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Comment History  (0 - 30 of 51)
TheQuintessential
TheQuintessential - - 51 comments @ Whistler v006

i think it was scrapped when they decided skeletons would be genderless or only of the male gender if your look in the old world game files (v0.75 and below i think) they had editer limits for both male and female robotics i too wondered about the old whistler race and found this disturbingly awesome render lol

Good karma+1 vote
TheQuintessential
TheQuintessential - - 51 comments @ Turmoil Across the Stars {DEAD}

i;d upvote this by 50 if i could... savage opress and maul leading mandalore as a "neutral system" that then wars with republic and cis would really shake things up

Good karma+1 vote
TheQuintessential
TheQuintessential - - 51 comments @ Turmoil Across the Stars {DEAD}

logged in to moddb for the first time in god knows how long just to say well done thus far keeep up good work all involved and this is going to be great

also will planet ownership be changed to be more accurate i.e separatist world and republic worlds in right factions?

and any word on building a player made space asteroid refuge type thing since its now in warband would be awesome addition to the game

Good karma+2 votes
TheQuintessential
TheQuintessential - - 51 comments @ Middle Earth at War

please update this, this is exactly the kind of middle earth sandbox mod people want only main problem with this is that factions like isegard and orcs of angmar ettenmoors black mountain moria etc
need more settlements so their not killed of so soon and easily even if its just generic castle and villages added like orc encampment/fort and orc supply, slave, outpost north east south west scout camp village etc etc stuff like that

balancing things no elf should cut through umptine orcs or goblins despite whatsin the films it should be like 2 to one ratio one elve can just about defeat two orcs of the equivilant level and elves and uruks just about equal. everyone seems to have a hard on for elves and dwarfs in these mods would like to see evil
as a decent fighting force

also lore wise it be gud if you could make it more like err 4th age or summit not exactly knowlegible on lore things like that, but u could set it just after defeat of sauron and its just orc uruk trolls remnants dunlanders etc reforming and fighting? be gud you could add in your own custom bad guys
leaders npc heros and villians make it not just another generic lotr war of the ring mod could even still have some nazgul leading forces doesnt have to be 100
percent accurate wraiths would be nice to see just something wraith looking and called it would do you could ask around other modders and see if they have some assets for troops you could use?

Good karma+3 votes
TheQuintessential
TheQuintessential - - 51 comments @ Blood in The West

please update this, this is exactly the kind of middle earth sandbox mod people want only mainproblem with this is taht factions like isengard and orcs of angmar ettenmoors need more settlements so their not killed of so soon and easy

Good karma+5 votes
TheQuintessential
TheQuintessential - - 51 comments @ Turmoil Across the Stars {DEAD}

Hello again followed cant wait to see this up and running

Good karma+1 vote
TheQuintessential
TheQuintessential - - 51 comments @ Turmoil Across the Stars - Non WB version {DEAD}

Hey darth mongol nt sure if asked before but is it possible to add one more gamestart a mandalore player controlled start?

Good karma+2 votes
TheQuintessential
TheQuintessential - - 51 comments @ Turmoil Across the Stars - Non WB version {DEAD}

agreed lol i ave looked everywhere and cant find it

Good karma+1 vote
TheQuintessential
TheQuintessential - - 51 comments @ Turmoil Across the Stars - Non WB version {DEAD}

does any one know where the hidden chest is? just gimmie a planet name?

Good karma+1 vote
TheQuintessential
TheQuintessential - - 51 comments @ TheQuintessential

Nope not yet, haveing alot of diffict locateing it lol, but if i find it i'll drop you a comment, likewise if you find it let me know

Good karma+1 vote
TheQuintessential
TheQuintessential - - 51 comments @ The Reckoning Third Stage

how come you only have another few days left to work on this mod?

Good karma+1 vote
TheQuintessential
TheQuintessential - - 51 comments @ The Reckoning Third Stage

scratch that lol on the player faction fort i cant "take a look aroundthe fort" keep on clicking it and nothing happens? i'm on the latist build and ive applied both the patches

Good karma+1 vote
TheQuintessential
TheQuintessential - - 51 comments @ The Reckoning Third Stage

so glad you have fixed the player faction fort one of the best features on this mod is there any chance you could add more options to the fort like maby even some money or prouduction options is that possible?

like your sort of starting up your own post apocalyptic city kinda ting

Good karma+1 vote
TheQuintessential
TheQuintessential - - 51 comments @ The Reckoning Third Stage Quick Fix for 1 50

lucille's in this awww fcukin sweet

Good karma+1 vote
TheQuintessential
TheQuintessential - - 51 comments @ Turmoil Across the Stars - Non WB version {DEAD}

SORRY on late reply christmas and all that, was think if you could replace the klatoians i think their called if they count as a race slot they only used to make up a bit of diversity in the bandit partys and as far as i know they practically unknown in starwars ect wouldnt really be missed and you cant really recuit them BUT if you could have a size increase in the rancor that would be an awesome feature and would really add to the mod plus makes sence baby rancor upgrades to much bigger mutant rancor

Good karma+1 vote
TheQuintessential
TheQuintessential - - 51 comments @ The Reckoning Third Stage

also i have a bug to report the companion i started wiith disappears and doesnt come back when you do the " i suppose you know i aspire to be king of this land" dialoge option he goes away and does not return

Good karma+1 vote
TheQuintessential
TheQuintessential - - 51 comments @ The Reckoning Third Stage

and have you considered maby adding some form of sheild into the mod?

