hi, i'm VaTTeRGeR, currently mapping and modelling for the source-engine and MoW.

Comment History  (30 - 60 of 73)
VaTTeRGeR
VaTTeRGeR Jun 24 2013, 2:31pm says:

love it, dat gameplay :D , just needs polishing, like new static models and map-overhauling

+1 vote   download: *OUTDATED* Double Action - Omega Release (6/14/13)
VaTTeRGeR
VaTTeRGeR May 28 2013, 3:45am says:

thx for your add!

+3 votes   member: npc_violent
VaTTeRGeR
VaTTeRGeR Feb 26 2013, 12:39pm says:

Are these the buildt-in smokevolumes in ep2? This looks amazing, never used this stuff in my maps!

+2 votes   media: Mapping
VaTTeRGeR
VaTTeRGeR Feb 2 2013, 10:53am replied:

ah, that's good! thx for your reply! :)

+1 vote   download: Aftermath 0.1a
VaTTeRGeR
VaTTeRGeR Feb 2 2013, 7:00am says:

Are hl2+episodes needed to play or only sdk base 2007?

+1 vote   download: Aftermath 0.1a
VaTTeRGeR
VaTTeRGeR Aug 12 2012, 2:45pm replied:

hmm, it's more like trying get the detail to an maximum, playing around with the engine, nothing that will ever be really practical with the current source engine... Instead of going through this way of mapping, it's properbly easier to use a newer engine.
btw,i think you don't need to bake the normalmap to the diffuse, and source's model-lighting system only supports this type of high-quality lighting with projectedtexture-lights or alien swarms deferred light mod, but these are much more costly, inacurrate and buggy than this right now. you can also create much rounder and more detailed indoor environments, like lights and shelves being perfectly integrated into the walls without looking blocky and stuff.

+1 vote   tutorial: Modelling a Map
VaTTeRGeR
VaTTeRGeR Jul 13 2012, 4:37am replied:

Yeah, it's originally build for children, but you can pin the seats in different positions so that 1 adult or 2 children can ride it :)

+1 vote   media: Go-Cart made in kHED and Blender
VaTTeRGeR
VaTTeRGeR Jun 14 2012, 1:41pm replied:

i think he means the white rim at the lower blood decal, it looks bad when for example being in an very dark environment, anyway, they look nice overall :)

+1 vote   media: New Hud, Random box, Pack a punch, Perks !
VaTTeRGeR
VaTTeRGeR Apr 15 2012, 3:11pm says:

i recommend you to try out kHED,
it's way easier/faster/better for prop modelling than milkshape
and it can export smd and ms3d ;)
Khed.glsl.ru

+1 vote   media: Hazard Industries Server v2
VaTTeRGeR
VaTTeRGeR Apr 14 2012, 7:26am says:

awsome, rustys texure makes it look 100 times better :)

+2 votes   media: Green Herb
VaTTeRGeR
VaTTeRGeR Apr 4 2012, 4:22am replied:

you should take some ingame screens of it, with correct cubemaps.
That shiny-cubemap tex is the standart HLMV cubemap ;)

+1 vote   media: Max Ammo Model
VaTTeRGeR
VaTTeRGeR Mar 6 2012, 3:27am replied:

der Schlitten schon,
aber der Griff braucht noch Arbeit :S

+2 votes   media: Glock 17 Render - Quantumshift
VaTTeRGeR
VaTTeRGeR Mar 4 2012, 10:11am replied:

thx!

+1 vote   blog: Endlich Animationen :D
VaTTeRGeR
VaTTeRGeR Mar 3 2012, 10:57am says:

"I was running 3dstudio+XSI Mod Tool+Hammer+Photoshop with about 30 textures opened+GUImdlcompiler+MSN+IE and all the **** a computer is usually full of"

lag over here :D
the model shouldnt be the reason ;)
it looks great by the way!

+1 vote   media: Bus 99.99% done!!
VaTTeRGeR
VaTTeRGeR Mar 3 2012, 10:54am says:

nice i like it :)
suggestions:
-making the lamp grey/metallic
-darken the vent-cover

Greets#

+2 votes   media: Early WIPs.
VaTTeRGeR
VaTTeRGeR Feb 12 2012, 8:37am replied:

The wrong smooting makes it look more like **** than it is, schachmatt sent you the ms3d file from me, so that you can edit everything like you want to, so dont say MY VERSION is as bad, it isn't -.-

Here's a pic of the newest version:
Moddb.com

the only thing i changed is shifting the vertices in the middle of the turret a bit down and changin some proportions.

