hi, i'm VaTTeRGeR, currently mapping and modelling for the source-engine and MoW.

Comment History  (0 - 30 of 58)
VaTTeRGeR
VaTTeRGeR Feb 17 2014, 5:11am says:

zombie can haz nadez, mortar ammo and mollys :D

+2 votes     media: Lol
VaTTeRGeR
VaTTeRGeR Jan 7 2014, 11:37am replied:

they are at least more memory effective and you can shove more stuff to the gpu, like lighting and sorting when moving parts are involved.
sprites aren't just "pixels", they are pixels drawn on a model (quad or 2 triangles)

+2 votes     article: Sprite of the Living Dead
VaTTeRGeR
VaTTeRGeR Dec 30 2013, 5:02pm says:

awesome!

+5 votes     mod: U.N.I.T. MOD - Zombies
VaTTeRGeR
VaTTeRGeR Dec 24 2013, 3:38pm says:

good model and texture overall,
but a bit too highpoly and it's missing ambient occlusion,
cause the upper one looks like it has no connection to its pillar.

+1 vote     media: IMac
VaTTeRGeR
VaTTeRGeR Nov 7 2013, 2:37pm replied:

wie ist das passiert? Man erkennt nicht mal mehr das es ein auto war o.o

+3 votes     media: ThxMayaBye
VaTTeRGeR
VaTTeRGeR Nov 2 2013, 2:54pm says:

Ich finds gut. die fernbedienung ist aber iwie zu hell und zu reflektierend für meinen schlechten geschmack :D
durch den schwarzen strich vorne sieht es echt aus wie ne ente, das ist ein schatten oder?

dat m'stache :D

+1 vote     media: [Maya] RC Car Model *Final*
VaTTeRGeR
VaTTeRGeR Oct 30 2013, 5:21pm replied:

yes!

+3 votes     article: Closed Beta Testing Keys - HELP FIND BUGS!
VaTTeRGeR
VaTTeRGeR Oct 26 2013, 5:45am replied:

thx :)

+1 vote     media: Garden Hose
VaTTeRGeR
VaTTeRGeR Oct 26 2013, 5:42am replied:

thx :)

+1 vote     media: Garden Hose
VaTTeRGeR
VaTTeRGeR Aug 11 2013, 6:00am says:

Thx for the add

+1 vote     member: SinisterExaggerator
VaTTeRGeR
VaTTeRGeR Aug 9 2013, 1:49pm replied:

i changed it a bit, the griplesslyness (holy f*ck, dat word :D) is intended

+1 vote     media: Crossbow
VaTTeRGeR
VaTTeRGeR Jul 31 2013, 8:34am replied:

thx :)

+1 vote     member: VaTTeRGeR
VaTTeRGeR
VaTTeRGeR Jul 16 2013, 6:22am replied:

ich mags überhaupt nicht, irgendwie komme ich mit den tools nicht schnell genug vorwärts, deswegen wird in c4d nur geriggt und gerendert fürs erste :D wobei c4d schon einige nützliche mesh funktionen hat.

+1 vote     media: Magnifying glass
VaTTeRGeR
VaTTeRGeR Jul 13 2013, 4:57am replied:

Quermarke.eu
Die machen Internetseiten und Apps hauptsächlich, davon verstehe ich aber nichts :D Deshalb gehts ans modellieren.
Sind echt nette Leute da, ist aber nur ein Schulpraktikum.
Und schön das du vorbei schaust ;) Was ist eig. mit dein profil los, da kann ich nichts mehr sehen?
Btw. die Klammern sind mit Blender gemacht, sind auch im Grunde das schönste am ganzen model :DDD

+2 votes     media: Magnifying glass
VaTTeRGeR
VaTTeRGeR Jun 29 2013, 9:26am says:

awesome, but do you expect the sdk-update to come out in a week or a week of valve time? :D

+3 votes     article: Zombie Master 2 - Progress Report - June 2013
VaTTeRGeR
VaTTeRGeR Jun 24 2013, 2:31pm says:

love it, dat gameplay :D , just needs polishing, like new static models and map-overhauling

+1 vote     download: *OUTDATED* Double Action - Omega Release (6/14/13)
VaTTeRGeR
VaTTeRGeR May 28 2013, 3:45am says:

thx for your add!

