mapper, modeller, artist, other stuffs

Comment History  (0 - 30 of 213)
uberkirsche
uberkirsche Nov 11 2013, 7:54pm replied:

thanks for your input N3uR0 - you are right, this engine doesn't like big open maps, especially in multiplayer. Certain maps for IoV will be corridored and area portaled off, semi-linear in feel but with multiple attack routes, think in terms of a good CSS map with a mid, left and right, short left, short right, long, sniper spots etc. Other maps that are more open will take advantage of volumetric fog fading. If you look at BF2, especially in a jet or chopper, you will see a very crisp, immediate drop-off at the fog edge, so really, those maps are not all that massive, bigger than playable in source maybe, but not immense IMO. Once I get a couple of player characters coded in, perhaps the end of January, I will try to get a release of the mod as is with one or two maps of mine to spur interest from the community into making weapons models and maps, while I also finish other maps and create the other team characters and more vehicles and also weapons.

+1 vote   mod: Infamy or Valour
uberkirsche
uberkirsche Nov 11 2013, 7:47pm replied:

ouch, loaded question. Here is the loaded answer. In my opinion, the Source engine has not really seen the depths plumbed in terms of what it can present to a player or a team. HL2 is fantastic, all the other titles as well, but the physics hasn't been really explored in my opinion. I started in Hammer making prefabs and I spent alot of time mastering the entity use for events and physics. So, by 'realism' I suppose what I mean is using well thought out, highly optimized maps with some special physics effects, I could achieve a 'linear' gameplay flavour within multiplayer. People will say it can't be done in this engine, but I have proved that wrong a number of times. I want to balance playability with some well placed 'randomized' effects (rotating is a better description) to make an immersive feel. Whew! sorry for the earful, I hope that somehwat answers your question Fritz.

+2 votes   mod: Infamy or Valour
uberkirsche
uberkirsche Jan 26 2013, 3:27pm says:

great hands for a start

+1 vote   media: FP hands
uberkirsche
uberkirsche Jan 8 2013, 7:27pm replied:

that's odd - everything is embedded

+1 vote   download: de_treatment_b3
uberkirsche
uberkirsche Nov 24 2012, 11:43am says:

good luck with that - finding a coder on here is tantamount to finding a unicorn

+1 vote   article: We need help from you!
uberkirsche
uberkirsche Nov 17 2012, 10:14am replied:

atleetchna

+1 vote   media: Kursk City Hall
uberkirsche
uberkirsche Nov 17 2012, 9:52am says:

nice job

+1 vote   media: MiniDude Avatar
uberkirsche
uberkirsche Nov 16 2012, 2:13am replied:

thanks for great links tovarisch

+1 vote   media: Znamensky Cathedral wip
uberkirsche
uberkirsche Nov 16 2012, 2:09am says:

already done

Moddb.com

+1 vote   media: stuka flyover1
uberkirsche
uberkirsche Nov 16 2012, 2:07am says:

zaieebeese

+2 votes   media: Kursk City Hall pics
uberkirsche
uberkirsche Nov 15 2012, 6:27pm says:

nice painting...thousand yard stare is always haunting

+1 vote   media: Men of Oath - Concept Art
uberkirsche
uberkirsche Nov 13 2012, 10:49pm replied:

at least proneing - the leaning around corners is worthwhile if it is feasable - thanks for checking it out

+1 vote   mod: Infamy or Valour
uberkirsche
uberkirsche Nov 13 2012, 7:40pm replied:

oh HEY ! =D get down bro, of course I give credit where due, it is all I ask anyone that uses my creations too

+1 vote   media: IoV Wake Island WIP
uberkirsche
uberkirsche Nov 13 2012, 5:08pm replied:

why wouldn't they be? "In the dawning hours of 23 December 1941, the Japanese captured 1,603 men with the fall of the island garrison. Among those were 1,150 civilian contractors"

So...the Americans retake the island. I hear Americans were stubborn about that sort of thing back then...

+1 vote   media: IoV Wake Island WIP
uberkirsche
uberkirsche Nov 13 2012, 5:02pm replied:

nice - thanks dood

+1 vote   mod: Infamy or Valour
uberkirsche
uberkirsche Nov 13 2012, 3:39pm replied:

thanks brudder

+2 votes   mod: Infamy or Valour
uberkirsche
uberkirsche Nov 13 2012, 3:34pm replied:

it's a map for Counter-Strike Source bro - if you have the game, just DL the map, place it inthe appropriate file and get down

