Hello, i decided to give your mod a go but there seem to be some glaring issues with the campaign. When i play as the Mughals every game crashes just before the start of the 3rd turn (after the pirates turn) so that makes it understandably unplayable. When I play a campaign as Persia there seems to be a public order problem of "government type" which creates -11 for both citizen groups, meaning rebellions in every province that are unavoidable and a guaranteed revolution, which if you chose to side with the rebels and become a republic the debuff then gets -14 public order. If this debuff is intended it seems incredibly excessive and just out of place in every way.
I like the idea of the mod but from my point of view these problems stop me from being able to really play it. On another note are you intending to name the new units added that currently lack names, most of the Safavid Roster lack names for example and it would be nice if they had them so as to more easily distinguish them and their uses.
The_ironclad_general
Antonie joined
I play games and am a huge mod fanatic especially for the Total War and Mount and Blade series'. My internet restrictions stop me from playing online so i take my laptop around with me probbably to much in order to play/download things, so even though i may be online it doesn't necessarily mean i would be able to participate in any games im afraid. oh and just a friendly reminder for all to embrace our lord and savior,NZs great leader John Key. For only he knows of the secrets possessed by the ghost chips.