The game takes place in the Seven Hours War aftermath. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, six months after the Seven Hour War.

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CommanderCrunchy
CommanderCrunchy Dec 6 2011, 5:07pm says:

Shephard fixes GAUSS-2 turrets with a wrench.

LIKE A BOSS.

+37 votes     reply to comment
GrimSheeper
GrimSheeper Dec 6 2011, 8:51pm replied:

Expensive high tech equipment damaged? Beat it down with a wrench to fix it!

+26 votes     reply to comment
Phenixtri
Phenixtri Dec 7 2011, 4:34pm replied:

Fixing things the Russian way >;3

Youtube.com

+9 votes     reply to comment
feltorn
feltorn Dec 10 2011, 5:23am replied:

Solving practical problems*

+4 votes     reply to comment
count_snipula
count_snipula Dec 26 2011, 10:04am replied:

sven co-op has that system too...

+5 votes     reply to comment
AncientT
AncientT Dec 6 2011, 5:07pm says:

mmm... Looks nice yo. especially with the zoom option!

+3 votes     reply to comment
MaxG3D
MaxG3D Dec 6 2011, 5:07pm says:

Awesome music, awesome content.

+3 votes     reply to comment
MenteR
MenteR Dec 6 2011, 5:11pm says:

by the way i'll fix the quality tomorrow by upping another video.

+2 votes     reply to comment
KEVLAR60442
KEVLAR60442 Dec 6 2011, 5:16pm says:

Nice. I just have a few quips. I think that there should be a custom animation with the wrench so that it actually appears that you're torquing a few bolts, and not just playing whack-a-mole with advanced military equipment. Nothing too fancy, but something just like what's seen in Battlefield 2 or whatnot.

It would also be a good idea to build a full turret interior that you sit in when you use the cannon, to keep up with the idea of immersion and a constant first person perspective that's been persistent in Half Life.

This last one is just a pipe dream, most likely, but these situations would be a nice time to show off some awesome Source Fake DMM. Make the cannon seem even more powerful, and make the maps seem a lot less static.

+5 votes     reply to comment
MenteR
MenteR Dec 6 2011, 5:18pm replied:

we're still working on a custom anim for that!

also, it won't have a full turret interior, you're going to "pilot" the gun from a sort of control board behind it.

+5 votes     reply to comment
HAILCOMMUNISM
HAILCOMMUNISM Dec 6 2011, 5:33pm says:

A few months ago, I predicted that Striders everywhere would collectively crap their pants due to this thing.

I take it back.

This thing looks to be so goddamn good at killing striders that they won't have the time to crap their pants.

Loving it!

+5 votes     reply to comment
Trainbike
Trainbike Dec 6 2011, 5:50pm says:

Aside from the awesome Gauss cannon, I couldn't help but notice that those streets are looking really cool too. Much better (and not to mention more realistic) than City 17's constantly cramped, almost claustrophobic street maps.

+5 votes     reply to comment
silverfang22
silverfang22 Dec 6 2011, 5:55pm says:

It would be awesome if the level you used the gauss-2 on had high destructibility, so you could shoot a support column to bring a portion of a building down on a strider or group of enemies.

+6 votes     reply to comment
*Don*
*Don* Dec 6 2011, 7:44pm says:

OTF2

Nice work.

+3 votes     reply to comment
Gjsdeath
Gjsdeath Dec 6 2011, 8:02pm says:

Surprised you coded the entire gun, I(and most) would of taken the easy route and scripted it in Hammer. And I would of liked a first person camera as well, it would keep the style of HL. But I can see many reasons for not making it first person.

Also, is it animated? I didn't notice any real moving parts during firing. (Excluding the pitch/yaw animation system)

Overall, great job. Looking forward to more.

+2 votes     reply to comment
MenteR
MenteR Dec 6 2011, 8:20pm replied:

it actually isn't an "easy route" and looks way worse. we did try doing it hammer, it's rubbish. plus it's easier to tweak it with a bunch of console cvars.

yeah, it's not animated. we're gonna add firing animations (rotating coils and what not) just now. after all, it's more important to get it working!

+2 votes     reply to comment
JrComissarValvatorez
JrComissarValvatorez Dec 7 2011, 4:59am says:

"Sentry going up!"

On a more serious note, the Gauss Cannon is as awesome as imagined.

+2 votes     reply to comment
-=Zombine3D=-
-=Zombine3D=- Dec 7 2011, 10:02am says:

lol, minecraft wrench

-4 votes     reply to comment
Yams
Yams Dec 9 2011, 2:06am says:

omg this is fantastic.

+2 votes     reply to comment
Dukat863
Dukat863 Dec 9 2011, 3:44am says:

I knew there was a reason, why i was carrying this all the time! - Adrian Shephard, when fixing Gauss-2

+2 votes     reply to comment
Cheeezy
Cheeezy Dec 9 2011, 3:55am says:

Cool

+2 votes     reply to comment
Thall33
Thall33 Mar 29 2012, 11:37pm says:

thats how I fix things

+2 votes     reply to comment
Samuel039
Samuel039 Apr 22 2012, 2:55pm says:

There's a heavily armed, highly-trained soldier standing next to a valuable piece of weaponry that would do well to improve your military. What do you do? Send in an interstellar space alien army to not capture it! Or kill the soldier!

+2 votes     reply to comment
Rogal_Dorn
Rogal_Dorn Apr 26 2012, 3:16pm says:

HAHA! Shephard is the dad of Engineer from TF2.

+2 votes     reply to comment
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Description

The man who modeled this beast was DOG-GY, based on his own concepts. It went through various stages of texturing, based on suggestions from fans on ModDB, our forums and even other forums like Facepunch, until it finally got to the actual looks of it. The particles were done by Ghor, who also worked with Ferdam to get the collision models, attachments, the actual model working with the code and the enter/exit points right.

Finally, it was coded by Chris528 who based the gun on the original HL2 jeep code. It took us two months to brainstorm ideas, model the gun, get the model in-game, get the particles done, and actually test it until we thought it was perfect for the gameplay. You can see early tests he did of the Gauss-2 on his YouTube channel: Youtube.com

Songs (respectively) by Schmoe and Chaz.

Video Details
Type
Entertainment
Date
Dec 6th, 2011
By
MenteR
Length
01:25
Filename
GAUSS.wmv
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