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Comment History  (0 - 30 of 31)
undertone
undertone - - 31 comments @ Firearms: Source

THE OBVIOUS TROLL IS OBVIOUS.

Good karma+3 votes
undertone
undertone - - 31 comments @ Firearms: Source

Really the only thing that ties us to CSS is we're on the same engine. This game is a load faster, deeper and bigger then CSS.

Good karma+3 votes
undertone
undertone - - 31 comments @ Maps, Maps and even more maps

Holy **** Mos Eisley looks amazing.

Good karma+1 vote
undertone
undertone - - 31 comments @ Firearms: Source

Coding an NPC is very time consuming, so no there will be no single player portion of the game.

Good karma+2 votes
undertone
undertone - - 31 comments @ Firearms: Source

Visually... I WISH. Gameplay wise it's an entirely different beast.

Good karma+3 votes
undertone
undertone - - 31 comments @ Firearms: Source

For the time being, yes we have to use the CSS player models. We don't want to use them of course because we don't like them much either, but right now we don't have any other options. When there are more options however, we won't be using the CSS content.

Good karma+2 votes
undertone
undertone - - 31 comments @ Firearms: Source Weapons Showcase: Vollmer and others

this mod is unreleased jaumzors.

Good karma+1 vote
undertone
undertone - - 31 comments @ Firearms: Source Weapons Showcase: Vollmer and others

Seeing this many comments on an update really makes me smile. I can assure all those waiting to play the game aren't waiting in vain. Every day that you aren't playing the game is more polish on a game that some of us have been working on for nearly 2 years.

Good karma+1 vote
undertone
undertone - - 31 comments @ Firearms: Source

En.wikipedia.org

read that.

Good karma+3 votes
undertone
undertone - - 31 comments @ Firearms: Source General Progress Report

who says we're not affecting gameplay? don't be so fast to jump to conclusions.

Good karma+1 vote
undertone
undertone - - 31 comments @ Update: 11/1

i'm sad to hear that zanboo. theres some hardcore talent at interlopers.

i wish i could help, but hell ive already got too much going on, and one more mapper who can't really work on anything won't do you any good.

Good karma+1 vote
undertone
undertone - - 31 comments @ Update: 11/1

good work woe. didn't know what you were working on.

interlopers for the win!

Good karma+1 vote
undertone
undertone - - 31 comments @ Firearms: Source Autumn Update

yeah, thanks ennui. either way, it benefits everyone... except those guys over at that other mod. you guys know who.

Good karma+2 votes
undertone
undertone - - 31 comments @ Duckman142

I'd appreciate it if you would read further into what you are talking about. I admire the fact that you care so much about what happened to the HL1 mod team, but you have the source mods mixed up. FIreArms:Source is not the mod that was involved in the business you are talking about, that would be FireArms2. I hope you don't mind that we've deleted your posts on our ModDB wall.

Reading Material:
Forums.firearms-source.com
Firearmsmod.com

You'll notice the person who wrote that letter in the second page also wrote the post in the first one.

Hope this clears anything up.

Good karma+1 vote
undertone
undertone - - 31 comments @ Jailbreak: Arroyo is born!

your working for jailbreak? nice. love your work man.

Good karma+1 vote
undertone
undertone - - 31 comments @ obj_Bocage by Undertone

thank you :)

Good karma+1 vote
undertone
undertone - - 31 comments @ Firearms: Source

depends on the version really, 2.6-2.9 the movement speed was really slow, but 2.5 was fast, super fast, about as fast as it is now. 3.0 was similar, but not quite as fast if i remember correctly.

Good karma+1 vote
undertone
undertone - - 31 comments @ kobayashi_issa

bonjour

Good karma+1 vote
undertone
undertone - - 31 comments @ Strider Mountain

those are CS models, Civilian Models reskinned, the Kreedz ice pick (if im not mistaken), maps that look like they came out of hl1, and i dont know, CS hands... not very impressive.

Good karma+1 vote
undertone
undertone - - 31 comments @ A new map

other then being incredibly dark, those look cool.

Good karma+1 vote
undertone
undertone - - 31 comments @ Digital Paintball Week of Media Day 1

that second map looks awsome. keep up the good work.

Good karma+1 vote
undertone
undertone - - 31 comments @ Penguin Smash

i have been waiting for this all my life!

Good karma+1 vote
undertone
undertone - - 31 comments @ New graphic features!

amazing. now all we need is HDR and larger rez textures :p

Good karma+1 vote
undertone
undertone - - 31 comments @ No Combines!

kooper, you dont see a single trace of hl2? are you kiddng me? that dome light was used hundreds of times in the sp.

Good karma+1 vote
undertone
undertone - - 31 comments @ Sands Of War

God, all of the things in this game were from another game. From the textures in the map, to the weapons, this mod felt like little more then a dod map in the cs world. Now, i couldnt find any servers to play on, but i gave it a little test drive on one of the maps. The game was slow, and the night vision overlay REALLY hurt the map. Keep working though, make your own weapons, models, and do something a little more original.

Good karma+1 vote
undertone
undertone - - 31 comments @ GoldenEye: Source

man, im not enjoying this one. Two words: Golden Gun. It looks like a peice.

Good karma+1 vote
undertone
undertone - - 31 comments @ Cosa Nostra

definatly get a new skinner asap, looks like a good idea to me. a new HUD should also spark some interest.

Good karma+1 vote
undertone
undertone - - 31 comments @ Laptop Model

nice work man, looks very real. working on my inspirion 8600, and i love the detail you did on that, very nice!

Good karma+1 vote
undertone
undertone - - 31 comments @ Half-Life 2

I doubt they've started work on HL3 really. their working on HL2:A, and DoD:S. I dont expect HL3 to pop its head out from under the ground till they finish everything up with City17.

Good karma+1 vote