+1 vote   download: de_vancouver version_ALPHA
uberkirsche
uberkirsche Nov 13 2012, 3:10pm says:

palm tree models by Nauz - find them here Gaming-models.de

+1 vote   media: IoV Wake Island WIP
uberkirsche
uberkirsche Nov 13 2012, 3:09pm says:

palm tree models by Nauz - find them here Gaming-models.de

+1 vote   media: IoV Wake Island WIP
uberkirsche
uberkirsche Nov 13 2012, 3:09pm says:

palm tree models by Nauz - find them here Gaming-models.de

+1 vote   media: IoV Wake Island WIP
uberkirsche
uberkirsche Nov 11 2012, 8:14pm says:

yeah, that's gorgeous, leaps right out

+3 votes   media: Rememberance Day Media-update
uberkirsche
uberkirsche Nov 10 2012, 5:54am replied:

damn, that's some funny sh*t right there

NEWS !!!

yeah I said NEWS again, so sue me

the court case will make the 6 o'clock NOOZE!

=P

+1 vote   article: NEWS about the NEWS
uberkirsche
uberkirsche Oct 13 2012, 1:40pm says:

mappy goodness here

Moddb.com

+3 votes   game: Counter-Strike: Source
uberkirsche
uberkirsche Oct 10 2012, 10:01am says:

download this map from ModDB here; Moddb.com

+1 vote   media: de_treatment_b3 pics
uberkirsche
uberkirsche Oct 10 2012, 10:01am says:

download this map from ModDB here; Moddb.com

+1 vote   media: de_treatment_b3 pics
uberkirsche
uberkirsche Oct 10 2012, 10:01am says:

download this map from ModDB here; Moddb.com

+1 vote   media: de_treatment_b3 pics
uberkirsche
uberkirsche Oct 10 2012, 10:01am says:

download this map from ModDB here; Moddb.com

+1 vote   media: de_treatment_b3 pics
uberkirsche
uberkirsche Oct 10 2012, 10:00am says:

download this map from ModDB here; Moddb.com

+1 vote   media: de_treatment_b3 pics
uberkirsche
uberkirsche Oct 10 2012, 10:00am says:

download this map from ModDB here; Moddb.com

+1 vote   media: de_treatment_b3 pics
uberkirsche
uberkirsche Oct 10 2012, 10:00am says:

download this map from ModDB here; Moddb.com

+1 vote   media: de_treatment_b3 pics
uberkirsche
uberkirsche Oct 10 2012, 10:00am says:

download this map from ModDB here; Moddb.com

+1 vote   media: de_treatment_b3 pics
uberkirsche
uberkirsche Oct 10 2012, 10:00am says:

download this map from ModDB here; Moddb.com

+1 vote   media: de_treatment_b3 pics
uberkirsche
uberkirsche Oct 10 2012, 9:59am says:

download this map from ModDB here; Moddb.com

+1 vote   media: de_treatment_b3 pics
uberkirsche
uberkirsche Sep 21 2012, 8:00am says:

library with spiral staircase

+1 vote   media: Iov_Chenonceau map WIP
uberkirsche
uberkirsche Sep 21 2012, 7:53am says:

leads to cross-roads along the tank escort route, the church in the background has full interior and a bell-tower - snipey snipey

+1 vote   media: iov_chenonceau rural areas
uberkirsche
uberkirsche Sep 21 2012, 7:53am says:

wine-press shack - this will be one of the German spawns along the tank escort route

+1 vote   media: iov_chenonceau rural areas
uberkirsche
uberkirsche Sep 18 2012, 9:07am replied:

thanks for your comment - as far as adding custom code, whatever coding changes are emplaced are just locked into the build, it is a "conversion" of DoDs, mainly in terms of using the player models and some other content, the GUI would be different while some things would remain similar to DoDs, but it will still be a stand-alone mod - thanks bro

+2 votes   article: DoD Source Conversion?
uberkirsche
uberkirsche Jun 30 2012, 11:54am says:

another view of abom's Leningrad map redone

+2 votes   media: splash page gfx
uberkirsche
uberkirsche May 22 2012, 11:52pm says:

still lots of detail to add

+1 vote   media: Znamensky Cathedral wip
uberkirsche
uberkirsche Feb 16 2012, 8:58pm says:

looks good - nice and bleak, like any zombie apocalyse should - the skybox texture is amazing, is it custom?

+1 vote   media: Good Progress
uberkirsche
uberkirsche Nov 28 2011, 2:20am replied:

holy language.

+1

8D

+2 votes   media: Panzer IV F2 HighPoly
uberkirsche
uberkirsche Nov 25 2011, 3:05am says:

oooooo, kitchen knife...

+1 vote   media: Kitchen Knife
uberkirsche
uberkirsche Aug 29 2011, 6:44am says:

uberkirsche's Tiger Tank model

+1 vote   media: Tiger Tank
uberkirsche
uberkirsche Aug 29 2011, 6:43am says:

uberkirsche's Tiger Tank model

+1 vote   media: Tiger Tank
uberkirsche
uberkirsche Aug 28 2011, 7:30pm says:

it's neat.

