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In this update we'd like to present a few changes that are going to take place in how we present our media in addition to showing the actual material. From this point on we'll attempt making more regular updates.

Posted by DragonNOR on Sep 6th, 2010

Hello everyone and welcome to the Operation Black Mesa September media release! In this update we'd like to present a few changes that are going to take place in how we present our media in addition to showing the actual material. From this point on we'll attempt making more regular updates. The updates, or 'in-betweeners' can range from everything to a developer blog, a short podcast discussing the material we've released and where we plan to take it or what we have in store for the next media release. This is done as much for our own sake as it's done for the community as it helps us keep focused at our work while at the same time keeps those interested in the loop so to speak. We won't disclose exactly what will take place when we do post something (except for the MR of course), so you'll have to wait and see what shows up first.

That being said, we can move on to the actual point of this article, namely the media! Since last time we've focused our attention mostly at characters and weapons, which has given some nice results that we're very satisfied with. That does not mean we've been totally without progress within mapping, as you can see here:

First of all comes the concept art, so that you can get a taste of what is to come. A good few of these were done by one of our new talented 3D modelers, Liz, who is currently working with John Cleese's clone. If anybody knows someone good at mimicking his voice, give us a call. The second part of the concept art shots were made by our long lost russian concept artist Ferapod who has now rejoicefully reappeared and is back on the job! The third and final part has been done by Arturo, who is also very active in modelling, having made among other things the Voltigore and the spore launcher!

Next up we have weapons. Our Texture artist and compiler/shader magician-in-training Dopefish fixed, compiled and tweaked the shaders for these weapons, and we now have ten weapons brought into the mod. Either by animation rig and/or as world model. Note that the shaders aren't applied in these weapon shots, but I can assure you all that they look great! We've also made some great progress with our NPCs and prop models, and now that our models are making their way into the build at ever higher speeds, it's just a matter of time before we can start the gibbing. In the department of prop modelling we've been joined by two very talented modelers; Thechan and Serma3D who are currently busy filling our maps with highgrade items, some of which will interact very favourably when hit by gunfire.

Model Design Model Design Model Design
Model Design Model Design Model Design
Model Design Model Design Model Design
Model Design Model Design Model Design
Model Design Model Design

The weapons that have been rigged are the following: Wrench, Knife, Glock, Desert Eagle, Shotgun, MP5, Grenade, Sniper Rifle, Snark And Spore launcher. Of those only the snark and Spore launcher haven't made it into the build so far (although I suspect its only a question of when its added) and the only weapon that doesn't have a world model of these is the Grenade. The Rigging and animation was done by a two people, some of the animations were done by MR.Brightside while the majority has been done by our two newest additions to the team; Sparkwire and Sn1pe.

Next up is mapping. These moodsetting shots are from the chapter "The Package" currently in progress by Bono_Estente, skybox and lighting by Spockjedi. Soon to be filled by menacing black ops!

Model Design Model Design Model Design
Model Design Model Design Model Design

We've also made some great progress in the area of particle effects, as we've been joined by an extremely skilled particle effects editor named Bolty, but you won't be seeing samples of his great work until we get that video done. Did I just write that out loud?

Last but certainly not least, the video showcases. These were produced by our new modelling lead Neil Dorrington aka Nrd2001, who has been working hard on pretty much every aspect of the project and the MR, helping out where needed in modelling as well as making his own models and working on the screenshots and wallpapers and learning animation on the side.

We have also been joined by a few other people whose work won't be shown until the next media release. These include our two new coders 'Bluefire' and 'Danboe' as well as the texture artist Deady, the thirdperson animators/riggers FrColley and Rooster, as well as our new HUD and 2D graphics artist Tabtoxin. You will be seeing more from these developers in the next MR.

Finally for recruitment. The positions we are currently looking to fill are Level Designers and Modelers (both character and prop modelling). We're always looking for people to work with, so if we've piqued your interest, drop by our forum and say hello.

We hope you liked what we had to show for now and that we spurred some interest from the development areas that we lack people in. For now, this is Operation Black Mesa letting you know we're still here, DragonNOR out.

Post comment Comments
|KILroy| Sep 7 2010 says:

You guys got some professional assets on here.

Thanks for the update and keep up the phenomenal work.

+10 votes     reply to comment
ArturoPahua Sep 7 2010 replied:

Thanks to you and all people who is tracking this Mod, after all, this is for all you :)

+7 votes     reply to comment
Nathanius Sep 7 2010 says:

Excellence in motion :)

+1 vote     reply to comment
omgpwn Sep 7 2010 says:

Pro! I want to make love to the zombie since he looks so cool.

+1 vote     reply to comment
nrd2001 Sep 7 2010 replied:

I'm ashamed to say I already have, it was not pretty.

+2 votes     reply to comment
Dr.Goupyl Sep 7 2010 says:


+1 vote     reply to comment
freredarme Sep 7 2010 says:

Awesome work with modeling.
Artwork is amazing.
Mapping is cool.
Texture is very good.

Nice mod :)

+1 vote     reply to comment
SolidFake Sep 7 2010 says:

holy crap!
impressive update I must admit!

+1 vote     reply to comment
.sverek Sep 7 2010 says:

R-E-L-E-A-S-E ... the KRAKEN!!

