Anything you wanna know, ask me.
I'm tempted to call it Tactical menacing geometric shape from now on
The Akira class is my favourite ship, such a beautiful design and so powerful. This model and texture looks great except the edge where the deflector dish section connects to the main saucer section, that connecting edge I feel should be softened, it looks more like it's pasted onto the bottom rather than a flowing part of the ship.
The front part around the deflector dish looks great though. Those hard lines reaching out to the front of the saucer section and the edge loop going around the deflector dish make it look mean.
Also not sure if it's the angle but the red line and the windows look a bit distorted, as if the UVs aren't lined up quite right. Aside from those it looks amazing, keep up the good work!
I'd love to join you guys on your new venture, i have experience in maya and photoshop if u need a moddeler/texturer.
Farewell, brave Modders. Your work is now finished. Here at last, on Moddb... comes the end of our Fellowship. I will not say do not weep, for not all tears are an evil.
cute youngling, train him well.
wow i actually guessed right, awesome idea guys.
no clue if this is what it will be for but the idea just came into my head. Make it a planet type that you can travel to and take control of, with the bonus that it has weaponry built into it.
Would it be better to call them 'Unidentified Light Frigate'?
if i didnt know this game and the klingons i'd say they were fireworks, so pretty.
ive installed it however when i open it the console says Could not open string package 'CON_TEXT'.
im fairly sure i installed it correctly.
Reaper_Armada there is currently a warrant ordering you to remove this picture immediately due to a confirmed case of fatal eye-gasm.
yeah it's a really good model but a lot of the dimensions seem like they need to be tweaked.
it's actually amazingly simple Set. all u need to do is adjust some values in a notepad document for the ships, u can google how to do it. I have no experience coding whatsoever and it was easy. i'm not sure if u can adjust things like weapon range but i had my ships flying at about 1 million miles a second with 1-hit kill weapons. Unikraken knows how looking at his comment.
the new design looks awesome! The red type in the article looks great and the background is awesome but the crimson color used for the links definately looks too dark.
I'd love to be a tester for both mods and also if you guys ever need it i have some experience modelling in maya and making textures. Thankyou Henley for helping to do this!
not sure if the game engine supports them or not but a decent normal map and good detail around the holes would give them a lot more depth providing the illusion that the hole is much deeper than it is so give em some time guys.
it does sound very nice, however when it goes to the full on orchestral part at about 0:53, it sounds like two separate songs meshed together. there's no real buildup, the two parts sound completely different in sound and the mood of it and it also sounds slightly off timing wise when it's introduced.
Overall it's a really good piece, good job.
wow i'm stupid i just needed the patch. Thanks very much mate.
i'm having an issue where after i setup a skirmish and begin the match, the game closes down when it has fully loaded. Anyone have any idea how to fix this?
i have some experience in modelling/texturing/unwrapping, but not a huge amount.
awesome cant wait for the release
i think you could see the SG. kinda housed in there
what will the capital ship upgrade facility be for?
are you just going to keep adding teams or will the list you have be it?
is it currently turning or is it normally vertical?
lol good luck
it sounds like a really good idea however would it be possible to set it up so that you can choose who to attack in the order you want instead of clockwise?
will you guys be upgrading this mod to Sins Rebellion when it comes out?
that happens to me aswell, i followed all the instructions correctly but it freezes when i try to activate the mod.