Some of you who end up on this site may know an module called Clone Wars Conquest. Technically the module is same, just that now we are doing it for Warband engine instead of old Mount and blade.
But before else, Credits for SWC Developers, since we owe everything to their efforts
Star Wars Conquest developers (From ModDb, Nexusmods and official credits ingame)
And heres a few addons from Developers shown on Nexus mods
TakiJap - models, textures, rigging
pagan - music
Wookiee Padawan - models, textures
Tyrinius - scene editing
Revan Shan - textures
Here are the ones shown in Credits
Original programming and Development:
Main programming and Coordinator:
Senior Modeling and Contributors:
Music Composition and performance:
Additional Ai programming:
Additional gameplay programming:
Original Artwork and conceptualization:
Miguel Angel Centeno
Dustin Matthew Blamey
Marco Tarini (Openbrf)
Jack (Mechwarrior24) And Alex (Panda666) Dialog Modernization and Proofreading
Luke Challand (IthillienRanger) For the annoying questions
Scott Reismanis(Intense!) ModDb is a better place (? no further explanation)
Creators of the included mods, snippets and enhancements
1866, Gangs of Glasgow, Mount&Shotgun, MAXHARDMAN, Rubik, Gutefiutek, Hapslash
Additional credits for assets used in Clone Wars Conquest and Turmoil Across the Stars
Faradons lightsaber hilts from Bear Force II project (lead-developers permission)
Dariels OS Star Wars Resource pack
Bear Force II Developer Artturis shields
Bear Force II Developer Highlanders Magnaguards and Electrostaff
Occasional advice from Bear Force Lead Developer BNS Marko and lead 3d artist Exima
Then to Business. What is this mod?
This mod is in fact an conversion in 2 ways. Its an partial conversion to the Clone Wars era, and it is an Conversion to the Warband Engine.
Around 1.5 years ago i started learning about modding and eventually begun submod for Star Wars Conquest. The mod grew with new members and constant increase in skill over time, and then Star Wars Conquest was converted to Warband by Swyter. After some months, Swyter released the source code for SWC, and i decided its time to head to Warband aswell. So. Now we are converting the module to Warband engine, with the intention to better it and add new features, if possible.
Attention please. This is an informing of an Discord server for modders only, to form an community that can answer questions related to modding. This is not an public forum, but anyone with modding skill is welcome.
Answers about topics i can give
3D modeling, texturing , animating, rigging. These mainly, a little about mapmaking, very little about using module system.
So far we have few developers of Bear Force II and Turmoil Across the Stars. I excepect the population to slowly rise, and it may be that in these days we will not be able to get people who know about all topics in modding. However, well get as many as we can.
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