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Comment History  (0 - 30 of 40)
waggit
waggit - - 40 comments @ Exodus Mod Bi-Weekly Update #6

Thats commercial quality. well done

Good karma+1 vote
waggit
waggit - - 40 comments @ Eternal Silence: Pics!

I love it all, but the asteroid textures.

Good karma+1 vote
waggit
waggit - - 40 comments @ NBK still kicking

What features have you got planned?
Bump/Normal mapping ???

Good karma+1 vote
waggit
waggit - - 40 comments @ NBK still kicking

Is this based on the orginal DK engine?

Good karma+1 vote
waggit
waggit - - 40 comments @ House

Thats Great.

Good karma+1 vote
waggit
waggit - - 40 comments @ Coder Needed !

The maps looks very nice, but the weapon models and textures look awful.
Sorry if that sounds to harsh but thats my opion.

Good karma+1 vote
waggit
waggit - - 40 comments @ Liverpool Goal Keeper Kit Render

Either the ball is to big or the hands are to small.

Good karma+2 votes
waggit
waggit - - 40 comments @ Preacher Model Shots

The face looks good, but the hat lets it down. It just looks to flat unnatural.

Good karma+1 vote
waggit
waggit - - 40 comments @ A Fracture in the Summit

The screens look good, they remind me of the orginal half life. You could make them better by adding 1 or 2 more colourful textures to break up the gray, and by having more off a contrast in the lighting.

Good karma+2 votes
waggit
waggit - - 40 comments @ D.E.A.D. MOD - New concept!

Is that not one of the Crysis concept arts.

Good karma+1 vote
waggit
waggit - - 40 comments @ Fistful of Frags

The cube map in Presidio is staggeringly good. But some of the weapon animations seem a bit cluncky.

Good karma+1 vote
waggit
waggit - - 40 comments @ Lambda Core Ingame Shot

Is that Vortigaunt from hl2 or have you guy made him/her?

Good karma+1 vote
waggit
waggit - - 40 comments @ 0.9.9 news update

How about Npc reproduction...

Good karma+1 vote
waggit
waggit - - 40 comments @ Flat

tbh it dose not look very nice.

Good karma+1 vote
waggit
waggit - - 40 comments @ "Targets, up!"

Just a bit of advice when taking screen shots, that will be used as media for a mod, its better to take the shot on higher settings (in this case antialiasing)

Good karma+1 vote
waggit
waggit - - 40 comments @ Media Update 2

when you have media like the church which is all brush based, it looks nice if you lower the lightmaps so the shadows look crisper.

Good karma+1 vote
waggit
waggit - - 40 comments @ Runway Level

add some snow overlays to floors and roofs and some snow on the boxes, and move the windows texture (far left of screen) up a few units so we can see the bottom of the frame.

Good karma+2 votes
waggit
waggit - - 40 comments @ DeepCore: Rebel Base

looks great, but the rails don't quite fit could you not reskin them.

Good karma+1 vote
waggit
waggit - - 40 comments @ Hyperion - First Media Release!

The pistol looks good, but the other weapons look a bit blocky in style when compared to the pistol

Ps MtM0201
Manop6 stole the idea for this mod of me

Good karma+1 vote
waggit
waggit - - 40 comments @ Media-Update No. 3!

It looks good, would be nice with some custom textures.

Good karma+1 vote
waggit
waggit - - 40 comments @ Star Trek: Enterprise - M.A.C.O.

I have to say you have made some lovely textures for this mod, good work

Good karma+1 vote
waggit
waggit - - 40 comments @ Fistful of Frags

Looks very good, is that a mesh or texture in the cubemap?

Good karma+1 vote
waggit
waggit - - 40 comments @ Mines 1

That cliff needs to be "sew"d, try reducing the size of the trees in the background (is that tree in the foreground a prop)
nice Hud

Good karma+1 vote
waggit
waggit - - 40 comments @ Saucer

looks cool

Good karma+2 votes
waggit
waggit - - 40 comments @ Spotted!

looks good, nice texures. could maybe use some more lighting work (eg darker)

Good karma+1 vote
waggit
waggit - - 40 comments @ Rappeling Combine

Very good

Good karma+1 vote
waggit
waggit - - 40 comments @ Jeep Model

Wheels look odd, but nice work

Good karma+1 vote
waggit
waggit - - 40 comments @ Garrys Mod

Well done the Garrys Mod team, just paid and im downloading.

Good karma+1 vote
waggit
waggit - - 40 comments @ Chapter One - Research Facility

are the pannels texured or cut up brushs

Good karma+1 vote
waggit
waggit - - 40 comments @ ♀ character concept

I think you need to get the setting/architecture art done.

Good karma+1 vote