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ADD.. MEEEEHEEE!! ;D
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that leetspeak is horrible..
i wouldn't really call it an exact replica.. or is this still a WIP?
to be honest, i think the one from lost world: returns looks better.
As far as i know, we only used the water shader and a few rubble models from HL2 for this, which will be replaced later on.
and why would they choose after all that work?
have you ever made a model yourself?
they'd have to re-UVmap and retexture the whole thing if they don't like it afterwards..
..IF it's worth the trouble.
i'm guessing you have no idea how hard it is to make nice looking feathered dinosaurs..
and the result might not be what you expected/hoped for.
i think they're right about doing the best they can, there's no need to make a 100% scientifically correct game..
ugly models with nice environmental effects.. that doesn't go well together
..i don't see why you want the mod to look like HL content transferred to the source world.. i get the idea of porting, but you won't get a real HL feel if there's stuff like realtime lighting in there..
i must say, i'm really impressed with this mod..
i'm not that big of a DB fan, but seeing this almost makes me want to play it.. but then i remember that i have my own mod to make, and i return to my modeling with a sad look on my face.
but seriously, the models and animations look great, you must have one good coder there. only real critique i have is that the maps look rather empty, they needs some more rocks and trees. and the mushroom effect was horrible but i see that you've already taken that one out ;P
keep up the good work!
the models look good, you noob..
i doubt that you've ever even thought about making a mod yourself.
the model looks great, but i think the hair would look a lot better if you baked the occlusion map into the texture..
unless you've already done it, then i'd copy+paste it and multiply, cause it's hardly visible. otherwise, great job!
i fully agree, there's a whole lot that you can do with correct physics alone.
yeah, but these guys are making a videogame, not cars.
i'd try to get more variety in your cars.. or use some of HL2.
i like all the weapons done by Kathar.. nice work, especially liked those Berettas.
about those zombies.. i would spend more time in making different looking zombie models, instead of only making multiple skins for a few models..
the texture alone won't hide that you're continuesly using the same model.
that depends on the brick you're using.
i do agree though, that it's way too smooth looking.
i also couldn't help but noticing that those holes are far from perfectly round..
well, it had some good parts, but i just don't dig the hardcore beat at all..
the texturing of the ships is pretty badly done, and it looks like the whole ship is fully lit all the time, you should really bake the shadows in the textures of the model, and a better texture for that deck wouldn't be a bad idea.. these look way too clean, and you can hardly see that they used planks to build the deck.
that's very nice, i like the atmosphere.
to be honest, i don't like the audio at all.. i think the drum n bass works a lot better for HL2 mods..
you've used the same model three times?
lol aint that the truth.
awesome trailer, nice cinematics and everything,
but that battleaxe looks pretty lowpoly, and the texture really needs some more work, that's the cleanest warhammer i've ever seen.
the maps looked cool too, just a bit empty.
keep up the good work!
ofcourse that's not ingame!
this was pre-rendered, prescripted and your probably not gonna see any of these animations in the real mod.
i mean, it was an awesome trailer, but you shouldn't get you hopes up about it actually being as good as this.
that would be pretty bold yeah.. i mean, the weapon models look great, but the maps are no where near those of black mesa src.
the models look great, nice work.