I don't care to change my Bio right now.
Seems like there's a bug with this release, I think I remember you guys may have said that you will make the Clone units shoot blue laser/blaster bolts. They shoot red instead however. Also, the AT-STs shoot blue lasers when they should be shooting red.
I am kinda glad the sub faction system is gone. I like to have mixed units with air support. Would be better for campaign compatibility anyways.
Can you play if you have ep2, but not aswarm installed? I have no internet on my pc to install aswarm
I know, I was only making a suggestion. I apologize if I have insulted you .
Howdy, I have been playing the ge beta while I have no internet (though now my mouse broke) and I would like to leave some feedback regarding campaign mode and the faction types. It seems like the fAction types gimps the player in campaign mode since ai can field anything while you can't. And also even if you choose, say, aircraft faction you don't get all the aircraft. I guess they are locked normally (I.e. no craft in trade federation level 2 even if you choose) I don't know if it was fixed in patch, but if not, might I suggest you make all sub factions unlocked in campaign/scenario/skirmish modes? Thank you
Yo, Brothersinarms2.filefront.com is broken. Could you upload it on moddb or somewhere?
Also, does that work for Earned in Blood?
It will work if you install this: Forums.steampowered.com
You should really consider making the enemies have less health. It honestly seems like they can kill me with shots to the chest easily with an M11, but when I use an MP5N it takes an entire magazine to kill someone
Found the files to delete so I fixed it. 0mapar.bmp, 0mapar_1.565, and 0mapm.bmp.
Also, please consider using the original taxi model in a future version instead of that one you have now.
Why did the map become russian?
Is that a tie interceptor with missile pods attached?
That's actually an AK74
How do you modify the variables in this mod? I want to reduce the mag sizes back the vanilla settings.
For some reason after reinstalling the mod I had to reenter all my controls and settings again, but it seems Luna is working now.
Thanks, haven't played much of GB
What is the big box type thing behind the light walkers?
Been doing a replay of Max Payne with this mod and I have to say, I love it. My only issue is that for some reason cutscenes have slomo sound sometimes.
The US Army mostly uses the M4 Carbine nowadays. The M16A4 is more of a Marine thing (I guess Marines have the muscles to carry one of those babies around). I don't know about the National Guard however. They might use M16A4 more than the M4 considering they are technically not US Army.
Doesn't matter that much though. I much prefer the M16A4 over an M4.
Hope this comes soon considering 1.06 doesn't work for me and several others. Darn white menu bug.
Is the security network set to mine organics?
This work with the Steam version?
"Listed keys in options menu. (cannot be changed yet)"
Hope the next update will allow keybind changing. :)
Setting cc_ingame_vrb to on doesn't seem to work in 2.0. I remember it working in Misery 1.0. Can you give me a hand?
Referring to closecaption.ltx in C:\Program Files (x86)\S.T.A.L.K.E.R. - Call of Pripyat\gamedata\configs\misc
Will all factions be getting snipers?
Same here broski
This trailer is way too long for something you could've written in a news post.
I have a few requests/suggestions:
1) More realistic weapons.
2) Better sights (and toggleable crosshair)
3) More modern Russian equipment (not sure when Paranoia takes place)
4) Better control of allies
Just found this, about time a sequel gets made. Paranoia is my favorite mod for HL1. I hope there will be more time spent fighting terrorists (and a longer campaign overall)