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Comment History
wertologist
wertologist - - 9 comments @ More Leaders Mod

Nice mod. Really spices the game up to be more intricate. It doesn't differentiate too much from the base game so it's not hard to transition to.

I did notice a few bugs though and I figure I'd point them out assuming you still work on this.

-The combat medic cannot board pelicans. Unsure why.

-Campaign is slightly bugged, but you can still complete it with little issue. Only things that I ran into that were problematic is trying to get the skulls. For example, Arcadia Outskirts has a skull that requires you to kill a bunch of wraiths, but this mod turns all the wraiths on that map into fuel rod wraiths and they don't add to that counter so you're unable to get that skull. The other skull I couldn't get was the skull on that level where you have to rescue those 3 platoons from the flood before the time runs out. That skull requires you to kill like 350 flying flood. This mod severely dampens the amount that appear on that level. I could only manage to kill 100 of them and I was zig-zagging around the map with hornets looking for them. Haven't tested the last mission's skull yet so I don't know if it's restricted by this mod yet or not. The rest are fine. Maybe add another way to get the skulls or just automatically give them to the player to get around those bugs?

-Pelicans cannot heal. Once a pelican is damaged, it cannot be repaired. I put one inside a healing field and it didn't even heal a bit. Not sure if that was intentional or not, but I'd wager on it being a bug.

-Infected units do not have LOS. I tried to scout the map a bit with an infected rebel I got early match and found that none of them have sight so they just wander into the greyed areas without revealing what's around them. The only way around that was to have some other units with them to act as their eyes like an infection form or something.

-Rocket troops sometimes get frozen animations. They still function fine, but they just slide around the map.

-Another issue I ran into in the story mode is that for some reason the hero units would sometimes be completely unresponsive. They won't move or attack. Only way I found to get around that is to let them die and then revive them and hope they get refreshed(which works most of the time)

-One small issue I ran into in the story mode is that Forge and Anders are a bit bugged. I assume this is because you altered them somehow. It's nothing game breaking, but it can be noteworthy. I've found that Forge cannot seem to enter the airlocks on the ship level so when the barrier comes around, he will always get hit. It doesn't matter much since he gets back up from death though so it's not serious. An instance of Anders is on the 3rd last level where you have to capture four bases. For some reason, when the AI takes control of Anders to board the pelican, she never does. She just stands there. Enemies can shoot her and she can defend herself, but she never leaves the map. I don't know if her dying would cause the mission to fail or not as I didn't want to take that chance. Again, not game breaking, but noteworthy.

-Another issue I've ran into is that sometimes the camera gets all wonked out. It usually triggers when you open the leader power menu and close it. The camera will usually just shoot into a weird angle and then trying to zoom out only rotates your camera. This can be cool sometimes as you can get the camera right behind units for some really cool battle screenshots, but obviously that is problematic when you're trying to play. You can work around it by tilting the camera until it's aiming straight down, but it can be hard to see some units after that.

Those are all the issues that come to mind. Everything else works real well and are fun.

Though I'd like the Spartans to get more allowance. Just 3 isn't all that fun to have in a battle. I understand it's for balance purposes, but they really aren't all that powerful to begin with so that limit isn't helping much. I like the fact that we can choose different weapons for them as I hated having to upgrade into different weapons without going back. I would like to see a Spartan with the Assault Rifle though if that is doable. Maybe slap the marine animations over the Spartan body? I know it's a weird weapon to put on a unique unit, but it's an iconic gun of the series.

Good karma+3 votes
wertologist
wertologist - - 9 comments @ Hyrule Conquest

Just stumbled onto this mod yesterday which led me to 0 AD. This mod looks fun. It looks like you put a lot of love and work into each model. It really shows. It looks great so far. I hope to try it soon.

Do you play to add the Twili race/faction? I know there isn't a whole lot to work with, but it certainly is a notable one. Maybe create a new faction that all the loose concepts that aren't fleshed out enough for their own factions are just shoved into it? Like, Skull Kid and Majora's Mask would be a fun thing to have on the battlefield, but I can't imagine you could make a whole faction for them so that's where the Misc factions would fit. Maybe one for good and one for evil so you don't have Fierce Deity Link teamed up with Majora's Mask.

Do you plan on reworking the Zora mounts? I know BOTW had the one elephant beast, but a blue elephant just seems really out of place. The only instance of an elephant being associated with the Zora was that Divine Beast. I think Octoroks would be more fitting.

Is there a faction filled with just various monsters? I'd like to throw Link and an army on a battlefield fighting nothing but monsters with no humans.

Will you add variants that appear in different games? For example, Chus in TP are fairly different from chus in other titles.

I don't know if Water combat is in the game or not, but do you intend to add the Morpheel, Giant Octoroks, Gyorg, and other aquatic enemies?

Good karma+1 vote
wertologist
wertologist - - 9 comments @ Campaign Commander

Can't get this mod to install. I followed the instructions perfectly, but when I try to open the shortcut it just opens the folder rather than the mod.

Good karma+1 vote
wertologist
wertologist - - 9 comments @ Resident Evil 2: Survivors (v2.01)

I wish you showed people the progress you had done. I was under the impression that you had the whole thing done when I saw "full". It is only two rooms so far.

Not bashing for the work you've done so far. It's very impressive, but it has problems. I'm having severe camera issues where the game registers the left analogue stick(movement) as also the right analogue stick(camera). So this means that whenever I move or try to turn, the camera shoots around like crazy and I have to turn the right stick in the opposite direction in order to balance it out, but that's very problematic to have to handle in combat situations.

Then there is an issue with difficulty. Now, I'm not saying having difficulty is bad, but when I found the Brad zombie, I put 8/10 rounds directly into his face and he only flinched once. When he got near me, I had no ammo left and had to knife him like crazy in order to kill him. When I got inside, I got the 15 rounds on the counter and still couldn't kill the zombie inside with it. I had to knife it which is very problematic when they are able to grab you and throw you without much of a struggle.

So I think you should nerf their health just a bit so it doesn't take 20+ headshots to kill them. I also think you need to seriously work on the camera bug. I eagerly await the full release.

Good karma+7 votes
wertologist
wertologist - - 9 comments @ Resident Evil 2: Survivors

Can I get a bit of help please? I'm having some serious camera issues. I installed the RE4 camera option and am playing with my 360 controller. The issue is that when I try to walk forward, the game thinks I'm also aiming up with the right stick. So moving means I'm constantly looking up as well. I have to hold down on the right stick a bit just to look ahead while moving. This is problematic when I need to be able to turn while moving. Can anyone help me fix this?

Good karma+4 votes
wertologist
wertologist - - 9 comments @ Knights of the Force 2.1

Any chance this works with bots? Some mods are only online.

Good karma+1 vote
wertologist
wertologist - - 9 comments @ Covenant at War

Sad to say the mod is probably dead. No updates for four years and only "it's slow". Any kind of update on progress would be nice. I had really high hopes for this mod.

Good karma+1 vote
wertologist
wertologist - - 9 comments @ Star Wars Frontier Plus

Doesn't work for me. I have the Steam version and put the folder in the mods folder. I launch the game and it gives me errors. When I pull up the mod list, it's nowhere to be seen. Any ideas? There was no installer despite the readme saying there was.

Good karma+1 vote
wertologist
wertologist - - 9 comments @ In-Game Skin Changer

For the life of me I can't get this mod to work anymore. I installed it just like the instructions said, but the option does not show up in the fakeconsole thing. I used to have it working before, but I recently had to reinstall the game and now I can't get it working. I have the 1.3 patch and using the Steam version. Can someone help me figure this out?

Good karma+1 vote