Some of you who end up on this site may know an module called Clone Wars Conquest. Technically the module is same, just that now we are doing it for Warband engine instead of old Mount and blade.

But before else, Credits for SWC Developers, since we owe everything to their efforts

Star Wars Conquest developers (From ModDb, Nexusmods and official credits ingame)











And heres a few addons from Developers shown on Nexus mods

TakiJap - models, textures, rigging

pagan - music
Wookiee Padawan - models, textures

Tyrinius - scene editing

Revan Shan - textures

Here are the ones shown in Credits

Original programming and Development:

Brian Tommasini

Main programming and Coordinator:

Ismael Ferreras

Senior Modeling and Contributors:

Tim Ramsay

Yiyang Cheng

Daniel Harrington

Josh (HappyStormtrooper)

Marosh (Geroj)

Music Composition and performance:

Vladan Zivanovic

Additional Ai programming:

Michael Richter

Additional gameplay programming:

Martin F.

Original Artwork and conceptualization:

Giordano Pranzoni

Benjamin Carre

Scene Editing:

Tim Ramsay

Miguel Angel Centeno

Additional modeling:

Dustin Matthew Blamey






Special Thanks:

Marco Tarini (Openbrf)

Jack (Mechwarrior24) And Alex (Panda666) Dialog Modernization and Proofreading

Luke Challand (IthillienRanger) For the annoying questions

Scott Reismanis(Intense!) ModDb is a better place (? no further explanation)

Creators of the included mods, snippets and enhancements

1866, Gangs of Glasgow, Mount&Shotgun, MAXHARDMAN, Rubik, Gutefiutek, Hapslash

Additional credits for assets used in Clone Wars Conquest and Turmoil Across the Stars

Faradons lightsaber hilts from Bear Force II project (lead-developers permission)

Dariels OS Star Wars Resource pack

Bear Force II Developer Artturis shields

Bear Force II Developer Highlanders Magnaguards and Electrostaff, also rotatory blaster.

Occasional advice from Bear Force Lead Developer BNS Marko and lead 3d artist Exima

Then to Business. What is this mod?

This mod is in fact an conversion in 2 ways. Its an partial conversion to the Clone Wars era, and it is an Conversion to the Warband Engine.

Around 1.5 years ago i started learning about modding and eventually begun submod for Star Wars Conquest. The mod grew with new members and constant increase in skill over time, and then Star Wars Conquest was converted to Warband by Swyter. After some months, Swyter released the source code for SWC, and i decided its time to head to Warband aswell. So. Now we are converting the module to Warband engine, with the intention to better it and add new features, if possible.

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Attention please. This is an informing of an Discord server for modders only, to form an community that can answer questions related to modding. This is not an public forum, but anyone with modding skill is welcome.

Answers about topics i can give

3D modeling, texturing , animating, rigging. These mainly, a little about mapmaking, very little about using module system.

So far we have few developers of Bear Force II and Turmoil Across the Stars. I excepect the population to slowly rise, and it may be that in these days we will not be able to get people who know about all topics in modding. However, well get as many as we can.

Finally Warband

Finally Warband

News 2 comments

So we are finally going to make the module for Warband. However, this will be taking a while. As the module has been previously built without Module System...

Comments  (0 - 10 of 264)

Keep it up!

Reply Good karma Bad karma+1 vote

Why is it every time I see a great mod that I would like to download, I can't download it... Fml

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DarthMongolTheUnwise Creator

Probably due to fact that mods take alot of time and dedication to be done.

Reply Good karma+3 votes

True indeed. The best mods out there takes time and patience.

Reply Good karma Bad karma+1 vote

is this mod still actively in development?

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DarthMongolTheUnwise Creator
DarthMongolTheUnwise Occasionally check this site too, for theyre basicly same mod on different engines, and most content shown there will make its way into this mod too.

Reply Good karma+4 votes

i need this mod for M&B WB

Reply Good karma Bad karma+1 vote

Can you please not make it half-assed like the star wars conquest mod? It was always the same, spread out your ranged units and wait for them to charge in a giant ball of humanity so that they all die in a matter of seconds. Not to mention all the crashes, jesus! Good luck in your developing :)

Reply Good karma Bad karma+7 votes

The Star Wars Conquest mod isn't half-assed; just very bad quality. There is obviously work put into the mod but the model quality and such is meh.

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DarthMongolTheUnwise Creator

SWC is very old mod, recently i heard from Swyter that it began in 2007! Now the module is over an decade old, so we can ssume that some, still used content is from those early times. What kind of tools the devs had access then? I doubt blender was half as good in those days, if it even existed yet. Also, the contents quality vastly differs between developers. The stromtroopers in the mod have some of the finest textures ive seen in a mod, for sure it took long to make them. Most of the buildings range from good to meh, not being overly bad but neither overly good. I believe that if SWC had been actively made for a couple years more, it could have rivaled even todays best mods.

Reply Good karma+2 votes
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