed it.
Running the launcher in Admin, but clicking Start in the bottom right doesn't do anything. Followed the installation guide to the T.
HELP US MAKE THE MOD BETTER!
Give your feedback here: Nomoreroominhell.com
There was an issue with zombies and breaking doors. To meet the February release timetable we decided to keep those doors out for this update. :(
Huzzah!