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Comment History
Unit757
Unit757 - - 10 comments @ Republic at War

This mod didn't die off did it? Last news post being from late 2015 has me worried. So much potential, and could really use an official update, a few glaring balance problems with 1.1.5. I went ahead and adjusted them, but it'd be nice if I didn't have to do that.

Also, anyone known any reason why I would constantly be getting a CTD when conquering naboo as the CIS? I took Tatooine without any issues, but Naboo CTD's after land victory. I havent finished adjusting the Republic, so I've yet to do a run with them, but I'd imagine they'll be having issues with some planets as well.

Good karma-2 votes
Unit757
Unit757 - - 10 comments @ Sins of the Prophets

Thanks! We will give it a try this weekend.

Good karma+1 vote
Unit757
Unit757 - - 10 comments @ Sins of the Prophets

Hey guys! Great mod :).

I seem to have run into an issue however, I managed to convince a buddy to download this so we can play online, however every time, within less then an hour of playing the game will freeze for us both, and then boot one of us back to to the menu after hanging for 30s to a minute. It seems to be random which one of us looses it.

We both have the same mod version, same game version, proper mod version for the game version, strong internet, and good computers.

We ran into this issue from time to time playing STA3 as well, however it was not nearly as frequent, or consistent.

Any ideas whats causing the problem? Does ICO's servers just suck? We were thinking on trying to see if we can use himachi or something to simulate a LAN and play that way

Good karma+1 vote
Unit757
Unit757 - - 10 comments @ Star Trek: Armada 3

Does sins have a max star count? I know if there's a max planet count, it's above 400, but I can't find anything about stars.

I ended up creating a rough "map" of a large chunk of the star trek universe, with a single star representing the center of the galaxy (It's supposed to be a black hole star.. but that doesn't want to co-operate oddly), and close to 400 planets representing the different systems, all properly placed using an overlay of a large star chart picture.

Warp times are quite long in some places, especially the warp to the delta quadrant (made up, just an arrangement of planets very far away), but it makes fighting the Borg quite fun when it takes them a bit to get to you.

Good karma+1 vote
Unit757
Unit757 - - 10 comments @ Star Wars BattleFront Commander

Republic at war places a file under data/XML called AI, and I believe another one. If those are there, delete them. If it still doesn't work, you will need to reinstall the game.

Good karma+1 vote
Unit757
Unit757 - - 10 comments @ Republic at War

Since I cant remember my password for the forums, Ill post this here. Im not sure if I mentioned this back when I helped beta test originally, but is there any consideration in changing how STAP's and BARC speeders function? I have a personal mod for vanilla FoC that I work on, and I have changed the speeder bikes over to a flying locomotor, which for those that don't know, means the speeder bikes now function essentially like snowspeeders, except they stay fairly low to the ground like originally. Doing this alone made the speeder bikes so much more useful, rather then just suicide bombing bikes.

Good karma+1 vote
Unit757
Unit757 - - 10 comments @ Republic at War

Glad to see the mod is still kicking.

Good karma+2 votes
Unit757
Unit757 - - 10 comments @ Republic at War

The Seps need to win a few, 3 seasons of the republic winning makes you wonder how the war dragged on so long.

Good karma+5 votes
Unit757
Unit757 - - 10 comments @ Republic at War

He means she will post a photo that most certainly is lacking on the clothing side of life. BUT,by the looks of it she did not say she would post herself. ITS A TRAP

Good karma+4 votes
Unit757
Unit757 - - 10 comments @ Republic at War

As awesome as the mod will be, I would hardly consider inflicting harm upon myself in order to play it early :P

Good karma+1 vote