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Comment History  (60 - 90 of 128)
Victorious
Victorious Mar 24 2010, 12:46pm replied:

We've decided to stick with the HL2-type healthbar, because it makes the whole experience much more hectic and serious. Health pick-ups won't always be in clear sight, so you'll occasionally have to look for them.

+1 vote   article: Halflife2.net interview
Victorious
Victorious Jan 2 2010, 1:55pm replied: +1 vote   media: Primal Carnage-Concept Art
Victorious
Victorious Jan 2 2010, 1:47pm says:

Pretty cool, only i have a hard time getting the scale on this..
Are those supposed to be deinonychus/raptors down there, because they look more like compsognathus due to the scale.
Somehow the perspective or the texture on the side of the building are working against the scale of the image, you might want to look into that.
Apart from that, very nice dino's, really like the T-rex..


+2 votes   media: Primal Carnage - Concept Art
Victorious
Victorious Apr 16 2009, 5:13pm replied:

When do we get to see the texture?
Looking forward to it.

+1 vote   media: KEDR
Victorious
Victorious Aug 18 2008, 3:57am replied:

thanks for the positive comments, and you're right, 3/4th of the team is dutch ;D

+1 vote   article: 4 New Screenshots Released
Victorious
Victorious Aug 8 2008, 4:52am replied:

lol

+1 vote   media: WIP
Victorious
Victorious Jun 24 2008, 4:27am says:

awesome

+1 vote   media: The Creation Level 1: The Creation
Victorious
Victorious Jun 23 2008, 4:24am says:

speculars tend to get waaay too shiny in HL2 for some reason, it's best to turn the specmap down to near-black for a realistic reflection..
also, matt is right, the walls and floor look too bumpy.

+1 vote   media: Apartment Screenshot #8
Victorious
Victorious May 26 2008, 11:12am says:

great texture-work, really impressive!

+1 vote   media: Images
Victorious
Victorious Mar 22 2008, 1:42pm replied:

lol aint that the truth.

+1 vote   media: Police Car
Victorious
Victorious Mar 20 2008, 4:26pm replied:

...

ofcourse that's not ingame!
this was pre-rendered, prescripted and your probably not gonna see any of these animations in the real mod.

i mean, it was an awesome trailer, but you shouldn't get you hopes up about it actually being as good as this.

0 votes   article: 1.1 Media Update
Victorious
Victorious Aug 8 2008, 4:51am replied:

actually, the textures for HL1 never have to be that detailed.. it's harder to do for HL2.

0 votes   media: WIP
Victorious
Victorious Aug 8 2008, 4:49am says:

the monster looks creepy, nice work.

+1 vote   media: WIP
Victorious
Victorious Aug 8 2008, 4:47am replied:

yep, way too dark..

+1 vote   media: Sewers
Victorious
Victorious Aug 8 2008, 4:45am replied:

i think it's the image, not your pc, that's set too dark.

+1 vote   media: Simon Escapes
Victorious
Victorious Aug 8 2008, 4:43am says:

i've never heard of this mod, but the teaser was pretty cool, now i'm curious what this mod is about.

0 votes   article: Progress on Cry of Fear and Modcast!
Victorious
Victorious Jul 28 2008, 7:37am replied:

..gary busey's son?
not in a million years!

+1 vote   media: Character Eddie's face in Grayshot
Victorious
Victorious Jul 28 2008, 7:35am says:

as has been stated more than once.. that haircut makes it look like he's wearing a ragged hoodie.. short hair would probabyl suit him better.

+1 vote   media: Agent Bravo
Victorious
Victorious Jun 25 2008, 6:00pm replied:

good god, do yourself a favour and get a pentablet..

+1 vote   media: Combine Synth Soldier Concept
Victorious
Victorious Jun 25 2008, 4:05am replied:

nevermind that.. i thought that i'd read somewhere that you'd enhanced the graphics a bit, but it appears you didnt't.

+1 vote   media: Level 2: Awakening
Victorious
Victorious Jun 24 2008, 4:30am says:

can you maybe post some screenshots showing the difference between normal crysis, and your altered version, for comparison?

