I guess it's time for a new bio since I've had the other one for eons. Head dev of Insolence, I have some very limited experience with coding, yadda yadda yadda.
Nah it ain't downscaled, I just run it at 1024x768 all the time since my computer can't really handle anything higher than that.
By the way, I've been running into a strange problem. The func_smokevolume completely disappears after a couple of minutes. Would that be because of the func_precipitation, or is it something else? Could it be because I have multiple func_smokevolumes?
I believe there is some cap for your particles (not those of a particle systems, basically any «particle» stuff) on a map. I remember running into a somewhat similar problem with huge func_smokevolumes — after a certain amount of particles were drawn,no more appeared, leading to some mad stuff like having a cloud above the city that are cut strongly in half with a super straight line.
>The yellow lights. They rarely look good, same goes for red lights
An interesting observation. But I would expect for yellow and green-yellow lights to be actually better since a human eye is most sensitive in the corresponding spectrum parts. Hm.
Yes. Much better. The yellow lights. They rarely look good, same goes for red lights (see the 1.4 Borealis).
Is this image down scaled? Everything seems more jagged than usual.
Nah it ain't downscaled, I just run it at 1024x768 all the time since my computer can't really handle anything higher than that.
By the way, I've been running into a strange problem. The func_smokevolume completely disappears after a couple of minutes. Would that be because of the func_precipitation, or is it something else? Could it be because I have multiple func_smokevolumes?
I believe there is some cap for your particles (not those of a particle systems, basically any «particle» stuff) on a map. I remember running into a somewhat similar problem with huge func_smokevolumes — after a certain amount of particles were drawn,no more appeared, leading to some mad stuff like having a cloud above the city that are cut strongly in half with a super straight line.
>The yellow lights. They rarely look good, same goes for red lights
An interesting observation. But I would expect for yellow and green-yellow lights to be actually better since a human eye is most sensitive in the corresponding spectrum parts. Hm.
Now you're doing it right. That's very nice!