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I'm definitely following. This is a great idea! I can't wait to see this further along.
I like the concepts being put into your mod. I think 6 hour cycles are a little long. Perhaps making it modifiable instead of a constant would be better.
definitely looking forward to the future of this mod. Keep up the outstanding work.
I am really excited! are there plans to add ground troops for a battle like AR-558?
I like it! It is a nice redesign
Why would you think that the Remans built the Scimitar without Romulan knowledge? The script and apocryphal areas of Trek say it was a Romulan ship. As OrionSlaver states, Shinzon had the ear of some in the military and senate. If he had kept opinions to himself, the Romulans may have given him a limited command of the ship.
Also, why would Nemesis suggest Picard was always bald? Clones are not necessarily identical down to baldness patterns; it is perfectly possible Shinzon would be bald due to environmental issues in the mines or in relation to his medical problems. The picture of Picard at the academy shows him bald, but I could just as easily shave my head and grow it back later. The picture may have been taken when a young Picard wanted to try a new hair style (or lack of hair style).
I am Cabal of cyborg. Life as you know it is over. Lower your defenses and surrender your tanks. Your culture will adapt to service us. Resistance is futile. You will be assimilated.
Sounds like there is great progress being made already!
Also ask the tos mod developers their beam weapons don't look as jagged either.
I like the ones that are close to the originals but have only minor differences
Yay! It is out. Looking forward to testing it.
I see great potential. I know it will be difficult, but could you make the night a little less grayscaled and add lighting effect for things like windows and fired weapons? Cutting some of the glare in mid-day would be nice too. It seems a little too bright for me.
A good start, but maybe a little less grayscale.
A little to bright for me, but it looks like a good start.
It is missing some lighting techniques to allow things like fire to cast light.
Breath taking! I am really glad to see new news!
Looks like a really good start!
Actually, I thought your English was rather good. I was only commenting that the names of Pokemon and their moves change depending upon which language the game is programmed in. Unless one has played in another language, that fact is relatively unknown.
I have been hoping for a game like this for a long time. I hope you can pull it off. Just a note, but if you are making an English version the electric move is Thundershock. I noticed there was another word that appeared Spanish, and I have played the German versions enough to know that the translations of name and moves are not always the same.
Woot, Can't wait to try the new update. I thoroughly love this mod.
It sounds like there is a piece of code missing to connect the files. You have the files present but the game doesn't understand how to connect the sod, odf, and texture files together. I am not sure how to do this though.
I don't remember when I started following, but I'm glad it came across my updates to remind me.
I think there should also be a building a new civilization option (maybe later in development). It is possible that someone may find themselves outside of civilization as we know it and not want to return.
Best of luck.
I like it. It looks like the old Republic Hammerhead while still looking like a new unique model. Will there be colour textures in the final product?
Just a note. One of the Romulan, either the sniper or the torpedo trooper does not have a population requirement. I can be maxed in population and still beam down more of the soldiers.
I see, that changes the gameplay substantially. I will have to keep that in mind. Thanks!
Thank you for keeping this for the original game. I don't like how they made the new version incompatible with the old one. It seems like they want to force us to pay twice for a game and its hd version, and the average gamer will not notice any functional difference between the two versions.
Is there a reason my priests do not convert enemy units and structures? Is there research I am missing or is it just my choice of civ? The enemies I play agains seem to have this ability. I typically play Scotland, Wales, England, and maybe some of the German states.