I don't care to change my Bio right now.
My bad, it actually is compatible! I didn't think it would be, but it is. Nice. Definitely using this with my game from now on. One thing however is that in BloodGDX with the alternate minimal hud there is no hat sprite. This is the hud I am referring to ( Steamuserimages-a.akamaihd.net )
Nice and immersive, it'd be nice if you made versions of these sprites for the weapons in weapon mod 3.0 however.
Actually funnily enough I just found a fix I believe, copy over the activity.xtbl and activity_area_defense.xtbl from the corefiles folder to the extendedcorefiles folder and replace.
No side missions? House arrest and the defense missions don't seem to happen when this mod is on
Doesn't do anything it seems
I really like this addon, but could you add support for dual carbines as well? When you use dual carbines it just uses the original sprites.
The extra weapons are in the other weapon files, for example the Saiga 12 is the wpn_ak74u.ltx
Did anyone make an addon mod to restore the normal spawns and the civilians? I like everything else in this mod except for those two changes.
Thank you very much!
This is awesome. I love all the cool stuff that you added in this mod, but could you make a version of the vanilla shotgun animation mod that doesn't have the new reload sound? I just love that classic reload sound so much hehe
Oh, didn't know that. Thanks!
I know this is considered the final version, but is there any possibility of implementing the melee weapon, grenade type, medkit/biocell, and lockpick/multitool switching from shifter?
Also Drop it as a hands in the air command would be nice too. I kept saying that instinctively. Not sure if you can add new commands or not to this, but it's really cool.
Could you add "Mirror it" as an acceptable speech recognition command for mirroring doors?
Been playing some Autumn Aurora 2 and I was trying to mod the spawn probability for mutant parts. I did it the usual way
Spawn_Inventory_Item_Probability = 1.0
, but that isn't working. Is there some other file it is defined in in AA2? Also where are healing item effects defined, that doesn't seem to be in item.ltx unless I missed something.
Could you also make a geonosis droid skin?
Maybe have them wearing 3 color desert or 6 color desert as a more old school camo that also suits the desert setting.
Snip, my bad. Moddb comments format is dumb. I thought the latest comments were on the top page. Found the solution to my issues.
If possible could you guys do some fancy audio editing to make the dialog just a bit slower so it flows more naturally?
Is this only for FoC or does it also work for original EaW?
Figured it out. Total command with the cbf plugin. Also you should find a way to reskin the first person arms for Hawkins to be in tigerstripe
What program did you use to edit .cbf files?
Done the Medium and Heavy variants yet?
Can you upload that elsewhere? Mediafire perhaps?
Actually, they do work together. Install this first then install Natural Mod
Any chance of a compatibility patch being made between this and natural mod?
Anyone know where I can find the total war skin pack for this game?
Actually now that I play more, I don't mind the no hud. It is more fun this way.
I don't mean unbreakable masks, I mean the original hud (health bar, stamina bar, and ammo counts and all that stuff)
Also could you make it so the rad dosimeter only plays when you have a very deadly dose?