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I am Cabal of cyborg. Life as you know it is over. Lower your defenses and surrender your tanks. Your culture will adapt to service us. Resistance is futile. You will be assimilated.
Sounds like there is great progress being made already!
Also ask the tos mod developers their beam weapons don't look as jagged either.
I like the ones that are close to the originals but have only minor differences
Yay! It is out. Looking forward to testing it.
I see great potential. I know it will be difficult, but could you make the night a little less grayscaled and add lighting effect for things like windows and fired weapons? Cutting some of the glare in mid-day would be nice too. It seems a little too bright for me.
A good start, but maybe a little less grayscale.
A little to bright for me, but it looks like a good start.
It is missing some lighting techniques to allow things like fire to cast light.
Breath taking! I am really glad to see new news!
Looks like a really good start!
Actually, I thought your English was rather good. I was only commenting that the names of Pokemon and their moves change depending upon which language the game is programmed in. Unless one has played in another language, that fact is relatively unknown.
I have been hoping for a game like this for a long time. I hope you can pull it off. Just a note, but if you are making an English version the electric move is Thundershock. I noticed there was another word that appeared Spanish, and I have played the German versions enough to know that the translations of name and moves are not always the same.
Woot, Can't wait to try the new update. I thoroughly love this mod.
It sounds like there is a piece of code missing to connect the files. You have the files present but the game doesn't understand how to connect the sod, odf, and texture files together. I am not sure how to do this though.
I don't remember when I started following, but I'm glad it came across my updates to remind me.
I think there should also be a building a new civilization option (maybe later in development). It is possible that someone may find themselves outside of civilization as we know it and not want to return.
Best of luck.
I like it. It looks like the old Republic Hammerhead while still looking like a new unique model. Will there be colour textures in the final product?
Just a note. One of the Romulan, either the sniper or the torpedo trooper does not have a population requirement. I can be maxed in population and still beam down more of the soldiers.
I see, that changes the gameplay substantially. I will have to keep that in mind. Thanks!
Thank you for keeping this for the original game. I don't like how they made the new version incompatible with the old one. It seems like they want to force us to pay twice for a game and its hd version, and the average gamer will not notice any functional difference between the two versions.
Is there a reason my priests do not convert enemy units and structures? Is there research I am missing or is it just my choice of civ? The enemies I play agains seem to have this ability. I typically play Scotland, Wales, England, and maybe some of the German states.
They are probably made for the use of different transport companies planet side. Look at how many different colors semis are. They probably will be distributed upon the transport's landing for local deliveries.
So are you moving to the openRA engine then?
It is a great idea. I would like to see more ways of countering the weapons or their effects. For example a way to clean the Alpha red, vong spore, and poison bomb and thaw a frozen planet so that the planets return to their base stats. Otherwise, I think we may see a superweapon overuse unbalancing the game or making more or less useless the GC planets and map.
Will this work on the original retail versions or does it have to be the HD version?
Also, I don't want to sound like I'm complaining, but will we ever see a single player campaign again?
Does it still require the texture fix?
I like this transport effect better than the last one, but is there a way to reduce the area of the effect to include only the area immediately surrounding the vehicles?
1 or 2 in my opinion look the best. 3 is a close runner up.
Oh, people, There are plenty of games that have had their multi-player services cut in the past. If the community is strong enough there will be a program that acts as a connector. It has been done with C&C Red alert 2, and C&C Tiberian Sun, and even some games that had no multi-player features to begin with. Just because the official server is coming down, does not mean multi-player will die. It will just be up to an inventive person to make EA look bad by providing a freeware program that does the same thing.