Cannon Brawl Alpha Demo (Updated)
Feb 7, 2013 Demo 30 commentsWe're excited to announce that for the first time ever, you can try out Cannon Brawl - the next evolution of the artillery genre! We're releasing a demo...
Cannon Brawl is a 2D action strategy game with destructible terrain. It's an exciting mash up of an artillery game with an RTS. Fight your way through the 20ish mission campaign (maybe more!) and then head off into online multiplayer to prove your skill!
Greenlight: Steamcommunity.com
Website: Cannonbrawlgame.com
Twitter: Twitter.com
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0 comments by petey123567 on May 10th, 2013
Welcome to another dev update, this one focuses on some of the small improvements we've been making based on feedback from our alpha demo (which you can download here).
Really fun games never start out fun, it's only after tons of small improvements each day do they become great. Here's just a short sample of these sorts of improvements we're making on Cannon Brawl:
Next week I might do an update on some of the new buildings we're adding or how one of our existing buildings evolved over time. Also, I recently got online multiplayer functioning and we're playing test battles now. I'm really excited to get you guys battling each other soon!
Hope you enjoyed this dev update!
We're excited to announce that for the first time ever, you can try out Cannon Brawl - the next evolution of the artillery genre! We're releasing a demo...
Latest tweets from @petey123567
@randyzero Gamedev Story was also a lot of fun
9hours 46mins ago
@randyzero I was going to say Swords & Sworcery, but you already got that one. So how about Infinity Blade?
9hours 46mins ago
Just started rock climbing at the Dogpatch Bouldering gym, with 17 foot high walls and no ropes it's quite the adrenaline rush!
9hours 52mins ago
Probably why I thought the game would be done in 6-9 months, but we're on year 2 of development...
May 16 2013, 9:08pm
I always estimate Cannon Brawl tasks will take 1 day, but they always take 5 more days of iteration before I can truly call them done.
May 16 2013, 9:08pm
@NtrmDscrptr Thanks, I'll need it :)
May 15 2013, 11:20pm
@moskow23 You should see how many times I've scrapped the first three levels - my dev-love borders on dev-obsession :)
May 15 2013, 5:11pm
I've completely scrapped Cannon Brawl's end boss fight twice, here's hoping 3rd time's the charm.
May 14 2013, 9:53pm
Making boss fights is 100x harder than fighting them
May 14 2013, 9:52pm
Just moved to a new apartment with Webpass's internet, and for the first time ever my router is the bottleneck!
May 12 2013, 1:58pm
Will this be free in the full release?
It'll be $10-$15, I gotta eat somehow!
I hope you don't mind too much, but I reviewed this game on my channel
Youtube.com
I don't mind at all, nice video!
Does this currently have multiplayer?
The alpha demo has local multiplayer on the same computer, the full game will have online multiplayer :)
cool concept + I like the art style and combat...one thing to ask dosn't the minion seem a little over powered with the 10% gold damage output? The pilots are cool btw ^^
He could be! We'll definitely tune all the pilot powers after playtesting :)
Thanks for the reply.
Since you're asking for pilot ideas, I'll lay some down.
The Mechanic or The Engineer: Slightly faster charging time.
The Defender: Slightly stronger shields or slightly bigger shields.
The Bombardier: All weapons destroy slightly more ground.
Will pilots be damageable when they're outside of towers?
CB is looking great!
Thanks, these are cool ideas, I'll try some of them out! I especially like the bombardier and mechanic, that would encourage some different play styles :)
And we've tested having the pilots damagable, but for now the game plays better if they aren't. We'll see though!