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Multiplayer and Co-Operative game set to introduce the Zone Universe feet first Zone: Commando puts you in the place of a UEGA Commando in multiplayer faction battles against the KRA and AFA as well as co-operative operations against the KRA, as well as surviving hostile life forms the planet of Arcasion harbors. Explore various locations on the planet and engage in key battles for the United Earth Government Army from vast glacial regions and tundras to the deep jungles and forests outside the urban city. Players will be able to make use of various weaponry and equipment to suit their role and skill set; from commanders, controlling the battlefield to recon troopers providing tactical scouting advantages. Vehicles will also play a part in combat on the ground and different objectives provide different challenges in games.
Intended players is unto 32 in the Battlefield (on selected maps) with up to 6 players working co-operatively in Commando mode. Games with less than the allocated players will feature AI to support the team and keep games balanced and fair. Players can take advantages of core loadouts for all engagements but more tactical weapons will be dropped into the field of play to provide dynamic challenges.
Users will also be able to create maps and other content including mods to be supported and also introduced into the game at later stages, Zone will also be supported with updates and new content when it is released, and we will be listening to community feedback all the way through development and post-release.
We are returning to developing Zone this comes after the release of UE4 to all developers and it was one of the reasons we paused on developing a Zone game. Zone however is changing, it won’t be Zone: Commando instead we are announcing a game being re-built from scratch with new assets being built with the latest content pipeline and Physical Based Rendering (PBR) to provide next-gen quality assets, but it isn’t just about looks we are stripping Zone down to an Arena based game with a focus on equal grounds combat from the start. We aren’t ruling out the Commando (survival mode) we wanted in Zone: Commando or the classed based Battleground mode but these won’t ship with our planned target, however when we do create them they will be Free, along with any other game mode expansions.
We’ll have more to announce week by week, but we are announcing the game as we start to create it, not mid-development, so what we show off will be the earliest content we are able to show, but we will be talking about it a lot and inviting community suggestions.
We are now running an invite based open beta for Zeon Breaker all you need to do is hit us up on the forum post here and we’ll email you with details on how to get in, or equally send us an email and we’ll do the same if you don’t want to go through the forums, however we ask that you submit any bugs you find to this forum post so that we can fix any and all issues you find along with ones we already know about so that we can fix them as soon as possible!
There wasn’t much to talk about today but expect updates more regularly over the summer!
So this is our first full week of Kickstarter and we have been up to a lot at Xitol...
This is our second Kickstarter feature this time focusing on the multiplayer and antagonist faction the AFA. This post is a concept art and story post...
It is our first Kickstarter feature and one of two for this week, today we are looking at the multiplayer map Crater we have visited it before on the...
That’s right Kickstarter is now live and you can check it out here and in this post we will be detailing a few more things you can expect from us in...
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