mapper, modeller, artist, other stuffs

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uberkirsche
uberkirsche @ Infamy or Valour

thanks for your input N3uR0 - you are right, this engine doesn't like big open maps, especially in multiplayer. Certain maps for IoV will be corridored and area portaled off, semi-linear in feel but with multiple attack routes, think in terms of a good CSS map with a mid, left and right, short left, short right, long, sniper spots etc. Other maps that are more open will take advantage of volumetric fog fading. If you look at BF2, especially in a jet or chopper, you will see a very crisp, immediate drop-off at the fog edge, so really, those maps are not all that massive, bigger than playable in source maybe, but not immense IMO. Once I get a couple of player characters coded in, perhaps the end of January, I will try to get a release of the mod as is with one or two maps of mine to spur interest from the community into making weapons models and maps, while I also finish other maps and create the other team characters and more vehicles and also weapons.

Good karma+1 vote
uberkirsche
uberkirsche @ Infamy or Valour

ouch, loaded question. Here is the loaded answer. In my opinion, the Source engine has not really seen the depths plumbed in terms of what it can present to a player or a team. HL2 is fantastic, all the other titles as well, but the physics hasn't been really explored in my opinion. I started in Hammer making prefabs and I spent alot of time mastering the entity use for events and physics. So, by 'realism' I suppose what I mean is using well thought out, highly optimized maps with some special physics effects, I could achieve a 'linear' gameplay flavour within multiplayer. People will say it can't be done in this engine, but I have proved that wrong a number of times. I want to balance playability with some well placed 'randomized' effects (rotating is a better description) to make an immersive feel. Whew! sorry for the earful, I hope that somehwat answers your question Fritz.

Good karma+2 votes
uberkirsche
uberkirsche @ FP hands

great hands for a start

Good karma+1 vote
uberkirsche
uberkirsche @ de_treatment_b3

that's odd - everything is embedded

Good karma+1 vote
uberkirsche
uberkirsche @ We need help from you!

good luck with that - finding a coder on here is tantamount to finding a unicorn

Good karma+1 vote
uberkirsche
uberkirsche @ Kursk City Hall

atleetchna

Good karma+1 vote
uberkirsche
uberkirsche @ MiniDude Avatar

nice job

Good karma+1 vote
uberkirsche
uberkirsche @ Znamensky Cathedral wip

thanks for great links tovarisch

Good karma+1 vote
uberkirsche
uberkirsche @ stuka flyover1

already done

Moddb.com

Good karma+1 vote
uberkirsche
uberkirsche @ Kursk City Hall pics

zaieebeese

Good karma+2 votes
uberkirsche
uberkirsche @ Men of Oath - Concept Art

nice painting...thousand yard stare is always haunting

Good karma+1 vote
uberkirsche
uberkirsche @ Infamy or Valour

at least proneing - the leaning around corners is worthwhile if it is feasable - thanks for checking it out

Good karma+1 vote
uberkirsche
uberkirsche @ IoV Wake Island WIP

why wouldn't they be? "In the dawning hours of 23 December 1941, the Japanese captured 1,603 men with the fall of the island garrison. Among those were 1,150 civilian contractors"

So...the Americans retake the island. I hear Americans were stubborn about that sort of thing back then...

Good karma+1 vote
uberkirsche
uberkirsche @ Infamy or Valour

nice - thanks dood

Good karma+1 vote
uberkirsche
uberkirsche @ Infamy or Valour

thanks brudder

Good karma+2 votes
uberkirsche
uberkirsche @ de_vancouver version_ALPHA

it's a map for Counter-Strike Source bro - if you have the game, just DL the map, place it inthe appropriate file and get down

Good karma+1 vote
uberkirsche
uberkirsche @ IoV Wake Island WIP

palm tree models by Nauz - find them here Gaming-models.de

Good karma+1 vote
uberkirsche
uberkirsche @ IoV Wake Island WIP

palm tree models by Nauz - find them here Gaming-models.de

Good karma+1 vote
uberkirsche
uberkirsche @ IoV Wake Island WIP

palm tree models by Nauz - find them here Gaming-models.de

Good karma+1 vote
uberkirsche
uberkirsche @ Rememberance Day Media-update

yeah, that's gorgeous, leaps right out

Good karma+3 votes
uberkirsche
uberkirsche @ NEWS about the NEWS

damn, that's some funny sh*t right there

NEWS !!!

yeah I said NEWS again, so sue me

the court case will make the 6 o'clock NOOZE!

=P

Good karma+1 vote
uberkirsche
uberkirsche @ Counter-Strike: Source

mappy goodness here

Moddb.com

Good karma+3 votes
uberkirsche
uberkirsche @ de_treatment_b3 pics

download this map from ModDB here; Moddb.com

Good karma+1 vote
uberkirsche
uberkirsche @ de_treatment_b3 pics

download this map from ModDB here; Moddb.com

Good karma+1 vote
uberkirsche
uberkirsche @ de_treatment_b3 pics

download this map from ModDB here; Moddb.com

Good karma+1 vote
uberkirsche
uberkirsche @ de_treatment_b3 pics

download this map from ModDB here; Moddb.com

Good karma+1 vote
uberkirsche
uberkirsche @ de_treatment_b3 pics

download this map from ModDB here; Moddb.com

Good karma+1 vote
uberkirsche
uberkirsche @ de_treatment_b3 pics

download this map from ModDB here; Moddb.com

Good karma+1 vote
uberkirsche
uberkirsche @ de_treatment_b3 pics

download this map from ModDB here; Moddb.com

Good karma+1 vote
uberkirsche
uberkirsche @ de_treatment_b3 pics

download this map from ModDB here; Moddb.com

Good karma+1 vote
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