!THIS SUBMOD HAS NOTHING TO DO WITH DEVELOPERS OF STAR WARS CONQUEST! However, its publishment has been approved by them.
Link to the original mod on which this submod is based on: Moddb.com
Link to our Discord channel
So, what is this mod actually?
This mod, is an submod/partial conversion of Star Wars Conquest, changing the Era the mod plays in from Galactic Civil War Era, to Clone Wars Era. This mod started almost 2 years ago as my personal submodification, that was supposed to be far smaller in content. Over time, i started liking modding, and started learning more. Slowly, the amount of utterly new content in the mod rose, and quality improved. Other members of the community and in general fans of the project have joined me, assisisting in creation and even going as far as providing new content for it. I can not thank you guys enough for it.
So what is different?
As a newcomer to this mod, you would find the galaxy as much more dangerous place to wander as a new character. Bandit parties are vastly larger, and many of them use speeders to swiftly get around. They can easily overwhelm smaller parties and even defeat faction patrols occasionally. It is unwise to straightforward try and raise an army, for the players first goal would be to raise enough money to be able to keep up this army. Fight in arenas, take bounty missions, trade.
Empire and Rebels are gone, replaced by Galactic Republic and Confederacy of Independent Systems. Hutts have remained mostly as they were for a long time, but this is bound to change. They will be receiving new armors, some new weaponry and their parties are expanded in size and reinforced with better troops. However, they remain as the weakest faction.
Armies of Republic and Confederacy of Independent Systems are made out of Phase II Clones and Droids instead of humans. Well, clones in practise are humans but... yeah.
Weaponry has been expanded, Most blasters have higher damage.
Both sides have their generals drawn from a mix of Legends and Canon, i understand that some may dislike this, but we cant please everyone anyways.
Mapicons for Imperial and Rebel Spacecrafts have been changed to fit better for the new factions. For Confederates there are such ships as Munificent and Providence, Republic has such as Venator and Acclamator.
Death Star is gone, obviously it was not built yet. It is replaced by Endor Battlestation.
Clones are a playable race, with custom sounds for taking damage and dying, thanks to Blackfalcon501. They replace Tusken race. Sandpeoole no longer roam the galaxy, they have been replaced with bandits. Similar plan exists for Jawas. They were originally allowed to stay since it was a fan request and i didnt care too much.
Some maps have been altered, especially cities have been changed to fit better for sieges. Worthy of noting are changes to Coruscant, Kashyyyk, Sarapin, Mustafar, Felucia, Naboo, Rhen Var (Manaan and Rhen Var were swapped with one another).
This is not all however, worth mentioning would be that there is also
- Music and sound replacers.
- Lightsabers have been visually remade.
- New mercenaries. In some cases troops have been replaced since their slots were needed.
- A lot of new animations, incluiding death, melee, shooting and idle poses and more
- Changes to Sith (now Darksiders) and Jedi.
- In newer versions player can hire troops from both ancient Republic's military, aswell as Sith Empire of old. These troops in question are mostly heavily armored ones, such as Sith Eradicators and troopers, Havoc squad fighters and armored Jedi.
- Some force powers have new meaningful visual and physical effects, that are however limited by the engine and lack of understanding in the usage of Module System.
Now, Kind thanks for the following community members for their assistance during this project
SernisThausten - Helped majorly with the new Phase II troopers, has provided help in various other tasks too
FooledTrooper- Secondary modeler
Blackfalcon501- Provided much of new sounds
Corbul- Provided the storyline texts for 2 new companions of the mod
TapAtoLive- Made much oedits to troops and generals, also provided some sounds
BrettCM06- Released videos of this mod on his Youtube gaming channel in attempt to raise awareness about this mod
And not to forget Swyter , Thanks to him, this mod could exist.
And finally, Credits to those whose resources have been used.
Mod is fully based on Star Wars Conquest mod , which means that their whole dev team deserves credit for their efforts.
Dariels OS Star Wars Resource pack
Bear Force II Developer Artturis shields
Bear Force II Developer Highlanders Magnaguards and Electrostaff
Occasional advice from Bear Force Lead Developer BNS Marko and lead 3d artist Exima
Most of the menu pictures and some other pictures used in the mod i found from internet , and could not locate sources. If you can find something that you made in the mod, come forth to claim your credit.
So, lets get to it, aye?
First of all, Enhanced edition of Mount and Blade (found here Moddb.com ) Is needed. It is legitimate version of the game, as much as the version you may have already is. So it needs to be activated with the code. I dont suggest pirating, for pirates are known to not work well on all mods, also you might be forced to walk the plank.
Next important thing is WHERE to install, let me show As you see, ive installed my version under C drive, in a folder named Games. Installing in Program files i would NOT suggest.
Then, what next? next, after installing the module, you take the exe file provided in the download, you take it, and replace the one in the folder where you installed the game to.
Then, after the game is installed, Exe replaced and activated, all left is to install the actual module file. Download the latest version, extract the downloaded file and move the mod folder to MODULES in the location you installed the game to. After, that, you should be good to go.
A few answers for those confused.
Q: Why i need to do all this, why cant i just download the module and use it in my already existing game version?
A: Mount and Blade by native has a significant non obvious flaw, it can only access up to 2 GB of RAM, which makes it prone to crash in heavily taxating situations and sieges, especially sieges. This can render the game completely unplayable, as sieges are a significant part of it.
Q: Whats with the EXE, why i need to replace it?
A: An edit has been made to the exe, that allows it to access more memory. While this edit is nothing you couldnt do yourself, ive kindly saved you the burden. However, worthy of noting is how the exe may not work on PCs with too little RAM (below 4 GB).
Q: Why cant this edit be dont to the regular exe of Mount and Blade i have?
A: Assumed your game is from Steam, it would simply not work. Steam can detect the alteration, and redownloads the file, rendering it useless. If your game is from somewhere like GOG, it might work, i cannot tell.
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