- You're free to make addons to my mod, change the mod and upload a new one out of if aslong as you provide credits to me, the original creator of this mod, moddb gives the credit if you upload it on my mod page


credits to Kornner Studios for the tool.
credits to Behaviour Interactive, 343i and Ensemble Studies for making the game.


LEGAL:

As with all mods, please don't take my stuff without permission. If you want to use any of this content in another mod, please notify me and we can work something out. The only expection is that you can upload any changes to the mod as addon on this mod collection. This mod only uses content from the game, atleast at the moment.

I am not liable in any way for ANY damage, loss of data, virus, male-ware, or any other harm that may come to your computer by using this mod. Though, frankly, if you get any of that from this than I would be very surprised...


Halo Wars Definitive Edition © Microsoft Corporation. My mods are created under Microsoft's "Game Content Usage Rules" using assets from Halo Wars Definitive Edition and Halo Wars 2, and are not endorsed by or affiliated with Microsoft.

Xbox.com


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More Leaders Mod v3.23

More Leaders Mod v3.23

Full Version 6 comments

This is a small mod with the simple goal of overhauling existing leaders and adding new ones like the Banished, Forerunners and Flood to Halo Wars. Modmanager...

More Leaders Mod v3.25

More Leaders Mod v3.25

Full Version 1 comment

This is a small mod with the simple goal of overhauling existing leaders and adding new ones like the Banished, Forerunners and Flood to Halo Wars. Modmanager...

More Leaders Mod v3.24

More Leaders Mod v3.24

Full Version 6 comments

This is a small mod with the simple goal of overhauling existing leaders and adding new ones like the Banished, Forerunners and Flood to Halo Wars. Modmanager...

More Leaders Mod v3.22

More Leaders Mod v3.22

Full Version 5 comments

This is a small mod with the simple goal of overhauling existing leaders and adding new ones like the Banished, Forerunners and Flood to Halo Wars. Modmanager...

More Leaders Mod v2.3

More Leaders Mod v2.3

Full Version

This is a small mod with the simple goal of overhauling existing leaders and adding new ones like the Banished, Forerunners and Flood to Halo Wars. Modmanager...

More Leaders Mod v1.5

More Leaders Mod v1.5

Full Version 16 comments

Description contains update notes, as always there is a installation guide in the download included, this version comes with the camera mod and always...

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th3lifeoftorch
th3lifeoftorch - - 2 comments

You did an outstanding job with this mod I will point out the bugs I have noticed but otherwise you have really outdone yourself I was extremely excited when I noticed we actually have Promeathan knites crawlers and even vehicles

Bugs-
Forerunner Super Unit keeps shooting at already killed enemies and beam stays in game and doesnt go away regardless if it is killed or not

I think maybe if you have a certain amount of crawlers its glitches the sound of the game where you dont hear any weapons being fired anymore only engines and movement sometimes not even that

this is only with the forerunner faction I have experienced this ill test out the others and see if I can find more.

P.S. I really appreciate you, you deserve the appreciation for taking the time out of your day to revive Halo Wars DE modding to this extent, especially at times like these to where life almost doesnt seem worth it anymore..... thank you

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wertologist
wertologist - - 9 comments

Nice mod. Really spices the game up to be more intricate. It doesn't differentiate too much from the base game so it's not hard to transition to.

I did notice a few bugs though and I figure I'd point them out assuming you still work on this.

-The combat medic cannot board pelicans. Unsure why.

-Campaign is slightly bugged, but you can still complete it with little issue. Only things that I ran into that were problematic is trying to get the skulls. For example, Arcadia Outskirts has a skull that requires you to kill a bunch of wraiths, but this mod turns all the wraiths on that map into fuel rod wraiths and they don't add to that counter so you're unable to get that skull. The other skull I couldn't get was the skull on that level where you have to rescue those 3 platoons from the flood before the time runs out. That skull requires you to kill like 350 flying flood. This mod severely dampens the amount that appear on that level. I could only manage to kill 100 of them and I was zig-zagging around the map with hornets looking for them. Haven't tested the last mission's skull yet so I don't know if it's restricted by this mod yet or not. The rest are fine. Maybe add another way to get the skulls or just automatically give them to the player to get around those bugs?

