Hello, I am a Call of Duty 2, 4, and BF fanboy.

Comment History  (0 - 30 of 333)
velociraptor24
velociraptor24 @ Depth of field while zoom

Reminds me of RO2.

Good karma+1 vote
velociraptor24
velociraptor24 @ Exoskeleton First Aid System - Render

Reminds me of a Fallout PipBoy.

Good karma+1 vote
velociraptor24
velociraptor24 @ Rugged PDA v2.0

No way, this is like another game.

Good karma+1 vote
velociraptor24
velociraptor24 @ Anchiornis huxleyi

Velociraptor also looked much more bird like than most people think.

Good karma+2 votes
velociraptor24
velociraptor24 @ Blood in the Water

When will this game be released?

Good karma+1 vote
velociraptor24
velociraptor24 @ Anchiornis huxleyi

Looks like a woodpecker.

Good karma+2 votes
velociraptor24
velociraptor24 @ Screenshots Ad Infinitum

Looks gorgeous.

Good karma+1 vote
velociraptor24
velociraptor24 @ L.U.R.K.

How do I get the Russian version to work?

Good karma+1 vote
velociraptor24
velociraptor24 @ Back2Fronts Mod

Anyone else having trouble progressing from the 2nd mission?

Good karma+2 votes
velociraptor24
velociraptor24 @ Back2Fronts Mod

Fix doesn't work, it says DirectX encountered a problem.

Good karma+1 vote
velociraptor24
velociraptor24 @ Back2Fronts Mod

tX reports 4096 MB of video memory and 3854 MB of available texture memory.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Loading 'ui/main.menu'...
Loading 'ui/difficulty.menu'...
Loading 'ui/options.menu'...
Loading 'ui/options_look.menu'...
Loading 'ui/options_move.menu'...
Loading 'ui/options_shoot.menu'...
Loading 'ui/options_misc.menu'...
Loading 'ui/options_graphics.menu'...
Loading 'ui/options_game.menu'...
Loading 'ui/options_sound.menu'...
Loading 'ui/options_control_defaults.menu'...
Loading 'ui/options_graphics_defaults.menu'...
Loading 'ui/options_b2f.menu'...
Loading 'ui/credits_b2f.menu'...
Loading 'ui/combats_b2f.menu'...
Loading 'ui/mission_select/missiondefs.menu'...
Loading 'ui/mission_select/mission_layout.menu'...
Loading 'ui/mission_select/navcontrols_next.menu'...
Loading 'ui/mission_select/navcontrols_prev.menu'...
Loading 'ui/mission_select/mission_select.menu'...
Loading 'ui/mission_select/mission_select_01.menu'...
Loading 'ui/mission_select/mission_select_02.menu'...
Loading 'ui/mission_select/mission_select_03.menu'...
Loading 'ui/mission_select/mission_select_04.menu'...
Loading 'ui/mission_select/mission_select_05.menu'...
Loading 'ui/mission_select/mission_select_06.menu'...
Loading 'ui/mission_select/mission_select_07.menu'...
Loading 'ui/mission_select/mission_select_08.menu'...
Loading 'ui/mission_select/mission_select_09.menu'...
Loading 'ui/mission_select/mission_select_10.menu'...
Loading 'ui/playerprofile.menu'...
Loading 'ui/connect.menu'...
Loading 'ui/quit.menu'...
Loading 'ui/vid_restart.menu'...
Loading 'ui/language_restart.menu'...
Loading 'ui/snd_restart.menu'...
Loading 'ui/rec_restart.menu'...
Loading 'ui/error.menu'...
Loading 'ui/save_load.menu'...
Loading 'ui/background.menu'...
Loading 'ui/briefing.menu'...
WARNING: Could not find material '$levelbriefing'
Loading 'ui/pregame.menu'...
Loading 'ui/victoryscreen.menu'...
WARNING: sound file 'voiceovers/generic/axis/n/gen_n_pain1.wav' used as streamed in alias 'generic_pain_german_2' and loaded in alias 'moscow_punch1_layer'
WARNING: sound file 'voiceovers/generic/axis/n/gen_n_pain3.wav' used as streamed in alias 'generic_pain_german_2' and loaded in alias 'moscow_punch1_layer'
WARNING: Pathnode (Cover Left) at (123 -254 -23) is in solid
-----------------------------------
Loading materials...
Loading sun settings...
Loading lightmaps...
2 merged lightmaps from 5 original lightmaps
Loading lightgrid coefficients...
Loading lightgrid hash...
Loading surfaces...
Loading cull groups...
Loading cull group indices...
Loading portal vertices...
Loading occluders...
Loading occluder indices...
Loading AABB trees...
Loading cells...
Loading portals...
Loading nodes and leafs...
Loading submodels...
Loading entities...
recursive error after: Hunk_AllocAlign failed on 252656 bytes (total 200 MB, low 1 MB, high 198 MB)

What's going on here?

Good karma0 votes
velociraptor24
velociraptor24 @ Remake

How do I get rid of the new main menu?

Good karma+1 vote
velociraptor24
velociraptor24 @ Return Grenade Kick

I'm still waiting for a grenade toss back mod for the player.

Good karma+1 vote
velociraptor24
velociraptor24 @ End of Play4Free

I want my funds back.

Good karma+1 vote
velociraptor24
velociraptor24 @ CoD2 dogs fun

So you actually took my suggestion?

Good karma+1 vote
velociraptor24
velociraptor24 @ CoD2 Diana AI

Why doesn't anybody else use the double barreled?

Good karma+1 vote
velociraptor24
velociraptor24 @ CoD2 indestructible King Tiger

Does the silenced Sten actually make you sneakier?

Good karma+3 votes
velociraptor24
velociraptor24 @ Real Weapons

Can you upload this to Nexus?

Good karma+1 vote
velociraptor24
velociraptor24 @ Back2Fronts Mod

I have a question: Will the music be changed?

Good karma+1 vote
velociraptor24
velociraptor24 @ CoD2 Moscow map changes

Ura Comrade!

Good karma+2 votes
velociraptor24
velociraptor24 @ CoD2 Russian officers

Why is the officer's name sidearm?

Good karma+1 vote
velociraptor24
velociraptor24 @ Back2Fronts Mod

You misunderstand me, I meant as in the AI detects you way too fast.

Good karma+2 votes
velociraptor24
velociraptor24 @ Back2Fronts Mod

Is it possible to have a stealth mechanic of some sort? I mean it seems as if snipers have thermal vision or something.

Good karma-2 votes
velociraptor24
velociraptor24 @ Back2Fronts Mod

Does the German character have a name?

Good karma-1 votes
velociraptor24
velociraptor24 @ CoD2 fat Germans appearance reduced

(buried)

You should make fat Germans carry LMGs, and have more health, so they are somewhat like Juggernauts. Kind of like in MW2.

Good karma-11 votes
velociraptor24
velociraptor24 @ CoD2 Prisonbreak gameplay (Leon SP map)

The enemies seem to notice the player, even if he is a long distance away.

Good karma+1 vote
velociraptor24
velociraptor24 @ CoD2 Prisonbreak gameplay (Leon SP map)

Is it really plausible for one unarmored guy to escape prison, and fight off many soldiers? I'm not criticizing though, I love how you re textured/modeled the hands.

Good karma+1 vote
velociraptor24
velociraptor24 @ CoD2 Prisonbreak gameplay (Leon SP map)

It seems this game isn't really meant for stealthy gameplay.

Good karma+1 vote
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