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Comment History  (0 - 30 of 41)
Vladiman
Vladiman - - 41 comments @ Arszi's Campfire Roasting for Anomaly 1.5.1

Thanks for updating, I honestly never bother with cooking meats unless this mod is installed.

Good karma+2 votes
Vladiman
Vladiman - - 41 comments @ Anomaly Claim Loot

Great idea i hope you develop this further. Stalkers need to initiate dialouge with you instead of instantly turning hostile and certain factions should be exempt.

Good karma+2 votes
Vladiman
Vladiman - - 41 comments @ OnegRiot's Muh Immersion Addon Pack 1.5.3 FULL

As long as the mods don't overwrite anything you generally will be fine.

Good karma+2 votes
Vladiman
Vladiman - - 41 comments @ Dead Air

Toxic rain. I leave it off because it seems to last way too long and I'm happy enough with just psy storms and blowouts.

Good karma+2 votes
Vladiman
Vladiman - - 41 comments @ XRay-PDA 0.7.11 for Dead Air

I managed to get it to work by creating another account.

Good karma+1 vote
Vladiman
Vladiman - - 41 comments @ XRay-PDA 0.7.11 for Dead Air

Yes I have it running. I wasn't get any notifications earlier but now it keeps saying I have to verify my account even though I already clicked the link in the email.

Good karma+3 votes
Vladiman
Vladiman - - 41 comments @ XRay-PDA 0.7.11 for Dead Air

Created an account and verified it but when I try to log in nothing happens.

Good karma+1 vote
Vladiman
Vladiman - - 41 comments @ SAH (Artefact Hunter) English Version BETA (v1.22)

I don't really have the time currently, sorry.

But anyone can make a basic translation. You just gotta have some spare time and have the patience to go through all the text files with google translate.

Good karma+1 vote
Vladiman
Vladiman - - 41 comments @ SAH (Artefact Hunter) English Version BETA (v1.22)

I think the basic recipes have a drop chance of around 25%. But Military, Monolith, and Zombies won't drop them.

Good karma+1 vote
Vladiman
Vladiman - - 41 comments @ SAH (Artefact Hunter) English Version BETA (v1.22)

Yeah it took a long time and I'm only getting a short break, the next update will most likely add a lot of new ones to do.

The recipes are being changed in the next official update so they will hopefully be fixed. I would try to make a temporary fix myself but I don't know much about scripting.

Good karma+2 votes
Vladiman
Vladiman - - 41 comments @ SAH (Artefact Hunter) English Version BETA (v1.22)

Another update from me. I've finally caught up on all the translations for now and the crashes should be taken care of. I'm not sure when the next actual content update will be released but it will be a while.

To everyone who helped find and fix bugs, Thank You.

Version 1.22

- Artifact descriptions now translated. (Many still don't have descriptions, that's because no one has written them yet)
- Fixed crash caused by wrong artifact bone_id.
- Removed Detector_Felix since it didn't have a model yet so it caused crashes when it was found in stashes.
- Artifacts should now spawn in the "Molten Lada" anomaly in garbage.
- Fixed an undetectable artifact.
- Fixed a bug that caused some artifact names and descriptions to not show up.

Good karma+3 votes
Vladiman
Vladiman - - 41 comments @ SAH (Artefact Hunter) English Version BETA (v1.22)

So I think I fixed the problem:

Drive.google.com

Test this out and let me know if you guys still get crashes.

Good karma+3 votes
Vladiman
Vladiman - - 41 comments @ SAH (Artefact Hunter) English Version BETA (v1.22)

Just a small update from me. Saves from the previous version should work.

Version 1.21

- Added Compatibility for OWR
- Fixed Darkscape Crash
- Minor text fixes

Known Issues:

- A crash can occur when an artifact spawns from an anomaly.
- Some artifact names aren't displaying.

Good karma+2 votes
Vladiman
Vladiman - - 41 comments @ SAH (Artefact Hunter) English Version BETA (v1.22)

Yeah, same crash that Sgtanarchy reported. It's a problem with some of the artifact models.

Good karma+2 votes
Vladiman
Vladiman - - 41 comments @ SAH (Artefact Hunter) English Version BETA (v1.22)

Hm, so I tested it with STCoP + Outfit and without them and everything was showing up properly. What exactly is messed up for you? All the icons or just stuff from STCoP and Outfit?

I'm not sure what to tell you except make sure that you delete everything in your gamedata folder before you install this addon and see if that fixes it.

Good karma+2 votes
Vladiman
Vladiman - - 41 comments @ SAH (Artefact Hunter) English Version BETA (v1.22)

Weird, everything was working correctly when i last tested it. I'll take a look when i get home and I'll release a patch right away if i made a mistake.

Good karma+1 vote
Vladiman
Vladiman - - 41 comments @ SAH (Artefact Hunter) English Version BETA (v1.22)

You need to also install the stcop compatibility patch that is included with outfit addon.

So it should be
1. STCOP
2. Outfit
3. STCOP patch from outfit
4. SAH basics
5. STCOP + Outfit patch
6. Artifact icons for stcop+ outfit (optional)

I hope this helped.

