I don't care to change my Bio right now.
Can you upload that elsewhere? Mediafire perhaps?
Actually, they do work together. Install this first then install Natural Mod
Any chance of a compatibility patch being made between this and natural mod?
Anyone know where I can find the total war skin pack for this game?
Actually now that I play more, I don't mind the no hud. It is more fun this way.
I don't mean unbreakable masks, I mean the original hud (health bar, stamina bar, and ammo counts and all that stuff)
Also could you make it so the rad dosimeter only plays when you have a very deadly dose?
All the patches have previous fixes included. No need to worry if you miss any
Yes, please add an option for full hud. Also could you make the radiation dosimeter only go crazy when you are extremely irradiated? Kinda annoying to quickly run through getting just a little rads and then hearing the loud dosimeter sound
This needs an update as the newest patch (1.4.04) did tweaks to the m_stalker_zombied file
This needs an update as the newest patch (1.4.04) did tweaks to the m_stalker file
Thanks for the update amigo!
Just had this crash when I clicked on (to sell) some 5.45 ammo. I have AO3 and the hotfix + 1.4.01 patch
! [SCRIPT ERROR]: ....r. call of chernobyl\gamedata\scripts\dxr_scopes.script:14: bad argument #1 to 'pairs' (table expected, got userdata)
This mod seems pretty cool, I would love to see it updated for the new 1.4 release (as well as your other mods). Unless this already works with 1.4?
Edit: Whoops I am an idiot, didn't realize the newest comments were at the bottom
Thank goodness, I really hate how most video games portray shotguns as being totally inaccurate. A game like this especially shouldn't have such an issue.
Not sure if you would be interested in working on this any more, but could you make a version where the soldiers wear olive drab in addition to the tiger stripe? I love the idea of mixing and matching uniforms
Also, if possible: Could you have the full erdl wearing generic US soldiers wear full OD? Pretty much what I am picturing would be all the erdl is replaced with OD but you keep the tiger stripe on those that are wearing tiger stripe.
Do you happen to have the marine textures featured in the demo video you have there? Looks like the Marine Camo mod, but you also have the first person view hands changed to fit.
Seems like there's a bug with this release, I think I remember you guys may have said that you will make the Clone units shoot blue laser/blaster bolts. They shoot red instead however. Also, the AT-STs shoot blue lasers when they should be shooting red.
I am kinda glad the sub faction system is gone. I like to have mixed units with air support. Would be better for campaign compatibility anyways.
Can you play if you have ep2, but not aswarm installed? I have no internet on my pc to install aswarm
I know, I was only making a suggestion. I apologize if I have insulted you .
Howdy, I have been playing the ge beta while I have no internet (though now my mouse broke) and I would like to leave some feedback regarding campaign mode and the faction types. It seems like the fAction types gimps the player in campaign mode since ai can field anything while you can't. And also even if you choose, say, aircraft faction you don't get all the aircraft. I guess they are locked normally (I.e. no craft in trade federation level 2 even if you choose) I don't know if it was fixed in patch, but if not, might I suggest you make all sub factions unlocked in campaign/scenario/skirmish modes? Thank you
Yo, Brothersinarms2.filefront.com is broken. Could you upload it on moddb or somewhere?
Also, does that work for Earned in Blood?
It will work if you install this: Forums.steampowered.com
You should really consider making the enemies have less health. It honestly seems like they can kill me with shots to the chest easily with an M11, but when I use an MP5N it takes an entire magazine to kill someone
Found the files to delete so I fixed it. 0mapar.bmp, 0mapar_1.565, and 0mapm.bmp.
Also, please consider using the original taxi model in a future version instead of that one you have now.
Why did the map become russian?
Is that a tie interceptor with missile pods attached?
That's actually an AK74
How do you modify the variables in this mod? I want to reduce the mag sizes back the vanilla settings.