+1 vote   media: RAINBOW beauty
uberkirsche
uberkirsche Aug 27 2011, 1:52pm replied:

lol - MOAR

8D - wouldja? I have PaintShop Pro - all of the tutorials online are for Photoshop >( - that'd be awesome dude

+1 vote   media: splash graphics
uberkirsche
uberkirsche Aug 26 2011, 7:28pm says:

This map was originally designed by abominable37 (http://www.moddb.com/members/abominable37) - he has given permission to include this as a map for IoV. This map was originally designed then re-worked by me for Sniper Division. Fans will recognize it from that mod. More pics of the rework later.

+1 vote   media: Leningrad_redux
uberkirsche
uberkirsche Aug 26 2011, 6:16pm says:

Leon's Luger model WIP

+1 vote   media: Leon's WIP pics - various vehicles and weapons
uberkirsche
uberkirsche Aug 26 2011, 6:15pm says:

Leon's Sherman tank model WIP

+1 vote   media: Leon's WIP pics - various vehicles and weapons
uberkirsche
uberkirsche Aug 26 2011, 6:15pm says:

Leon's Panzer model WIP

+1 vote   media: Leon's WIP pics - various vehicles and weapons
uberkirsche
uberkirsche Aug 26 2011, 6:15pm says:

Leons SDKFZ model WIP

+1 vote   media: Leon's WIP pics - various vehicles and weapons
uberkirsche
uberkirsche Aug 26 2011, 6:14pm says:

Leon's STG-44 model WIP

+1 vote   media: Leon's WIP pics - various vehicles and weapons
uberkirsche
uberkirsche Aug 26 2011, 6:14pm says:

Leon's Cromwell model WIP

+1 vote   media: Leon's WIP pics - various vehicles and weapons
uberkirsche
uberkirsche Feb 20 2011, 3:13am says:

nice

+1 vote   media: CAWLT 1911
uberkirsche
uberkirsche Feb 18 2011, 9:30pm replied:

lol...I got a fever...

+1 vote   media: iov_chenonceau rural areas
uberkirsche
uberkirsche Feb 17 2011, 5:36am says:

we really need a foliage modeller

+5 votes   media: iov_chenonceau rural areas
uberkirsche
uberkirsche Feb 17 2011, 5:36am says:

cow barn. Gots milk?

+1 vote   media: iov_chenonceau rural areas
uberkirsche
uberkirsche Feb 16 2011, 7:11am says:

just lol...beautiful

+1 vote   media: Cannon
uberkirsche
uberkirsche Feb 16 2011, 7:08am says:

=D

I feel lucky

+1 vote   media: Taurus
uberkirsche
uberkirsche Feb 16 2011, 2:24am replied:

lulz

+1 vote   media: Iov_Chenonceau map WIP
uberkirsche
uberkirsche Feb 7 2011, 5:54pm replied:

it needs work, to be sure. Still in port. Thanks for checking it out

+1 vote   media: Iov_Chenonceau map WIP
uberkirsche
uberkirsche Dec 22 2010, 4:48pm says:

graphic used with general permission, find the talented lady that made it here; Serafinalisa.com

+1 vote   media: Happy Holidays
uberkirsche
uberkirsche Dec 6 2010, 4:49am says:

gracias senor por la comentario. Mi gusta tu visita nuestra proyecto. Hola tu mi amigos en la bonita pais Venezuela!

+1 vote   member: alfonso2ty
uberkirsche
uberkirsche Dec 5 2010, 1:58am replied:

thanks for checking it out. = P

+1 vote   member: uberkirsche
uberkirsche
uberkirsche Nov 12 2010, 2:34pm says:

I posted this NEWS thread yesterday, but the admins didn't author it until today...

"Only the dead know the end of war"

Plato

+1 vote   article: A Day of Remembrance
uberkirsche
uberkirsche Nov 8 2010, 8:08pm says:

yer banner is hilarious

+5 votes   member: elite879
uberkirsche
uberkirsche Nov 1 2010, 6:14am says:

your models are getting alot better, I see you have been working on it. Nice work, can't wait to see the finished prods. I'm gonna start soon on the LCVs for other areas.

+1 vote   media: M4A3 sherman tanks
uberkirsche
uberkirsche Sep 4 2010, 8:10pm says:

very nice work. Making competent displacements is something I am working on for our mod. The trees are gorgeous.

+1 vote   media: prison island
uberkirsche
uberkirsche Aug 19 2010, 3:34pm says:

this is an earlier shot before I started working on the balcony (other shot). Still some work to do on the archway entrance.

