Public Relations for No More Room in Hell.

Comment History  (0 - 30 of 121)
Xendrid
Xendrid Feb 17 2013, 5:18pm replied:

Probably not a month. Lost motivation? We placed well, barely missing second place. We have so much content being created that we are more focused on that than providing updates at this moment. When the assets start coming together you'll see some great stuff.

+2 votes     mod: No More Room in Hell
Xendrid
Xendrid Feb 10 2013, 10:15pm replied:

Don't let the reviews play the game for you. Try it yourself and see if you like it or not.

+5 votes     mod: No More Room in Hell
Xendrid
Xendrid Jan 26 2013, 12:00am replied:

That all makes sense to me, but damage to the glass does not. Someone else mentioned above that it would essentially be like being shot in the eye. This is what I was really referring too. It's far too disorienting and very unrealistic for it to be damaged like that.

+1 vote     media: Stealth (teaser video)
Xendrid
Xendrid Jan 24 2013, 10:22pm says:

I am all for realism, but I couldn't even ******* see what was going on. You need to find that balance of fun and realism. The overlay of the gas mask... it is beyond intrusive. Please reconsider this design or at least include it as an optional thing.

0 votes     media: Stealth (teaser video)
Xendrid
Xendrid Jan 8 2013, 1:17am replied:

This is a glitch that tends to happen to a lot of mods sometimes. It's hl2.exe

+4 votes     mod: No More Room in Hell
Xendrid
Xendrid Dec 25 2012, 7:42pm replied:

Pants will not be included in the Steam release, sorry.

+1 vote     media: nms_arbre
Xendrid
Xendrid Dec 25 2012, 3:06pm replied:

I bet he won't be in the house, ever.

+3 votes     media: Mod of the Year 2012 Feature
Xendrid
Xendrid Dec 21 2012, 10:48pm replied:

We'll admit that melee has been on the back burner for awhile. With this new system, hitting zombies will no longer be a pain in the ***. It will also help dismemberment be more efficient for our new gibs.

+1 vote     mod: No More Room in Hell
Xendrid
Xendrid Dec 20 2012, 11:25pm replied:

Thank you. We would not be successful in the slightest without our amazing fans. A lot of the team has moved on to industry jobs or have already been in the industry for years. Yet they still work on it because you guys are so awesome.

+4 votes     mod: No More Room in Hell
Xendrid
Xendrid Dec 20 2012, 9:39pm replied:

There are no Molotovs in the game.

Yet.

+9 votes     media: [WIP] Molotov Remodel
Xendrid
Xendrid Dec 20 2012, 3:45am replied:

We are throwing around ideas for a voice command that will attract zombies.

+3 votes     mod: No More Room in Hell
Xendrid
Xendrid Dec 19 2012, 11:41pm replied:

It's about right, realistic. You were just, you know, not in cover.

+4 votes     mod: No More Room in Hell
Xendrid
Xendrid Dec 6 2012, 1:47am says:

**** yeah, Janga.

+3 votes     media: VFX demo reel
Xendrid
Xendrid Nov 26 2012, 11:33pm replied:

We can't always have happy endings in the zombie apocalypse, silly!

+4 votes     mod: No More Room in Hell
Xendrid
Xendrid Nov 20 2012, 9:59pm replied:

We're toying around with better ways to do Survival mode. We have some ideas in the works and felt that survivors shouldn't lose just because a bunch of zombies were in a zone. We have yet to fully flesh out our ideas though, but I assure you there is a purpose :)

+1 vote     article: Beta v1.06 Release
Xendrid
Xendrid Nov 9 2012, 11:44pm replied:

"GO **** YOURSELF" - Cleric

+4 votes     mod: No More Room in Hell
Xendrid
Xendrid Oct 5 2012, 1:15am replied:

We are still looking for an ornithologist.

+8 votes     mod: No More Room in Hell
Xendrid
Xendrid Sep 22 2012, 10:01pm replied:

Do you even realize the significance in a custom built engine? You have 100% control over it. You know exactly how it was made and how to get the best out of it. You can make the changes you need to make a better game. Then you can even sell the engine if you want to. If they were to use the Source engine (and be glad they didn't), they would essentially have to make Source into an engine that will support the type of game they want to make. Will they even be able to include a feature they want in their game with Source? They won't know until they try. To lay down money for a license on something that might not work for them at all is ludicrous. They had the ability to make an engine and they did. How is that hurting them?

You don't know what you are talking about, yet I see a giant wall of text.

On topic with Chivalry, the price is reasonable. Their $50 instant access thing is a little blunt, but probably just for the extremely hardcore fans who want to support the developers even more. With AAA developers under a publisher they hope for high sales immediately. For indie developers they want a steady income and enough excess to expand the company and make their next game. This game will go down in Steam sales like any other game and it will sell well during those times. It might not sell like a AAA title, but to expect an indie game to do that is hoping.

+1 vote     media: Release Date Trailer
Xendrid
Xendrid Sep 15 2012, 2:33am replied:

I didn't do it.

+2 votes     mod: No More Room in Hell
Xendrid
Xendrid Sep 15 2012, 2:30am says:

This is for sure a piano. No ordinary piano. It's a space piano. SPACE. PIANO.

+1 vote     media: Multiplayer Piano check
Xendrid
Xendrid Sep 11 2012, 3:03pm replied:

I'll look into updating this, but Steam is coming out with so many new features and almost all are still in beta that I cannot promise anything. :(

+2 votes     mod: No More Room in Hell
Xendrid
Xendrid Sep 1 2012, 3:13pm replied:

Thank you, good sir.

And all the other good sirs who have voted!

+2 votes     article: Steam Greenlight - NMRiH
Xendrid
Xendrid Aug 29 2012, 3:46am replied:

Shut up, Riley.

+19 votes     article: Contagion at Pax Prime!
Xendrid
Xendrid Jul 9 2012, 12:01am says:

Yaaaaaaaa!!!

+3 votes     game: The Somme
Xendrid
Xendrid Mar 20 2012, 1:33am replied:

We (NMRiH Dev Team) decided to officially release it for people to use in GMod.

+6 votes     download: NMRiH Gmod Swep Pack 1.03
Xendrid
Xendrid Mar 18 2012, 5:15pm replied:

I fixed it.

+1 vote     article: CoH: Modern Combat - We are live!
Xendrid
Xendrid Mar 18 2012, 4:58pm says:

Running the launcher in Admin, but clicking Start in the bottom right doesn't do anything. Followed the installation guide to the T.

+1 vote     article: CoH: Modern Combat - We are live!
Xendrid
Xendrid Mar 1 2012, 3:04pm says:

HELP US MAKE THE MOD BETTER!

Give your feedback here: Nomoreroominhell.com

+1 vote     article: NMRiH Beta 1.03 Release
Xendrid
Xendrid Mar 1 2012, 1:28am replied:

There was an issue with zombies and breaking doors. To meet the February release timetable we decided to keep those doors out for this update. :(

+1 vote     mod: No More Room in Hell
Xendrid
Xendrid Feb 29 2012, 9:46pm replied:

Huzzah!

+7 votes     article: NMRiH Beta 1.03 Release
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