I guess it's time for a new bio since I've had the other one for eons. Head dev of Insolence, I have some very limited experience with coding, yadda yadda yadda.
So I see that the entities' render distance is pretty small, hm. I always set the map render distance to about 30'000 (it is beyound numbers Hammer itself has lol, so I do it via reg manipulation).
It's fine for regular maps, but sometimes it is not enough for me. And it works badly with huge models since you can't see them unless you get close to a model's center. So for example my Airex reactor model would be just a yellow cube if I look at it in Hammer from the map's floor or move away some distance.
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Any plans of a fight taking place inside the dome itself?
Unfortunately not well for now. If anything the dome is just a big *** cannon.
How large will the scale of the fighting be on this map when it's done?
Pretty big, but there are no plans to push the engine to its limit.
So I see that the entities' render distance is pretty small, hm. I always set the map render distance to about 30'000 (it is beyound numbers Hammer itself has lol, so I do it via reg manipulation).
The max limit in hammer isn't that bad
It's fine for regular maps, but sometimes it is not enough for me. And it works badly with huge models since you can't see them unless you get close to a model's center. So for example my Airex reactor model would be just a yellow cube if I look at it in Hammer from the map's floor or move away some distance.
I didn't mean the default in hammer which is very bad I was meaning the max setting you can put it in the options which is 1/3 of your setting.