+1 vote   media: Kursk trainstation lobby
uberkirsche
uberkirsche Aug 17 2010, 10:55am replied:

alot of the fascia will be reworked into static props. = P

+1 vote   media: Stalingrad Department Store
uberkirsche
uberkirsche Aug 17 2010, 3:03am says:

Looking sexy. World War anyone?

+1 vote   media: Stalingrad Department Store
uberkirsche
uberkirsche Aug 14 2010, 3:26pm says:

OK here's the real update. Blends pfft, you thought that was the update. = D

+1 vote   media: Train Station at Kursk
uberkirsche
uberkirsche Aug 14 2010, 3:25pm says:

still lots of fascia work to do.

+1 vote   media: Train Station at Kursk
uberkirsche
uberkirsche Aug 10 2010, 4:29am says:

rear gate detail to monastery grounds

+1 vote   media: Kursk Blitz
uberkirsche
uberkirsche Aug 10 2010, 4:27am says:

another view of the tank starting routeSoviet spawn areas below, right) - more background will be added, much of it in the 3D skybox

+1 vote   media: Kursk Blitz
uberkirsche
uberkirsche Aug 10 2010, 4:26am says:

rear spawn area(Soviet) facing first tank obstacle at the gates near rectory buildings

+1 vote   media: Kursk Blitz
uberkirsche
uberkirsche Aug 10 2010, 4:26am says:

old Russian Orthodox church (right) next to Znamensky Monastery (left - unfinished) - a much larger Romanesque temple will be to the right(off screen).

+1 vote   media: Kursk Blitz
uberkirsche
uberkirsche Jul 25 2010, 3:28am says:

IoV_Fliegt - map by uberkirsche

+1 vote   media: Iov_fliegt - beach landing 1
uberkirsche
uberkirsche Jul 25 2010, 3:28am says:

IoV_Fliegt - map by uberkirsche

+1 vote   media: Iov_fliegt - beach landing 1
uberkirsche
uberkirsche Jul 25 2010, 3:28am says:

IoV_Fliegt - map by uberkirsche

+1 vote   media: Iov_fliegt - beach landing 1
uberkirsche
uberkirsche Jul 25 2010, 3:28am says:

IoV_Fliegt - map by uberkirsche

+1 vote   media: Iov_fliegt - beach landing 1
uberkirsche
uberkirsche Jul 24 2010, 7:29pm says:

how can concrete be so sexy? - Maschinengewehr anyone?

+1 vote   media: Omaha Beach Bunker
uberkirsche
uberkirsche Jul 24 2010, 7:27pm says:

these bunkers will house the beach-head guns and will be part of the landing objectives. Infantry will have to take out these guns for the tank LCV's to come ashore before they can escort tanks to the rear compound.

+1 vote   media: Omaha Beach Rear Bunkers
uberkirsche
uberkirsche Jul 23 2010, 11:09am says:

IoV_Fliegt - German airfield mechanical hangar. Stuka plane model by uberkirsche.

+1 vote   media: IoV_Fliegt - screens
uberkirsche
uberkirsche Jul 23 2010, 11:08am says:

IoV_Fliegt - German flying wing - fictional plane model - map and model by uberkirsche

+1 vote   media: IoV_Fliegt - screens
uberkirsche
uberkirsche Jul 23 2010, 11:07am says:

IoV_Fliegt - German airfield area. Map by uberkirsche

+1 vote   media: IoV_Fliegt - screens
uberkirsche
uberkirsche Jul 18 2010, 9:03am says:

another view from the nuthouse...what was I thinking?

+1 vote   media: tiger tank suite of effects entities
uberkirsche
uberkirsche Jul 18 2010, 9:03am says:

madness....

+1 vote   media: tiger tank suite of effects entities
uberkirsche
uberkirsche Jul 16 2010, 11:21pm says:

an intitial image for GUI / title page use. Needs some work on the emblems coloration = P

+1 vote   media: tentative gui
uberkirsche
uberkirsche Jul 15 2010, 11:50am says:

IoV_Fliegt - Higgins Landing Craft - map and model by uberkirsche

+1 vote   media: development screens
uberkirsche
uberkirsche Jul 15 2010, 11:49am says:

Battle of Kursk - Soviet T34 tank model - model by uberkirsche

+1 vote   media: development screens
uberkirsche
uberkirsche Jul 15 2010, 11:49am says:

Battle of Kursk - tank models display - map by uberkirsche

+1 vote   media: development screens
uberkirsche
uberkirsche Jul 15 2010, 11:48am says:

Liberation of Frankfurt - map by B@D

+1 vote   media: development screens
uberkirsche
uberkirsche Jul 15 2010, 11:45am says:

Omaha Beach Landing - Dog Sector1 - map by B@D

+1 vote   media: development screens
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