Good karma+1 vote
TheQuintessential
TheQuintessential - - 51 comments @ The Reckoning Third Stage

ahh right no probs just in the old version there was dogs ect think it was a companion unit invisible with a dog model in the horse slot? just as idea also another idea is it possible to change the med pack in game to actually heal the player like the bacta injecter does in star wars conquest? would be a good addition to the mod

Good karma+1 vote
TheQuintessential
TheQuintessential - - 51 comments @ The Reckoning Third Stage

also for the love of jebus dont give up on this mod lol its awesome but is there any chance of re adding the dogs as like a rabid pack or summit not zombies but rabbit dogs as patrolling enermies?

Good karma+1 vote
TheQuintessential
TheQuintessential - - 51 comments @ The Reckoning Third Stage

tried seiging a fort got killed whole army dead right, but then it would not let me leave the battle i was dead the battle was over but it would not let me press tab to leave juts kept saying cant retreat enermies near by any way to fix this

Good karma+2 votes
TheQuintessential
TheQuintessential - - 51 comments @ Turmoil Across the Stars - Non WB version {DEAD}

was thinking since theres already an upgrade path for the baby rancors just edit the upgrade mutant rancors to a bigger size?

Good karma+1 vote
TheQuintessential
TheQuintessential - - 51 comments @ Turmoil Across the Stars - Non WB version {DEAD}

Darthmongol I havent had any luck sorting out the mandalore start situation cant get the faction working properly when starting in control of mandlaore and if i set mandalore to be controlled by the black sun pirates it wouldnt let me seige the planet for some reason but had a good idea if you can alter droid sizes with that iron launcher version you put up is it possible you could do the same for the Rancors? would be awesome to have larger model units for them

Good karma+1 vote
TheQuintessential
TheQuintessential - - 51 comments @ Turmoil Across the Stars - Non WB version {DEAD}

ive been testing it out abit more i cant seem to get the garrison sizes down to normal again also for some reason when you recruit an idependant commander i.e commander pechnak your cant issue orders to them i.e follow me patrol here etc their menu just shows u like it would say a sepratist commander would, same goes for admiral killian even thou hes been shifted to your side i think the best thing to do is make the planet you want apirate faction like u did and take it over that way so everything works as it should.

Good karma+1 vote
TheQuintessential
TheQuintessential - - 51 comments @ Turmoil Across the Stars - Non WB version {DEAD}

damn! i kinda wanna seige a majour city that has 1000 plus garrison now if i get this all sorted so it work legit you want me to send u the steps how to do it or summit was thinking you could put an article up if other people wanna try it out?

Good karma+1 vote
TheQuintessential
TheQuintessential - - 51 comments @ Turmoil Across the Stars - Non WB version {DEAD}

I think the large garrison was caused by changing the admiral faction twice, once to player faction 14 which wouldn't allow me to assign myself as owner of mandlaore in the faction management options and the second one to player faction 15 which would allow it

Good karma+1 vote
TheQuintessential
TheQuintessential - - 51 comments @ Turmoil Across the Stars - Non WB version {DEAD}

ok will do thanks agian for all the info and feedback

Good karma+1 vote
TheQuintessential
TheQuintessential - - 51 comments @ Turmoil Across the Stars - Non WB version {DEAD}

yeah was just double checking have come across one more problem in doing all this, the other factions garrisons have now increased to over 1000 on majour planets haha no idea how thats happened

Good karma+1 vote
TheQuintessential
TheQuintessential - - 51 comments @ Turmoil Across the Stars - Non WB version {DEAD}

one thing thou, when playing i received an offer of vassalage, from my self and the player supported faction o.O not sure what it does if you accept it not tested that bit yet but it allows you to recruit the independent commanders from the factions menu just as if you seized and captured the planet unedited, one question just double checking but mandalore does not have any minor planets attached to it does it?

Good karma+1 vote
TheQuintessential
TheQuintessential - - 51 comments @ Turmoil Across the Stars - Non WB version {DEAD}

Darth Mongol it works if you attatch admiral killian to player faction 15 but i tested this on the old version just in case it messed it up when you start the game its simply a matter of going into the faction management options removing the admiral as commander of mandalore and putting yourself change faction culture to mandalorians and hey presto your own mandaloreian faction from the start,

Good karma+1 vote