+1 vote   media: Level 2: Awakening
Victorious
Victorious Jun 23 2008, 4:31am replied:

thanosh might be right.. this is gonna be a bitch to fill up, and it's probably still gonna look empty after that.. that's the downside to creating larger rooms in HL2..

+1 vote   media: Apartment Screenshot #6
Victorious
Victorious Jun 23 2008, 4:27am replied:

hmm, it looks like you just made a texture of four tiles and kept tiling that.. it wouldn't hurt to include more tiles in the texture, so that the tiling doesn't look so obvious..(wow that's a weird sentence)
don't know if that made any sense.

+1 vote   media: Apartment Screenshot #7
Victorious
Victorious Jun 20 2008, 11:41am replied:

ehm.. don't you think you're getting a little over-excited.. :S
it's only a dark patch of land..

+2 votes   media: 64 KM x 64 KM - Kauai, Hi
Victorious
Victorious Jun 17 2008, 11:53am says:

i've only played a bit of the mod, but i really like the total conversion you did and the style is pretty neat too, but one thing really bothers me;
there's no save or quicksave option, and that's kinda what made me stop playing it, cause having to start over at that asylum every time really ruined it for me.
otherwise, great work.

+1 vote   article: Noesis Presents ModDB TV: Flipside Interview
Victorious
Victorious Jun 16 2008, 4:18am replied:

no, leave the aliens out.. aliens and predator are two different universes that have been glued together as a lame combo, which was never meant to be.
don't screw up your mod with trying to include the xenomorphs too..
i like the idea of a predator mod in a crysis jungle, but adding aliens too would just be a waste of time and gameplay.

+1 vote   mod: Predator: A Crysis2 Modification
Victorious
Victorious Jun 13 2008, 4:10am replied:

teehee

+1 vote   media: Zombies burn in Ravenholm
Victorious
Victorious Jun 10 2008, 8:05am says:

I like the parallax mapping with matching borders, and the soft bodies.. but i'm wondering if you're sticking your time in the right things.
are you still making a mod, or are you planning to make a whole new game?

+4 votes   engine: Phase
Victorious
Victorious Jun 3 2008, 7:31am says:

i don't see anything.. :S
is that supposed to be a cat?

you should put some lights in this scene, cause you can't make anything out of this..

+3 votes   media: Rex Close up
Victorious
Victorious Jun 3 2008, 7:26am replied:

nevermind those 'zombies', there's a SPAS with a magazine here!?
you must have one good reason to do this..

+4 votes   media: March Update 08
Victorious
Victorious Jun 3 2008, 7:23am says:

it's a shame that you don't see any of the nice geometry that was used for the drillbit in first-person view..
btw is this a drill or just a huge corkscrew ;D ?

+2 votes   media: March Update 08
Victorious
Victorious Jun 1 2008, 12:15pm says:

it all looks decent, but it wouldn't hurt to add a bit more geometry to these large rooms, to make it feel less empty ;)

+1 vote   media: Jabba's Palace
Victorious
Victorious Jun 1 2008, 12:13pm says:

great work, and these character renders that you make are real classy!

+2 votes   media: Battledroid
Victorious
Victorious May 27 2008, 8:19am replied:

je weet het!~

+2 votes   poll: In which country/region do you reside?
Victorious
Victorious May 23 2008, 4:23am replied:

the texture can't 'hide' the tiny normalmap detail, because it only shows when the light hits the model.. this is not wasted work.
what i am wondering was, this doesn't happen to be a single frame of a sequence for this dino, right?
because if it's not, i want to know why you modeled this in this position, instead of in the idle pose..
the model looks great btw, awesome work.

+1 vote   article: Deinonychus WIP
Victorious
Victorious May 23 2008, 4:10am replied:

it looks like a zbrush or mudbox model, which is way to high-detail for any pc atm.

+1 vote   article: Deinonychus WIP
Victorious
Victorious May 23 2008, 4:09am says:

best dinosaur i've seen on moddb so far; keep up the great work!

+1 vote   media: WIP Deinonychus
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