!THIS SUBMOD HAS NOTHING TO DO WITH DEVELOPERS OF STAR WARS CONQUEST! However, its publishment has been approved by them.
Link to the original mod on which this submod is based on: Moddb.com
Link to our Discord channel
So, what is this mod actually?
This mod, is an submod/partial conversion of Star Wars Conquest, changing the Era the mod plays in from Galactic Civil War Era, to Clone Wars Era. This mod started almost 2 years ago as my personal submodification, that was supposed to be far smaller in content. Over time, i started liking modding, and started learning more. Slowly, the amount of utterly new content in the mod rose, and quality improved. Other members of the community and in general fans of the project have joined me, assisisting in creation and even going as far as providing new content for it. I can not thank you guys enough for it.
So what is different?
Empire and Rebels are gone, replaced by Galactic Republic and Confederacy of Independent Systems. Hutts remain much as they were, with some alterations to their troops, but troop trees are untouched.
Armies of Republic and Confederacy of Independent Systems are made out of Phase II Clones and Droids instead of humans. Well, clones in practise are humans but... yeah.
Weaponry has been expanded, Most blasters have higher damage.
Both sides have their generals drawn from a mix of Legends and Canon, i understand that some may dislike this, but we cant please everyone anyways.
Mapicons for Imperial and Rebel Spacecrafts have been changed to fit better for the new factions. For Confederates there are such ships as Munificent and Providence, Republic has such as Venator and Acclamator.
Death Star is gone, obviously it was not built yet. It is replaced by Endor Battlestation.
Clones are a playable race, with custom sounds for taking damage and dying, thanks to Blackfalcon501. They replace Tusken race. Sandpeoole no longer roam the galaxy, they have been replaced with bandits.
Some maps have been altered, especially cities have been changed to fit better for sieges. Worthy of noting are changes to Coruscant, Kashyyyk, Sarapin, Mustafar, Felucia, Naboo, Rhen Var (Manaan and Rhen Var were swapped with one another).
This is not all however, worth mentioning would be that there is also
- Music and sound replacers.
- Lightsabers have been utterly remade.
- New mercenaries.
-Animation alterations and even completely new ones.
-Changes to Sith (now Darksiders) and Jedi. Also as of late, an version was released that allows the player to return the Sith Empire into galaxy.
- Some force powers have new meaningful visual and physical effects, that are however limited by the engine and lack of understanding in the usage of Module System.
Now, Kind thanks for the Following community members for their assistance during this project
SernisThausten - Helped majorly with the new Phase II troopers, has provided help in various other tasks too
FooledTrooper- Secondary modeler
Blackfalcon501- Provided much of new sounds
Corbul- Provided the storyline texts for 2 new companions of the mod
TapAtoLive- Made much oedits to troops and generals, also provided some sounds
BrettCM06- Released videos of this mod on his Youtube gaming channel in attempt to raise awareness about this mod
And not to forget Swyter , Thanks to him, this mod could exist.
And finally, Credits to those whose resources have been used.
Mod is fully based on Star Wars Conquest mod , which means that their whole dev team deserves credit for their efforts.
Dariels OS Star Wars Resource pack
Bear Force II Developer Artturis shields
Bear Force II Developer Highlanders Magnaguards and Electrostaff
Occasional advice from Bear Force Lead Developer BNS Marko and lead 3d artist Exima
Most of the menu pictures and some other pictures used in the mod i found from internet , and could not locate sources. If you can find something that you made in the mod, come forth to claim your credit.
Today morning, TheStarWarsGuru informed me that Star War Conquests source code has at last been released as open source. I checked the Steam Workshop page for the mod, and this indeed, is true. Now, it is unclear as of now, how will WE react to this. News are of course extremely welcome, at the same time they do come at a slightly bad moment. Id have wished that we could have had new Phase II clone armors ready by the time, but this situation came like a bullet from the fog. Out of nowhere and quick.
We now have a small list of features collected that we have planned to add, but for now it is early to make promises or anything, more information is to come as we all have a chance to sit down and see what is within our abilities, to be done.
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