There's also a link to the 3d preview if you want to see it all around.

And here's the dl-link to the model, working PERFECTLY in milkshape:
Dl.dropbox.com

vatter#

+2 votes   media: M1A1 Abrams
VaTTeRGeR
VaTTeRGeR Feb 12 2012, 8:12am replied:

yeah, it's an awsome weapon ;)

+1 vote   media: M1A1/2 tank for an upcoming MoW:AS mod
VaTTeRGeR
VaTTeRGeR Feb 12 2012, 8:11am says:

here's a 3d preview :)
[you need the unity-player for it to work]
Meshbin.com

+1 vote   media: M1A1/2 tank for an upcoming MoW:AS mod
VaTTeRGeR
VaTTeRGeR Feb 11 2012, 3:05pm says:

Meshbin.com
a 3d preview :)

+1 vote   media: M1A1/2 tank for an upcoming MoW:AS mod
VaTTeRGeR
VaTTeRGeR Feb 7 2012, 9:28am replied:

hey,
jo, mache auch ein paar models für ihn :)

auf der tasse sind bump + specular, von allem ein bisschen :D
wenn du bump-maps und spec-maps zsm hast und spec nicht funzt, kannst du das hier machen:

"$normalmapalphaenvmapmask" 1

in die vmt, dann die envmap als alphakanal in die bumpmap
[ Developer.valvesoftware.com ]

bei der tasse ist jetzt keine specmap, aber bei der weinflasche schon.

vlg

+2 votes   media: BiohazardX Props
VaTTeRGeR
VaTTeRGeR Feb 6 2012, 2:35pm says:

sehr schön, wie viele polys hat der koffer?
BTW: ein bisschen fake-ambient-occlusion würde an Griff und Schloss übel n1 aussehen :)

vlg#

+2 votes   media: Case | Render 1
VaTTeRGeR
VaTTeRGeR Jan 7 2012, 2:08pm says:

thx for le add ;)

+3 votes   member: neahc
VaTTeRGeR
VaTTeRGeR Jan 6 2012, 4:05am replied:

i put props in my prop-image, so you can watch props while you watch props ;)

+3 votes   media: Some Props for Quantum Shift
VaTTeRGeR
VaTTeRGeR Jan 5 2012, 12:32pm replied:

yeah :D
this is the testmap for particle-water or so,
the lightning in there worked out very good for the models^^

Greets#

+1 vote   media: Some Props for Quantum Shift
VaTTeRGeR
VaTTeRGeR Dec 26 2011, 1:31pm says:

try out the autosmooth function ;)
you won't need so many polys, to get it round.

Greets#

+1 vote   media: Stickgranade Done
VaTTeRGeR
VaTTeRGeR Dec 19 2011, 10:39am says:

made be me^^, it will be in the "Into Iraq" mod

here's another picture-set:
Media.moddb.com

+1 vote   media: M1 Abrham
VaTTeRGeR
VaTTeRGeR Dec 19 2011, 3:51am says:

cool, only the smooting is too much :)

0 votes   media: M1A1 Abrams
VaTTeRGeR
VaTTeRGeR Dec 19 2011, 3:48am says:

thx very much :)

+2 votes   media: M1A1/2 tank for an upcoming MoW:AS mod
VaTTeRGeR
VaTTeRGeR Dec 18 2011, 6:38am says:

good mapping here, i like the atmosphere very much :)
only 2 things seem a bit off: the brick-decal and the wooden pier on the right side.

the pier maybe needs a bit debris/concrete around it and the decal takes too much attention/doesn't fit in there, cause of it's bright colours and high placement ;)

greets#

+1 vote   media: work in progress
VaTTeRGeR
VaTTeRGeR Dec 15 2011, 10:11am replied:

thx very much for your reply :)
gonna add you in steam soon!

Greets#

+2 votes   member: VaTTeRGeR
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