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Really nice texture, great job! Is the lighting on the blade baked into the texture? Anyway, it seems to work very nicely.
Keep up the good work!
That is some really nice texture work on those models, very high quality.
Also, the design of the shapeshifter's armour is great, reminds me of Oblivion and Lord of the Rings somehow.
I'm interested to see more of this mod.
^what this guy said.
I really like the animation, i'm sure it looks even more awesome when the thing is towering above you ingame.
ah that explains it, the handwriting looks realistic, but incredibly hard to read ;D
..gary busey's son?
not in a million years!
i wouldn't really call it an exact replica.. or is this still a WIP?
to be honest, i think the one from lost world: returns looks better.
looks pretty good, but the usage of poly's is a bit inconsistent, for example; some larger parts are very low poly, but the piece on the roof of the car has hundreds of polys on its own..
The model and texture look great, can't wait to see them moving ingame.
These things used to creep the **** out of me in HL.. those little footsteps running towards you, always made me freak out ;)
yeah.. preferably with spread legs, right? ;D
The one that Eli has is also used by legless runners in the paralympics.
They have been around for years, but are not the same as the ones Chell or the female 'ninjas' use.
Awesome stuff, as always.
I really got some great flashbacks while watching that vid.. it looks really nice with the high-res textures and motion blur.
Keep up the good work!
Awesome trailer, guys, very professional. Makes me want to play this even though i don't know **** about the gameplay, so that's a good thing ;D
I've watched this mod for years now, and i'm happy to see you guys make such good progression.. kudos!
Very nice work, as always. I did notice that the bottle of air isn't properly optimized.. if it doesn't add to the shape of a model, extra polys are useless, and kind of a waste. It's a much better idea to remove a few of those rings around the center, and put some more polys into the curve at the top of the bottle, that way you'll still cut down on the polycount, and improve the shape of the prop itself.
Also it seems that the alpha sorting isn't working right on the plant.. does that also occur in Crysis itself?
And i still have no clue as to what species that plant is ;D
The mod is SP, the rest of your questions will be answered with our next release ;)
As Kattevoer said; thanks for all the great comments, we appreciate that you support our mod. And although our team is still very small, be sure to know that we will not give up on this project.
Again, thanks for the support, and all (constructive)feedback is welcome!
No, he's right about the props. This map is still a work in progress, so more props will be added later on, but feedback is always appreciated.
i think you mean bullpup weapons ;)
i like the design, good job!
i like the rhyme, pretty creepy..
looks like a nice, original total conversion, really refreshing!
i'll be tracking this mod as well, good job.
eh.. the butterfly mapping is really obvious in this one. i assume you'll get rid of that in the next polish?
got some weird stuff going on there in the smoothing groups.. i'd have a look at the triangulation in those areas.
..and the one from HL2, Battle Royale, and pretty much every other hollywood movie.. it's the SPAS12.
what, an uruk-hai blade?
can't make any sense of this weapon.. which side has the cutting edge?
Ik heb tenminste een hogere rank dan jij!
i like the detail you put in the room, very nice for a HL mod.
how can you not laugh at that ;D
thanks for the positive comments, and you're right, 3/4th of the team is dutch ;D
nice work, i always love to see your new updates, how's the work on the raptor/deinonychus going?
how is he a whiny bitch?
you're being a whiny bitch about him expressing his opinion..
we're trying to keep the quality of the maps as they are, without having to bother the player with too many loadings, but as you know it's a hard thing to do with that (damn!)entity limit on maps ;D
anyway, we're doing our best on finding a balance between quality and quantity.
selftaught, and after that via other developers in the industry.
nice model, texture also works great!
only thing that bothers me is the nose and chin, they both make her look just a bit too manly, i think a smaller nose and rounder chin would give her that typical anime girlish feature.
A good point.
All lighting that you see in the ingame screens, is purely the sun lighting the scene.
Additional lights will be placed later on.
But feedback is always appreciated ;)
Again, really nice concept art.
I like the combination of the gear they're wearing.
Are the in-game models going to be anywhere near this detailed?
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As far as i know, we only used the water shader and a few rubble models from HL2 for this, which will be replaced later on.
..i don't see why you want the mod to look like HL content transferred to the source world.. i get the idea of porting, but you won't get a real HL feel if there's stuff like realtime lighting in there..
the model looks great, but i think the hair would look a lot better if you baked the occlusion map into the texture..
unless you've already done it, then i'd copy+paste it and multiply, cause it's hardly visible. otherwise, great job!