Some of you who end up on this site may know an module called Clone Wars Conquest. Technically the module is same, just that now we are doing it for Warband engine instead of old Mount and blade.

But before else, Credits for SWC Developers, since we owe everything to their efforts

Star Wars Conquest developers (From ModDb, Nexusmods and official credits ingame)











And heres a few addons from Developers shown on Nexus mods

TakiJap - models, textures, rigging

pagan - music
Wookiee Padawan - models, textures

Tyrinius - scene editing

Revan Shan - textures

Here are the ones shown in Credits

Original programming and Development:

Brian Tommasini

Main programming and Coordinator:

Ismael Ferreras

Senior Modeling and Contributors:

Tim Ramsay

Yiyang Cheng

Daniel Harrington

Josh (HappyStormtrooper)

Marosh (Geroj)

Music Composition and performance:

Vladan Zivanovic

Additional Ai programming:

Michael Richter

Additional gameplay programming:

Martin F.

Original Artwork and conceptualization:

Giordano Pranzoni

Benjamin Carre

Scene Editing:

Tim Ramsay

Miguel Angel Centeno

Additional modeling:

Dustin Matthew Blamey






Special Thanks:

Marco Tarini (Openbrf)

Jack (Mechwarrior24) And Alex (Panda666) Dialog Modernization and Proofreading

Luke Challand (IthillienRanger) For the annoying questions

Scott Reismanis(Intense!) ModDb is a better place (? no further explanation)

Creators of the included mods, snippets and enhancements

1866, Gangs of Glasgow, Mount&Shotgun, MAXHARDMAN, Rubik, Gutefiutek, Hapslash

Additional credits for assets used in Clone Wars Conquest

Dariels OS Star Wars Resource pack

Bear Force II Developer Artturis shields

Bear Force II Developer Highlanders Magnaguards and Electrostaff

Occasional advice from Bear Force Lead Developer BNS Marko and lead 3d artist Exima

Then to Business. What is this mod?

This mod is in fact an conversion in 2 ways. Its an partial conversion to the Clone Wars era, and it is an Conversion to the Warband Engine.

Around 1.5 years ago i started learning about modding and eventually begun submod for Star Wars Conquest. The mod grew with new members and contsant increase in skill over time, and then Star Wars Conquest was converted to Warband by Swyter. After some months, Swyter released the source code for SWC, and i decided its time to head to Warband aswell. So. Now we are converting the module to Warband engine, with the intention to better it.

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Attention please. This is an informing of an Discord server for modders only, to form an community that can answer questions related to modding. This is not an public forum, but anyone with modding skill is welcome.

Answers about topics i can give

3D modeling, texturing , animating, rigging. These mainly, a little about mapmaking, very little about using module system.

So far we have few developers of Bear Force II and Turmoil Across the Stars. I excepect the population to slowly rise, and it may be that in these days we will not be able to get people who know about all topics in modding. However, well get as many as we can.

Finally Warband

Finally Warband

News 1 comment

So we are finally going to make the module for Warband. However, this will be taking a while. As the module has been previously built without Module System...

Comments  (0 - 10 of 172)

Sorry if I bother you again, have you ever thought to add regimental recruitment system as in the twilight of the sun king? I can't modding and I don't know if it is easy or not to add it to a mod or not, I'm not asking for it, just advising.

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Hey Mongol, I know I asked about droidekas but I thought of another CIS troop; the magma guard or otherwise known as general grevious' bodyguards. Would it be possible for those types? Because they are humanoid based and use electrostaffs but just would fall under the large body type. If not thats fine I know reguardless this mod will in the top of the charts and well worth the wait.

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DarthMongolTheUnwise Creator

Lad theyre called MAGNAguards and theyre already in the mod.

Reply Good karma+1 vote

Heya, Here is Dain, A Smith from well made Dwarfen Weapons in 3D, i have a Question, I,m realy interested in this Mod, it looks already very Done, so, How many Is ready already?. How long must we wait?, Over weeks? or Months?, and i see you have a very Big Team, Nice for you :D. I wish Very Good luck with this Mod, i know how hard it is ti medling weapons, Best Regards


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DarthMongolTheUnwise Creator

I could state an date but well not reach it anyways, so its better for me to just say that release will happen when it happens.

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DarthMongolTheUnwise Creator

What however i can say is that progress is happening on daily basis, so its coming...

Reply Good karma+1 vote

This may seem a bit far fetched but is there any chance of a decapitation or dismemberment script? It'd add a lot more weight ( to the lightsabers and viroblades.

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DarthMongolTheUnwise Creator

I have considered this at times, but im not so sure itd be an truly needed feature. Besides ive understood that it works so that it replaces the cut off limb by an bloody model, now think about droids and youll realize its not so good idea.

Reply Good karma+1 vote

The wait is killing me! Listen, is there the possibility, now you have a larger team, that Naboo will be a faction with his own unit (security officers, palace guards and security guards) or maybe part of the republic but with his special units.

P.s. Palace guards' armour is already in the game, known as red guard armour.

Thank you very much for your attention.

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DarthMongolTheUnwise Creator

Welcome to Turmoil Across the Stars waiting line, please wait a week.

(cycle repeats x infinity)

Reply Good karma+6 votes

Hey I can help with characters and items u need! Will be happy help u!

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DarthMongolTheUnwise Creator

Perhaps later. Right now its pretty busy so i dont have time to manage people.

Reply Good karma+1 vote

I will wait with pleasure for this titanic venture you are making.

Best wishes

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