hi, i'm VaTTeRGeR, currently mapping and modelling for the source-engine and MoW.

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VaTTeRGeR
VaTTeRGeR @ Watch Tower - Concept Art

Reminds me of AoE2 :)

Good karma+2 votes
VaTTeRGeR
VaTTeRGeR @ My Friend Pedro: Blood Bullets Bananas - DevLog #14

Awesome art you have!
Will locking the aim make the cursor stay on a position, follow an entity or keep the rotation? Locking on a position seems quite reasonable but the other options could provide additional gameplay options.
Good luck!

Good karma+2 votes
VaTTeRGeR
VaTTeRGeR @ Community Survey

Took it a few days ago...
will there also be an presentation of the results?

Good karma+1 vote
VaTTeRGeR
VaTTeRGeR @ Siege Factory

You could add an assembly crane like so I.imgur.com

Good karma+1 vote
VaTTeRGeR
VaTTeRGeR @ Barracks

Arches would look really nice on the tower.

Good karma+2 votes
VaTTeRGeR
VaTTeRGeR @ My Friend Pedro: Blood Bullets Bananas - DevLog #7

The kicking function looks really promising!

Good karma+3 votes
VaTTeRGeR
VaTTeRGeR @ My Friend Pedro: Blood Bullets Bananas

Loved the flash-version! This looks very nice, good luck!

Good karma+3 votes
VaTTeRGeR
VaTTeRGeR @ Underhell - 2 Years later

Awesome to see that it's still going forward somehow. The first Chapter was a real blast in terms of gameplay and atmosphere!

Good karma+21 votes
VaTTeRGeR
VaTTeRGeR @ Antlions retexture

This fits well with your color-palette :)

Good karma+2 votes
VaTTeRGeR
VaTTeRGeR @ Pickaxe

It would be great to see a non-cutout version of this for proper judgement

Good karma+2 votes
VaTTeRGeR
VaTTeRGeR @ HXRTC HUD 3.0b for Brutal Doom v20 (GZDoom/ZDoom)

Good to know, looks like a nice all-in-one-editor! (i didn't actually test my proposal, but shouldn't it work in this case, since "*.pk3" is only a renamed zip file?)

Good karma+1 vote
VaTTeRGeR
VaTTeRGeR @ HXRTC HUD 3.0b for Brutal Doom v20 (GZDoom/ZDoom)

Rip and Tear that pk3 open with 7zip and change the symbol in the mentioned line would be my suggestion :D

Good karma+2 votes
VaTTeRGeR
VaTTeRGeR @ WarehouseFire

Is damage for buildings calculated with physics in mind, or just like "projectile X does Y damage" ?

Good karma+1 vote
VaTTeRGeR
VaTTeRGeR @ Gorillas

It works now :D a slider would have been more convenient to set the angle and speed but its otherwise very responsive :)

Good karma+2 votes
VaTTeRGeR
VaTTeRGeR @ Gorillas

I get an "Unsupported major.minor version 52.0" error, possibly because i do not got java 8 yet. installing right now...

Good karma+2 votes
VaTTeRGeR
VaTTeRGeR @ Half-Life 2 WMOD Alpha Release Two

i like the splatter effects, but you may want to make them spread a bit more, it looks kind of unreal when the blood squirts out along a linear path!

Good karma+1 vote
VaTTeRGeR
VaTTeRGeR @ Screenshots of a Game I'm working on!

Is your game's story/setting based on the novel 1984?

Good karma+1 vote
VaTTeRGeR
VaTTeRGeR @ Prepare for your nightmare! Alchemilla is out!

smooth gameplay, reasonably polished and crisp graphics ... i cannot imagine how much work was put into this, every bit fits into the eery atmosphere!

Good karma+3 votes
VaTTeRGeR
VaTTeRGeR @ Prepare for your nightmare! Alchemilla is out!

read the notes that are laying around, this will give you the hints you need! (counter at the entrance)

Good karma+4 votes
VaTTeRGeR
VaTTeRGeR @ Modern House 2

The House looks fine, but the pool-wall and the railing to the left are quite a bit to lowpoly to look good, while being in the foreground that much.
They take up a lot of space while having almost no lighting and material variation to them.
Also there is a pillow clipping through the couch.

Good karma+1 vote
VaTTeRGeR
VaTTeRGeR @ The Bush Update

How are you currently doing the flashlight volumetrics?
You could try adding a cloud of floating sprites in the players view frustum, which are only visible by illumination from the flashlight. The sprites should not move with the player but on their own and spawn/despawn based on visibility.

Good karma+1 vote
VaTTeRGeR
VaTTeRGeR @ Final Global ligth

It would already help to add some grunge and dirt and cracks to the glass-texture.

Good karma+2 votes
VaTTeRGeR
VaTTeRGeR @ Zombie Master 2

Just the other way around! It was ******* epic when the servers were still full, it was my favorite multiplayer game... but it slowly died.

Good karma+3 votes
VaTTeRGeR
VaTTeRGeR @ BrainBread 2 Public Alpha

Well, it crashes after rendering the first ingame frame. No Error Messages and no crash log file...

Good karma+1 vote
VaTTeRGeR
VaTTeRGeR @ Lol

zombie can haz nadez, mortar ammo and mollys :D

Good karma+2 votes
VaTTeRGeR
VaTTeRGeR @ Sprite of the Living Dead

they are at least more memory effective and you can shove more stuff to the gpu, like lighting and sorting when moving parts are involved.
sprites aren't just "pixels", they are pixels drawn on a model (quad or 2 triangles)

Good karma+2 votes
VaTTeRGeR
VaTTeRGeR @ IMac

good model and texture overall,
but a bit too highpoly and it's missing ambient occlusion,
cause the upper one looks like it has no connection to its pillar.

Good karma+1 vote
VaTTeRGeR
VaTTeRGeR @ ThxMayaBye

wie ist das passiert? Man erkennt nicht mal mehr das es ein auto war o.o

Good karma+2 votes
VaTTeRGeR
VaTTeRGeR @ [Maya] RC Car Model *Final*

Ich finds gut. die fernbedienung ist aber iwie zu hell und zu reflektierend für meinen schlechten geschmack :D
durch den schwarzen strich vorne sieht es echt aus wie ne ente, das ist ein schatten oder?

dat m'stache :D

Good karma-1 votes
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