CHIVALRY: Medieval Warfare is a first-person medieval online combat game that seeks to deliver the intensity of epic hollywood medieval block busters to the hands of a gamer. CHIVALRY hurls the player into a fictional medieval world where the Agathian Knights are battling against the newly formed Mason Order for control of the lands of Agatha.

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Media RSS Feed Report media Chivalry Medieval Warfare GDC Trailer 2012
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Sanguinius Mar 22 2012, 1:05am says:

I suggest less blood, unless plate armor is alive and it can bleed...

+3 votes     reply to comment
xalener Mar 22 2012, 1:25am replied:

This is one of those viscerality> logic games it seems. So... I love it.

+1 vote     reply to comment
AlCool Mar 22 2012, 1:46am replied:

Well all these swords cutting through platemail and such. I don't see how someone could make a really good medieval combat game where many weapons are massively ineffective. Kinda like that ending fight scene in that one hamlet movie...

+1 vote     reply to comment
Dønny Aug 13 2012, 2:56pm replied:

still waiting for the perfect VR simulator XD

+1 vote     reply to comment
exactinmidget92 Mar 22 2012, 1:10am says:

loved age of chivalry. good to know that its getting a face lift

+1 vote     reply to comment
DarkOnyx Mar 22 2012, 1:14am says:

I dont know why there should be less blood .. ever thought why people die even if they wear armor? Not only because of blunt trauma.

+1 vote     reply to comment
Sanguinius Mar 22 2012, 7:42am replied:

In real battles plate armour was virtually invulnerable to sword slashes. It also protects the wearer well against spear or pike thrusts and provides decent defence against blunt trauma. So weapons very very rarely had any effect on plate armor, actually if you wanted to penetrate plate armor you needed to stab not slash, and when you did a successful stab it would go only about half centimeter sometimes 1. Soldiers were usually aiming at weak spots where there is only mail armor or where parts of plate armor come together and still we didn't have so much blood as in this video. You can only see that in hollywood. Once again i just said it needed less blood for the sake of realism, i didn't say the game is bad or anything. On the contrary the game is breathtaking, it just needs less blood.

+6 votes     reply to comment
DarkOnyx Mar 22 2012, 3:30pm replied:

I don't know what hollywood has to do with anything.

The most of these models wear chainmail, and plates for arms and legs, I admit it is also a good defense against slashes, but if your sword is sharp enough to cut through it(and even kill someone) why shouldn't there be blood?

That was not supposed to be offending or something like that. I just don't think that this is too much blood. I think compared to some other medieval games this one is more one of those with less blood.

+1 vote     reply to comment
xalener Mar 22 2012, 4:04pm replied:

**** logic. I want to cut a mother ******, and he'd better ******* bleed.

+2 votes     reply to comment
DarkOnyx Mar 22 2012, 4:10pm replied:

Agreed! :D Yeah sometimes fun is more important that the logic

+1 vote     reply to comment
Mkilbride Mar 22 2012, 1:24am says:


Loving it.

AoC, I had so many fun times playing this and you're fixing all the issues I had with AoC.

I suggest less drop on the arrow though.

I mean I saw the guy pull it back and as soo nas it left the bow it was arcing...

I know realism isn't a focus here, but it's frustrating as it should stry straight for quite abit longer unless those arrows are made of lead and pulled by a poorly fed peasant.

+1 vote     reply to comment
xalener Mar 22 2012, 1:27am says:

If I have any crit about this, it's the pain screen effect. The glowing just doesn't convey "pain" to me.

+1 vote     reply to comment
Thunderchicken Mar 22 2012, 1:28am says:

I will be disappointed if the next vid doesn't end with 3 decaps.

+7 votes     reply to comment
KEEP_IT_UP! Mar 22 2012, 7:00am replied:

+1 haha, true and made me grin. :>

+1 vote     reply to comment
AlCool Mar 22 2012, 1:41am says:

I would definitely be one for a bit less jarring movements. Possibly a max turn speed to prevent what happened in the mod with attack and retreat being a major tactic (damn harpys).

A major step up from the last trailer definitely! Amazing work guys!

+2 votes     reply to comment
ApornasPlanet Mar 22 2012, 5:19am says:

oh that looks really cool!

+1 vote     reply to comment
KEEP_IT_UP! Mar 22 2012, 7:02am says:

looks awesome but also sounds really good! love the voice recordings, sounds and music! :)

+2 votes     reply to comment
AirborneSn1p3r Mar 22 2012, 12:19pm says:

looking amazing

+2 votes     reply to comment
koburamoe Mar 22 2012, 2:09pm says:

Im super critical so please excuse if you think I'm too harsh : THis looks like Mount and Blade 1.1 .

-1 votes     reply to comment
AlCool Mar 22 2012, 4:44pm replied:

How is this like mount and blade? The combat mechanics are far different, it's primarily first person instead of third, and it has a much faster pace to it. Now I LOVE Warband online, and this is not comparable to it.

Just because both games are medieval styled, doesn't make them anything alike otherwise. (Like the borderlands looks like fallout 3 bs)

+2 votes     reply to comment
xalener Mar 31 2012, 1:50pm replied:

You must have confused "critical" with "blind".

+2 votes     reply to comment
BindNation Mar 23 2012, 11:11pm says:

I hope this gains more fans. Seems like a freakin' great time if there are a lot of people playing on the servers. That would be nice to play a 64 player game.

+1 vote     reply to comment
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Alpha Footage of Chivalry: Medieval Warfare at GDC 2012. From the creators of "Age of Chivalry" comes a new Medieval FPS experience on the unreal 3 engine. Find more info on

Video Details
Mar 22nd, 2012
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