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FlatRock Software has released the source code for Hovertank 3D under GPLv2.
I can't believe I missed it, but Star Wars: Bloodlines turned 4 on December 4th. I get the feeling that I'll port the game to a newer engine (one that...
Star Wars: Bloodlines now has a Facebook page. If you want to follow/like it there, feel free. We will be posting updates on that page more often than...
Orb of Dilaaria now has a Facebook page. Since it can no longer be played in a 64-bit OS, the mod will be ported to a more modern version of the Wolfenstein...
It's finished! After lots of blood, sweat, and bugs (programming, not the living kind), our first independent project is complete. As you know, Bloodlines...
Star Wars: Bloodlines is essentially finished, except for what testing, tweaking, and bug fixing needs to be done before it is unleashed to the public...
This mod is still in the works and might start up sooner than you and I think. I believe this mod is going to be more fun to make because the engine is...
There hasn't been much activity here, but I just wanted to make sure that everyone watching this game knows that it is indeed still active. We're...
After three years of development, Orb of Dilaaria has been released. Though based on the Wolfenstein 3-D engine, you will find that it has been greatly...
The title of this news entry just about says it all. I've been able to dedicate more time to testing the levels lately and everything is looking...
I can't really say too much else other than another two months of testing and tweaking have passed. The day is getting closed, though, I promise...
We're not dead; we've just been silent for a few months. By being silent, however, I do not mean that we weren't productive. Testing has...
It's been a long time coming, but we are finally down to the minor tweaking and testing stage. Bug fixes are at a minimum. Now it's simply testing...
All that is left is testing. There are a few glithes that need to be taken care of, but everything else has been completed. I'd say that there is...
The Star Wars: Bloodlines project has been restarted. It's not quite back to the full speed ahead momentum it had a few months ago, but the pace...
Beta testers have started testing a subset of maps for Orb and so far things are looking great. I'm hoping that progress will be relatively quick...
The past month has been spent tweaking and bug-fixing the code as well as map development. The sounds have been finished and all the music has been replaced...
The internal alpha is going smoothly and things are looking very nice. Maps and music are the main items that need to be finished, but several other aspects...
The code rebuild appears to be complete. The new engine has been sent to mappers for testing and map development. Now we're back to only needing...
Finally, some good news. The code rebuild is basically finished up to the tweaking stage. I'm going to try it out a bit more before passing it on...
The code rebuild is making progress. I've hit a few snags along the way, but since I'm testing things out after each item I add back to the...
After a couple of weeks of fretting about the memory problems, I think I may have found a solution. I am now able to run Orb with EMS enabled and display...
While working on getting the EXE to a finalized form, I've come across what I believe are some memory issues. On one computer, everything runs fine...
Due to engine limitations and memory restrictions caused by the larger texture size, the Orb Engine was taken back down to 64x64 textures. The frame rate...
The Orb engine has been updated to use the recent coding developments in the Wolf3D community. This includes 128x128 graphics, parallaxing skys, clouds...
The sounds have been finished. This leaves only the maps and music. Orb has a very talented mapper working on the maps. He has requested some additional...
OK, the push to get Orb finished is strengthening. Most of the sounds and object sprites have been finished. This leaves some walls, the music, and the...
Some progress has been made with the wall textures and I'm quite happy with the results. I'm in the process of deciding upon which objects to...
Orb is going through a minor setback because I am sick of how 95% of the walls looked. There was very little variety in the textures and everything looked...
All guard graphics are now complete and I've even added a new guard. This means that I just need to finish a couple new coding tweaks, about half of the...
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