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Comment History  (60 - 90 of 128)
Victorious
Victorious @ WIP

lol

Good karma+1 vote
Victorious
Victorious @ WIP

actually, the textures for HL1 never have to be that detailed.. it's harder to do for HL2.

Good karma0 votes
Victorious
Victorious @ WIP

the monster looks creepy, nice work.

Good karma+1 vote
Victorious
Victorious @ Sewers

yep, way too dark..

Good karma+1 vote
Victorious
Victorious @ Simon Escapes

i think it's the image, not your pc, that's set too dark.

Good karma+1 vote
Victorious
Victorious @ Progress on Cry of Fear and Modcast!

i've never heard of this mod, but the teaser was pretty cool, now i'm curious what this mod is about.

Good karma0 votes
Victorious
Victorious @ Character Eddie's face in Grayshot

..gary busey's son?
not in a million years!

Good karma+1 vote
Victorious
Victorious @ Agent Bravo

as has been stated more than once.. that haircut makes it look like he's wearing a ragged hoodie.. short hair would probabyl suit him better.

Good karma+1 vote
Victorious
Victorious @ Combine Synth Soldier Concept

good god, do yourself a favour and get a pentablet..

Good karma+1 vote
Victorious
Victorious @ Level 2: Awakening

nevermind that.. i thought that i'd read somewhere that you'd enhanced the graphics a bit, but it appears you didnt't.

Good karma+1 vote
Victorious
Victorious @ Level 2: Awakening

can you maybe post some screenshots showing the difference between normal crysis, and your altered version, for comparison?

Good karma+1 vote
Victorious
Victorious @ Apartment Screenshot #6

thanosh might be right.. this is gonna be a bitch to fill up, and it's probably still gonna look empty after that.. that's the downside to creating larger rooms in HL2..

Good karma+1 vote
Victorious
Victorious @ Apartment Screenshot #7

hmm, it looks like you just made a texture of four tiles and kept tiling that.. it wouldn't hurt to include more tiles in the texture, so that the tiling doesn't look so obvious..(wow that's a weird sentence)
don't know if that made any sense.

Good karma+1 vote
Victorious
Victorious @ Apartment Screenshot #8

speculars tend to get waaay too shiny in HL2 for some reason, it's best to turn the specmap down to near-black for a realistic reflection..
also, matt is right, the walls and floor look too bumpy.

Good karma+1 vote
Victorious
Victorious @ 64 KM x 64 KM - Kauai, Hi

ehm.. don't you think you're getting a little over-excited.. :S
it's only a dark patch of land..

Good karma+2 votes
Victorious
Victorious @ Noesis Presents ModDB TV: Flipside Interview

i've only played a bit of the mod, but i really like the total conversion you did and the style is pretty neat too, but one thing really bothers me;
there's no save or quicksave option, and that's kinda what made me stop playing it, cause having to start over at that asylum every time really ruined it for me.
otherwise, great work.

Good karma+1 vote
Victorious
Victorious @ Predator: A Crysis2 Modification

no, leave the aliens out.. aliens and predator are two different universes that have been glued together as a lame combo, which was never meant to be.
don't screw up your mod with trying to include the xenomorphs too..
i like the idea of a predator mod in a crysis jungle, but adding aliens too would just be a waste of time and gameplay.

Good karma+1 vote
Victorious
Victorious @ Zombies burn in Ravenholm

teehee

Good karma+1 vote
Victorious
Victorious @ Phase

I like the parallax mapping with matching borders, and the soft bodies.. but i'm wondering if you're sticking your time in the right things.
are you still making a mod, or are you planning to make a whole new game?

Good karma+4 votes
Victorious
Victorious @ Rex Close up

i don't see anything.. :S
is that supposed to be a cat?

you should put some lights in this scene, cause you can't make anything out of this..

Good karma+3 votes
Victorious
Victorious @ March Update 08

nevermind those 'zombies', there's a SPAS with a magazine here!?
you must have one good reason to do this..

Good karma+4 votes
Victorious
Victorious @ March Update 08

it's a shame that you don't see any of the nice geometry that was used for the drillbit in first-person view..
btw is this a drill or just a huge corkscrew ;D ?

Good karma+2 votes
Victorious
Victorious @ Jabba's Palace

it all looks decent, but it wouldn't hurt to add a bit more geometry to these large rooms, to make it feel less empty ;)

Good karma+1 vote
Victorious
Victorious @ Battledroid

great work, and these character renders that you make are real classy!

Good karma+2 votes
Victorious
Victorious @ In which country/region do you reside?

je weet het!~

Good karma+2 votes
Victorious
Victorious @ Images

great texture-work, really impressive!

Good karma+1 vote
Victorious
Victorious @ Deinonychus WIP

the texture can't 'hide' the tiny normalmap detail, because it only shows when the light hits the model.. this is not wasted work.
what i am wondering was, this doesn't happen to be a single frame of a sequence for this dino, right?
because if it's not, i want to know why you modeled this in this position, instead of in the idle pose..
the model looks great btw, awesome work.

Good karma+1 vote
Victorious
Victorious @ Deinonychus WIP

it looks like a zbrush or mudbox model, which is way to high-detail for any pc atm.

Good karma+1 vote
Victorious
Victorious @ WIP Deinonychus

best dinosaur i've seen on moddb so far; keep up the great work!

Good karma+1 vote
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