Yeah, I like Zombie Master.

Comment History
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ M.S.O. Massive Simulation Overhaul

I am using atmosfear, this and the atmosfear compatibility patch and I can't go to Jupiter plant, or it crashes. Fast travel to Concrete Bath crashes too.

Good karma+1 vote
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ Aftermath 0.3a

Good fun, but here's a few problems I noticed on Napalm Day:

Zombies occasionally get stuck behind rocks and buildings

VSS kills any zombie in one hit, but provides no money (intentional?)

Game froze for about 5 seconds when I first used a grenade (due to using HL2 model?)

Many achievement popups didn't display all of the text
(God Among Zombie K)

Token suggestions:
Ability to cook grenades
More variety in zombie ability and visuals
Dark background to white HUD writing, hard to see in some areas
Always show ammo count

Keep up the good work!

Good karma+2 votes
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ Six Eight Two New Textures

ooh, very Containment Breach-y, looks nice.

Good karma+4 votes
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ Aftermath:Source

On the shipping container map, I managed to lift up the container blockade without spending money, but zombies couldn't run past it. I could still shoot through it.

I think numbers of zombies should scale higher

Zombies seem to struggle pretty hard with pathfinding sometimes, especially indoors, and some maps seem to have a serious lack of weapons.

But I'm sure you're working on it :)

Apart from the bugs I'm finding the game very enjoyable.

Good karma+1 vote
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ SCP-432

Add random ambient monster roars and things when you are far away and loud growls when you are close. Make him faster and not just disappear while you can still see him.

Good karma+1 vote
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ SCP-432

You have to find a box

Good karma+1 vote
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ A Faceless New Year ~ (New Year's Update)

Nice I always hated when he had a red tie, but you know what I think would be scariest? If he had what Alucard (from Hellsing OVA) wears at the end of his fight with Tubalcain Alhambra, I think that would be more frightening as it is more inhuman. Hot diggity he is scary just now anyways. Very well done.

Good karma+1 vote
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ Zombie Master 2

Pretty sure that costs money now so they may not wants to.

Good karma+1 vote
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ Six-Eight-Two

Supposedly he goes into a rage (almost) whenever he encounters living creatures. There is also SCPs that he is afraid of.

Good karma+6 votes
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ Six-Eight-Two

This looks very cool. Will he have powers like the huge extending claw seen in SCP Containment Breach?

Good karma+4 votes
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ Black Mesa

Any word on how the Steam Greenlight process is going?

Good karma+3 votes
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ Community Update!

Woopwoopwoopwoopwoopwoopwoop

Just had to add my mindless happiness to the comments here

Good karma+1 vote
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ Remington 870

Very very nice, such detail. It's amazing what an engine as old has Episode 2 can do.

Good karma-4 votes
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ Cricket Bat

Niiice

Good karma+1 vote
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ Zombie Survival:Alpha Release V4.0

Gameplay is good for this one, loving the new zombies, however:

I don't like the black and white hud, nor the odd squiggly pattern for it's borders. At the very least there needs to be an opacity option.

Zombies and grenades do next to no damage to the player. I think the damage overlay comes up red too thickly too fast. Perhaps some blood spatters on the screen instead?

On the first map the sixth wave is broken. Nothing happens.

I like the mp3 player, but could it be made that double clicking a file adds it to the playlist without playing it? I had to click each song individually and click the play button to add them to the playlist.

It takes me a lot of pressing E to buy the shotgun on Factory. Or maybe you cant buy anything until the round has started? Weird either way.

VSS has terrible scope, I assume you're going to fix that so that you actually use the scope.

Seems to be coming along nicely, good work, sorry if I sound a bit hard to please, I just want this to be as good as it can be. Also sorry if you've posted about any of those things already.

Good karma+2 votes
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ Zombie Master 2

This page always goes quiet for long periods of time,look at the space between their other posts.

Good karma+2 votes
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ Zombie Master 2

Is this at all likely to have left 4 dead style decapitations etc.?

Good karma+1 vote
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ SKS

So happy to see the game progressing again! Good job on the textures, and assuming this is the same rifle from the original, will you fix the reloading so you can interrupt it Shotgun style?

Good karma+2 votes
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ Zombie Master 2

So what have you guys been doing for the last 8 months?

Good karma+2 votes
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ Aftermath:Source

Keen for Beta, keep working hard!

Good karma+3 votes
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ Zombie Survival:Alpha Release V1.0

I have played a round on the first two maps, here's what I think:

Balance issues:
The M4 was the only useable gun. About five or so rounds in all of the others seemed to do so little damage as to be next to useless (Deagle, AK74U, W2000 or whatever the sniper was).
The M4 took far too long to reload.
The zombies have very small hit boxes (no big head target from crab like on HL?)
The zombies jump much too far, especially in such a small area.
The knifing perhaps has too long range but very annoying slow cooldown, if I keep clicking while it's recharging it seems to take longer.

Game issues:
The pathfinding is bad. Often the zombies don't actually enter the building, and sit outside. When I cleared the debris to the Deagle area and stood there, only one or two could find me, even when I walked out of the little room and started shooting them.
The zombies running through the walls looks quite silly

Sorry if some of the issues I listed are my fault. I believe this game could be made to be very fun, keep going! Repairable barricades would be nice :)

Good karma+2 votes
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ Zombie Master 2

More videos!

Good karma+3 votes
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ Zombie Master 2

If the zombie master is afk the round usually restarts. In the original, zombie would attack nearby players, and could be given commands to defend a position (I.e. camp and attack humans who wander past) or to attack and chase humans they see etc. I think that having another AI on the ZM's side could only really give the ZM an unfair advantage (if it was good) or simply be bloody annoying (if it was bad or just got in the way and messed up your strategies). What I think would be better is if you could have 2 ZM's, perhaps on a large map where it's harder to control survivors (like cult but more open), or even just split the resources.

Whatever, anyways, the kind of AI you are suggesting would be quite difficult to write I'm sure.

Good karma+3 votes
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ Zombie Master 2

I really hope they fix the "MP5K"'s ammo capacity, and accuracy, and the shotgun's spread. And the rifles clip size (11 shots in a clip, but can only carry 20 bullets? What?)

Good karma0 votes
ToughGuyMcGee
ToughGuyMcGee - - 27 comments @ Zombie Master 2

That's not really worth complaining about at this early stage in development is it?

Good karma+2 votes