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TiberiousKirk
TiberiousKirk @ Nod Conyard buildup animation

I like it! It is a nice redesign

Good karma+3 votes
TiberiousKirk
TiberiousKirk @ Some screenshots

Nice.

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ Look in the Mirror

Why would you think that the Remans built the Scimitar without Romulan knowledge? The script and apocryphal areas of Trek say it was a Romulan ship. As OrionSlaver states, Shinzon had the ear of some in the military and senate. If he had kept opinions to himself, the Romulans may have given him a limited command of the ship.

Also, why would Nemesis suggest Picard was always bald? Clones are not necessarily identical down to baldness patterns; it is perfectly possible Shinzon would be bald due to environmental issues in the mines or in relation to his medical problems. The picture of Picard at the academy shows him bald, but I could just as easily shave my head and grow it back later. The picture may have been taken when a young Picard wanted to try a new hair style (or lack of hair style).

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ New devourer

I am Cabal of cyborg. Life as you know it is over. Lower your defenses and surrender your tanks. Your culture will adapt to service us. Resistance is futile. You will be assimilated.

Good karma+2 votes
TiberiousKirk
TiberiousKirk @ Worlds : Pokemon 3d - V0.011 For Pc

Sounds like there is great progress being made already!

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ The Trek Wars - Revival

Also ask the tos mod developers their beam weapons don't look as jagged either.

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ Pokemon Variations V1

I like the ones that are close to the originals but have only minor differences

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ Full Release

Yay! It is out. Looking forward to testing it.

Good karma+2 votes
TiberiousKirk
TiberiousKirk @ Age of Empires II Day/Night Cycle ENB

I see great potential. I know it will be difficult, but could you make the night a little less grayscaled and add lighting effect for things like windows and fired weapons? Cutting some of the glare in mid-day would be nice too. It seems a little too bright for me.

Good karma+3 votes
TiberiousKirk
TiberiousKirk @ Night

A good start, but maybe a little less grayscale.

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ Day

A little to bright for me, but it looks like a good start.

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ Night

It is missing some lighting techniques to allow things like fire to cast light.

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ Luke's New Project

Breath taking! I am really glad to see new news!

Good karma+2 votes
TiberiousKirk
TiberiousKirk @ Merging the first town and the first zone

Looks like a really good start!

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ Worlds: Pokemon 3d - RoadMap to Alpha

Actually, I thought your English was rather good. I was only commenting that the names of Pokemon and their moves change depending upon which language the game is programmed in. Unless one has played in another language, that fact is relatively unknown.

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ Worlds: Pokemon 3d - RoadMap to Alpha

I have been hoping for a game like this for a long time. I hope you can pull it off. Just a note, but if you are making an English version the electric move is Thundershock. I noticed there was another word that appeared Spanish, and I have played the German versions enough to know that the translations of name and moves are not always the same.

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ KA2: Empire at War V.1.5

Woot, Can't wait to try the new update. I thoroughly love this mod.

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ Star Trek Armada II Future Wars

It sounds like there is a piece of code missing to connect the files. You have the files present but the game doesn't understand how to connect the sod, odf, and texture files together. I am not sure how to do this though.

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ Marooned Progress Update #4 - End to the Radio Silence

I don't remember when I started following, but I'm glad it came across my updates to remind me.

I think there should also be a building a new civilization option (maybe later in development). It is possible that someone may find themselves outside of civilization as we know it and not want to return.

Best of luck.

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ Galactic Alliance-Trimiran Battle Cruiser

I like it. It looks like the old Republic Hammerhead while still looking like a new unique model. Will there be colour textures in the final product?

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ FOC Alliance - Star Trek TOS 3.0 released

Just a note. One of the Romulan, either the sniper or the torpedo trooper does not have a population requirement. I can be maxed in population and still beam down more of the soldiers.

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ Age of Chivalry: Hegemony

I see, that changes the gameplay substantially. I will have to keep that in mind. Thanks!

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ Age of Chivalry: Hegemony

Thank you for keeping this for the original game. I don't like how they made the new version incompatible with the old one. It seems like they want to force us to pay twice for a game and its hd version, and the average gamer will not notice any functional difference between the two versions.

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ Age of Chivalry: Hegemony

Is there a reason my priests do not convert enemy units and structures? Is there research I am missing or is it just my choice of civ? The enemies I play agains seem to have this ability. I typically play Scotland, Wales, England, and maybe some of the German states.

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ Gallofree transport

They are probably made for the use of different transport companies planet side. Look at how many different colors semis are. They probably will be distributed upon the transport's landing for local deliveries.

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ Skirmish menu & Production tabs

So are you moving to the openRA engine then?

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ Project: PLANET DEATH

It is a great idea. I would like to see more ways of countering the weapons or their effects. For example a way to clean the Alpha red, vong spore, and poison bomb and thaw a frozen planet so that the planets return to their base stats. Otherwise, I think we may see a superweapon overuse unbalancing the game or making more or less useless the GC planets and map.

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ Age Of Empires: Rise Of History

Will this work on the original retail versions or does it have to be the HD version?

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ KA2: Empire at War V.1.4 Beta

Also, I don't want to sound like I'm complaining, but will we ever see a single player campaign again?

Good karma+1 vote
TiberiousKirk
TiberiousKirk @ KA2: Empire at War V.1.4 Beta

Does it still require the texture fix?

Good karma+1 vote
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