hi, i'm VaTTeRGeR, currently mapping and modelling for the source-engine and MoW.

Comment History  (0 - 30 of 62)
VaTTeRGeR Nov 17 2014, 11:23am says:

How are you currently doing the flashlight volumetrics?
You could try adding a cloud of floating sprites in the players view frustum, which are only visible by illumination from the flashlight. The sprites should not move with the player but on their own and spawn/despawn based on visibility.

+1 vote   article: The Bush Update
VaTTeRGeR Nov 15 2014, 4:26pm replied:

It would already help to add some grunge and dirt and cracks to the glass-texture.

+1 vote   media: Final Global ligth
VaTTeRGeR Nov 9 2014, 8:42am replied:

Just the other way around! It was ******* epic when the servers were still full, it was my favorite multiplayer game... but it slowly died.

+2 votes   mod: Zombie Master 2
VaTTeRGeR Oct 27 2014, 6:38am says:

Well, it crashes after rendering the first ingame frame. No Error Messages and no crash log file...

+1 vote   article: BrainBread 2 Public Alpha
VaTTeRGeR Feb 17 2014, 5:11am says:

zombie can haz nadez, mortar ammo and mollys :D

+2 votes   media: Lol
VaTTeRGeR Jan 7 2014, 11:37am replied:

they are at least more memory effective and you can shove more stuff to the gpu, like lighting and sorting when moving parts are involved.
sprites aren't just "pixels", they are pixels drawn on a model (quad or 2 triangles)

+2 votes   article: Sprite of the Living Dead
VaTTeRGeR Dec 30 2013, 5:02pm says:


+5 votes   mod: U.N.I.T. MOD - Zombies
VaTTeRGeR Dec 24 2013, 3:38pm says:

good model and texture overall,
but a bit too highpoly and it's missing ambient occlusion,
cause the upper one looks like it has no connection to its pillar.

+1 vote   media: IMac
VaTTeRGeR Nov 7 2013, 2:37pm replied:

wie ist das passiert? Man erkennt nicht mal mehr das es ein auto war o.o

+3 votes   media: ThxMayaBye
VaTTeRGeR Nov 2 2013, 2:54pm says:

Ich finds gut. die fernbedienung ist aber iwie zu hell und zu reflektierend für meinen schlechten geschmack :D
durch den schwarzen strich vorne sieht es echt aus wie ne ente, das ist ein schatten oder?

dat m'stache :D

+1 vote   media: [Maya] RC Car Model *Final*
VaTTeRGeR Oct 30 2013, 5:21pm replied:


+3 votes   article: Closed Beta Testing Keys - HELP FIND BUGS!
VaTTeRGeR Oct 26 2013, 5:45am replied:

thx :)

+1 vote   media: Garden Hose
VaTTeRGeR Oct 26 2013, 5:42am replied:

thx :)

+1 vote   media: Garden Hose
VaTTeRGeR Aug 11 2013, 6:00am says:

Thx for the add

+1 vote   member: SinisterExaggerator
VaTTeRGeR Aug 9 2013, 1:49pm replied:

i changed it a bit, the griplesslyness (holy f*ck, dat word :D) is intended

+1 vote   media: Crossbow
VaTTeRGeR Jul 31 2013, 8:34am replied:

thx :)

+1 vote   member: VaTTeRGeR
VaTTeRGeR Jul 16 2013, 6:22am replied:

ich mags überhaupt nicht, irgendwie komme ich mit den tools nicht schnell genug vorwärts, deswegen wird in c4d nur geriggt und gerendert fürs erste :D wobei c4d schon einige nützliche mesh funktionen hat.

+1 vote   media: Magnifying glass
VaTTeRGeR Jul 13 2013, 4:57am replied:

Die machen Internetseiten und Apps hauptsächlich, davon verstehe ich aber nichts :D Deshalb gehts ans modellieren.
Sind echt nette Leute da, ist aber nur ein Schulpraktikum.
Und schön das du vorbei schaust ;) Was ist eig. mit dein profil los, da kann ich nichts mehr sehen?
Btw. die Klammern sind mit Blender gemacht, sind auch im Grunde das schönste am ganzen model :DDD

+2 votes   media: Magnifying glass
VaTTeRGeR Jun 29 2013, 9:26am says:

awesome, but do you expect the sdk-update to come out in a week or a week of valve time? :D

+3 votes   article: Zombie Master 2 - Progress Report - June 2013
VaTTeRGeR Jun 24 2013, 2:31pm says:

love it, dat gameplay :D , just needs polishing, like new static models and map-overhauling

+1 vote   download: *OUTDATED* Double Action - Omega Release (6/14/13)
VaTTeRGeR May 28 2013, 3:45am says:

thx for your add!

+3 votes   member: npc_violent
VaTTeRGeR Feb 26 2013, 12:39pm says:

Are these the buildt-in smokevolumes in ep2? This looks amazing, never used this stuff in my maps!

+2 votes   media: Mapping
VaTTeRGeR Feb 2 2013, 10:53am replied:

ah, that's good! thx for your reply! :)

+1 vote   download: Aftermath 0.1a
VaTTeRGeR Feb 2 2013, 7:00am says:

Are hl2+episodes needed to play or only sdk base 2007?

+1 vote   download: Aftermath 0.1a
VaTTeRGeR Aug 12 2012, 2:45pm replied:

hmm, it's more like trying get the detail to an maximum, playing around with the engine, nothing that will ever be really practical with the current source engine... Instead of going through this way of mapping, it's properbly easier to use a newer engine.
btw,i think you don't need to bake the normalmap to the diffuse, and source's model-lighting system only supports this type of high-quality lighting with projectedtexture-lights or alien swarms deferred light mod, but these are much more costly, inacurrate and buggy than this right now. you can also create much rounder and more detailed indoor environments, like lights and shelves being perfectly integrated into the walls without looking blocky and stuff.

+1 vote   article: Modelling a Map
VaTTeRGeR Jul 13 2012, 4:37am replied:

Yeah, it's originally build for children, but you can pin the seats in different positions so that 1 adult or 2 children can ride it :)

+1 vote   media: Go-Cart made in kHED and Blender
VaTTeRGeR Jun 14 2012, 1:41pm replied:

i think he means the white rim at the lower blood decal, it looks bad when for example being in an very dark environment, anyway, they look nice overall :)

+1 vote   media: New Hud, Random box, Pack a punch, Perks !
VaTTeRGeR Apr 15 2012, 3:11pm says:

i recommend you to try out kHED,
it's way easier/faster/better for prop modelling than milkshape
and it can export smd and ms3d ;)

+1 vote   media: Hazard Industries Server v2
VaTTeRGeR Apr 14 2012, 7:26am says:

awsome, rustys texure makes it look 100 times better :)

+2 votes   media: Green Herb
VaTTeRGeR Apr 4 2012, 4:22am replied:

you should take some ingame screens of it, with correct cubemaps.
That shiny-cubemap tex is the standart HLMV cubemap ;)

+1 vote   media: Max Ammo Model
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Nov 20, 2014
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