We're getting ready to start sharing some more info on the rebooted project. Updates include footage, wip art and design stuff and an overall explanation...
After a few attempts to get the ball rolling, much discussion, and R&D, we arrived at the conclusion that the scope we were after was just out of reach for us at the time we were having the discussion. Yes, we could have neutered the design, or compromised in any number of areas, but the reality is, we'd rather wait than make a game that we weren't passionate about.
So, we quietly set the project aside, and set our sights on something much smaller and completely different. We had toyed with the idea of a Subvert-"flavored" game of a different genre (you may remember our RTS twist), but it wouldn't feel right to keep dragging the name around.
We actually stopped developing the project late last year, and have spent the last several months crafting our new project.
Subvert remains something we want to make at some point in the future, true to the vision we laid out (and beyond), but our current focus is on something else.
As for the new project... well I don't want to get into any details yet, but I can say this: It's completely different form Subvert in every way; a different world, story, characters, genre and approach.
We're truly thankful for all the great feedback and support from you guys, and we hope to show you something soon for our new project. Until then, YOLO!
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Latest tweets from @subvertgame
So much design work, so little time...
Aug 4 2013
Subvert retains the spirit of past iterations, but we're taking it to a whole new place. I'm excited to share more when its ready!
May 17 2013
MPF Rifles incoming!
May 17 2013
Subvert slowly coming together. Exciting times!
Jun 18 2012
@ray_barrera fun with android development
Jun 18 2012
Last chance to vote for indie of the year 2011 ! www.indiedb.com/games/subvert
Dec 10 2011