Public Relations for No More Room in Hell.

Comment History  (0 - 30 of 148)
Xendrid
Xendrid Aug 18 2014, 9:30pm replied:

Yes. We have been trying to find a reliable character animator since 1.0

Apparently they are super rare.

+3 votes     media: [Beta 1.08] New Blood
Xendrid
Xendrid Aug 14 2014, 12:30am replied:

He is. Been doing some fine work again for the mod as you can see!

+4 votes     media: [Beta 1.08] New Blood
Xendrid
Xendrid Aug 14 2014, 12:23am replied:

Eventually. It's something we've been working towards forever now. Just haven't found the right people who can do it sadly. :(

+8 votes     article: Beta 1.08 Trailer - No More Room in Hell
Xendrid
Xendrid Feb 15 2014, 10:33pm replied:

"Waaaa stop liking what I don't like!"

Valerian, if I were you I would take a break from the internet and think about what I was doing with my life. Am I pointlessly flaming a project and its team members for no reason other than the fact that I'm selfish and unhappy? I am? Well, ****, I better stop that and move on and pick up a hobby in game design or something.

Anyway, I can't give you a refund on account that we didn't charge you a penny to play the game...so uh, sorry?

+4 votes     mod: No More Room in Hell
Xendrid
Xendrid Dec 27 2013, 9:21pm says:

Congrats JC2MP. Incredible work. I'll take 2nd any day to that!

+2 votes     article: Mod of The Year 2013
Xendrid
Xendrid Dec 12 2013, 10:25pm replied:

She is just on an incline that is REALLY hard to see.

0 votes     media: nms_campblood
Xendrid
Xendrid Dec 12 2013, 10:21pm replied:

We had numerous issues with those maps and had to scrap them, unfortunately. Re-making them has been on our minds, but they are pretty far down on the priority list right now.

0 votes     media: nmo_junction
Xendrid
Xendrid Dec 2 2013, 1:28am replied:

We don't have a full commercial license. Officially on Steam we are a "Half-Life 2 Mod".

Technically we are Indie, yet we aren't. It's convoluted to say the least, haha.

+9 votes     media: MOTY 2013 - Phase 1 Voting
Xendrid
Xendrid Dec 1 2013, 11:21pm replied:

Alternative light source introduced in patch .4 - you press F to bring it out and left click to strike it on. If you have a flashlight in your inventory you just hold the F key to bring out the lighter. Everyone has a lighter automagically.

+14 votes     media: MOTY 2013 - Phase 1 Voting
Xendrid
Xendrid Nov 2 2013, 1:33am replied:

You clearly do not understand how game development works. You shouldn't feel bad for complaining, you should feel bad for insulting our testers. They worked hard to make sure the launch is as smooth as it is. It's a pretty damn smooth launch with the server browser issues aside.

You should be thanking them.

+6 votes     mod: No More Room in Hell
Xendrid
Xendrid Oct 30 2013, 1:24am replied:

Thank you for helping us!

+5 votes     article: Closed Beta Testing Keys - HELP FIND BUGS!
Xendrid
Xendrid Oct 29 2013, 10:15pm says:

To all who didn't get a key in time, hang tight! We are barely over a day away from full release. These keys were put out in hopes to get our servers full to see if any horrible things happen that we didn't know about before.

+1 vote     article: Steam Closed Beta Keys
Xendrid
Xendrid Oct 29 2013, 2:58am replied:

Are you sure they were crawling?

+3 votes     article: Steam Closed Beta Keys
Xendrid
Xendrid Oct 23 2013, 3:22am replied:

I would just wait until we release on Steam. That way you can always pause and continue the download when it is convenient for you.

+4 votes     mod: No More Room in Hell
Xendrid
Xendrid Oct 23 2013, 3:21am replied:

We will be working on putting out tutorials for all things NMRiH soon. Right now we are too busy getting ready for release, but it is on our to-do list!

+2 votes     article: Mac & Linux Support + Release FAQ
Xendrid
Xendrid Oct 21 2013, 11:49pm replied:

Unfortunately no. Consoles would never allow us to put a free game on their systems. If developing for consoles was indie friendly like the PC, then we would. That will never happen though.