Keep up great work, looking forward!

+1 vote     reply to comment
NoobSaibot Sep 7 2010 says:

Wow amazing update! I love the way Gonome looks. The new snark animations made me laugh.

+2 votes     reply to comment
DarkLiberator Sep 7 2010 says:

The music is outstanding

+1 vote     reply to comment
purplehaze412 Sep 7 2010 says:

Wow, You gentlemen have outdone yourselves. The music is just amazing and the preview videos are put together so well. The Weapon models look just realisitc thanks to all of your talanted artists.

Keep up the good work!

+2 votes     reply to comment
Trainbike Sep 7 2010 says:

I love how you made the race X creatures look even more insect like than before, I'm really digging the carapace on the shock trooper. Great work guys, keep it up!

+1 vote     reply to comment
iamtwin Sep 7 2010 says:

Oh My god this was a great update KEEP IT UP!!!!

+1 vote     reply to comment
ZitaX Sep 7 2010 says:

Looks bloody amasing! Each time you guys release stuff, the bar for good quality has to be lifted! Awesome work! :)

+1 vote     reply to comment
LopperUK Sep 7 2010 says:

AMAZING! :D carnt wait for this :)

+1 vote     reply to comment
awesomepossum Sep 7 2010 says:

So much media! Great work

+1 vote     reply to comment
oversoul Sep 7 2010 says:

Love a team that keeps the updates coming. Beautiful work guys.

+1 vote     reply to comment
gkkiux Sep 7 2010 says:

This mod is going to look better than hl2. This MOD. Nice work

+1 vote     reply to comment
Blandr3ws Sep 7 2010 says:

ooh, this just got my attention - tracking... pretty sweet modelling and anims :)

+1 vote     reply to comment
FishMan:E Sep 7 2010 says:

Oh i just love your snark! ))

+3 votes     reply to comment
FJS Sep 7 2010 says:

I love the gonome and snark

+3 votes     reply to comment
NoobSaibot Sep 7 2010 says:

Judging by the concept art, there's going to be a male version of the fassn?

+1 vote     reply to comment
roadrunner09 Sep 7 2010 replied:

There were Male Black Ops in Half-Life: Opposing Force.. So yes. there will be Male Black Ops.

+1 vote     reply to comment
NoobSaibot Sep 8 2010 says:

Maybe you misunderstand what I said. The Fassn in the pic looks a bit too much like a male rather then a female I think.

+1 vote     reply to comment
LizEdwards Sep 9 2010 replied:

Oh! It's definitely meant to be female. The Black Ops are getting a bit of a redesign before being modelled, I'll make sure she is sexier ;)

+1 vote     reply to comment
DonBot Sep 9 2010 says:

hi operation black mesa team,

can you say anything to a date of release? (am i too impatient?)


+1 vote     reply to comment
ArturoPahua Sep 9 2010 replied:

Yes sir, you are too impatient. :P

+1 vote     reply to comment
DonBot Sep 9 2010 replied:

then i have to say, i'm sorry. ok?

+1 vote     reply to comment
ArturoPahua Sep 9 2010 replied:

Yes sir. xD jk/

Seriously, we could create some Hype and tell you "Spring 2011" and then have a lot of attention and a crazy debate about it, but we donĀ“t like two things: 1.-Work under pressure 2.-Lie. so all i can say is Patience! :D

+1 vote     reply to comment
Noremakk Sep 9 2010 says:

Aaah, I am so excited!

+1 vote     reply to comment
MP81 Sep 9 2010 says:

Awesome progress!

+1 vote     reply to comment
Vcc2cc Sep 10 2010 says:

Looks great. Only problems imo are that the deagle doesn't look as big as it actually is, due to the fact that the gun is point forward instead of pointed inward a little.

Also I think the shotgun shouldn't be held up in the middle of the screen, blocking the view, when its reloading. Also the shells r gray when reloading but red when expelled :) all minor things.

Btw give that snark a french fry.

+1 vote     reply to comment
nrd2001 Sep 11 2010 replied:

we could feed him french fries but then we would need to model a fat snark.

Oh and for the rest of the feedback, thanks we are listening to the feedback and fixing the problems found.

+1 vote     reply to comment
madgernader Sep 12 2010 says:

Looking great as always! Keep up the top notch work.

+1 vote     reply to comment
The_Dias Sep 13 2010 says:

Honestly, I can't say I care for any of your media except for the Houndeye model. And the shotgun just sounds wrong, it's like the sound of the pellets hitting a metal wall from a distance rather than the sound of gun firing. Weapon reel 2 shows the world model of the mp5, then the view model of the spore launcher. Slapping the snark & giving it a peanut both look wrong & strangely animated.

The Gonome texture also looks too dry.

-3 votes     reply to comment
ZitaX Sep 14 2010 replied:

Actually, thats just the sound of the bullets hitting a metal wall, not the shotgun itself.

As for the rest, well, haters gonna hate ...

0 votes     reply to comment
AUG_DUDE Sep 24 2010 says:

nothing to brag about, just awesome

+1 vote     reply to comment
JAZIGaming Nov 18 2010 says:

The texturing on all the models is incredible. I will be severely disappointed if this mod doesnt make it to the light. Keep it up guys.

+1 vote     reply to comment
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