hi, i'm VaTTeRGeR, currently mapping and modelling for the source-engine and MoW.
This fits well with your color-palette :)
It would be great to see a non-cutout version of this for proper judgement
Good to know, looks like a nice all-in-one-editor! (i didn't actually test my proposal, but shouldn't it work in this case, since "*.pk3" is only a renamed zip file?)
Rip and Tear that pk3 open with 7zip and change the symbol in the mentioned line would be my suggestion :D
Is damage for buildings calculated with physics in mind, or just like "projectile X does Y damage" ?
It works now :D a slider would have been more convenient to set the angle and speed but its otherwise very responsive :)
I get an "Unsupported major.minor version 52.0" error, possibly because i do not got java 8 yet. installing right now...
i like the splatter effects, but you may want to make them spread a bit more, it looks kind of unreal when the blood squirts out along a linear path!
Is your game's story/setting based on the novel 1984?
smooth gameplay, reasonably polished and crisp graphics ... i cannot imagine how much work was put into this, every bit fits into the eery atmosphere!
read the notes that are laying around, this will give you the hints you need! (counter at the entrance)
The House looks fine, but the pool-wall and the railing to the left are quite a bit to lowpoly to look good, while being in the foreground that much.
They take up a lot of space while having almost no lighting and material variation to them.
Also there is a pillow clipping through the couch.
How are you currently doing the flashlight volumetrics?
You could try adding a cloud of floating sprites in the players view frustum, which are only visible by illumination from the flashlight. The sprites should not move with the player but on their own and spawn/despawn based on visibility.
It would already help to add some grunge and dirt and cracks to the glass-texture.
Just the other way around! It was ******* epic when the servers were still full, it was my favorite multiplayer game... but it slowly died.
Well, it crashes after rendering the first ingame frame. No Error Messages and no crash log file...
zombie can haz nadez, mortar ammo and mollys :D
they are at least more memory effective and you can shove more stuff to the gpu, like lighting and sorting when moving parts are involved.
sprites aren't just "pixels", they are pixels drawn on a model (quad or 2 triangles)
good model and texture overall,
but a bit too highpoly and it's missing ambient occlusion,
cause the upper one looks like it has no connection to its pillar.
wie ist das passiert? Man erkennt nicht mal mehr das es ein auto war o.o
Ich finds gut. die fernbedienung ist aber iwie zu hell und zu reflektierend für meinen schlechten geschmack :D
durch den schwarzen strich vorne sieht es echt aus wie ne ente, das ist ein schatten oder?
dat m'stache :D
Thx for the add
i changed it a bit, the griplesslyness (holy f*ck, dat word :D) is intended
ich mags überhaupt nicht, irgendwie komme ich mit den tools nicht schnell genug vorwärts, deswegen wird in c4d nur geriggt und gerendert fürs erste :D wobei c4d schon einige nützliche mesh funktionen hat.
Die machen Internetseiten und Apps hauptsächlich, davon verstehe ich aber nichts :D Deshalb gehts ans modellieren.
Sind echt nette Leute da, ist aber nur ein Schulpraktikum.
Und schön das du vorbei schaust ;) Was ist eig. mit dein profil los, da kann ich nichts mehr sehen?
Btw. die Klammern sind mit Blender gemacht, sind auch im Grunde das schönste am ganzen model :DDD
awesome, but do you expect the sdk-update to come out in a week or a week of valve time? :D