You sir, just earned my infinite respect. You've managed to pull off such huge job. Absolute respect.
You sir, just earned my infinite respect. You've managed to pull off such huge job. Absolute respect.
If it was EA selling it, you would have to buy it in parts (100 parts in total) $899,999.99 + $19.99 (shipping) each part and final assembly for only $19,999,999.99! Considering it is 95% off Holiday Deal...
Good Game, I miss modding tools for it...
I'm here for the promised steam key too! Thanks for your time!
Worry not, UEF won't fall back :)
Very second I seen that Monkeylord MkII is Stealth Bot, I understood that fate of most battles is decided if somebody forgets about radars :)
Worry not people, all body parts that are not protected by armor are immune to damage!
Name it Phoenix! It sounds awesome and I want to see other people's butthurt :P
OverRated, you've said you made Tech Level switch button because there is not enough tabs. But if somebody will find out or make it possible to add more tabs, will you implement it in to Revamp Expansion Mod 1.2?
Wait, but you and your modding team created new units with new models (including Fatboy) and their tracks are moving/working/have animation, right?
OverRated, you use button switching between tech levels, because there are not enough tabs, right?
Then I got another question regarding gantries side mod. It means player won't be able to build all experimentals in gantries due their huge size, then what about these huge experimentals that can't be build in gantries, you will make them buildable just "on ground"/"on water"?
OverRated, as I understood you will add original gantries as small side mod. And for any units to fit them you can just increases their size and make them upgradable with weapons/shields/radar. This will cause even more tactical game, because players won't be able to spam everything with gantries.
I appreciate your hard work, but when Revamp 1.2 is done, for home use only I will remove pillars and will add original experimental gantries, increased in size of course to match new units or will make big experimentals buildable on ground. While I love new units and weapons, I really want to leave hardships of production as is, to make it less casual and more hardcore. Thank you.
Wine is a good temporary solution for light Windows Games under Linux.
Yay! Fatboy's useless factory got replaced with dual gatling artillery cannons! :D
Looks awesome already. I got a couple of questions regarding version 1.2:
1) Will you redesign units from original Supreme Commander (like Fatboy), so they will have complete animation (again, like Fayboy's tracks) or will you just live them as is?
2) Units from original Supreme Commander will be added just as pack in research tree, or will they be normally implemented without any switches (between SC2 units and SC1 T1/T2/T3 units) and useless units won't be added?
I... couldn't... resist... I had to buy it... I didn't had other choice! I swear! :D
10/10 from me, even if it's just in alpha in-development version!
Long live to our Indie Game Developers - they are one who save gaming industry, not some random EA!
Well, it's same for all mods, and it's frustrating... Anyway I looked through the units files/etc. And I think only trouble in case of unmoving treads it's model itself... But I'm too lazy to install 3D Max again on my PC ><
When I will get home I will check it out, I hope in this MOD original SC units' animation is fixed...
From what anime (or hentai =p) this picture is? =)))
I hope, that mod will be intresting to everybody...
WarStalkeR
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