This member has provided no bio about themself...

Comment History  (0 - 30 of 128)
Victorious
Victorious Mar 24 2010, 12:46pm replied:

We've decided to stick with the HL2-type healthbar, because it makes the whole experience much more hectic and serious. Health pick-ups won't always be in clear sight, so you'll occasionally have to look for them.

+1 vote     article: Halflife2.net interview
Victorious
Victorious Mar 19 2010, 5:34pm says:

Are the alpha's of texture of the palmtree leaves casting shadow in the lightmap?

+1 vote     media: Island High Path Update2
Victorious
Victorious Mar 19 2010, 5:32pm says:

I like the design! : ) Good choice of shapes and form.

+1 vote     media: APMG 9 concept
Victorious
Victorious Jan 7 2010, 12:03pm says:

I just finished playing the mod.
First of all, very cool, great work on the total conversion.
*SPOILERS* However, it was very confusing, like one big labyrinth(i'm guessing that's what you were going for with the layout of the levels), and i felt like i missed a whole lot when i got to the end.
Also the first time, i bumped into the worm demon, and when i loaded the last save and took a different route i ended up in a new map, which ended with a snake coiling down out of the wall, followed by the credits..
Are there multiple endings, or did i just mess up real good?
Secondly, the combat felt way too easy, i liked the choice between throwing objects or using the mace, only the mace made every battle turn out like this: select mace, run forward while swinging the mace, continue.
This mod has a lot of potential, but i really think you need to make the combat a lot harder, and guide the player a bit more in the next episode, so that he won't feel as if he's only played 60% of it when the credits start to roll ;)

Good luck with the next episode and keep up the good work!

+1 vote     mod: CURSE
Victorious
Victorious Jan 2 2010, 1:55pm replied: +1 vote     media: Primal Carnage-Concept Art
Victorious
Victorious Jan 2 2010, 1:48pm says:

Nice, was this sculpted before baking that normal map?

+1 vote     media: Primal Carnage-Concept Art
Victorious
Victorious Jan 2 2010, 1:47pm says:

Pretty cool, only i have a hard time getting the scale on this..
Are those supposed to be deinonychus/raptors down there, because they look more like compsognathus due to the scale.
Somehow the perspective or the texture on the side of the building are working against the scale of the image, you might want to look into that.
Apart from that, very nice dino's, really like the T-rex..


+2 votes     media: Primal Carnage - Concept Art
Victorious
Victorious Dec 14 2009, 1:14pm says:

Wonderful colors, and i like the thin snout, works really well with the boney 'horns'.

+1 vote     media: June Update
Victorious
Victorious Dec 14 2009, 1:10pm says:

Looks very good, only thing that bothers me is the way the eyelids work with her eyes, something feels wrong there..
And I think slightly thicker/darker eyebrows would make her a bit more sexy ;D

+1 vote     media: June Update
Victorious
Victorious Dec 14 2009, 1:04pm says:

Very cool, i'm curious though; where do you get reference for textures like these?

+1 vote     media: June Update
Victorious
Victorious Dec 14 2009, 12:55pm says:

Amazing work, very nice shading.
Kudos to the artist!

+1 vote     media: June Update
Victorious
Victorious Dec 14 2009, 12:54pm says:

Very cool, can't wait to see it ingame!

+1 vote     media: June Update
Victorious
Victorious Oct 20 2009, 4:19pm says:

the model and texture of the gun look decent but this is a horrible screenshot. Get the gun centered, or renderer it in a 3D program. Your not sellign it -___-

+1 vote     media: Colt 1911
Victorious
Victorious Jun 30 2009, 7:26pm says:

Nice work on the ship, but I'd make one or two extra variations of that asteroid, or at least rotate some of them to make it less obvious that it's the same one over and over.

+1 vote     media: Navigating a Asteroid Field
Victorious
Victorious May 24 2009, 8:31am replied:

A good point.
All lighting that you see in the ingame screens, is purely the sun lighting the scene.
Additional lights will be placed later on.
But feedback is always appreciated ;)

+2 votes     media: Screenshot 14
Victorious
Victorious May 24 2009, 8:27am replied:

You're right, it's still a drawing ;)
Actual character renders will be released later in the production process.

+3 votes     media: Rebel character concept
Victorious
Victorious May 3 2009, 4:13pm says:

I think it's a good improvement on the old one, specially on the high detail maps for wrinkles and bumps. I like the idea of having a slightly different looking female version, you might wanna think about doing a less weathered version, maybe with less bumps and scars. Or the other way around, a more weathered looking female, whatever is historically correct ;)

+1 vote     media: Trex Compare
Victorious
Victorious May 3 2009, 4:02pm says:

I don't get it, is this really a lowpoly model?
Looking at the silhouette, it seems like it's a high-poly model..
In any case, the detail looks very nice!

+1 vote     media: Low Poly Rex
Victorious
Victorious May 3 2009, 3:59pm says:

Nice work, only things that bother me is that his head is slightly too big compared to his body. And he's very clean, but i'm guessing this is still a WIP?

+1 vote     media: Michi
Victorious
Victorious Apr 16 2009, 5:22pm says:

Is this the old version of the better looking one i saw before?

+1 vote     media: Media Release - October 08
Victorious
Victorious Apr 16 2009, 5:22pm replied:

I bet it's ninjas!

+1 vote     media: Media Release - October 08
Victorious
Victorious Apr 16 2009, 5:18pm says:

Nice work, very nice! Does it look this good in-game?

+1 vote     media: Hand Rig v2
Victorious
Victorious Apr 16 2009, 5:13pm replied:

When do we get to see the texture?
Looking forward to it.

+1 vote     media: KEDR
Victorious
Victorious Apr 16 2009, 5:11pm says:

Really nice texture, great job! Is the lighting on the blade baked into the texture? Anyway, it seems to work very nicely.
Keep up the good work!

+1 vote     media: Russian Hunting Knife
Victorious
Victorious Apr 14 2009, 5:49pm says:

Pretty good, i think it needs some pipes running along the ceiling and/or wall to break the 'neatness'. Also by dressing the room with more props and using the lighting more to your advantage, i think it would look very HL2 worthy!

+1 vote     media: Chapter 6
Victorious
Victorious Feb 23 2009, 2:35pm says:

Congrats on winning best upcoming mod!
Really nice teaser too, keep up the good work!

+3 votes     article: Your eyes will pop!
Victorious
Victorious Jan 26 2009, 6:42pm says:

Again, really nice concept art.
I like the combination of the gear they're wearing.
Are the in-game models going to be anywhere near this detailed?

+2 votes     media: The Atelian Warlords
Victorious
Victorious Jan 26 2009, 6:40pm says:

Very nice concept art. It's consistent and professional, i like!

+3 votes     media: The Atelian Militia
Victorious
Victorious Jan 25 2009, 12:10pm replied:

Wait, let me get this straight.. the mod has been released, but the predator hasn't even been rigged yet(correct me if i'm wrong)?
Then what do you play against?
Not trying to be a ****, but this obviously doesn't make sense to me.

EDIT: nevermind all that^, i should've read more on this mod before posting that ;D

+3 votes     media: ingame023
Victorious
Victorious Jan 17 2009, 2:58pm says:

That's some really beautiful concept art, is this a matte painting, or fully drawn by hand?

+1 vote     media: Waterfall City- ~artbytheo
Level
Avatar
Avatar
Offline Since
Feb 25, 2012
Country
Netherlands Netherlands
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Members
2
Mods
14
Articles
32
Polls
4
Media
84
Engines
1
Groups
1