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Comment History
V_Casimir
V_Casimir - - 9 comments @ Warsword Conquest

Hello, great mod, but I do have and issue with broken prisons.
I love busting lords out, however (and so far this is only for ork setlements) you either cannot talk to the prisoner (Boar Fang) or cannot exit the prison, and have to be looking into a VERY specific place to talk to the prisoner (Iron Rock). This is only for Dwarf lords I'm trying to rescue.

Good karma+2 votes
V_Casimir
V_Casimir - - 9 comments @ Nova Aetas

Again, I don't know whether this is a bug or intentional, but in my campaign the Kingdom of Noregr is somewhat OP. I mean, they have 400-500 troops in their castles alone, which makes it somewhat hard to take them (comparing to other nations' castles).

Good karma+1 vote
V_Casimir
V_Casimir - - 9 comments @ Gekokujo

This right here is something else. I cannot believe the amount of detail in this mod. Well Done!

Good karma+2 votes
V_Casimir
V_Casimir - - 9 comments @ Nova Aetas

Bug: apparently it's impossible to rescue lords from Zendar dungeons. The problem is that the door to the dungeons isn't accessible and the guard doesn't drop the keys anyway. I seem to recall that this was the case with another city, but can't remember which one if not the same.

Good karma+1 vote
V_Casimir
V_Casimir - - 9 comments @ Nova Aetas

Disregard: My save file got corrupted or something.

Good karma+1 vote
V_Casimir
V_Casimir - - 9 comments @ Nova Aetas

Can anyone confirm that besieging Tehlrog castle is working properly? Every time I build ladders it freezes up.

Good karma+1 vote
V_Casimir
V_Casimir - - 9 comments @ Nova Aetas

Should correct myself: in my frustration I didn't move the mouse far enough to the sides. So I now know that the pole-axe, at least, can be swung sideways.

Good karma+1 vote
V_Casimir
V_Casimir - - 9 comments @ Nova Aetas

I don't know if this is intentional or not but some of the pole-arms simply cannot be swung. And I'd understand if the swinging option was removed for spears only - fair enough - but I tried both a glaive and a war-hammer(!) neither of which could be brought down or side-ways. I have a feeling the halberd suffers from the same. I don't want to harp on about historical accuracy, but not being able to use a weapon in-game as it was intended to be used is a bit too much.

Just checked: you can't swing a pole-axe too.

Good karma+1 vote
V_Casimir
V_Casimir - - 9 comments @ 16th Century

This is one of the most interesting and fun mods that I have played, I absolutely love the HUGE map and an abundance of different civilizations. However, I would like to know how I could disable the troops reducing maximum army number. I understand why it's put in there, but I'd rather play without it.
Thank you.

Good karma+1 vote