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verterpernerbors Jan 15 2015, 8:13am says:

I have no time to play such games, but i will buy it to support intelligent gaming, like i did with SE.

+1 vote   news: Medieval Engineers - Announcement
verterpernerbors Nov 24 2014, 2:38am says:

First two screens are great. I can clearly recognize material it made from. Second two: is it made from marble? And tiling is so visible.

+1 vote   news: The Legacy : Development Log #2
verterpernerbors Oct 29 2013, 5:28am says:

Links, links, links, links
Links zwo drei vier, links
Links zwo drei vier, links
Links zwo, links zwo, links zwo drei vier, links
Links zwo, links zwo, links zwo drei vier, links
Links zwo, links zwo, links zwo drei vier, links

+5 votes   news: Top 10 Horror missions for The Dark Mod
verterpernerbors Jun 6 2013, 5:48am says:

Great immersive level design. What about navmeshes, collisions? Crappy engine will force protagonist to stuck every few steps.

+1 vote   news: I am the king ! Forest Exploration
verterpernerbors Apr 5 2013, 1:58am says:

'Tis a pity i can't play for a girl. Is it so hard to give us, LGBT haters, a choice? Sounds like a discrimination :)
Now seriously. How can i associate myself with protagonist of opposite gender? Gamebreaking for me.

-1 votes   game: DreadOut
verterpernerbors Apr 4 2013, 7:30am says:

А без толстенного постпроцессинга картинку запилить слабо?

+1 vote   news: Terrible future
verterpernerbors Dec 25 2012, 4:52am says:

I don't like. Looks like some ****** grayscale filter work.

-1 votes   media: Structure material overhaul
verterpernerbors Dec 12 2012, 4:04am says:

Have faith. Tracking.

P.S. Just posted it and have +1 vote. Is something wrong?

+1 vote   mod: Experimental Wars
verterpernerbors Nov 16 2012, 2:39am says:

Respect for overdoing xp but why do you still need levels. To determine generated quest difficulty? Then you will step in same sh... with Oblivion/Skyrim when peaceful player gets powerful enemies while grows through levels using non-combat skills. Better to determine difficulty by reading corresponding skill levels. Also with this approach you can add new skills indefinitely with no lose in balance. Something like Ultima Online would be nice. Also you wrote "SSAO (very proud of this one, its the effect where edges are highlighted and corners are dimmed)". You may want to contact with Boris Vorontsov famous creator of ENB series for help with this. He just implemented new supeduper SSAO algorithm he wants to put in some new game. Worth a shot.

P.S. Me russian don't speak english well.

+3 votes   news: Aetherius is not Minecraft, here's why
verterpernerbors Nov 1 2012, 3:47am says:

Looks like invaders for me.

+1 vote   media: Dark Storm Snow Test
verterpernerbors Sep 12 2011, 12:56pm says:

ATI (AMD) HD5870 (Ref) W7x64 Catalyst 11.8
Catalyst AI turned off through profiles.xml
executable is renamed
MOM, CCC processes are killed
managed to run your mod
all options working except soft shadows. It gives me a black screen with HUD. So i guess it corrupts 3d render only (Mars still turning round in main menu though)
without soft shadows and other eye candy options turnef on/off in any order (even turned off completely) it gives me a strange "picture in picture" effect. And when i increase resolution there are more pictures bit like fractal
me russian talk english bad :)

+2 votes   mod: Perfected Doom 3
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