+3 votes     member: npc_violent
VaTTeRGeR
VaTTeRGeR Feb 26 2013, 12:39pm says:

Are these the buildt-in smokevolumes in ep2? This looks amazing, never used this stuff in my maps!

+1 vote     media: Mapping
VaTTeRGeR
VaTTeRGeR Feb 2 2013, 10:53am replied:

ah, that's good! thx for your reply! :)

+1 vote     download: Aftermath 0.1a
VaTTeRGeR
VaTTeRGeR Feb 2 2013, 7:00am says:

Are hl2+episodes needed to play or only sdk base 2007?

+1 vote     download: Aftermath 0.1a
VaTTeRGeR
VaTTeRGeR Aug 12 2012, 2:45pm replied:

hmm, it's more like trying get the detail to an maximum, playing around with the engine, nothing that will ever be really practical with the current source engine... Instead of going through this way of mapping, it's properbly easier to use a newer engine.
btw,i think you don't need to bake the normalmap to the diffuse, and source's model-lighting system only supports this type of high-quality lighting with projectedtexture-lights or alien swarms deferred light mod, but these are much more costly, inacurrate and buggy than this right now. you can also create much rounder and more detailed indoor environments, like lights and shelves being perfectly integrated into the walls without looking blocky and stuff.

+1 vote     article: Modelling a Map
VaTTeRGeR
VaTTeRGeR Jul 13 2012, 4:37am replied:

Yeah, it's originally build for children, but you can pin the seats in different positions so that 1 adult or 2 children can ride it :)

+1 vote     media: Go-Cart made in kHED and Blender
VaTTeRGeR
VaTTeRGeR Jun 14 2012, 1:41pm replied:

i think he means the white rim at the lower blood decal, it looks bad when for example being in an very dark environment, anyway, they look nice overall :)

+1 vote     media: New Hud, Random box, Pack a punch, Perks !
VaTTeRGeR
VaTTeRGeR Apr 15 2012, 3:11pm says:

i recommend you to try out kHED,
it's way easier/faster/better for prop modelling than milkshape
and it can export smd and ms3d ;)
Khed.glsl.ru

+1 vote     media: Hazard Industries Server v2
VaTTeRGeR
VaTTeRGeR Apr 14 2012, 7:26am says:

awsome, rustys texure makes it look 100 times better :)

+2 votes     media: Green Herb
VaTTeRGeR
VaTTeRGeR Apr 4 2012, 4:22am replied:

you should take some ingame screens of it, with correct cubemaps.
That shiny-cubemap tex is the standart HLMV cubemap ;)

+1 vote     media: Max Ammo Model
VaTTeRGeR
VaTTeRGeR Mar 6 2012, 3:27am replied:

der Schlitten schon,
aber der Griff braucht noch Arbeit :S

+2 votes     media: Glock 17 Render - Quantumshift
VaTTeRGeR
VaTTeRGeR Mar 4 2012, 10:11am replied:

thx!

+1 vote     article: Endlich Animationen :D
VaTTeRGeR
VaTTeRGeR Mar 3 2012, 10:57am says:

"I was running 3dstudio+XSI Mod Tool+Hammer+Photoshop with about 30 textures opened+GUImdlcompiler+MSN+IE and all the **** a computer is usually full of"

lag over here :D
the model shouldnt be the reason ;)
it looks great by the way!

+1 vote     media: Bus 99.99% done!!
VaTTeRGeR
VaTTeRGeR Mar 3 2012, 10:54am says:

nice i like it :)
suggestions:
-making the lamp grey/metallic
-darken the vent-cover

Greets#

+2 votes     media: Early WIPs.
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