GabrielVerdon on Oct 21st, 2011
Hello! Today I bring you the fourth
weekly devlog video for The Archer.
Here is the summary of the things I worked on over the past two weeks:
Started working on animations for a new enemy: BIRDS.
Tried out four different colour variations.
Made bomb arrows that hit enemies explode in mid-air, and made explosions destroy arrows in mid air.
Worked on interface code a quite bit, making it more readable and dynamic for different resolutions.
Redid the options screen.
Added an ini file which the game reads when it starts.
Did a bunch of work on handling different resolutions.
Added ini file writing when options are changed.
Game now shows logo the first time the game is run, and doesn't on subsequent runs.
Creates a default ini file if there is none there.
Started working on giant (rideable) birds.
Woop! Made mounts children of o_character, so they can act independently and then be mounted by the player at any time, and then they become the new keyboard input target.
Made a page of notes planning out the next few enemies I want to make.
Started integrating a new sound dll.
Started working on human enemies. They will be able to have different clothing and weapons.
Started working on t-shirt designs.
Made some more progress on the website.
Added a movement behaviour for castle crasher style pets.
Did some reformatting on the website, and got a big chunk of the art done.
Added axe throwers and drummers.
Started working on mounted enemies.
Did some work on enemy animation and ai.
Made a depth list to keep track of what objects need to be drawn in what order.
Worked some more on the website.
Started working on a template for human characters.
Started working on clothing for the template.
Did some work on the village.
Made a couple of mockups for the next parts of the game I want to work on.
Started collecting massive amount of inspiration and reference material, something I've been slacking on.
Added a bunch of debug drawing functionality for enemy ai and blocks.
Added buttons to the debug mode for hiding tile layers and opening debug console. Done for now, but will add more as I need to.
Restructured tilesets a little bit.
Redid arrow movement so that I can compensate for the player's velocity.
Added arrow impaling to all characters (player, advanced enemies, and mounts).
Added more debug drawing and separated explosions into 3 different sizes.
Added a map room with a placeholder map.
Added a new spark effect.
Played around with some cloth physics, and the new sound dll working.
Switched sound dll from SG Audio to supersound.
Got the map scrolling to the mouse.
Added some more debug drawing to player and enemies.
Added some preliminary acid cloud effects, no collision yet though.
Added cloth flags to flying mounts.
Added preliminary lightning arrows, which track the three nearest enemies. Also added in a script from the internet, instance_nth_nearest.
Started working on "chain" enemies.
You can check the links below for more information about the game. I'll see you next week!
The Archer - Offical Website:
The Archer - YouTube Channel: Youtube.com
The Archer - Facebook Page: Facebook.com
The Archer - Daily Devlog: Forums.tigsource.com
Antoine Gersant on twitter: Twitter.com