mapper, modeller, artist, other stuffs
thanks for your input N3uR0 - you are right, this engine doesn't like big open maps, especially in multiplayer. Certain maps for IoV will be corridored and area portaled off, semi-linear in feel but with multiple attack routes, think in terms of a good CSS map with a mid, left and right, short left, short right, long, sniper spots etc. Other maps that are more open will take advantage of volumetric fog fading. If you look at BF2, especially in a jet or chopper, you will see a very crisp, immediate drop-off at the fog edge, so really, those maps are not all that massive, bigger than playable in source maybe, but not immense IMO. Once I get a couple of player characters coded in, perhaps the end of January, I will try to get a release of the mod as is with one or two maps of mine to spur interest from the community into making weapons models and maps, while I also finish other maps and create the other team characters and more vehicles and also weapons.
ouch, loaded question. Here is the loaded answer. In my opinion, the Source engine has not really seen the depths plumbed in terms of what it can present to a player or a team. HL2 is fantastic, all the other titles as well, but the physics hasn't been really explored in my opinion. I started in Hammer making prefabs and I spent alot of time mastering the entity use for events and physics. So, by 'realism' I suppose what I mean is using well thought out, highly optimized maps with some special physics effects, I could achieve a 'linear' gameplay flavour within multiplayer. People will say it can't be done in this engine, but I have proved that wrong a number of times. I want to balance playability with some well placed 'randomized' effects (rotating is a better description) to make an immersive feel. Whew! sorry for the earful, I hope that somehwat answers your question Fritz.
great hands for a start
that's odd - everything is embedded
good luck with that - finding a coder on here is tantamount to finding a unicorn
thanks for great links tovarisch
nice painting...thousand yard stare is always haunting
at least proneing - the leaning around corners is worthwhile if it is feasable - thanks for checking it out
why wouldn't they be? "In the dawning hours of 23 December 1941, the Japanese captured 1,603 men with the fall of the island garrison. Among those were 1,150 civilian contractors"
So...the Americans retake the island. I hear Americans were stubborn about that sort of thing back then...
nice - thanks dood
it's a map for Counter-Strike Source bro - if you have the game, just DL the map, place it inthe appropriate file and get down
palm tree models by Nauz - find them here Gaming-models.de
yeah, that's gorgeous, leaps right out
damn, that's some funny sh*t right there
yeah I said NEWS again, so sue me
the court case will make the 6 o'clock NOOZE!
mappy goodness here
download this map from ModDB here; Moddb.com