Thank Valve for supporting mod and indie developers. :)

+28 votes     article: Mac & Linux Support + Release FAQ
Xendrid
Xendrid Oct 18 2013, 12:19am says:

Hey fans, if you want to help us find bugs in our closed beta, post a link to your GitHub account along with an email in a comment!

+1 vote     article: Steam Release Date and Trailer
Xendrid
Xendrid Oct 15 2013, 1:44pm replied:

This was a few weeks ago. I believe the Molotov now correctly Molotovs.

+4 votes     article: Let's Survive Episode 4 - NIGHT OF THE LIVING DEAD Part 2
Xendrid
Xendrid Oct 9 2013, 7:10pm replied:

Those are combat shovels, much different than a common garden shovel. When we get maps that take place in eastern Europe, maybe then we'll add in that shovel.

+3 votes     article: Let's Survive Episode 3 - NIGHT OF THE LIVING DEAD
Xendrid
Xendrid Oct 9 2013, 2:59pm replied:

It's really hard to use an edge on a shovel with only upper body strength. That is why when digging you have to use your body weight and legs. Using the weight of the shovel to drive it as a blunt weapon is more efficient. :)

+6 votes     article: Let's Survive Episode 3 - NIGHT OF THE LIVING DEAD
Xendrid
Xendrid Aug 27 2013, 8:44pm replied:

Yes, but it just seems so weird to think about alternatives when I know the outcomes way down the line, haha.

+1 vote     mod: A Clash of Kings (Game of Thrones)
Xendrid
Xendrid Aug 27 2013, 3:37pm says:

Does the main events in the book(s) play out the same regardless of what you do in the mod? It would be ideal if you are just dropped in the middle of it free to do as you please only without the ability to change the story. I do not like the idea of turning the tides of a battle that should have been lost (or won) in the books.

+1 vote     mod: A Clash of Kings (Game of Thrones)
Xendrid
Xendrid Aug 9 2013, 10:03pm says:

I shall play as Ser Duncan the Tall.

+5 votes     media: Hedge Knight
Xendrid
Xendrid Aug 2 2013, 6:10am replied:

In case we ever get a dev kit we would like to know people who can test it out in the future. So no it's not priority at all. Making sure the game is as bug free as possible, making sure it doesn't crash, and is as lag free as possible is the priority with this closed beta.

+15 votes     article: Steam Closed Beta Testing Has Begun
Xendrid
Xendrid Jul 31 2013, 10:50pm replied:

Sounds like real life to me.

+1 vote     mod: MISERY
Xendrid
Xendrid Jul 31 2013, 9:28pm says:

After stumbling at the start, I finally made it to Skadovsk. Then I had to wrestle with the head lamp after going to rob the stalkers. It just broke for some reason so I had to restart. Got that working then killed the bandits and went to get my reward from the stalkers. I got shoved into the fire and was killed by it when they all of a sudden felt there was something dangerous nearby. Being around NPCs is a pain because you are unable to get close to them at all. Anyway, I can't seem to get my reward from them. No one has a prompt for speaking. I have the mission for receiving the reward, but no one wants to give it. The amount of items added is insane. It will take hours for me to sort through it all and learn what they do. Tool tips need to be centered on screen, can't read some of them at times. So for a beginner it truly is a misery to play. Sound, art, and presentation are all AAA+ though so good work!

+2 votes     mod: MISERY
Xendrid
Xendrid Jun 19 2013, 11:02pm says:

I had to do a double take on which mod this screenshot was for. I was that stunned by the brilliance.

+10 votes     media: A New Chapter Unfolds
Xendrid
Xendrid Feb 17 2013, 5:18pm replied:

Probably not a month. Lost motivation? We placed well, barely missing second place. We have so much content being created that we are more focused on that than providing updates at this moment. When the assets start coming together you'll see some great stuff.

+2 votes     mod: No More Room in Hell
Xendrid
Xendrid Feb 10 2013, 10:15pm replied:

Don't let the reviews play the game for you. Try it yourself and see if you like it or not.

+5 votes     mod: No More Room in Hell
Xendrid
Xendrid Jan 26 2013, 12:00am replied:

That all makes sense to me, but damage to the glass does not. Someone else mentioned above that it would essentially be like being shot in the eye. This is what I was really referring too. It's far too disorienting and very unrealistic for it to be damaged like that.

+1 vote     media: Stealth (teaser video)
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