The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
Turmoil Across the Stars is an Star Wars mod based on SWC.
But before else, Credits for SWC Developers, since we owe everything to their efforts
Star Wars Conquest developers (From ModDb, Nexusmods and official credits ingame)
Swyter
HokieBT
Vector/Vectordalon
Barf
Sionfel
Giordano
motomataru
Utrehd
PHArt
Scruples
And heres a few addons from Developers shown on Nexus mods
TakiJap - models, textures, rigging
pagan - music
Wookiee Padawan - models, textures
Tyrinius - scene editing
Revan Shan - textures
Here are the ones shown in Credits
Original programming and Development:
Brian Tommasini
Main programming and Coordinator:
Ismael Ferreras
Senior Modeling and Contributors:
Tim Ramsay
Yiyang Cheng
Daniel Harrington
Josh (HappyStormtrooper)
Marosh (Geroj)
Music Composition and performance:
Vladan Zivanovic
Additional Ai programming:
Michael Richter
Additional gameplay programming:
Martin F.
Original Artwork and conceptualization:
Giordano Pranzoni
Benjamin Carre
Scene Editing:
Tim Ramsay
Miguel Angel Centeno
Additional modeling:
Dustin Matthew Blamey
Sam
(Zaphar)
(HapSlash)
(Grocat)
(LordOfTheSithLords)
Special Thanks:
Marco Tarini (Openbrf)
Jack (Mechwarrior24) And Alex (Panda666) Dialog Modernization and Proofreading
Luke Challand (IthillienRanger) For the annoying questions
Scott Reismanis(Intense!) ModDb is a better place (? no further explanation)
Creators of the included mods, snippets and enhancements
1866, Gangs of Glasgow, Mount&Shotgun, MAXHARDMAN, Rubik, Gutefiutek, Hapslash
Additional credits for assets used in Clone Wars Conquest and Turmoil Across the Stars
ThaneWulfgarns weapon pack (sorry man! forgot to add you here)
Faradons lightsaber hilts from Bear Force II project (lead-developers permission)
Trandoshan armor we have is a combination of 2 guys work, body is by ANDEWEGET, and head by Darth Shiftee
Dariels OS Star Wars Resource pack
Bear Force II Developer Artturis shields
Bear Force II Developer Highlanders Magnaguards and Electrostaff, also rotatory blaster.
Bear Force II Developer LittleLion's Wookiee models
Occasional advice from Bear Force Lead Developer BNS Marko and lead 3d artist Exima
Then to Business. What is this mod?
This module is a further modification of Star Wars Conquest, with its main aim to change the Era mod plays in from Imperial Era to Clone Wars Era. But not just that, our goals are to Enhance the galaxy, to update it visually and to add loads of new content over time and replace some. Much has been added, but the Galaxy is vast, and our numbers in 3d department are lacking.
In this mod you can
-Join Either the forces of Confederacy of Independent systems, Galactic Republic, or Hutt Cartel.
- You can wander the stars gaining wealth, fighting countless battles, conquering everything in your path, or helping a faction to rise to a state of galactic dominance
- Or, you can amass an army of your own and take controll of the galaxy to govern it as you see best fit
Current existant features
Module features:
# Freelancer modification incorporation
# Automatic blasters (Work-in-progress)
# Lightsabers
# Lightsabers deflection
# Force Powers
# Phase I clone armors
# Phase II clone armors
# Tens of civilians outfits & armors
# Re-done equipement slots system allowing use of different equipement across various outfits (Work-in-progress)
List of known issues:
# Invisible hands on some characters.
# Necessity to wear transparent footwear in combination with some armors & outfits if there is no equipement in the footwear slot. Every merchant on any spacestation have this item in their inventory.
# Inconsistency in weapon behaviour, damage values & troop abilities. Current troop trees are incomplete and subject to change.
# Legacy models are used for the player character when playing as aliens while NPCs are using new models.
# Player inventory & campaign starting equipement & items not adjusted for Alien races. It is recommended to play as human characters in this release.
# Ocassional audio & visual issues when firing fully automatic blasters.
# Animation blending issues.
# Obsolete, developement & broken items or weapons may spawn in troops inventories.
# Companions are currently still based on their original SWC version. Our story & lore department is working hard together with our artists to make unique companions and they will be released in the following versions.