Good karma+1 vote
Vladiman
Vladiman - - 41 comments @ SAH (Artefact Hunter) English Version BETA (v1.22)

Version 1.2

A new game is required.

New update from ap-pro (v0.6)
- Added 3 container versions. Containers can be bought from Sakharov only one copy. (8k, 16k, 30k)
Boxes have different weight, a different number of containers for cooking, and can not identify recipes if they do not meet the count of available containers.
- Added the ability to carry out transmutations from Sakharov.
- Reworked the process of obtaining a recipe: a recipe from a flash drive may be full or partial. After cooking or study a complete recipe is provided.
- Added the ability to study Symbiotes.
- Fixed a bug due to which made it impossible to cook most of the artifacts.
- Minor fixes (Edit settings, artifacts spawn, spawn menu, corpses, caches, changed the texture of the detector, traders)
- Many small fixes that have already been forgotten.

New Translations
- Sakharov dialogs.

- New containers descriptions.

- Updated many artifact names to be more accurate.

Report any bugs you find here or at Ap-pro.ru

Good karma+4 votes
Vladiman
Vladiman - - 41 comments @ SAH (Artefact Hunter) English Version BETA (v1.22)

Don't worry I'm still working on the English translations and I should have the new version ready soon.

Good karma+2 votes
Vladiman
Vladiman - - 41 comments @ SAH (Artefact Hunter) English Version BETA (v1.22)

Thanks for the bug report but there's a new update on ap-pro so the bug may have been fixed.

I'll try to reproduce it tomorrow in the new version and I'll let the creator know if its still present.

Good karma+1 vote
Vladiman
Vladiman - - 41 comments @ SAH (Artefact Hunter) English Version BETA (v1.22)

So I spoke with the creator of this addon and I will now be working on this in a more official manner.

There is also a new update but it will be sometime before I get a working English version as I need to copy all of my translations into the database they are using and then make any necessary changes.

Good karma+3 votes
Vladiman
Vladiman - - 41 comments @ SAH (Artefact Hunter) English Version BETA (v1.22)

I'm sorry, I didn't realize that no one was allowed to reupload this anywhere.

I just thought this was something really cool that you were working on and that the English community would be really interested in it.

But i'll take down this down from moddb if that is what you want.

Edit: I looked at the forum at Ap-pro.ru and saw that someone thought I was uploading your new version today. It wasn't my intention to make people think that this was the most up to date version of your addon. If you allow me to keep this on moddb I'll make sure to be clearer in the future about updates.

Good karma+4 votes
Vladiman
Vladiman - - 41 comments @ SAH (Artefact Hunter) English Version BETA (v1.22)

Version 1.1

-Added compatibility for STCOP (credit to wmate)
-Fixed a crash in lab x16 (wmate)

I didn't spend too much time play testing but STCOP seems to be working like it should. Make sure to report any bugs you encounter.

Next up are all the artifact description translations. I don't know how long that'll take but I'll work on it bit by bit. I'll also see about fixing some name translations I'm not happy with.

Good karma+3 votes
Vladiman
Vladiman - - 41 comments @ SAH (Artefact Hunter) English Version BETA (v1.22)

I'm not sure. Just backup your gamedata folder and try it out.

Good karma+1 vote
Vladiman
Vladiman - - 41 comments @ SAH (Artefact Hunter) English Version BETA (v1.22)

While it would be possible to combine it with this one I don't really see the point since this one already has 2830 artifacts. (I get this number from the number of artifacts listed in the trader files)

And I would guess the artifacts from that addon probably already have an equivalent in this one unless they have really unique properties.

Good karma+1 vote
Vladiman
Vladiman - - 41 comments @ SAH (Artefact Hunter) English Version BETA (v1.22)

Thanks, I was thinking of doing this but I've never edited ui_icon_equipment.dds before.

I'll test it out when I get home and see about adding it in the next update.

Good karma+4 votes
Vladiman
Vladiman - - 41 comments @ WWII Online: Chokepoint

Just discovered this existed, can't wait for this. Had some good times playing the mod for hl2 few years back.

Good karma0 votes
Vladiman
Vladiman - - 41 comments @ Bringing death

The Monolith are one of my favorite factions and imo the most interesting. Glad to see some expansion on them.

Good karma+2 votes
Vladiman
Vladiman - - 41 comments @ Old Good STALKER Evolution

Just started playing this mod yesterday and so far it's been really good. I don't know if this is supposed to happen but the Army invaded the loner base in Cordon and killed almost everyone there, luckily me and my companion managed to escape.

Did this mod give the AI more freedom because if it did it's freakin sweet! I also met a guy at the army outpost by the bridge and he helped me fight them after my companion died and I sold him some weapons and then I later saw him back at the loner base when the military was pushed back.

I don't remember NPCs in vanilla doing this much stuff or being this dynamic, I always remember them sticking to one place most of the time which was really lame.

Good karma+3 votes
Vladiman
Vladiman - - 41 comments @ Zombie Master 2

Holy crap this is actually out now? I use to play ZM all the time and I've been waiting for this for a long time. Almost forgot all about it lol.

Good karma+5 votes