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Comment History  (0 - 30 of 50)
Thunderchicken Jan 11 2013, 1:55am says:

Nice! Good move on the zoom. I think those ones "read" the best.

+1 vote   media: Dr. Bones app icon
Thunderchicken Mar 22 2012, 1:28am says:

I will be disappointed if the next vid doesn't end with 3 decaps.

+7 votes   media: Chivalry Medieval Warfare GDC Trailer 2012
Thunderchicken Mar 14 2012, 10:22pm says:

Is this going to be the box art?

+2 votes   media: Alice
Thunderchicken Mar 1 2012, 8:02pm says:

I like the artwork of the HUD, but it also is pretty intense, like it dominates the screen and draws my eye even more than the dungeon area. Couldn't really say if a more subdued HUD (in size or brightness maybe?) would help or hurt the gameplay, but just throwing my first impressions out there. Perhaps the balance will change as the character and dungeon art changes?

0 votes   news: +1 HUD :: 9th Wizard: Rings of Eternity Vlog 103
Thunderchicken Mar 1 2012, 7:49pm says:

Nice work. Just one thing I noticed, when I hold down CTRL (as opposed to just pressing to toggle crouch) it fires the weapon.

+1 vote   game: Future Ops 5
Thunderchicken Feb 12 2012, 1:31pm says:

Cool. Watching the video blog convinced me to track your game. I hope there will be many more videos to follow.

+2 votes   news: The 9th Wizard: Rings of Eternity Video Blog I
Thunderchicken Jan 21 2012, 12:21am says:

Interesting! I hope you keep your profile here updated as the game progresses.

+2 votes   game: Otherside
Thunderchicken Jan 20 2012, 10:28pm replied:

Sir, I would consider it an honor and a privilege.

+1 vote   member: Thunderchicken
Thunderchicken Jan 20 2012, 10:25pm says:

The whole "what you don't see is scarier than what you do" that works so well for horror movies definitely can (and probably should) be applied to horror games. But I don't think a lower polygon count or low res textures are really an accurate analogy to "seeing less". You are still seeing it all, it's just low poly/low res things that you're seeing. To me it's more like replacing the dinosaurs from Jurassic Park with guys in dino suits and the trees and buildings with props from a grade school play. This may be scarier to some, but to me, it's just too far removed from that which I'm trying to imagine.

I think with the advances in graphics made since 90's era horror games we can better mimic the tropes used (so successfully) in the movies. We can see less of the creature because their horrifyingly accurate warty textures are half hidden behind terrifyingly realistic dynamic shadows, cast by frighteningly familiar environments, where a split-second flicker of a torch could reveal... just enough to leave the rest to imagination.

So, yeah, I wrote all that just to say I think we're in agreement.

+4 votes   blog: Games, Horror and Monkeyshite.
Thunderchicken Jan 20 2012, 2:55am replied:

So sometime between you stealing their game and them making your life better, you'll be sending 2Dawn that $15 you would've spent right? Yeah, didn't think so.

+2 votes   news: Ravaged Press Release
Thunderchicken Jan 20 2012, 2:40am says:

Looks good, can't wait.

+1 vote   news: Ravaged Press Release
Thunderchicken Jan 13 2012, 7:43pm replied:

Hmmm, he's got an apron and meat cleaver? Just a guess, but it's almost as if they're trying to make the character more interesting by hinting at his pre-apocalyptic profession. But what could it be?

+3 votes   media: Ravaged Grunt Character
Thunderchicken Dec 11 2011, 12:01am says:

Voted. Thanks for the steady updates, it's cool to watch the progress.

+1 vote   game: Hero-Arena
Thunderchicken Nov 2 2011, 9:18pm says:

Cool vid, nice work. Clutter usually doesn't get this kind of love. Noticed a couple of those textures were backwards, I guess it could have been intentional.

+1 vote   media: OverDose ViDoc - Misc Models And Shizzle
Thunderchicken Oct 6 2011, 9:57pm says:

Cool. Looks like you got the ball a rollin'. Only... that guy with no eyes is so creepy looking! Haha.

+1 vote   news: Hero-Arena Update #3
Thunderchicken Oct 3 2011, 8:09pm says:

Nice. Will we be able to do this while rockin' Hello Kitty gloves? Can you confirm?

+4 votes   media: Its Getting Clooooooosssseeeerrr....
Thunderchicken Oct 2 2011, 10:24pm says:

I like it. I liked the other style too, but if you can make your development way easier with a style you still dig, then it seems like a no-brainer. Although I wonder how you're gonna do the lighting effects without the 3d...

+1 vote   news: Tardy Update
Thunderchicken Oct 1 2011, 1:14am says:

Cool, modularity ftw. I think it'd be cool to see an aircraft put in next to some of these environment objects for scale.

+1 vote   media: Reusable Asset Test
Thunderchicken Sep 29 2011, 11:59pm replied:

Droid X

+1 vote   game: SUBVERT
Thunderchicken Sep 29 2011, 11:56pm says:

I like the daily sketches and studies on your blog ( ). Lots of cool art to check out, I hope you keep on posting more.

+2 votes   game: The Archer
Thunderchicken Sep 29 2011, 9:42pm says:


+2 votes   media: WarShip Alpha Gameplay Video
Thunderchicken Sep 28 2011, 7:05pm says:

The guy on the left "reads" much better and has a way cooler style to him.

+1 vote   media: Character Sprite Comparison
Thunderchicken Sep 28 2011, 7:02pm says:

The baddies look cool!

+1 vote   media: Screenshot - July 2011
Thunderchicken Sep 28 2011, 6:42pm says:

I really like the fine details and texturing. Perhaps some of the cracks carving out the larger forms have a slightly drawn-on look, but nice overall, especially for learning a new package.

+1 vote   media: So, I finally decided to learn MudBox...
Thunderchicken Sep 27 2011, 10:33pm says:

I can't wait to try your award-winning game for myself!

+1 vote   news: Metal Dead at Emulator's Indie Game Developers Showcase
Thunderchicken Sep 23 2011, 11:18pm says:

That little old man with the scroll is great!

+1 vote   media: Early character concepts
Thunderchicken Sep 22 2011, 11:36pm says:


+4 votes   game: Metal Dead
Thunderchicken Sep 19 2011, 12:37am says:

whoa, media tsunami... lots of cool concept art to check out here

+1 vote   game: Mekabunny
Thunderchicken Sep 14 2011, 6:24pm says:

cool video

+1 vote   media: Inside Animation: Shield Class
Thunderchicken Sep 4 2011, 6:21pm says:

Are the colors schemes significant for any reason beyond decoration? Just surprised to see blue when pretty much all of the other equipment has been basically in a warm color range. Just made me curious.

Awesome work so far, love the style. I think it would be cool to have a poster with all the concepts laid out like this!

+1 vote   media: weekly concepts - 04.09.
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Dec 13, 2013
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