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My error comes when unpacking the zip. It gives the names of most of the files in the archive as having an unknown method. What does extract gives a not a valid win32 application.
Let us know when you finish. I have been waiting for this download!
I thought the plan was to see if this worked well and keep adding regions. If that is the case there may be an X and Y section eventually.
Any Babylon 5 ship in your pack?
Vong! I hope they will be a playable faction! That would be so neat!
I only got part of the way through the new jedi order series, but I really like what I read. It was a welcome break from the usual sith vs jedi/ empire vs rebel(republic) that star wars usually is.
This is a neat idea! I do see some issues with how to coordinate ground and space efforts in a way that would hold the interest of gamers, and there may be possible technical issues with making two maps run side by side without direct, or at least limited, interaction between the two, but if it is possible great!
I would like to see some space to ground and vis versa, but only on planets that are/were important in the series. For instance the Battle of Corescant, Hoth invasion, Death Star II over Endor, The battle at Utapou, The battle of Naboo, etc.
I'm getting a runtime error 216 when selecting play on the launcher. Is there a way around this?
Sorry meant to hit +
I have the same issue. It works fine with the standard Tales of Valor game, but when I load 1918 I get the media error.
Not appropriate. I remember 9/11 and the following anthrax scares. It is no laughing matter. In fact, it was probably the biggest threat of potential bio-warfare that made it to U.S. shores.
Correction: attack what your enemy defends by luring him off the intended target by attacking a weak spot in the defenses. Then while the enemy is distracted hit where it hurts him most.
I actually got an error message now a runtime 216 at 0002AAD0.
Still no log and my default stopped working too. I did put it on a new computer, maybe it is a hardware incompatibility.
I prefer this one.
I tried this, I added run as admin just to see if the shortcut responds. The screen flashes, and then I am at the desktop again.
There is a folder called animatics with avi files in it.
I completely re-installed the game following your steps to the letter. There is no "Hw2.log" file. It doesn't get far enough to set one up.
So, I get to the Red Alert animation after launching then it disappears and nothing happens. I'm on Win7-64bit using a Radeon HD 6550D, 8GB ram, and a AMD A8-3850 APU.
If you don't want to pay a subscription, learn about port forwarding and set up your own server. This only affects people who cannot figure out how or are too lazy to host their own servers.
Edit: I guess it affects those who don't have a powerful enough machine too.
I think this is the best MKII Mammoth model I've seen. It may even beat the original.
You mean "march" instead of "match" right? I get this image in my head of Romulans playing concentration or go-fish. Lol
Sounds good! I can't wait to see it finished.
Before you install the mod Copy and Paste your game folder (ie: C:\program files\ea games\Command & Conquer the first decade\Red Alert II) Then install the mod in the copy and rename the copy to the name of the mod. Now you can play the original and the mod by selecting the exe's in the different folders.
Is anything new?
It's Gollum! Oh wait, wrong genre.
The GDI one has global defense initiative written on it along with a couple other things. Maybe this one could have "Brotherhood of Nod" and "One Vision one Purpose"? Though It looks great as is.
I like the basis of the model. I see many a few commented that the mammoth is too fat, I think it also needs to be a little streamlined. I know the one in Tib Sun is blocky, but think in an updated engine it should look ever-so-slightly less blocky.