This member has provided no bio about themself...
I just want to check, on the Greenlight page, it says that Windows and Mac are supported, but on the indiedb page, it's only windows. Will Mac be supported at some point? The game looks awesome by the way, just the kind of precise melee combat I've been looking for. Keep up the awesome work.
Alright, you have my attention. Looking forward to seeing more of the mechanics and dinos.
So this is the best game trailer I've seen all year. Holy ship.
I tried the demo, and I'm loving the atmosphere and how it plays, the problem is that none of my mice work correctly. The track pad on my laptop works, but if I want to look around with a mouse, I have to hold down the left or right mouse button, and you can see why that would be a problem. The other game I can think of that does this for me is Guns of Icarus Online, so I'm not sure what I'm doing wrong. Hopefully I can resolve it, because I really want to play this game properly.
Good preview, I'm loving the animation and bounty of items.
Looking really good. Can't wait to see more.
Gonna need more rockin' tunes for a boss this metal.
I've been trying out the sample version of the game this evening, and I have to say I am really impressed. I like the feel over all of the flight and combat, and the looting, modding, and sim elements work really well. I have a few issues (would like resizable inventory pages, mouse control for piloting is wonky for me, things of that nature) but over all, this looks like it will be a really solid game. Keep up the great work.
Nice designs! Lots of character.
You had me at co-op metroidvania. Looking good so far!
I am really liking those sounds, what is being used to make them? Also, I believe I've expressed this before, but I do like the head dimensions much more in the concept art then in the current model. It looks more goofy right now and less in line with skeleton on the scp page. I'm really liking the direction the rest of the model is taking however and I wish you guys the best of luck. Who knows, it probably looks a lot better in motion with the lighting effects going.
I was finally watching the WTF is of this game when Gargoyles (more specifically Goliath) was mentioned. I am now sold on this game, when can I throw money at it?
Got the bundle earlier today. NEO Scavenger is pretty awesome, but kicks my *** without remorse. I suppose that's how it should be, so I'm looking forward to playing more and figuring out how best to go about doing things. The music in the bundle is pretty awesome as well, glad I picked it up.
Just saw the Cynicalbrit's "WTF is" of this; You did a good job of presenting the game. Great to see a couple full matches go down. Even more hyped for this game now.
I was wondering how a 682 game would work, but after reading the description I am totally on board. Looking forward to further development of this.
I'm really liking this games design direction. Looking forward to finished texture work on this one.
Slick! I'm looking forward to this so much.
Looks very trackable. Indeed.
Wish I could go to Pax. Hope it goes well for you.
I approve. I approve on many levels.
Looking really good, glad to see it in motion.
I have to say I'm really enjoying the concepts so far. Can't wait to see more.
Looks very interesting. Good to see the Ren'py engine used for something more involved then your typical simple visual novel.
Been enjoying my play throughs so far. This really was a work of love. Great job to all involved.
After an article title like that, I'm expecting some fairly epic drills in the near future :D.
Hadn't seen the thing about 4 team members before. Sounds good, I like the small scale skirmish battles myself, especially in turn based settings. Great character models, can't wait to see them in action.
Reminds me of the cooler (read: undead) portions of Lordaeron in World of Warcraft. In a fantastic way. This is of course mixed with a more "Alice in Wonderland" vibe, which is also fantastic. Anyway, keep up the good work.
Went and voted. Good luck!