The Land of the Seven Kingdoms was once the peaceful creation of Eilior, the Great Being, but when the dark lord Wersin disbanded the Nonacyclus and descended upon the world, the peace of the world was shattered. Eilior gave man the gift of the Orb. The Orb is the strength of mankind's protection against Wersin and enchants the weapons of the Army of the Seven Kingdoms. The dark clouds of war covered the land and when the great battle had ended, Wersin was the new possessor of the Orb. The Orb of Dilaaria is a Wolfenstein 3D/Spear of Destiny based TC that brings a new look to the classic game. All graphics, sounds, and music have been changed and a few tricks and surprises were tossed in to keep you on your toes...

Post news Report RSS Some progress and a setback

Some progress has been made with the wall textures and I'm quite happy with the results. I'm in the process of deciding upon which objects to use because there hasn't been much variety in them. At the request of Ringman, a new palette was created. So some time was needed to convert about

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Some progress has been made with the wall textures and I'm quite happy with the results. I'm in the process of deciding upon which objects to use because there hasn't been much variety in them.

At the request of Ringman, a new palette was created. So some time was needed to convert about 1000 BMPs to the new palette. Luckily I could use SpriteMaker to convert them all easily.

The setback is that WDC has a bug in it that needs to be fixed before I can continue work on Orb. It seems to mess up the texture order when you have a lot of textures added as a group and then remove one from the list. Once I have this fixed, I will post some more Orb screen shots.

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