I'm fron Varna-a great Black sea town,in a nice country...if you know the nice places.
No matter how old the engine is, you can't get away with adding more or less detail in your map, can you? I decided to return to some old custom textures...
It was dark. I was going to leave some food for the cats in the house's yard. I wandered about a gameplay video from a scary game. And suddenly...
"Mapping" for Minecraft is WAY faster that mapping for Half Life. Why? because in Minecraft you don't care much about detail in the map...
Map by tnk_x5000;
textures: from other maps and a few custom made
This is the second time I'm continuing the development on the map...
Is it really dead?
Answer this question on your own.
Developer notes: September 2010
It's been another month. School has started. But that didn't stop me from making more notes and work on the maps.
Developer notes: August 2010
This has been written in Vienna.
It has been a while. I have been playing, making photos for textures, making textures, mapping for Go-mod, and trying to think how to continue the new...
I couldn't hide anymore the work I have done recently: 1. New textures 2. Detail textures 3. Map progress and some really nice cliffs and stairs 4. I...
The development was stopped for some time. But now I have continued the tweaking of the maps.
The first map's tweaks are almost ready, but there still one more I'm working on.
The progress was frozen for some time. I had no idea how to continue the mod. But now I'm back with new ideas.
You can avoid the problem only if you open the console and write this command: map ca0 .
Today is the 15th of September.One of the worst days in life.School starts!
I have found new mapping tools:Valve Hammer Editor 3.5.1 and the Super Half Life compile tools(SHLT)!
Because of school I don't hate much time to work on the mod...
I've just foung the *dll file that fixed the problem!
So.I need some help.As I mentioned earlier,I have a problem with the VHE.
Moving to Source.I'm abandoning the Half Life mapping now.