The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

The game takes place in the Seven Hours War aftermath. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, six months after the Seven Hour War.

RSS feed Report content OF2 - GAUSS-2 Promo
Post comment Comments
TheGlassEmperor
TheGlassEmperor

Shephard fixes GAUSS-2 turrets with a wrench.

LIKE A BOSS.

Reply Good karma Bad karma+37 votes
GrimSheeper
GrimSheeper

Expensive high tech equipment damaged? Beat it down with a wrench to fix it!

Reply Good karma Bad karma+26 votes
Phenixtri
Phenixtri

Fixing things the Russian way >;3

Youtube.com

Reply Good karma Bad karma+9 votes
feltorn
feltorn

Solving practical problems*

Reply Good karma Bad karma+4 votes
count_snipula
count_snipula

sven co-op has that system too...

Reply Good karma Bad karma+5 votes
AncientT
AncientT

mmm... Looks nice yo. especially with the zoom option!

Reply Good karma Bad karma+3 votes
MaxG3D
MaxG3D

Awesome music, awesome content.

Reply Good karma Bad karma+3 votes
MenteR Author
MenteR

by the way i'll fix the quality tomorrow by upping another video.

Reply Good karma+2 votes
PeacefulPatriot
PeacefulPatriot

Nice. I just have a few quips. I think that there should be a custom animation with the wrench so that it actually appears that you're torquing a few bolts, and not just playing whack-a-mole with advanced military equipment. Nothing too fancy, but something just like what's seen in Battlefield 2 or whatnot.

It would also be a good idea to build a full turret interior that you sit in when you use the cannon, to keep up with the idea of immersion and a constant first person perspective that's been persistent in Half Life.

This last one is just a pipe dream, most likely, but these situations would be a nice time to show off some awesome Source Fake DMM. Make the cannon seem even more powerful, and make the maps seem a lot less static.

Reply Good karma Bad karma+5 votes
MenteR Author
MenteR

we're still working on a custom anim for that!

also, it won't have a full turret interior, you're going to "pilot" the gun from a sort of control board behind it.

Reply Good karma+5 votes
HAILCOMMUNISM
HAILCOMMUNISM

A few months ago, I predicted that Striders everywhere would collectively crap their pants due to this thing.

I take it back.

This thing looks to be so goddamn good at killing striders that they won't have the time to crap their pants.

Loving it!

Reply Good karma Bad karma+5 votes
Trainbike
Trainbike

Aside from the awesome Gauss cannon, I couldn't help but notice that those streets are looking really cool too. Much better (and not to mention more realistic) than City 17's constantly cramped, almost claustrophobic street maps.

Reply Good karma Bad karma+5 votes
silverfang22
silverfang22

It would be awesome if the level you used the gauss-2 on had high destructibility, so you could shoot a support column to bring a portion of a building down on a strider or group of enemies.

Reply Good karma Bad karma+6 votes
*Don*
*Don*

OTF2

Nice work.

Reply Good karma Bad karma+3 votes
Gjsdeath
Gjsdeath

Surprised you coded the entire gun, I(and most) would of taken the easy route and scripted it in Hammer. And I would of liked a first person camera as well, it would keep the style of HL. But I can see many reasons for not making it first person.

Also, is it animated? I didn't notice any real moving parts during firing. (Excluding the pitch/yaw animation system)

Overall, great job. Looking forward to more.

Reply Good karma Bad karma+2 votes
MenteR Author
MenteR

it actually isn't an "easy route" and looks way worse. we did try doing it hammer, it's rubbish. plus it's easier to tweak it with a bunch of console cvars.

yeah, it's not animated. we're gonna add firing animations (rotating coils and what not) just now. after all, it's more important to get it working!

Reply Good karma+2 votes
JrComissarValvatorez
JrComissarValvatorez

"Sentry going up!"

On a more serious note, the Gauss Cannon is as awesome as imagined.

Reply Good karma Bad karma+2 votes
griefmaster_00x1
griefmaster_00x1

lol, minecraft wrench

Reply Good karma Bad karma-4 votes
Yams
Yams

omg this is fantastic.

Reply Good karma Bad karma+2 votes
Dukat863
Dukat863

I knew there was a reason, why i was carrying this all the time! - Adrian Shephard, when fixing Gauss-2

Reply Good karma Bad karma+2 votes
Thall33
Thall33

thats how I fix things

Reply Good karma Bad karma+2 votes
Samuel039
Samuel039

There's a heavily armed, highly-trained soldier standing next to a valuable piece of weaponry that would do well to improve your military. What do you do? Send in an interstellar space alien army to not capture it! Or kill the soldier!

Reply Good karma Bad karma+2 votes
Rogal_Dorn
Rogal_Dorn

HAHA! Shephard is the dad of Engineer from TF2.

Reply Good karma Bad karma+2 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

The man who modeled this beast was DOG-GY, based on his own concepts. It went through various stages of texturing, based on suggestions from fans on ModDB, our forums and even other forums like Facepunch, until it finally got to the actual looks of it. The particles were done by Ghor, who also worked with Ferdam to get the collision models, attachments, the actual model working with the code and the enter/exit points right.

Finally, it was coded by Chris528 who based the gun on the original HL2 jeep code. It took us two months to brainstorm ideas, model the gun, get the model in-game, get the particles done, and actually test it until we thought it was perfect for the gameplay. You can see early tests he did of the Gauss-2 on his YouTube channel: Youtube.com

Songs (respectively) by Schmoe and Chaz.

Details
Date
By
MenteR
Duration
Size
720×576
Filename
GAUSS.wmv
Options
URL
Embed
Share
Feed
RSS feed