# User Interface inconsistencies, native UI used in parts of the module.
So mates, i have bad news that you mightve been guessing for a couple of years by now. The development of the mod has ceased and has been so for quite a while. I myself left it behind pretty soon after moving onto Khamukkamu's SWC restart, while at that point the intention was to come back and use that mod as a base for TAS. This just never happened. Over time i started shifting more and more to SWC, while SernisThausten stayed behind as lead dev of TAS, and continued to work on the mod quite actively for some time, a big reason why this post hasnt been done before. Eventually it has come to the point where none of us really even wanted to go back.
Imperial Trooper from the Old Republic Era, model and textures made by me apart from Backpack model, which was made by Fooled-trooper.
We are finally making an release, but before you get super excited, read what's below.
So we are finally going to make the module for Warband. However, this will be taking a while. As the module has been previously built without Module System...
Make Jedi Knight, Battlefront, Empire at War, and more even better with these Star Wars mods.
After a long delay, we are finally deploying the 0.42 Advanced Alpha Release. When we released the 0.35 version, we built on the foundations of the Star...
We have released now an early version of this project that has been in works in one way or another from 2016, read below for more information.
Please make the source code available so someone can continue the mod.
Sad to see that this mod is dead mann, been playing this mod since the beginning from when it was called clone wars conquest then there was the iron launcher version which was my favorite with grevious and the awesome magnaguards and the big super battle droids, was so awesome just took an hour to startup but was always worth it to me, would have loved to see the warband version in a playable state with like atleast ship assets but i understand it was a passion project and when the passion gone you gotta move on, just wanted to say thank you and your awesome team for the great many hours i have immersed myself in and the awesome unique star wars experiences that i have had, it was amazing well it lasted, Bigup and much Love to you and your team, I wish nothing but the best for your future projects mann!
Hey developer of mod if someone wants to revive and use the assets etc will you say yes?
Sorry for posting this here too! Only posted it twice on this mod and only once on another mod, not spamming, just worried it wont be noticed! Thank you for your patience as I try to get everyone to communicate. God bless!
Dear Turmoil Across the Stars {DEAD} Mod makers Moddb.com, would you please consider giving SWC The New Order Edition Mod Makers Moddb.com permission to use your mod assets in their mod to help it develop faster and more smoothly? Since unfortunately this mod is dead, and we're all sad to see it go, I thought maybe it would be a beautiful way for the mod to live on inside of another star wars mod? Would you consider giving SWC New Order Edition the go ahead to use all of the stuff inside your mod inside their mod? (as long as they credit/mention you for what was used) It would help the SWC NOE mod that is alive grow perhaps? I am also asking a similar question on their page. Please try to contact each other if possible just to talk. I'm not affiliated with either mod in any way. I hope this is a good and helpful idea! God bless!
SWC: TNO team is same team as former TAS team
Shame to hear the project's dead. Still, it's good fun in its current state regardless. Might still be bugs around, but I can deal with them. I'll still be playing this for a while to come, definitely. Wish you all the best.
I'm sorry it's dead.
What are you doing there 3CPO?
Taking one last look sir,
at my friends...........
i knew it well none of us will going back to original M&B i think that game or M&B has the only complete TAS mod even thought M&B warband is very old game still a good game and has it improvement unlike orig M&B people keep asking will be there a warband version of TAS i see the comments yup i mean i feel in the Dev nobody even wants to make a TAS warband version in the first place i think people just forced you to it even you dont want it i read the comments so no surprise that the mod will soon be dead
Stop asking if the mod is alive, it was already declared dead
Dear Turmoil Across the Stars {DEAD} Mod makers Moddb.com, would you please consider giving SWC The New Order Edition Mod Makers Moddb.com permission to use your mod assets in their mod to help it develop faster and more smoothly? Since unfortunately this mod is dead, and we're all sad to see it go, I thought maybe it would be a beautiful way for the mod to live on inside of another star wars mod? Would you consider giving SWC New Order Edition the go ahead to use all of the stuff inside your mod inside their mod? (as long as they credit/mention you for what was used) It would help the SWC NOE mod that is alive grow perhaps? I am also asking a similar question on their page. Please try to contact each other if possible just to talk. I'm not affiliated with either mod in any way. I hope this is a good and helpful idea! God bless!