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Multiplayer and Co-Operative game set to introduce the Zone Universe feet first Zone: Commando puts you in the place of a UEGA Commando in multiplayer faction battles against the KRA and AFA as well as co-operative operations against the KRA, as well as surviving hostile life forms the planet of Arcasion harbors. Explore various locations on the planet and engage in key battles for the United Earth Government Army from vast glacial regions and tundras to the deep jungles and forests outside the urban city. Players will be able to make use of various weaponry and equipment to suit their role and skill set; from commanders, controlling the battlefield to recon troopers providing tactical scouting advantages. Vehicles will also play a part in combat on the ground and different objectives provide different challenges in games.
Intended players is unto 32 in the Battlefield (on selected maps) with up to 6 players working co-operatively in Commando mode. Games with less than the allocated players will feature AI to support the team and keep games balanced and fair. Players can take advantages of core loadouts for all engagements but more tactical weapons will be dropped into the field of play to provide dynamic challenges.
Users will also be able to create maps and other content including mods to be supported and also introduced into the game at later stages, Zone will also be supported with updates and new content when it is released, and we will be listening to community feedback all the way through development and post-release.
We are returning to developing Zone this comes after the release of UE4 to all developers and it was one of the reasons we paused on developing a Zone game. Zone however is changing, it won’t be Zone: Commando instead we are announcing a game being re-built from scratch with new assets being built with the latest content pipeline and Physical Based Rendering (PBR) to provide next-gen quality assets, but it isn’t just about looks we are stripping Zone down to an Arena based game with a focus on equal grounds combat from the start. We aren’t ruling out the Commando (survival mode) we wanted in Zone: Commando or the classed based Battleground mode but these won’t ship with our planned target, however when we do create them they will be Free, along with any other game mode expansions.
We’ll have more to announce week by week, but we are announcing the game as we start to create it, not mid-development, so what we show off will be the earliest content we are able to show, but we will be talking about it a lot and inviting community suggestions.
We are now running an invite based open beta for Zeon Breaker all you need to do is hit us up on the forum post here and we’ll email you with details on how to get in, or equally send us an email and we’ll do the same if you don’t want to go through the forums, however we ask that you submit any bugs you find to this forum post so that we can fix any and all issues you find along with ones we already know about so that we can fix them as soon as possible!
There wasn’t much to talk about today but expect updates more regularly over the summer!
Latest tweets from @xitolsoftworks
Oct 25 2014, 4:23pm
We just enabled custom profile pictures for al users! - T.co
Oct 20 2014, 2:48pm
Happy birthday to our CL @Jake_TooTall!!
Oct 10 2014, 5:01pm
So you IOS guys wanna hear some good news?! You'll be getting to nab a copy of #Zeonbreaker very soon!! -JW
Sep 30 2014, 3:54pm
The XTL is being re-launched: T.co
Sep 20 2014, 4:01pm
RT @ColourGames: Let us show you the spire!
Sep 19 2014, 9:28pm
Congrats BlueVegetable on our forums for winning the OPO invite! This giveaway is small, but we may have some cooler stuff soon! (SR)
Sep 13 2014, 12:08am