-Pelicans cannot heal. Once a pelican is damaged, it cannot be repaired. I put one inside a healing field and it didn't even heal a bit. Not sure if that was intentional or not, but I'd wager on it being a bug.

-Infected units do not have LOS. I tried to scout the map a bit with an infected rebel I got early match and found that none of them have sight so they just wander into the greyed areas without revealing what's around them. The only way around that was to have some other units with them to act as their eyes like an infection form or something.

-Rocket troops sometimes get frozen animations. They still function fine, but they just slide around the map.

-Another issue I ran into in the story mode is that for some reason the hero units would sometimes be completely unresponsive. They won't move or attack. Only way I found to get around that is to let them die and then revive them and hope they get refreshed(which works most of the time)

-One small issue I ran into in the story mode is that Forge and Anders are a bit bugged. I assume this is because you altered them somehow. It's nothing game breaking, but it can be noteworthy. I've found that Forge cannot seem to enter the airlocks on the ship level so when the barrier comes around, he will always get hit. It doesn't matter much since he gets back up from death though so it's not serious. An instance of Anders is on the 3rd last level where you have to capture four bases. For some reason, when the AI takes control of Anders to board the pelican, she never does. She just stands there. Enemies can shoot her and she can defend herself, but she never leaves the map. I don't know if her dying would cause the mission to fail or not as I didn't want to take that chance. Again, not game breaking, but noteworthy.

-Another issue I've ran into is that sometimes the camera gets all wonked out. It usually triggers when you open the leader power menu and close it. The camera will usually just shoot into a weird angle and then trying to zoom out only rotates your camera. This can be cool sometimes as you can get the camera right behind units for some really cool battle screenshots, but obviously that is problematic when you're trying to play. You can work around it by tilting the camera until it's aiming straight down, but it can be hard to see some units after that.

Those are all the issues that come to mind. Everything else works real well and are fun.

Though I'd like the Spartans to get more allowance. Just 3 isn't all that fun to have in a battle. I understand it's for balance purposes, but they really aren't all that powerful to begin with so that limit isn't helping much. I like the fact that we can choose different weapons for them as I hated having to upgrade into different weapons without going back. I would like to see a Spartan with the Assault Rifle though if that is doable. Maybe slap the marine animations over the Spartan body? I know it's a weird weapon to put on a unique unit, but it's an iconic gun of the series.

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th3lifeoftorch
th3lifeoftorch - - 2 comments

couldnt have said it better myself!!

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PublicServant
PublicServant - - 7 comments

What on your thoughts on adding a Banished Kig-Yar Pirate leader?

Minor Unit Suggestions:
Ruutian Sniper Unit.
Ibe'shan Infantry Squad.
T'vaoan Scout Unit/Squad.
Playstyle based around stealth and/or resource siphoning (to play up the piracy).

That's all I've got off of the top of my head.

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Blizardbear69
Blizardbear69 - - 23 comments

Your mod is awesome reminds me alot of ultimate apocolypse back in its early days. Will share this with my friends :).

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HellJumperODST
HellJumperODST - - 50 comments

Brilliant mod, though not finished it's in a state where I enjoy playing it more than the base game!

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Blackandfan Creator
Blackandfan - - 106 comments

Thanks a lot!

Reply Good karma+2 votes
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Latest posts from @blackandfan

Looks good T.co

Jul 1 2023

HWDE is back on sale Store.steampowered.com Youtu.be

Jun 29 2023

Halo Wars DE is $5 right now on steam. Store.steampowered.com

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Free-For-All is one of the new game modes that mods, like VanillaPlus(ModDB) shown here, are adding to the game. Fe… T.co

Jun 8 2023

Spreading some love to cut units, the Guta Rider (Halo Reach concept art) makes an appearance in my More Leaders Mo… T.co

Jun 7 2023

Colony and The Banished have arrived. Introducing one of the 2 Banished leaders you are able to play as in More Lea… T.co

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