I don't care to change my Bio right now.
Oh, didn't know that. Thanks!
I know this is considered the final version, but is there any possibility of implementing the melee weapon, grenade type, medkit/biocell, and lockpick/multitool switching from shifter?
Also Drop it as a hands in the air command would be nice too. I kept saying that instinctively. Not sure if you can add new commands or not to this, but it's really cool.
Could you add "Mirror it" as an acceptable speech recognition command for mirroring doors?
Been playing some Autumn Aurora 2 and I was trying to mod the spawn probability for mutant parts. I did it the usual way
Spawn_Inventory_Item_Probability = 1.0
, but that isn't working. Is there some other file it is defined in in AA2? Also where are healing item effects defined, that doesn't seem to be in item.ltx unless I missed something.
Could you also make a geonosis droid skin?
Maybe have them wearing 3 color desert or 6 color desert as a more old school camo that also suits the desert setting.
Snip, my bad. Moddb comments format is dumb. I thought the latest comments were on the top page. Found the solution to my issues.
If possible could you guys do some fancy audio editing to make the dialog just a bit slower so it flows more naturally?
Is this only for FoC or does it also work for original EaW?
Figured it out. Total command with the cbf plugin. Also you should find a way to reskin the first person arms for Hawkins to be in tigerstripe
What program did you use to edit .cbf files?
Done the Medium and Heavy variants yet?
Can you upload that elsewhere? Mediafire perhaps?
Actually, they do work together. Install this first then install Natural Mod
Any chance of a compatibility patch being made between this and natural mod?
Anyone know where I can find the total war skin pack for this game?
Actually now that I play more, I don't mind the no hud. It is more fun this way.
I don't mean unbreakable masks, I mean the original hud (health bar, stamina bar, and ammo counts and all that stuff)
Also could you make it so the rad dosimeter only plays when you have a very deadly dose?
All the patches have previous fixes included. No need to worry if you miss any
Yes, please add an option for full hud. Also could you make the radiation dosimeter only go crazy when you are extremely irradiated? Kinda annoying to quickly run through getting just a little rads and then hearing the loud dosimeter sound
This needs an update as the newest patch (1.4.04) did tweaks to the m_stalker_zombied file
This needs an update as the newest patch (1.4.04) did tweaks to the m_stalker file
Thanks for the update amigo!
Just had this crash when I clicked on (to sell) some 5.45 ammo. I have AO3 and the hotfix + 1.4.01 patch
! [SCRIPT ERROR]: ....r. call of chernobyl\gamedata\scripts\dxr_scopes.script:14: bad argument #1 to 'pairs' (table expected, got userdata)
This mod seems pretty cool, I would love to see it updated for the new 1.4 release (as well as your other mods). Unless this already works with 1.4?
Edit: Whoops I am an idiot, didn't realize the newest comments were at the bottom
Thank goodness, I really hate how most video games portray shotguns as being totally inaccurate. A game like this especially shouldn't have such an issue.
Not sure if you would be interested in working on this any more, but could you make a version where the soldiers wear olive drab in addition to the tiger stripe? I love the idea of mixing and matching uniforms
Also, if possible: Could you have the full erdl wearing generic US soldiers wear full OD? Pretty much what I am picturing would be all the erdl is replaced with OD but you keep the tiger stripe on those that are wearing tiger stripe.
Do you happen to have the marine textures featured in the demo video you have there? Looks like the Marine Camo mod, but you also have the first person view hands changed to fit.
Seems like there's a bug with this release, I think I remember you guys may have said that you will make the Clone units shoot blue laser/blaster bolts. They shoot red instead however. Also, the AT-STs shoot blue lasers when they should be shooting red.