Wow, that looks a lot different to what we've come to expect from TibSun. I like it a lot.
Wow, that looks a lot different to what we've come to expect from TibSun. I like it a lot.
Looking real slick. What's the deal with the really tall tower in the top left though? Is it just for decoration or is it an actual (useful) thing?
In HL1 there is a small sucker-like mouth on the underside of their body. You can also see them eating corpses with it in some areas if you can avoid them spotting you first. I personally like to believe that they use their sonic attacks to liquefy their prey's internal organs and then use the mouth to slurp up the juices.
I'm loving the sense of scale here. You really captured how big the Mammoth Mk.II was in the Tib Sun cutscenes.
Can we get an idea of what sort of armament we're looking at for this thing?
As strange as it may sound, I actually like your take on the Aeon aesthetic better than the official models. Your stuff just looks so much more battle ready whereas the Aeon stuff in the vanilla game looks very fragile and kind of wimpy. I understand that the Aeon were supposed to be much more elegant than the other factions, but you've managed to make their gear look both tough and yet still maintained the sleek and stylish feel. In short - Awesome work.
Aside from the awesome Gauss cannon, I couldn't help but notice that those streets are looking really cool too. Much better (and not to mention more realistic) than City 17's constantly cramped, almost claustrophobic street maps.
Definitely needs to be Cybran. I can't see it being a part of any other faction. Maybe it could function as some kind of smaller cousin to the Monkeylord?
Glad to see that the prism tower doesn't look as stocky in game.
I thought exactly the same thing. The accuracy in regards to the originals is quite amazing. Usually when something undergoes a transition like that there are always changes, most often for the worst, but these models are nostalgia-inducingly faithful. Excellent work!
It looks a little bit too short to me, but only by a small amount. Maybe it's just because there's no real scale reference in the picture though. Aside from that it looks like a very accurate and high quality re-creation of the original, as always.
I'm going to be honest, I'm not really digging the percussion. I think maybe it's a bit too loud and "in your face". However, overlooking that (relatively minor) gripe of mine I think it's a pretty good track. Quite memorable too it seems as after only a few listens I already have it stuck in my head.
I like the actual look of it, but I think there's a bit too much gold. In my opinion I think it would look better if some more of the parts behind the barrels were a dull metallic colour instead. That's just my opinion though and I'm sure it would look good in game no matter what.
I can honestly say that this is one of the most realistic looking skyboxes I've ever seen.
I love it! More of this version looks like it actually has a function, which is a nice touch. I also like how you kept the distinctive Orca style while revamping it.
I'm really liking this cave. It sort of reminds me of those tiberium infested caves in that one Renegade mission. I'm looking forward to seeing even more in the future.
That is one awesome rebirth of the kingpin. You've sure done it justice.
I really like all of the different styles going on with the different factions. It's cool how their styles are so distinct.
I love how you made the race X creatures look even more insect like than before, I'm really digging the carapace on the shock trooper. Great work guys, keep it up!
Will they behave sort of like a smaller, less durable version of an antlion guard, given their name from the HL1 concept art and their lack of any other real way of attacking?
It's not too bad, but in my opinion the blood on the coat and the bloodied flesh of the arms is a bit too bright. But over all I like the concept of combining the coolest parts of the different zombies from the series (I particularly like how you brought back the low-def skull outline)
This looks like it will be the best thing in the history of forever.
Actually in some places (such as here in the U.K) we call them torches.
I like how, despite being very nice to look at, you can instantly tell that there is something dangerous about it. Quite a nice blend.
Wow, this is way more in line with the original concept of tiberium than EA's lame "evolution" excuse. Awesome stuff!
It looks nice, but I think the tentacles are a bit thick. Either way though, I can't wait. Tiberium fauna and flora was my favourite part of the tiberium universe and when EA completely eradicated that it just made the maps pretty bland.
Never mind, I downloaded the freeware version and it works fine with that.
I can't get this mod to work. I'd click the .exe but it'd come up with a window telling me to put a Tiberian Sun disk in, even though there is a perfectly fine one already in there. Any tips? I'd love to try your mod out :(
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